The Game Show Forum > The Big Board
Improve One Pricing Game...
Brakus:
How about this: in Punch-a-Bunch, replace one of the mid-tier dollar amounts ($1000/$2500) with a "Punch Again for Double", which allows the contestant to do just that - immediately punch out another hole and win double what they find. It's a 1-in-50 chance at the outset to find it, and assuming they hadn't already punched out something they want to keep, would give them the chance to win up to $50K should they beat the odds and find the one $25K hole on the board after finding the double.
(It could even be 2-in-50 at the outset, but if by some miracle they find them back-to-back, the rule is that the double only counts once, not 4x. I'd rather keep it at 1-in-50 at the outset to eliminate that possibility.)
whewfan:
--- Quote from: Jeremy Nelson on May 05, 2025, 06:33:39 PM ---It's been a minute since we've done a hypothetical.
You've been given one minute with the team at Price as they prep for next season, and during that minute, you can suggest changes to one pricing game. They could be quality of life updates, changes to physical appearance, adding a $10k bonus...whatever makes sense to you. What's your pitch?
Mine is simple. Start Pathfinder off by pricing all three prizes. Give the contestant some kind of insurance marker/pendant of life for each one they get right, then take them away as they misstep on the disco floor.
And while I don't think it needs the standard blue/yellow/orange color scheme so many games got refurbished with, I do think it needs a new coat of paint and a better floor font.
--- End quote ---
Regarding Pathfinder, it saves time if the player doesn't NEED to price any of the three small prizes, so the way they have it now is just fine IMO. Besides, having some sort of "insurance marker" for each mistake would then make it too much like Penny Ante.
bscripps:
At the Big Wheel, the bonus spin is far too often an anticlimax. We can all see it coming: the wheel goes zipping past $1.00, but clearly doesn't have the momentum to get all the way 'round again. Drew keeps trying to play it for suspense, but anyone who's ever been home from school sick knows the wheel isn't getting past 0.85. It comes off as disappointing, but it should be a celebratory moment; the contestant has just won a bunch of money and entry into the Showcase.
So...spinning $1.00 only gets you a bonus spin, no $1,000 cash bonus. But...whatever you land on in the bonus spin gets multiplied out to a bonus in thousands of dollars. Land on a quarter, you win $2,500. 80¢ means $8,000. $1.00 reverts to being worth $10,000, and the two green sections are back to $5,000 each. Minimum prize, therefore, is still $1,000 for hitting 10¢, but it builds to excitement and suspense instead of "Oh well, you didn't win anything more."
whewfan:
--- Quote from: BillCullen1 on May 05, 2025, 08:02:00 PM ---3 Strikes - give the contestant one of the numbers to start with. The contestant can choose which number (1st, 2nd, etc.). As Drew said the first time he ran this as host, "This game takes forever."
--- End quote ---
I don't think the contestant should have any say WHICH number to give away, but it wouldn't surprise me if the show did decide to give away the first number each time to save time. I guess by including ALL the numbers, there's actually a better probability of numbers to pick vs. strikes. The "one strike in the bag" rule did SEEM to make the game easier to win, but really, in the end, you still end up with just ONE number and ONE strike in the bag, making winning a car 50/50.
TLEberle:
I would have kept the goal of Grocery Game at $21 and allowed a win at $19.
Secret X—add a third item to price and a new board where the X can be anywhere in the middle row or middle column.
Aside from small fixes like tweaking the money amounts of the Let ‘em Roll cubes:
Rat Race has three nice prizes to price within $100. Each correct choice lights up one of four lanes—if a rat you back win you win the car and every prize priced properly. If not, win just those prizes.
Maybe a shock collar for Ten Chances and Time is Money for contestants who fail to get the lead out.
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