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Close calls....narrow escapes.....

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Allstar87:

--- Quote from: TimK2003 on October 21, 2021, 11:06:06 AM ---Is Nero the only official "Long Shot" block they use?

--- End quote ---

There's also this one, but I don't know when it was in use.

nowhammies10:

--- Quote from: MSTieScott on October 21, 2021, 01:28:57 AM ---Right now, my obsessive personality is fixated on the selection of villain portraits as blocks are placed. I've determined that the villain portraits either replace or are placed over the blooper -- individual squares aren't consistent in which villain they contain. But why then, I wonder, will the same villain sometimes show up twice during a round? If the blocks are being attached to the board, then why wouldn't the stagehands have six different pictures in order to avoid duplication?

--- End quote ---

I built a PowerPoint game controller that does the opposite: the blooper is overlaid on top of the villain. With 7 villains, each one appears exactly 4 times.



The villains are preloaded in their positions as shown above and when the block is placed, the blooper gets removed from behind the "money" slide, leaving the villain to be revealed if that amount is called for. I also made Longshot blocks for each of the villains and have it so that each of the villains on the top row is replaced by a different villain holding the Longshot.

On the real show? They probably didn't care enough about that level of detail. Mathematically there shouldn't be any reason to see duplicate villains in any one round if you're just placing the 6 blocks over top of the bloopers.

MikeK:

--- Quote from: Allstar87 on October 21, 2021, 12:24:28 PM ---
--- Quote from: TimK2003 on October 21, 2021, 11:06:06 AM ---Is Nero the only official "Long Shot" block they use?

--- End quote ---

There's also this one, but I don't know when it was in use.



--- End quote ---
That's from the Winc. YouTube video of episode 131.  Today's show is 112.  We'll see that type of longshot within a month.

Unrealtor:

--- Quote from: MSTieScott on October 21, 2021, 01:28:57 AM ---
--- Quote from: MSTieScott on September 06, 2021, 11:44:51 AM ---As we watched the mini-marathon, we figured out that there were actually two game boards. On one board, the backlit 3 on level three was installed upside down and backward; on the other board, it's installed correctly. During the first week, there was also a different bulb out along the right side of each board's chase lights.

--- End quote ---

It appears that sometime along the way, they figured out how to play the game on just one board. Because the same light bulb has been out on the right side of level 5 for weeks now, and I'm assuming that one random bulb wasn't out in the same location on both boards.

Right now, my obsessive personality is fixated on the selection of villain portraits as blocks are placed. I've determined that the villain portraits either replace or are placed over the blooper -- individual squares aren't consistent in which villain they contain. But why then, I wonder, will the same villain sometimes show up twice during a round? If the blocks are being attached to the board, then why wouldn't the stagehands have six different pictures in order to avoid duplication?

--- End quote ---

A theory, based on no evidence other than what's been said in this thread: They started out with exactly one of each card for each board with the intent of only using each villain once per board, but it was faster or more efficient to have more than six cards ready behind the board when blocks were being placed so they combined the two sets into one, and the only system for what went where was what happened to come to hand first.

MikeK:
In case nobody has noticed, the Gauntlet has a current losing streak at 20.  That's one way to make up for the week with 4 Gauntlet wins.

(Spoilered in case nobody has seen the episode that aired Friday afternoon.)

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