There's a home version of Lingo with a modified form of play. Actually, I made several of these games that were mentioned already. With Bullseye, I just duplicated the design of the game board and used three spinners. Top left wheel had categories 1, 2, and 3 with various money amounts, right wheel had categories 4, 5, and 6. Bottom spinner had contract numbers and a bullseye. Used Trivial Pursuit cards. The categories stayed permanent. MB could have released a dirt-cheap to make BULLSEYE by just re-arranging the same format they used for Joker's Wild - two slots with category cards in a top row, a lower centered card holding slot for the contract numbers. Used an old clear Concentration board for Shoot For The Stars and wrote my own clues. Gambit was a piece of cake. I also turned PYL into two variation games - a card game w/o questions, and a dice game with questions. Also worked on a board version with a multi-sided die, but gave up on it after a while. Could be done, tho. Use the edges of a CONCENTRATION board and make up small cards with cash amounts, prizes, and whammies to place in the slots. Use one marker, roll the die, land on a space, take the card, replace it with a new card from a face-down pool. Dan Enright sent questions from Play The Percentages, so I made a model of version 1. So it's not that the games are hard to make - it's just the same problem every company deals with when they have a project - can it make us good money? And will the shows stay on the air long enough to promote the product when it hits the shelves?