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The Game Show Forum => The Big Board => Topic started by: Jay Temple on June 08, 2013, 11:00:13 PM

Title: Pyramid hour proposal
Post by: Jay Temple on June 08, 2013, 11:00:13 PM

Not too long ago, I heard that, after TPIR and WoF went to an hour, ABC talked to Bob Stewart about expanding Pyramid to an hour. This would have been shortly before it went from $10,000 from $20,000. Whether it\'s true or not, it got me to thinking how they might have worked it. I think the exact same format would get monotonous if extended to four games a day. I came up with this. I welcome your comments.


 


On Family Feud, which debuted the same year as the change to $20,000, families stopped playing when they reached $20,000, but they got to keep everything they won. The same interpretation of the winnings limit would be needed here.


 


Game 1: two new players

Game 2: two more new players

Game 3: winners of 1 & 2

All these are $10,000 attempts.

Game 4: winner of Game 3 vs. defending champion, with a $20,000 attempt


 


Some details that I worked out:

• If the $20,000 attempt is successful, that player retires and the loser of Game 4 takes his spot in the final on the next show, à la Now You See It. If the winner of Game 3 wins both of his $10,000 attempts, he retires, and the other winner takes on the defending champion.

• Celebrities: It was noted in another discussion that 20 games in one week is too much for the same two people, so we have two male celebrities and two female who each appear in two of the day\'s games. One male and one female play Game 1, and the other two play Game 2. In Game 3, each player is paired with the celebrity that he defeated in the first half of the show. Game 4 features the two winning celebrities from the first half, and the player from Game 3 is paired with the celebrity who was not part of his first two games.


• Who goes first? In almost every version, the female celebrity sat on the left, and a game with two new players would start with the female celebrity. I\'d keep that for Games 1 & 2. If the two winners win differing amounts, the one who won more goes first in Game 3. If they win the same amount, the winner of Game 1 goes first. In Game 4, the returning player always goes first.


 


I haven\'t decided what I\'d do with the Big 7.


Title: Pyramid hour proposal
Post by: TLEberle on June 08, 2013, 11:05:16 PM
That\'s not overly complicated. At all.

And who\'s to say that four games of Pyramid done in a tournament is more or less monotonous than just plowing through contestantry?
Title: Pyramid hour proposal
Post by: J.R. on June 09, 2013, 12:27:35 AM

I\'m suddenly getting flashbacks to Tim Connolly\'s old message board with the recent threads of game show proposals...


 


In all seriousness: Jay, that is a fine idea.


Title: Pyramid hour proposal
Post by: TLEberle on June 09, 2013, 01:03:29 AM

I think the exact same format would get monotonous if extended to four games a day.

This doesn\'t make sense. Whether you\'re right or wrong in assuming that four games of Pyramid would be monotonous (and just give me an\' Chris Lemon three minutes alone with that Philistine) you\'re still playing Pyramid four times in an hour, with a confounding tournament and letting the champion (or worse, champion pro tem) sit on the sidelines for 45 minutes.

Just let \'em play.
Title: Pyramid hour proposal
Post by: WarioBarker on June 09, 2013, 04:19:37 AM

Game 1: two new players
Game 2: two more new players
Game 3: winners of 1 & 2
All these are $10,000 attempts.
Game 4: winner of Game 3 vs. defending champion, with a $20,000 attempt

Chop out the third Winner\'s Circle, for a start. I\'ll explain why in a bit...
 

If the $20,000 attempt is successful, that player retires and the loser of Game 4 takes his spot in the final on the next show, à la Now You See It.

Makes sense.
 

I haven\'t decided what I\'d do with the Big 7.

Simple: have it in all four games, still worth $500.
 

If the winner of Game 3 wins both of his $10,000 attempts, he retires, and the other winner takes on the defending champion.

And hence my suggestion to ditch the third Winner\'s Circle, otherwise...

\"Mike, you\'ve won Game 3 and will be facing our champion Michelle in a few moments unless you win the ten thousand dollars here. If you do that, then Claudia will move on. Stand by. For $10,000...\"

If you\'re using a tournament-like structure, retiring a contestant who won $20,000 before facing the returning champ looks bad. It opens the door for the mindset of \"Well, I\'ve got $10K and the limit is $20K, so I have to throw this otherwise I won\'t get to face the champ.\"

The best way I can think of to fix this, and it might not work too well but hey...
* Game 1: one new player and the returning champ (if applicable)
* Game 2: two new players
* Game 3: winners of 1 & 2 to determine the day\'s champ
First two Winner\'s Circles are worth $10,000, third is worth $20,000. The champion keeps playing until s/he A) loses a game or B) wins the third Winner\'s Circle, since it\'s clear from the surviving episodes and recollections that ABC\'s \"x many days\" limit didn\'t apply to Pyramid.
Title: Pyramid hour proposal
Post by: TLEberle on June 09, 2013, 04:33:19 AM
Not only didn\'t it apply, the record number of attempts on the big Pyramid was 17.

Notwithstanding that, three games means that is a whole lot of stretching.
Title: Pyramid hour proposal
Post by: Jay Temple on June 09, 2013, 11:02:29 AM


 



I think the exact same format would get monotonous if extended to four games a day.



This doesn\'t make sense. Whether you\'re right or wrong in assuming that four games of Pyramid would be monotonous (and just give me an\' Chris Lemon three minutes alone with that Philistine) you\'re still playing Pyramid four times in an hour, with a confounding tournament and letting the champion (or worse, champion pro tem) sit on the sidelines for 45 minutes.


Just let \'em play.

 




I think in hindsight I should have rephrased the part you quoted. I sat through the Golden Pyramid Awards, which was seven half-hour shows. What I should have said is that I think the casual viewer would be unlikely to sit through four one-and-out games a day, five days a week.

Title: Pyramid hour proposal
Post by: irwinsjournal.com on June 09, 2013, 01:26:26 PM

Given the draaaaaaaaaaaaaaaaaging on of some current game shows, and the addition of more commercials, teases, flashbacks, human interest angles, were the one hour Pyramid to be proposed today, they\'d probably play just the same two games they played in the half hour in the original version...

Title: Pyramid hour proposal
Post by: clemon79 on June 09, 2013, 01:33:24 PM


 


 I sat through the Golden Pyramid Awards


 


You misspelled \"relished\".

Title: Pyramid hour proposal
Post by: TLEberle on June 09, 2013, 07:32:15 PM
I just finished an examination and I haven\'t come down from the contact high so I\'ll let other members eviserate the dumbnity therein.
Title: Pyramid hour proposal
Post by: clemon79 on June 09, 2013, 09:52:03 PM

I would, but I can\'t make a damned bit of sense of it. (Of course, I\'m at work and my brain is mush right now.)


Title: Pyramid hour proposal
Post by: TLEberle on June 09, 2013, 11:15:42 PM
Here\'s the nut graf: three games of front game-winner\'s circle, and the front games are now 6 in 20 instead of 7 in 30.

More evidence he was dropped on his head.
Title: Pyramid hour proposal
Post by: J.R. on June 09, 2013, 11:15:43 PM
GSN Ratings, Recaps and Rumors. Reporting for Game Show Network from our direct sources.

Do they come from the Neighborhood of Make-Believe?


Title: Pyramid hour proposal
Post by: TLEberle on June 09, 2013, 11:18:27 PM

Do they come from the Neighborhood of Make-Believe?

Does it matter if he can\'t even be arsed to spell Meredith\'s last name correctly?
Title: Pyramid hour proposal
Post by: TLEberle on June 13, 2013, 08:27:33 PM
Oh good lord.

\"There\'s an article I discussed about this\". Where\'d you learn to write?

By the way, Scott: that\'s two questions.
Title: Pyramid hour proposal
Post by: PYLdude on June 13, 2013, 08:46:49 PM


There\'s an article I discussed about this proposal. It\'s pretty good, JP




Was that necessary?

Title: Pyramid hour proposal
Post by: J.R. on June 13, 2013, 09:05:32 PM


There\'s an article I discussed about this proposal. It\'s pretty good, JP




You need professional help.


Title: Pyramid hour proposal
Post by: clemon79 on June 13, 2013, 09:06:04 PM

You need professional help.


For writing a blog post?
Title: Pyramid hour proposal
Post by: J.R. on June 13, 2013, 09:10:42 PM


For writing a blog post?




You don\'t think dedicating space on his \"news\" blog to a casual game show proposal with an unflattering picture of the OP a little... off?


Title: Pyramid hour proposal
Post by: TLEberle on June 13, 2013, 09:14:27 PM
There\'s a difference between being a self-serving douchecopter and needing actual professional help. As someone who has been counseled professionally, I find the comparison offensive.

Get new material, Joe.
Title: Pyramid hour proposal
Post by: chad1m on June 13, 2013, 09:16:52 PM

You don\'t think dedicating space on his \"news\" blog to a casual game show proposal with an unflattering picture of the OP a little... off?


I\'ve been one of his harshest critics but when many of your contributions to the on-topic sections in recent months are just snarky or rude remarks towards people you\'ve jabbed at multiple times previously without provocation, he may not be the only one who should step back and observe the past.

Title: Pyramid hour proposal
Post by: J.R. on June 13, 2013, 09:19:17 PM

Fair enough. I appreciate the honesty and will try to improve my attitude in the future.


Title: Pyramid hour proposal
Post by: TLEberle on June 13, 2013, 09:25:46 PM
Don\'t try. Do.
Title: Pyramid hour proposal
Post by: clemon79 on June 13, 2013, 09:45:21 PM

You don\'t think dedicating space on his \"news\" blog to a casual game show proposal with an unflattering picture of the OP a little... off?


I think if he\'s writing *there*, it means he\'s not writing *here*. So let\'s encourage him to write *there*.
Title: Pyramid hour proposal
Post by: jjman920 on June 13, 2013, 09:57:07 PM

The only thing odd about that article, that stood out to me anyway, was his need to post Jay\'s avatar with the caption \"Jay Temple. apparently.\" As if that\'s actually an accurate representation of Jay. Although, I\'ve never met Jay, so who knows. For all I know Chris could indeed look like a shark with a blood thirst for hockey players.


 


Other than that, a fine article (I mean we do analyze things here), just from a source some may not happen to like a lot.


Title: Pyramid hour proposal
Post by: clemon79 on June 13, 2013, 09:59:05 PM

For all I know Chris could indeed look like a shark with a blood thirst for hockey players.

S\'what I\'ve been told, anyhow.
Title: Pyramid hour proposal
Post by: PYLdude on June 13, 2013, 10:06:26 PM
IIRC that\'s Jay\'s avatar. Which is why the joke is stupid.
Title: Pyramid hour proposal
Post by: TLEberle on June 13, 2013, 10:07:59 PM

Other than that, a fine article (I mean we do analyze things here), just from a source some may not happen to like a lot.

What was even \"fine\" about it? The writing is terrible, he can\'t even count to two, it doesn\'t really have a point at all.
Title: Pyramid hour proposal
Post by: jjman920 on June 13, 2013, 10:19:37 PM

It doesn\'t have a point, but it is just there. Yes, the \"One Question\" bit is rather pointless (especially the bolding), but other than that it doesn\'t offend me. I suppose that\'s what I mean by \"fine\".


Title: Pyramid hour proposal
Post by: TLEberle on June 13, 2013, 10:56:37 PM
Since I actually have college writing credits (and they\'re all 100s or 110s, so not so high-falutin\' as all that) being un-offensive isn\'t enough to get you to a D minus; you actually have to have a point and make it persuasively, never mind the kind of clunky writing errors that would find a high school composition book swimming in red ink. And that says nothing of using Jay\'s avatar (isn\'t that from one of the stop-motion Christmas specials?) instead of not doing that.
Title: Pyramid hour proposal
Post by: Jay Temple on June 14, 2013, 10:15:05 AM


There\'s an article I discussed about this proposal. It\'s pretty good, JP




You\'re right that I didn\'t address how to do the first show. Keep in mind that the $20,000 was a continuous production with the 10. I would simply have had the winner of the last game of the 10 as the returning player on the 20. Even if he had $10,000, the fact that he didn\'t have $20,000 would mean that he still qualified.

Title: Pyramid hour proposal
Post by: Matt Ottinger on June 14, 2013, 12:09:54 PM



You need professional help.



For writing a blog post?


 


I would argue, in a WHM sort of way, that as a writer, Scott definitely needs professional help. Just not the kind of help J.R. was insinuating.


 


Also, I\'m surprised nobody has pointed out the incongruity of Scott taking a potshot at Jay\'s avatar when \"apparently\", Scott looks like a 60s era Dick Clark.

Title: Pyramid hour proposal
Post by: Bob Zager on June 14, 2013, 12:40:04 PM

IIRC, around the same time of ABC\'s discussion with Bob Stewart, a week of special 60-minute editions of LMAD aired, produced in Las Vegas.  Pyramid was pre-empted that week.


Title: Pyramid hour proposal
Post by: TLEberle on June 14, 2013, 05:55:43 PM
Going back to the original post: if four games of Pyramid would be monotonous (heresy!), and you have it as one full hour instead of two half-hour programs, why not ape TPIR completely? Let each pair play two categories giving and receiving and whoever racks up more money goes center stage to play one of the umpteen variations on the Pyramid theme.
Title: Pyramid hour proposal
Post by: Neumms on June 15, 2013, 07:59:11 PM

Here\'s a notion: Winners of the first two games play something similar to the qualifying round of Password All-Stars. Two or four celebrities take turns giving a list of things that fit the subject. The two civilians play against each other, buzzing in to guess. 


 


Six (or ten) subjects, each for an amount of cash--the structure of consolation money in the end game.


 


Penalty options for wrong answers: free clue(s) for the opponent, or opponent takes the subject by default, or wrong guesser has the dollar value deducted (a la Jeopardy!). 


 


Player with more money plays the returning champion in the front game, winner going for the grand prize. Could be a pyramid of ten subjects in 1:30. 


 


This breaks up the hour without adding anything out-of-place like the Chain Reaction end game. Maybe here, the subjects aren\'t shown to us viewers, putting us in the opposite chair. It would also offer an opportunity for new set pieces. Hopefully moving ones. 


Title: Pyramid hour proposal
Post by: TLEberle on June 15, 2013, 08:03:57 PM
Chain Reaction bonus out-of-place? Perhaps you mistyped.
Title: Pyramid hour proposal
Post by: Neumms on June 15, 2013, 09:19:07 PM

I\'m sorry--of course, the Chain Reaction bonus game is NEVER out of place. 


Title: Pyramid hour proposal
Post by: TLEberle on June 15, 2013, 09:24:28 PM
To another point; many years ago Chris Lemon and I were all square at the conclusion of a rip-roaring game of Tie One On. Inexplicably we decided that to break the tie someone would read off clues for the seven answers and we would \"buzz in\" to answer, whoever scored four right would win. It was one of the hollowest victories I\'ve ever had in playing games, and not all that satisfying or interesting as a tie-break mechanic.

You also tried to \"fix\" High Rollers awhile ago too, is that right?
Title: Pyramid hour proposal
Post by: Unrealtor on June 18, 2013, 01:34:02 AM

Since everyone else is writing proposals, why not borrow the tournament format from \"Now You See It\" and adapt it to a partner game?


 


Game 1: Two pairs of civilians compete


Game 2: Each member of the winning team is paired with a celebrity


Game 3: Winning civilian from game 2 is paired with the opposite celebrity, and goes up against the returning champion or the runner-up from the previous show\'s game 3 if the champion is retired


 


There would definitely be winners circles after game 2 and 3, but I\'m not sure about having one after game 1 just because splitting it between partners seems awkward when it\'s an individual game the other two times.


Title: Pyramid hour proposal
Post by: clemon79 on June 18, 2013, 01:40:45 AM

Since everyone else is writing proposals, why not borrow the tournament format from \"Now You See It\" and adapt it to a partner game?



 


Remember: you asked.

 



Game 1: Two pairs of civilians compete



 


This is why. You may have just eliminated someone right out of the gate for no other reason than they had a shite partner that they had no control over choosing. There is a *very good* reason that this type of game is almost always played by a celebrity / civilian team.


 


And yes, that sucked on Now You See It too.


Title: Pyramid hour proposal
Post by: J.R. on June 18, 2013, 04:57:14 AM



You also tried to \"fix\" High Rollers awhile ago too, is that right?




I wish there was a way make it so that the contestants actually *wanted* to roll the dice instead of passing the instant there\'s even a sniff of a bad roll possibility.


Title: Pyramid hour proposal
Post by: Neumms on June 18, 2013, 02:51:23 PM


 




You also tried to \"fix\" High Rollers awhile ago too, is that right?




I wish there was a way make it so that the contestants actually *wanted* to roll the dice instead of passing the instant there\'s even a sniff of a bad roll possibility.


 




 


Me, too. That\'s what I tried to fix. 

Title: Pyramid hour proposal
Post by: clemon79 on June 18, 2013, 03:07:10 PM

The problem is that, ultimately, it\'s damned near impossible to either lower the risk or increase the reward in a sensible manner sufficient to make keeping the dice an appealing option (especially in a front game) because you have to make the potential reward at least approach that of \"winning the game, playing Teh Big Numbers, maybe picking up a couple of prizes, and getting to play again.\" And once you\'ve done that, your endgame is no longer the climax, which utterly defeats the point.


Title: Pyramid hour proposal
Post by: Neumms on June 18, 2013, 03:16:13 PM


To another point; many years ago Chris Lemon and I were all square at the conclusion of a rip-roaring game of Tie One On. Inexplicably we decided that to break the tie someone would read off clues for the seven answers and we would \"buzz in\" to answer, whoever scored four right would win. It was one of the hollowest victories I\'ve ever had in playing games, and not all that satisfying or interesting as a tie-break mechanic.




 


I\'ve not played Tie One On, but looking it up, it\'s basically the front game of Pyramid, isn\'t it? Describing one object at a time? No, it doesn\'t sound interesting, but it\'s not guessing the subject from the list of things, the part of Pyramid I appropriated.


 


Doing it as a jump-in feels a bit like Tribond, which is very satisfying, and it should be added fun to watch celebrities come up with the list than reading one. It could have the feel of Dick\'s post-games at the Winner\'s Circle. The increasing cash values of the subjects (50-50-50-100-100-200) would hopefully create a bit more intrigue than \"first to four.\"

Title: Pyramid hour proposal
Post by: TLEberle on June 18, 2013, 03:33:44 PM
In all this time I actually came up with a format that wouldn\'t be completely insulting and not a joke like the Price is Pyramid one I came up with. That said, I\'m not going to share because I think you should Let Them Play.
Title: Pyramid hour proposal
Post by: Neumms on June 18, 2013, 03:42:44 PM


The problem is that, ultimately, it\'s damned near impossible to either lower the risk or increase the reward in a sensible manner sufficient to make keeping the dice an appealing option...




 


Yep. I think the only fix it is to make the winning the game or match somehow depend on how many prizes you have.


 


What the heck, consider this: Two players, three games per show, Big Numbers at the end. I\'d go back to a prize under every number instead of the columns, but either works. Instead of best-two-out-of-three, they play all three games. The one who won more loot plays Big Numbers. Presumably the prizes are bigger in each subsequent game. 


 


It doesn\'t change all that much--not like adding a celebrity\'s face concealed by puzzle pieces--but it does add at least a slight bit more strategy to the decision to pass, especially in the third game. It also means it won\'t straddle, so then GSN might run it.


Title: Pyramid hour proposal
Post by: clemon79 on June 18, 2013, 04:59:12 PM

Either utterly anticlimactic when you realize someone has a big enough lead that it doesn\'t matter, or you render the first two games meaningless when you try to fix that problem. Thank you, drive through.


Title: Pyramid hour proposal
Post by: Jimmy Owen on June 18, 2013, 07:25:45 PM

How did they format the once-a-week HR syndicated?  It wasn\'t cleared in my market.


Title: Pyramid hour proposal
Post by: Bryce L. on June 18, 2013, 07:49:31 PM

According to the Game Shows Wiki, the 1975 syndicated show had the same two players competing for the entire half-hour, with the Big Numbers played after each game. If time ran out with a game in progress, whoever had knocked off more numbers was declared the winner and got their prizes (or $100 if they hadn\'t claimed any prizes that game).


Title: Pyramid hour proposal
Post by: TimK2003 on June 18, 2013, 08:10:36 PM

Here is my only suggestion for an HR revival:


 


If you bring back the 3-column main game format, one thing that might be worth rolling for, instead of passing when there is only a few bad rolls, is to offer a car.  Have one letter (C-A-R) per column and if a contestant can clear all 3 columns (thus obtaining all 3 letters), they win the car on top of the other prizes in each column.  In the original Ruta Lee years, they would offer two 1/2-car prizes under two of the numbers, albeit hidden, which sometimes created the same pass-or-go-for-the-car scenario.


 


You\'re not going to give away a warehouse full of cars since how many times will all 3 columns get cleared in one game, let alone by one person?  But it does create an extra layer of strategy for both players to consider and it rewards a contestant for clearing all 3 columns in a single game.


Title: Pyramid hour proposal
Post by: clemon79 on June 18, 2013, 08:40:44 PM
And why would I take that risk versus a shot at $5,000 AND a car in teh Big Numbers?

C\'mon, folks, at least try to think these things out a little.
Title: Pyramid hour proposal
Post by: TimK2003 on June 18, 2013, 08:52:12 PM

Was there always a car available in the Big Numbers, or wasn\'t it just cash at one time in the 3-column Trebek/Martindale eras?  My mind seems to remember a non-car, cash-only Big Numbers era, in which the idea was based upon.


Title: Pyramid hour proposal
Post by: TLEberle on June 18, 2013, 08:55:34 PM
Car was sometimes available in the Trebek years, never in the 1987 revival; you could only win them in games like Dice Derby or Driver\'s Test, or winning five times.
Title: Pyramid hour proposal
Post by: clemon79 on June 18, 2013, 09:00:10 PM

Was there always a car available in the Big Numbers, or wasn\'t it just cash at one time in the 3-column Trebek/Martindale eras?  My mind seems to remember a non-car, cash-only Big Numbers era, in which the idea was based upon.

Okay, even then:

1) Your idea \"fixes\" a situation once out of maybe every ten games.

2) Let\'s say, in the late 1980\'s, the car is also worth something in the $10,000 range, just as a fr\'instance. Why would I take a risk that has a high probability of losing me the game when I can play it safe, win the game, and then have a (no-risk) shot at $10,000...with which I could buy a car?

Sorry, no player with a brain in his/her head is going to make a foolhardy decision based on the chance to win your maybe-car.
Title: Pyramid hour proposal
Post by: Kevin Prather on June 18, 2013, 09:04:44 PM

I don\'t see what needs fixing. Sure towards the end of the round, the dice become a hot potato due to all the bad rolls, but what\'s wrong with that? If a correct answer meant you HAD to roll, then it\'d be broken.


Title: Pyramid hour proposal
Post by: clemon79 on June 18, 2013, 09:08:20 PM

I don\'t see what needs fixing. Sure towards the end of the round, the dice become a hot potato due to all the bad rolls, but what\'s wrong with that? If a correct answer meant you HAD to roll, then it\'d be broken.



 


The argument is that \"the optimal strategy is to avoid playing the game as much as possible as soon as it\'s dangerous to do so, and that\'s bad.\" I like High Rollers enough that I\'m willing to overlook it, but I acknowledge that a format centered around the gimmick of giant dice on a big dice table probably wants the players incented to want to interact with that gimmick as much as possible.


Title: Pyramid hour proposal
Post by: TLEberle on June 18, 2013, 09:10:20 PM
Don\'t have a bonus game, players play as many games as they can over the half hour, they keep whatever they win for clearing columns/turning over numbers, and then they\'re thanked for their participation and they go home with whatever they won.
Title: Pyramid hour proposal
Post by: clemon79 on June 18, 2013, 09:12:29 PM


Don\'t have a bonus game




 


Axe the Big Numbers? Tell me you did not just say that.

Title: Pyramid hour proposal
Post by: parliboy on June 18, 2013, 09:54:39 PM

My two cents, adding stupid ideas that don\'t make good TV sense.


 


Each player gets their own box to shut instead of working on a communal box.  The prize-per-column still happens, so that each player\'s 1st column activates the same prize, etc.  The winner of the game keeps the prizes he claimed.  There\'s no need to worry about awarding $100 to the winner, since it\'s impossible to win without having claimed at least one column first.  (If your opponent claimed all of the columns first, he shut his own box.).


 


To really fuck with the odds: 1) You can still force your opponent to roll and 2) the penalty when you make a bad roll is that your opponent can clear a number off of his board.  This also addresses what to do if all you have left is the 1.  It also makes later turns more important than early ones, which is still important to TV.

Title: Pyramid hour proposal
Post by: TimK2003 on June 18, 2013, 10:51:31 PM

I\'m not saying that it\'s a great idea, but I remember plenty of times when people would pass without hesitation when there was only one or two bad rolls out of the 11 possible number combinations.  I just want to see less of those early \"chicken\" passes, when the odds are 80-95% that you\'ll land a good roll, and see some more players keep control & roll their own demise. High Rollers is one of those shows where, in theory,  someone could become champion by doing as little as possible -- or nothing at all.  I think a game show should require contestants to have to make some sort of effort in order to win. 


 


I just don\'t buy into the idea that the \"effort\" should be to keep passing as soon as there is a >0% chance to lose. If there are incentives in place where the pass factor comes into play later in the game, I think that makes for better TV.  \"Millionaire\" uses the \"Survive the first 10 Questions to win 100% of your winnings\" incentive to keep people from being chicken too early.  \"Deal or No Deal\" used the \"Banker will only offer you about 50% of the sum of all the remaining amounts that you could still potentially win\" to keep people from wimping out.  What is wrong with having an incentive(s) on the board to keep the \"active\" play strategy happening more often than the \"passive\" play strategy? 


Title: Pyramid hour proposal
Post by: TLEberle on June 18, 2013, 11:04:02 PM
But they didn\'t do \"as little as possible.\" They gained control of the dice and prudently passed them off. The problem is that if you dangle the carrot of a bonus round prize, most players will choose to get over the difficult hurdle the easiest way possible--that is to say by making the opponent play with fire.

Here was my Pyramid idea: four new players compete in the first half hour, going for $5,000 a throw. Contestants are removed from the pool after losing the front game twice. The winners from the first half play in the second half for $10,000 or $20,000 if they win both halves.
Title: Pyramid hour proposal
Post by: clemon79 on June 18, 2013, 11:29:36 PM

I\'m not saying that it\'s a great idea, but I remember plenty of times when people would pass without hesitation when there was only one or two bad rolls out of the 11 possible number combinations.  I just want to see less of those early \"chicken\" passes, when the odds are 80-95% that you\'ll land a good roll, and see some more players keep control & roll their own demise.



 

Your proposal isn\'t going to come close to accomplishing that.

 



What is wrong with having an incentive(s) on the board to keep the \"active\" play strategy happening more often than the \"passive\" play strategy?




Nothing, until that incentive has to be so big that it marginalizes your endgame, which is where the big prize is SUPPOSED to be. And I\'m suggesting the sweet spot of \"big enough to be worth the risk, but small enough to keep the Big Numbers important\" does not exist on High Rollers by the very nature of the front game / endgame format.

 

Honestly Travis comes closest to an actual feasible plan by removing the Big Numbers outright (which is the common thread in your (and in fact most modern prime-time) examples: they don\'t have endgames, or are ALL endgame, depending on how you want to look at it), except I posit that removing the Big Numbers from High Rollers is roughly akin to sucking the peanut butter out of a Reese\'s cup.


Title: Pyramid hour proposal
Post by: TLEberle on June 19, 2013, 12:47:46 AM
Here\'s a worst of both worlds, then. Players get to play a single best of three match; each column cleared bestows upon that player an insurance marker to take to the Big Numbers should he win the game. After that, we welcome out two new players. (I thought as a further bonus, the two players who do best at Big Numbers come back on Friday for a tippy-top prize.)

If you want contestants to roll the dice in the main game, it has to mean something. If a lavish prize package can\'t do that; what will? The incentive has to be stronger than \"but if I pass I might win.\" I played the box game with my cousin in 1989; even then as children of nine and thirteen we knew to pass the dice to the left-hand-side.
Title: Pyramid hour proposal
Post by: Neumms on June 19, 2013, 01:52:14 AM

If you want contestants to roll the dice in the main game, it has to mean something. If a lavish prize package can\'t do that; what will?




Yeah, that\'s what it boils down to. I suppose it\'s like \"Wheel,\" where nobody risks it and keeps spinning once they know the puzzle. Back in the day, if you had almost enough to buy the Chevy hatchback, you might, but not anymore.
Title: Pyramid hour proposal
Post by: TLEberle on June 19, 2013, 06:00:54 PM

I have my own ideas about Wheel of Fortune, but we\'re already plenty far afield.


Title: Pyramid hour proposal
Post by: MikeK on June 19, 2013, 09:51:39 PM

I have my own ideas about Wheel of Fortune, but we\'re already plenty far afield.

If they involve the Cyrillic alphabet, the battery from an AMC Gremlin, and jumper cables, I\'m way ahead of you.