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TJW

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clemon79:
[quote name=\'dmota104\' date=\'Jul 6 2003, 09:32 AM\'] if you answered a question correctly, the value of the spin is added to your score *AND* you get to spin again (this as opposed to alternating turns)


 [/quote]
 I can see a LOT of people losing on the first turn from someone running the board. No, thanks.


--- Quote ---I always felt it was unfair when the first player would spin \"a three-way split\", using Cullen's terminology, and then, regardless of the result, the second player would spin a potential game-winning three jokers.
--- End quote ---

Tough! This is the \"Lady Luck is Queen\" part of the whole equation. You don't get the spins, bemoan your own bad luck, but don't call the format broken.

Dan Sadro:
[quote name=\'clemon79\' date=\'Jul 6 2003, 12:42 AM\'] The knock on the original bonus round (which I've never had a problem with, BTW) wasn't that there wasn't enough risk, it's that there was NO SKILL. Yours doesn't take any more skill, it's just luck in a different form. [/quote]
 Well, entertain this.  TonicBH touched lightly on it, but let's remove the risk from the endgame.

Rapid-fire questions -- 30 seconds, 45 seconds, I don't care.  Each correct answer is worth one spin of the reels, and maybe give the contestant one free spin just for winning the game.  No devils, but have a joker in each window.  You spin $X-$Y-$Z, you win $(X+Y+Z).  You spin $X-Joker-$Z, you win $(X+Z).  You spin Joker-Joker-Joker, you win, and there is much celebrating.  If after you've spun your spins you've reached a predetermined amount, you win the star prize and there is also much celebrating.

For convenience's sake, it might be an idea to keep the maingame win and endgame win goals the same... like from the first season of the original Family Feud.

clemon79:
[quote name=\'Dan Sadro\' date=\'Jul 6 2003, 02:28 PM\'] Rapid-fire questions -- 30 seconds, 45 seconds, I don't care.  Each correct answer is worth one spin of the reels, and maybe give the contestant one free spin just for winning the game.  No devils, but have a joker in each window.  You spin $X-$Y-$Z, you win $(X+Y+Z).  You spin $X-Joker-$Z, you win $(X+Z).  You spin Joker-Joker-Joker, you win, and there is much celebrating.  If after you've spun your spins you've reached a predetermined amount, you win the star prize and there is also much celebrating.
 [/quote]
Hmm. Not bad at all. I have a problem with a Joker being essentially a wasted window unless it comes up with two of his bretheren, tho.  What about adding the following twists, as long as we're emulating the TJW '90 endgame:

* When a Joker comes up, it can be frozen, or not, at the player's discretion. (A player may not want to freeze a Joker if they feel they can reach the cash target, to keep that reel spinning to rake in more dough.)

Player wins if:

a) They acquire a set dollar amount, determined through much playtesting, in which case they win double the money and a prize package. (My point in doubling the pot is to encourage players not to freeze Jokers.)
b) They acquire three Jokers in a combination of spins, in which case they win the cash they have accumulated and the same prize package.
c) They spin three Jokers at once, in which case they win the prize package and clear out the Joker Jackpot, which should be set at some significant amount of money and incremented each time it is not won.

If you should fail, you get the cash accumulated to that point.

I don't _think_ I'm complicating things by doubling the pot on a win - it worked on Bullseye for the opposite winning condition - but I'm not sure I've set things up to make a player really _think_ about whether to freeze that Joker window or not. I'd be interested in arguments for and against and possible alternate payouts / win conditions to make that decision more interesting.

WorldClassRob:
I'll sum all of this up in one idea to bring back TJW.


Stick with the original folks.  Two contestants competing in an Q&A game with the players pulling a lever to activate the category machine.

Adjust the question values for inflation purposes.

Single categories (three different subjects); $100
Two of a kind and one different category; $200 for the pair or $100 for the other single category.
Three of a kind (aka natural triple); $400.  ($500 in bonus money is awarded to anyone who spins a natrual triple and is theirs to keep regardless of the outcome of the game).

Of course the Jokers are Wild Cards and can be subsituted for any category.

If a player spins three jokers and he/she correctly answers a question from any category in play, that player automatically wins the game and $1,000.

The first person to reach $1,000 or more in PROPER turn wins (meaning if the challeger who spins reaches $1,000 first; the champion is given a final spin to either tie or win the game)  In the event of a tie game, extra rounds are played until one is ahead after a completed round.

THE BONUS ROUND -- Just like the original.  Money and devils on the wheels.  Spin $2,000 or more on the wheels without the devil appearing and he/she wins the money and a fabulous prize or trip.  Here's the catch: spin a natural triple at any time, the winning player will win $5,000 in cash and the bonus prizes.  Maybe throw a jackpot into the mix for that purpose.

Any player who wins 5 games in a row wins an new automobile.  Win ten games total, the player is retired undefeated and is awarded $25,000 in cash and a spot in the annual tournament of champions.

Sounds simple to me, don't you think?

Game Show Man:
Oh, boy.  I've been trying to keep out of this, but...

My format entails the introduction of a four-player format, similar to the one used on Scrabble.  Two players play one game (with the double dollar values mentioned by WorldClassRob; dollar value also determines difficulty, singles are easy, doubles are medium and triples are hard) to $1000; the other two players repeat the process.  New categories are used in every game.  If a game runs long, the game switches to goes into a speed-round.  The host gets to spin his (usually concealed) lever, which brings up a three-way split.  The player who's behind picks a category, and the host asks a single-level toss-up question for $100.  The chosen category rotates out of play with one of the two categories not in play.  This process repeats until someone has $1000.  The two winners play a final championship game, carrying over their scores from their preliminary games.  Dollar values in the championship game are increased to $200 for a single, $400 for a double and $800 for a triple.  The first to $3000 wins.

My endgame is a cross between suggestions made by Chris Lemon and Dan Sadro:
the champion picks one of the ten categories used in their two games (this is chosen over the final commercial break), and the host asks a series of single-level questions in their chosen category.  The player has 45 seconds to answer as many correct as possible.  Each right answer earns a spin on the Joker Machine, which now contains dollar amounts, prizes and Jokers.  Money is won simply by having it appear (as Dan says: \"You spin $X-$Y-$Z, you win $(X+Y+Z). \")  Three of the same dollar amount wins triple the total for that spin (You spin $X+$X+$X, you $(X+X+X) x 3).  In order to win a prize, you must get three of the same prize; wheels may be frozen to facilitate a triple.  Once a prize is won, it's cleared from the wheels, and the contestant keeps spinning until either: they win all the prizes (there's five to win in my format, it's almost impossible) or they run out of spins.  Jokers are still wild of course BUT you can't use for dollar amounts (unless that's all there is showing), you can't use them prizes not showing on the wheels (because the star prize is only on wheel three, and you can't win it unless it appears, you freeze it and then get two more Jokers to make up the difference) and you can't freeze them by themselves (because Three Jokers wins all of that days prizes, including the star prize, AND the ever increasing Joker's Jackpot starting at $25,000 and increasing by $1,000 for each day it's not won).

\"Game Show Man\" Joe Van Ginkel

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