The Game Show Forum > The Big Board
Improve One Pricing Game...
whewfan:
--- Quote from: bscripps on May 05, 2025, 08:53:36 PM ---At the Big Wheel, the bonus spin is far too often an anticlimax. We can all see it coming: the wheel goes zipping past $1.00, but clearly doesn't have the momentum to get all the way 'round again. Drew keeps trying to play it for suspense, but anyone who's ever been home from school sick knows the wheel isn't getting past 0.85. It comes off as disappointing, but it should be a celebratory moment; the contestant has just won a bunch of money and entry into the Showcase.
So...spinning $1.00 only gets you a bonus spin, no $1,000 cash bonus. But...whatever you land on in the bonus spin gets multiplied out to a bonus in thousands of dollars. Land on a quarter, you win $2,500. 80¢ means $8,000. $1.00 reverts to being worth $10,000, and the two green sections are back to $5,000 each. Minimum prize, therefore, is still $1,000 for hitting 10¢, but it builds to excitement and suspense instead of "Oh well, you didn't win anything more."
--- End quote ---
I can almost see them doing that for the special nighttime run, but otherwise, it takes a lot of wind out of the bonus spin if any amount on the wheel wins SOMETHING. What they have now is just fine.
TLEberle:
They did it for the charity week which was fun—I think it would have been neat during the golden anniversary that landing on 50 won fifty grand.
whewfan:
--- Quote from: TLEberle on May 05, 2025, 08:57:56 PM ---I would have kept the goal of Grocery Game at $21 and allowed a win at $19.
Secret X—add a third item to price and a new bboard where the X can be anywhere in the middle row or middle column.
Aside from small fixes like tweaking the money amounts of the Let ‘em Roll cubes:
Rat Race has three nice prizes to price within $100. Each correct choice lights up one of four lanes—if a rat you back win ps you win the car and every prize priced properly. If not, win just those prizes.
Maybe a shock collar for Ten Chances and Time is Money for contestants who fail to get the lead out.
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I didn't think making the range $20-$22 was all that necessary. I haven't seen the show much lately so I don't know how many have fallen short of the original $21 mark to necessitate the change.
Regarding Secret X, do you mean that the secret X could also be in squares 4 and 6 if we're numbering the squares a la the original TTD bonus game? So that's 4 X's... well, if I placed all 4 X's in each corner, then that would be a guaranteed win... as opposed to now where if both X's were won, then there's just a 1/3 chance of losing. For me, the SLIGHTEST chance of losing makes the game more exciting. If the producers want a nearly guaranteed win, then the secret X would be in the center, as winning 2 Xs would be guaranteed providing the contestant placed both earned Xs in the corners. Seeing the game played many times, it seems the contestants' nature to leave the bottom square as the secret X is there less frequently than it is on the top or center, so to force a loss, the secret X would be at the bottom.
Incidentally, I've only seen ONE playing where a contestant placed both earned X's on squares 4 and 6 and still WON with the X in the middle. A rare and VERY lucky win.
BrandonFG:
I definitely agree with a time limit on Ten Chances. :10 for the first prize, :15 for the second, :20 for the car. I'm flexible on that.
Since fewer people write checks anymore, does Check Game really make sense for today's audience esp. given how young the average contestant is? It confused people going back to the 80s, and I don't imagine much has changed. But...I like the concept of the game, and the idea of the contestant having to more or less work in reverse to figure out the price. Maybe call it Cash Advance or Do the Math or something and just have them flat out state how much they want? Give them a snazzy touchscreen to punch in the numbers.
And not a pricing game, but maybe bump the DSW window to $500? We're now further away from the '98 increase to $250 than that was from the original.
chad1m:
The current typical distribution of Punch-a-Bunch is:
[1] $25,000 [2] $10,000
[4] $5,000 [8] $2,500 [10] $1,000
[10] $500 [10] $250 [5] $100
My suggestion to at least improve the drama a skosh: Make the values that aren't $25,000 or $10,000 part a range of different values from $100 to $7,500 instead of six values spread out across 47 holes, 35 of which aren't tempting.
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