The Game Show Forum

The Game Show Forum => The Big Board => Topic started by: aaron sica on March 30, 2014, 12:38:43 PM

Title: Nearly unwinnable situations...
Post by: aaron sica on March 30, 2014, 12:38:43 PM
The post about "painting yourself in a corner" in Grocery Game (i.e. making it pretty much unwinnable by managing the items badly) got me thinking..What other situations in a game show would allow you to leave the game virtually unwinnable?

I thought of "High Rollers", specifically the Big Numbers. Leaving only a "2" on the board would only leave one possible roll to win, but even more, just leaving a "1", you've screwed the pooch..
Title: Re: Nearly unwinnable situations...
Post by: MikeK on March 30, 2014, 12:55:20 PM
Golden Balls:  Showing at least 2 killers in the front row was the kiss of death, since the player would likely have to lie about the back row values and nobody would allow such a large quantity of killer balls to advance in the game.  It's all about luck and chance, just like High Rollers.

Title: Re: Nearly unwinnable situations...
Post by: Marc412 on March 30, 2014, 12:56:48 PM
Hitting a Whammy on your last spin.
Title: Re: Nearly unwinnable situations...
Post by: Kevin Prather on March 30, 2014, 04:26:41 PM
There are the obvious ones like losing a True Daily Double late in the game and such.
Title: Re: Nearly unwinnable situations...
Post by: BrandonFG on March 30, 2014, 05:31:23 PM
Piggybacking off of Kevin's point, going into Final Jeopardy! in second place, but the leader has more than twice your score. Unless you're going up against a true gambler, you're pretty much playing to keep your $2,000.

I'd also say that a Fast Money round where the team has less than 150 points going into the last survey question or two.
Title: Re: Nearly unwinnable situations...
Post by: Jeremy Nelson on March 30, 2014, 05:42:40 PM
Losing the Prize Puzzle on Wheel of Fortune.
Title: Re: Nearly unwinnable situations...
Post by: WhammyPower on March 30, 2014, 06:18:26 PM
Golden Balls:  Showing at least 2 killers in the front row was the kiss of death
I'd like to see someone show three killers in the front row. :P
Title: Re: Nearly unwinnable situations...
Post by: MikeK on March 30, 2014, 06:22:30 PM
Golden Balls:  Showing at least 2 killers in the front row was the kiss of death
I'd like to see someone show three killers in the front row. :P
Whoops.  I thought three balls were shown in the front row of round 2.  They only show two balls in the second round.  It's been some time since I've seen Golden Balls.

/It's on my short list of the next overseas home game purchase.
Title: Re: Nearly unwinnable situations...
Post by: clemon79 on March 30, 2014, 06:57:45 PM
Losing the Prize Puzzle on Wheel of Fortune.

I lol'd.
Title: Re: Nearly unwinnable situations...
Post by: jjman920 on March 30, 2014, 08:53:53 PM
Someone calling a vowel and then solving the Speed-Up puzzle when they're behind by just about the amount of the final spin.

Someone ending their guesses in 10 Chances in a number other than 0 or 5 since that hasn't been a solution in any playing of the game in at least 15 years, if not more.
Title: Re: Nearly unwinnable situations...
Post by: clemon79 on March 30, 2014, 09:06:37 PM
Someone ending their guesses in 10 Chances in a number other than 0 or 5 since that hasn't been a solution in any playing of the game in at least 15 years, if not more.

Aaaaand we're rapidly approaching "twitch, twitch" territory.
Title: Re: Nearly unwinnable situations...
Post by: TLEberle on March 30, 2014, 09:18:04 PM
Aaaaand we're rapidly approaching "twitch, twitch" territory.
Which is just as well; this was a topic that needed to be taken out behind the shed early on.

Is it revolutionary to say "Whammy on last spin" or "miss a clue 60 Daily Double?" No, because those are obvious.

There was an episode of daily Weakest Link where one of the team was doing all of the heavy lifting while the alliance of dumbs plinked off everyone else leaving him to increase the pot. When it was two dumbs to Smart Guy, he saw that the handwriting was on the wall and stalled several seconds and then gave a wrong answer every time in order to add no more money to the pot before he was voted out.
Title: Re: Nearly unwinnable situations...
Post by: jjman920 on March 30, 2014, 09:40:16 PM
Someone ending their guesses in 10 Chances in a number other than 0 or 5 since that hasn't been a solution in any playing of the game in at least 15 years, if not more.

Aaaaand we're rapidly approaching "twitch, twitch" territory.
Okay, you call it what you want. I'm not twitching over a contestant who doesn't know a hidden rule in one game that isn't played anywhere near as often as it used to be. But if the question was asked, that is a valid answer. Sorry if it sounds too fanboi-ish for this thread.
Title: Re: Nearly unwinnable situations...
Post by: clemon79 on March 30, 2014, 10:41:37 PM
But if the question was asked, that is a valid answer. Sorry if it sounds too fanboi-ish for this thread.

The reason I mock you is because a) It is *exactly* Price-fanboi-ish, and b) it's not a valid answer. There's a difference between "working yourself into a bad situation" like the original Grocery Game example and leaving the 1 laying in the Big Numbers (especially when the latter can happen through no fault of your own) and "being an out-and-out dumbass" or "not knowing an OMG-secret rule." And it was only a matter of time before someone conflated the two and rendered the thread moot. Well done.
Title: Re: Nearly unwinnable situations...
Post by: jjman920 on March 30, 2014, 10:54:52 PM
I'll admit that looking back at the OP again, my answer is not valid and you're right, since you can't paint yourself into a corner if you don't even have the brush in your hands.

Sorry my single half a post could render this thread moot.
Title: Re: Nearly unwinnable situations...
Post by: TLEberle on March 30, 2014, 10:58:53 PM
The takeaway for me is that most game shows don't allow for this to happen. Sometimes a game will be a runaway but rarely is a game completely borked.

Right now I'm watching The Amazing Race and a common (ie, every time it happens) complaint of mine is the airport bunching. That as well as location start times keep most of the group in the race, but I wish there was a way to do something where on the final leg the teams are staggered in their start based on accumulated lead time. (Whether it's improved that every leg is a mass start is something I will leave to the philosophers.)
Title: Re: Nearly unwinnable situations...
Post by: BrandonFG on March 30, 2014, 11:09:42 PM
Now that I look at Aaron's post, my examples aren't as much painting yourself in a corner as they are you just falling into an unfortunate situation.

How about getting "blocked" on every single acronym in a column in the Gold Run on Blockbusters? That's a bit more immediate, in that you get all five wrong, and the round pretty much ends.

/Has that ever happened?
Title: Re: Nearly unwinnable situations...
Post by: TLEberle on March 30, 2014, 11:11:11 PM
0How about getting "blocked" on every single acronym in a column in the Gold Run on Blockbusters? That's a bit more immediate, in that you get all five wrong, and the round pretty much ends.

/Has that ever happened?
Yes, a guy from England was on the show and not up to snuff on American pop culture. He was allowed to run out the time by answering remaining clues at $100 a throw.
Title: Re: Nearly unwinnable situations...
Post by: Thunder on March 30, 2014, 11:22:26 PM
The takeaway for me is that most game shows don't allow for this to happen. Sometimes a game will be a runaway but rarely is a game completely borked.

Right now I'm watching The Amazing Race and a common (ie, every time it happens) complaint of mine is the airport bunching. That as well as location start times keep most of the group in the race, but I wish there was a way to do something where on the final leg the teams are staggered in their start based on accumulated lead time. (Whether it's improved that every leg is a mass start is something I will leave to the philosophers.)

Those airport delays are there to cut a lot of costs out of the production of the show. The Amazing Race has done a a few noticeable things like that to make sure that film crews aren't racking up billable hours waiting for teams to show up and do their things. That's also why they cut the number of Fast Forwards down to 1 or 2. They used to have them available on every leg of the race but teams wouldn't try for them and the camera crews and set-up went unused.
Title: Re: Nearly unwinnable situations...
Post by: JMFabiano on March 30, 2014, 11:27:09 PM
0How about getting "blocked" on every single acronym in a column in the Gold Run on Blockbusters? That's a bit more immediate, in that you get all five wrong, and the round pretty much ends.

/Has that ever happened?
Yes, a guy from England was on the show and not up to snuff on American pop culture. He was allowed to run out the time by answering remaining clues at $100 a throw.

Bill didn't mention it frequently, but he did encourage contestants every so often about continuing on after being blocked out. 

Now, did this happen at all on WordPlay?
Title: Re: Nearly unwinnable situations...
Post by: Unrealtor on March 31, 2014, 12:36:15 AM
I feel like there's a difference between the Grocery Game example and the Blockbusters example, because Grocery Game isn't as binary. Two moves which are good on their own can combine into a bad move, whereas the Gold Run is as simple as right answer=good, wrong answer=bad as long as you're picking the right hexagons.
Title: Re: Nearly unwinnable situations...
Post by: thewhammy_2000 on March 31, 2014, 11:16:44 AM
What about spending at least 30 seconds on the first level of Nick Arcade's Video Zone? Sometimes the second level takes a long time, giving them very little time to beat the wizard.
Title: Re: Nearly unwinnable situations...
Post by: clemon79 on March 31, 2014, 12:53:06 PM
What about spending at least 30 seconds on the first level of Nick Arcade's Video Zone?

Do you really think "taking a long time" is a strategic decision?
Title: Re: Nearly unwinnable situations...
Post by: MSTieScott on March 31, 2014, 02:42:47 PM
To the extent that a game based on luck can fit this topic, I'll offer the "Press Your Luck" example of being in a distant third place while holding the last spin of the game. Your only two options are either to hope for a miracle run of "+ one spin" spaces or to give up and just spite the leader with a passed spin.
Title: Re: Nearly unwinnable situations...
Post by: parliboy on March 31, 2014, 03:17:24 PM
The takeaway for me is that most game shows don't allow for this to happen. Sometimes a game will be a runaway but rarely is a game completely borked.

Right now I'm watching The Amazing Race and a common (ie, every time it happens) complaint of mine is the airport bunching. That as well as location start times keep most of the group in the race, but I wish there was a way to do something where on the final leg the teams are staggered in their start based on accumulated lead time. (Whether it's improved that every leg is a mass start is something I will leave to the philosophers.)

Those airport delays are there to cut a lot of costs out of the production of the show. The Amazing Race has done a a few noticeable things like that to make sure that film crews aren't racking up billable hours waiting for teams to show up and do their things. That's also why they cut the number of Fast Forwards down to 1 or 2. They used to have them available on every leg of the race but teams wouldn't try for them and the camera crews and set-up went unused.

As a serious question, which came first: the bunching or the FF cutdowns?  Because I wouldn't be particularly incentivized to attempt a FF unless I know I'm behind, given that I won't really get to save any real time from it the next day.
Title: Re: Nearly unwinnable situations...
Post by: TLEberle on March 31, 2014, 03:46:41 PM
As a serious question, which came first: the bunching or the FF cutdowns?  Because I wouldn't be particularly incentivized to attempt a FF unless I know I'm behind, given that I won't really get to save any real time from it the next day.
My recollection is that the Fast Forwards were cutdown before airport bunching was used as a means to keep the race close/costs down.

An unfortunate side affect is that it makes going for the first of two Fast Forward passes a poor choice because the last time a team went for it all of the teams bunched at the next airport and the team that checked in first is the only team that definitely cannot try for the second Fast Forward. Some reward.

Since the Race is all about avoidance of risk (stay with the other teams, book the same flight, do the same tasks, don't break away from the pack) it makes the Fast Forward an unattractive option for all but the teams that lag the farthest behind who have nothing else on which to hang their hat.
Title: Re: Nearly unwinnable situations...
Post by: Thunder on March 31, 2014, 11:03:00 PM
Now that there are only 1 or 2 Fast Forwards on the entire race, I feel the ideal strategy is to jump on the first one you see because you might not be the team in the lead when the second one appears. It's a free pass to the next round and the task isn't usually horrible*.

* = Except gross eating challenges. That's Fear Factor and it sucked there, too.
Title: Re: Nearly unwinnable situations...
Post by: PartingGift on April 01, 2014, 01:43:44 PM
Here's my suggestion for a nearly unwinnable situation: The only available square in Hollywood Squares is Gilbert Gottfried.
Title: Re: Nearly unwinnable situations...
Post by: cyclone45 on April 06, 2014, 02:44:50 PM
Here's my suggestion for a nearly unwinnable situation: The only available square in Hollywood Squares is Gilbert Gottfried.

YOU FOOL!
Title: Re: Nearly unwinnable situations...
Post by: Kevin Prather on April 06, 2014, 04:03:09 PM
Here's my suggestion for a nearly unwinnable situation: The only available square in Hollywood Squares is Gilbert Gottfried.

YOU FOOL!
It took you five days to get to your keyboard, Johnny?
Title: Re: Nearly unwinnable situations...
Post by: TLEberle on April 06, 2014, 08:52:29 PM
It took you five days to get to your keyboard, Johnny?
I would have said something (about Johnny's rejoinder, not a rejoinder of mine own) but these days it seems like each time I do that I'm asked why I don't like fun. So I let it be.