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5 Least Favorite Current Pricing Games

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MSTieScott:

--- Quote from: beatlefreak84 on December 16, 2024, 04:41:42 PM ---4.  Double Cross (so much chrome/explanation for a game that's really a 1/3 guess...you know they will never put the correct answer as the default setting!)

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I wouldn't be so sure about that...

Chelsea Thrasher:
I've never cared for Golden Road or Pick a Number - and am lumping them together.  Functionally they're the same game, the former just with better chrome and for increasingly expensive prizes.   For the four and five digit prizes, the games are essentially a lottery; no one credibly knows whether that Corvette is $72,178 or $72,378.  I dislike Pick a Number more since it's the same game just stripping out the parts that do make GR interesting (ludicrously expensive prizes, chrome) but I'm never even remotely excited to see Golden Road.

I really dislike Hot Seat.  While the two core mechanics of the game (High/low on a timer, the bailout sequence) are fine or even good, the core gimmick of the game is a hot mess.  The chair's a potential point for mechanical failure (I'd be shocked if it hasn't failed at least once, and the show just edited with the contestant playing a different game, and the moving up and down the row on the chair overcomplicates the game's better bit (high/low on the clock). It's mechanical complexity also limits where it can appear in a show, a facet I've never cared for.

I think Take Two is the worst in the genre of "Here's four mid prizes that are almost never anything fun".  It lacks Race Game's fun chaotic sprint, it's harder to reason your way out of (Shopping Spree), it doesn't have the same fun visual identity of a Danger Price, etc.  The ONLY time they ever hit on something worthwhile with this game was with the 4-sport season ticket packages, and trying to work out which combo of sports tickets generates that price.  Once that stopped, it was just "Oh hey, uh, dinette set and patio furniture I guess? I'm declining those tax burdens anyway, shame I didn't even get to run around like a goof."

I think it says something that they tried mightily hard to kill Bonus Game as early as 1974. The design of the game's ugly, the game hasn't given away anything anything interesting in the prize guessing section since 1974, unless the game's for a car or rarely cash it's not played for a bonus prize that's worthwhile, and to win the likely pointless prize you're basically just hoping against hope you got the one arbitrary small prize right. (Plus Shell Game adding in the extra "guess where the win is for a bonus" for getting all 4 right was genius and Bonus Game should have imported it). At this point I don't think the show would kill off any of the surviving four Day One games unless something catastrophic happened, but have never cared for Bonus Game in particular.

Dbacksfan12:
1.  More or Less--This is simply a chromed up version of a pricing variant seen in many other pricing games. 
2.  Pathfinder--Long winded game to win a car with low odds. 
3.  ½ Off--This used to be my least favorite.  Adding in the $1,000 bonus knocks it down the list; still, terrible odds to win the top prize.  In comparison to another pricing game where a contestant can do everything wrong and still luck in to $10k.  Which brings me to...
4.  Plinko--The audience gets stupidly riled up for this, which I have not understood.  This is a rare case where I think bumping up some of the lower slots would be helpful.  The set is about as ugly as the "Hollywood mural" set, which doesn't help its case, at least in my book.
5.  Lucky Seven--I remember reading about a series of playings where 9 was a frequent choice.  This helped sour me on what was already a difficult pricing game.  If you don't want to give away a car, don't build up the excitement by driving the car out on stage.  Especially when Lucky Seven was always first; starting the day out on a downer isn't great, in my opinion.

Neumms:

--- Quote from: Dbacksfan12 on December 16, 2024, 10:53:24 PM ---5.  Lucky Seven--I remember reading about a series of playings where 9 was a frequent choice.  This helped sour me on what was already a difficult pricing game.  If you don't want to give away a car, don't build up the excitement by driving the car out on stage.  Especially when Lucky Seven was always first; starting the day out on a downer isn't great, in my opinion.

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My least favorite. I don’t like the purple wall and Times Roman numbers, and winning depends totally on how the show’s budget is doing.

2. Bonus Game, especially since the video monitor gives the impression they could cheat.

3. Side-by-Side. Ugly props.

4. Shopping Spree. Credit Card was essentially the same thing but with way better presentation and it broke the five-prize barrier.

5. Take Two.

I love Stack the Deck although they should remove one of the car digits, and I may be the only one, but I like Hot Seat, both the how the game plays and the electric chair.

beatlefreak84:

--- Quote from: MSTieScott on December 16, 2024, 05:47:19 PM ---
--- Quote from: beatlefreak84 on December 16, 2024, 04:41:42 PM ---4.  Double Cross (so much chrome/explanation for a game that's really a 1/3 guess...you know they will never put the correct answer as the default setting!)

--- End quote ---

I wouldn't be so sure about that...

--- End quote ---

Dang...shows how observant I am!  I stand corrected, and amend my probability to 1/4, then.  :)

Anthony

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