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TJW
whewfan:
As you may recall, I had asked advice on how to build a TJW slot machine.
Now I have another idea. A new format....
Hear me out! Before you think I'm going TJW 90, trust me, I'm not. I wanted to keep all the elements of the original TJW, and do some tweaking to make the game a little longer, and add some new wrinkles to the bonus game.
The new TJW format is in two rounds...
ROUND ONE- Classic TJW
Played exactly the same, with a few exceptions. Round one is played until one player scores $500.
That player has the advantage in round 2. Also, three jokers WILL NOT win the game, but they act as a regular triple.
ROUND TWO- The Fast Forward Round
Remember the Fast Forward category? Well, In this round, ALL questions play just like the Fast Forward category. The player in the lead spins first. This time, 3 jokers CAN mean an automatic win. The player can answer as many questions as he wants, but goes back to his previous score if he misses a question. The first player to score $1500 wins the game. Just as with classic TJW, if one player scores $1500, the other has one last chance to catch up, and missing one question will lose the game. Exception: If a player should score $1500 or more by stealing and answering a missed question, it's a win for that player.
BONUS ROUND- Face The Devil
What would TJW be without the Devil? (Besides TJW 90). Just as on the original TJW, there are dollar amounts and one devil. However, as an added twist, there are also JOKERS on the machine. Spinning one joker means the player must answer one question in order to spin again, worth $50. Spinning two jokers means TWO questions must be answered, at $100 apiece. Three jokers, however, means a possible automatic win, but THREE questions must be answered. Missing a question ends the game, but the player keeps whatever they accumulated at that point.
What do you think?
Jimmy Owen:
Where are the definitions? :)
clemon79:
[quote name=\'whewfan\' date=\'Jul 5 2003, 02:40 PM\'] ROUND ONE- Classic TJW
Played exactly the same, with a few exceptions. Round one is played until one player scores $500.
That player has the advantage in round 2.
[/quote]
Is this a two-player game? If so, having a score of $500 do nothing more than end the round is really stupid. And in ANY case, does any player deserving of a final spin get one? If not, why not? Hardly fair.
--- Quote ---Just as with classic TJW, if one player scores $1500, the other has one last chance to catch up, and missing one question will lose the game.
--- End quote ---
Will only the player who didn't have the \"advantage\" have this opportunity? If so, is having the \"advantage\" really an \"advantage\"? You could allow the player who \"won\" Round One to have the choice of spinning first or getting Last Licks, but that further reduces the meaning of an already meaningless first round.
And once we get past that, we run into the BIG problem with Fast Forward: when you ARE in a situation when someone is getting Last Licks, it's often anticlimactic. Ending a game on an incorrect answer makes for bad TV, in my opinion.
--- Quote ---Exception:
--- End quote ---
Problem.
--- Quote ---Just as on the original TJW, there are dollar amounts and one devil.
--- End quote ---
So you can still lose through no fault of your own. Nope.
--- Quote ---Spinning two jokers means TWO questions must be answered, at $100 apiece. Three jokers, however, means a possible automatic win, but THREE questions must be answered. Missing a question ends the game, but the player keeps whatever they accumulated at that point.
--- End quote ---
Way too freakin' complicated for the average viewer.
--- Quote ---What do you think?
--- End quote ---
See the post icon.
Matt Ottinger:
--- Quote ---Where are the definitions?
--- End quote ---
You're *really* not helping...
TheInquisitiveOne:
While I laud the fact that somebody here is trying to \"renovate an old house,\" think about why Card Sharks 2001 did a kamikaze two months in.
The format was way too complicated and totally deviated from the format that made many -- including myself -- fans of both the Perry and Eubanks versions.
My point is, the proposal for a new format of \"The Joker's Wild\" is way too convoluted and complicated for the masses to read. I feel that the format should stay the same as the 1977-1986 syndie version, except for a few tweaks.
For example, there can be a \"Natural Triple\" bonus of $500 (doubled to $1,000 if there are 3 Jokers). I am also pro straddling. However, if that is frowned upon, let it be a fast-paced, best-of-three format. The first to $500 wins. Simple as that.
In the \"Face the Devil\" round, a contestant could spin until he or she reaches the $1,000 mark. The prize package can be anything from a nice (but not too lavish) car to a vacation package... you know, something valued at least at $10,000.
The tweak to this can be considered a blatant knock-off of Russian Roulette (minus the drops, of course). The contestant can take one final spin of the slots if he/she likes. If no devils show up, the contestant wins an additional $10,000 in cash. If the devil does show up, the contestant loses the prize package, but can keep the $1,000 for consolation.
Now, I may get laughed out of the board for this, but all I am doing is making a few additions to a show whose format really needs no changing. Have at it people!
The Inquisitive One
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