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The Game Show Forum => The Big Board => Topic started by: Blaq on December 06, 2011, 07:40:44 PM

Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Blaq on December 06, 2011, 07:40:44 PM
I was flabbergasted when watching this week's episode of You Guessed It. The show accidentally reveals the position of all hidden dollar amounts!

In each round, they list the amounts in play on the left side of the board, with a total displayed at the very top left. The total represents the amounts not yet displayed; as the 9 amounts in play appear below, the animation quickly counts down from that round's bank down to zero. Watching YDI on my DVR this week, something seemed off. I perceived irregularities in the rhythm of the now familiar countdown. Ever the nerdy, detail-oriented game show fan, I rewound and single-framed through the animation. What I saw left me floored.

Taking round 2 as an example, the amounts in play are 100, 200, 300, 400, 1500... 6000, 7500. As these are quickly listed on the left of the board, the $25,000 above them shrinks. Read the following in columns, from left to right:

$25,000  $24,900  $24,700  $24,400  $24,000  $22,500  $18,500  $13,500  $7,500       $0

[     ]  [  100]  [  100]  [  100]  [  100]  [  100]  [  100]  [  100]  [  100]  [  100]
[     ]  [     ]  [  200]  [  200]  [  200]  [  200]  [  200]  [  200]  [  200]  [  200]
[     ]  [     ]  [     ]  [  300]  [  300]  [  300]  [  300]  [  300]  [  300]  [  300]
[     ]  [     ]  [     ]  [     ]  [  400]  [  400]  [  400]  [  400]  [  400]  [  400]
[     ]  [     ]  [     ]  [     ]  [     ]  [1,500]  [1,500]  [1,500]  [1,500]  [1,500]
[     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [4,000]  [4,000]  [4,000]  [4,000]
[     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [5,000]  [5,000]  [5,000]
[     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [6,000]  [6,000]
[     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [     ]  [7,500]
I'd noticed that pattern on every round since the first episode. This time, the top-left number counted down like this:

$25,000  $24,700  $19,700  $13,700   $6,200   $5,800   $5,600   $1,600     $100       $0
In other words, it decreased by:

           $300   $5,000   $6,000   $7,500     $400     $200   $4,000   $1,500     $100
And what were the hidden amounts in that round?
           #1       #2       #2       #4       #5       #6       #7       #8       #9
            $300   $5,000   $6,000   $7,500     $400     $200   $4,000   $1,500     $100


That's right: I spotted a blatant flub where a prime-time game show disclosed amounts meant to remain hidden. (In real time, a contestant can't perceive every step in the countdown, but I was subsequently able to know whether the first/last couple of amounts were large or small, allowing me to avoid some—not all—large amounts if I was on the show.) The software developer in me thinks there was a bug where the wrong array (right-side hidden amounts vs. left-side exposed amounts) was used in the animation. I assume this was corrected during the taping run; since self-contained episodes can be broadcast in any order, the previous weeks' episodes may simply have been taped after the bug was corrected.

Needless to say, I'm quite proud of myself...
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Blaq on December 14, 2011, 12:08:07 PM
Last week, I posted about single-framing through a recorded episode to deduce the location of all 9 hidden amounts. A contestant wouldn't have that advantage so, this week, I played along without the help of the pause button.

I was able to perceive several subtotals at the beginning and end of the animated cash pot countdown. Even though I didn't know the location of all 9 amounts, I would've been able to pick the low amounts out of the top/bottom slots, leaving untouched any high amounts in those same slots. Given the top-heavy money distribution, this would've given me—or any eagle-eyed contestant—a significant advantage.

I still don't understand how ABC could let this blunder make it to air.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 14, 2011, 12:43:35 PM
I still don't understand how ABC could let this blunder make it to air.
I just want to say I am loving this detective work. :)

I'm quite sure everyone looked at the animation and nobody thought for a second about how the loop that did it might have been written. Whoever they outsourced that to could give a good goddamn what the actual app is being used for, and was just told as part of the spec that this effect was needed. So they said to themselves "Okay, I need to write a loop to do this, it needs to look plausible and somewhat random, and I've already randomized these nine variables that add up to the correct amount." Then:

For (int i; i <= 9; i++)
{
   Total = Total + Array[i];
   Thread.Sleep (Math.Abs(400 - (100 * (i-1)));
}
Three lines, out the door. It's Smirnoff time!
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Sodboy13 on December 14, 2011, 01:18:37 PM
Three lines, out the door. It's Smirnoff time!
What is "Lindsay Lohan's day-planner on a Tuesday," Alex?
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 14, 2011, 02:05:35 PM
What is "Lindsay Lohan's day-planner on a Tuesday," Alex?
No more calls, please. Brilliant. Absolutely friggin' brilliant.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: chris319 on December 14, 2011, 08:15:27 PM
I still don't understand how ABC could let this blunder make it to air.
I just want to say I am loving this detective work. :)

I'm quite sure everyone looked at the animation and nobody thought for a second about how the loop that did it might have been written. Whoever they outsourced that to could give a good goddamn what the actual app is being used for, and was just told as part of the spec that this effect was needed. So they said to themselves "Okay, I need to write a loop to do this, it needs to look plausible and somewhat random, and I've already randomized these nine variables that add up to the correct amount." Then:

For (int i; i <= 9; i++)
{
   Total = Total + Array[i];
   Thread.Sleep (Math.Abs(400 - (100 * (i-1)));
}
Three lines, out the door. It's Smirnoff time!
On the other hand, it's possible that they contracted with CBS Electronics to write this code. They have a little bit of experience doing game shows, but it's not like them to allow something like this to slip by.

If they didn't contract with CBS Electronics, maybe they should have.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: dale_grass on December 14, 2011, 10:37:59 PM
On the other hand, it's possible that they contracted with CBS Electronics to write this code. They have a little bit of experience doing game shows, but it's not like them to allow something like this to slip by.

If they didn't contract with CBS Electronics, maybe they should have.
I'm not sure whether to leave a snarky comment, so I'll ask first: who did the electronics for the Press Your Luck board?
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: chris319 on December 15, 2011, 09:51:24 AM
who did the electronics for the Press Your Luck board?
Don't you think they learned a little something from that experience which occurred, what, 25 years ago? Who do you think redesigned the board after the Michael Larson incident?
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: dale_grass on December 15, 2011, 01:12:22 PM
who did the electronics for the Press Your Luck board?
Don't you think they learned a little something from that experience which occurred, what, 25 years ago? Who do you think redesigned the board after the Michael Larson incident?
Well, that's why I asked. ;)  I always assumed the same group of people who originally programmed it added the additional patterns later.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 15, 2011, 01:39:57 PM
I always assumed the same group of people who originally programmed it added the additional patterns later.
That's funny, because I'd assume that the group of people who originally programmed it were fired and their *replacements* added the additional patterns later.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: chris319 on December 15, 2011, 04:04:18 PM
I always assumed the same group of people who originally programmed it added the additional patterns later.
That's funny, because I'd assume that the group of people who originally programmed it were fired and their *replacements* added the additional patterns later.
Now Chris, why would they fire those people for a problem that they, the producers, Standards & Practices and CBS daytime didn't anticipate? If anyone should have anticipated this problem it was Bill Carruthers. He owned the show. What's he going to do, fire himself?
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 15, 2011, 06:10:57 PM
Now Chris, why would they fire those people for a problem that they, the producers, Standards & Practices and CBS daytime didn't anticipate?
Fair point. I just wouldn't think that the people who created the problem initially would be the ones given the keys to the car to fix it in the first place. But, yes, fair point.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: dale_grass on December 15, 2011, 06:28:50 PM
Now Chris, why would they fire those people for a problem that they, the producers, Standards & Practices and CBS daytime didn't anticipate?
Fair point. I just wouldn't think that the people who created the problem initially would be the ones given the keys to the car to fix it in the first place. But, yes, fair point.
Why not?  (a) The problem wasn't caused by incompetence (honestly, who would have forseen somebody recognizing patterns, memorizing the patterns, and getting on the show) and (b) it was handily fixed.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: chris319 on December 16, 2011, 07:38:05 AM
The job of stage electronics was to build an array of slide projectors and associated controllers. They did, and it worked and it met the producer's requirements. They apparently had a problem with pattern memorization with Second Chance on ABC. Again, that's for the producer to worry about.

Nowadays it would be trivially simple to generate a new pattern (list of random numbers) for each game.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: tyshaun1 on December 16, 2011, 09:38:44 AM
Apparently they had to make the board light up each square once before going to a new pattern in order to make it fair for each player in keeping with S&P compliance. Truth be told, as a PYL junkie for years, I didn't totally pick up on any patterns until I read of what Larson did in 1994 (Never saw the original run in the Louisville market). I noticed tendencies in the board's patterns, but never a set of patterns that the board constantly repeated.

Tyshaun

/where's the time machine?
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 16, 2011, 12:37:32 PM
They apparently had a problem with pattern memorization with Second Chance on ABC.
Which surprises me, because that board looked like it behaved FAR closer to true-random than the PYL one did, and moved a hell of a lot faster. (Actually, I always thought that was a good example to point to to explain why pseudo-random is a better choice for TV than true-random is, so I'm especially surprised to find out it wasn't.)

If I was going to write a randomizer for the PYL board today, following the S&P rule that every square must be hit once before repeating, I'd probably make sure some conditions were satisfied in each generated sequence before clearing it for use...something along the lines of "adjacent squares can appear no more than twice in a sequence" and "at least three times the next square must be at least six away" or something like that. (And the most obvious one: the next sequence may not start with the last square in the sequence before it.) Some rules that still allow for random generation while preserving the "bounce" that made it look good on TV.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Ian Wallis on December 16, 2011, 04:35:25 PM
Quote
Which surprises me, because that board looked like it behaved FAR closer to true-random than the PYL one did, and moved a hell of a lot faster. (Actually, I always thought that was a good example to point to to explain why pseudo-random is a better choice for TV than true-random is, so I'm especially surprised to find out it wasn't.)

I know we've discussed it in a couple of other previous threads, but I still have a hard time believing this really happened.  Everyone knew of the PYL incident and it was widely talked about in game show circles, but I really think the Second Chance incident is an urban myth.  I'm quite certain *someone* would have remembered seeing it despite the show's short run, or there would have been some article about it somewhere...or maybe even Bill Carruthers recounting the similar earlier incident when discussing Larson, but no.

If I'm wrong I can accept it, but I'd love to see some sort of proof.

Quote
(And the most obvious one: the next sequence may not start with the last square in the sequence before it.)

Which actually did happen frequently.  You can always tell because the light seems to hold on that square just a bit longer than normal.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Blaq on December 16, 2011, 04:47:55 PM
I really think the Second Chance incident is an urban myth.

I don't know about this incident you're referring to, but I have a clear memory of discovering a pattern on the Second Chance board, without even a VCR to help me out. There was a square close (next?) to the big-money square, which would flash twice about a half-second apart; a split-second after the second flash, the big-money square would light up. I should check out some online videos to verify this.


Charles
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: chris319 on December 17, 2011, 12:37:47 PM
Now, didn't PYL use a single pattern which ran in a loop for each game, but there were several patterns which were changed between games? And this pattern had to light up each square at least once before repeating? Given the technology of the day, they could have generated a new pattern for each game, incorporating the heuristics Chris L. described. The pattern needn't have repeated, either. They could have kept generating random numbers on the fly for as long as the game lasted.

It is possible that PYL used recycled electronics from Second Chance which was done in the '70s when there were no PCs to speak of, so none of this would have been achievable without upgrading the electronics to be under PC control. It is also possible that Carruthers wanted the board slowed down to make it easier for the audience to read the prize descriptions.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 17, 2011, 02:17:56 PM
IIRC, the board changed randomly between five or so sequences, so in a single spin, if you waited a while, you'd see, say, sequence 2, and then when that ran it's course it would jump to sequence 4 and execute that, then do sequence 1, then back to 2, etc. Larsen figured out how to tell when a "right" sequence was running early enough to watch for a certain light and hit the button, by which time it jumped to one of the safe (as in, all additional spins or Big Bucks) squares.

The fix was to expand that five or so sequences to a whole bunch more. I think Chris is right in that the board, while electronically-driven, was not PC-driven.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Kevin Prather on December 17, 2011, 03:19:08 PM
According to the Big Bucks documentary, Larsen looked intently at box 2. After it lit up, he saw where it went next and knew what pattern he was on based on that. There were 4 patterns he seemed to use (Cue Horan mode):

2-12-1-9-4
2-11-17-7-4 (waiting 4 more bounces gets you to the upper right corner, also a good box with 700+, Go Back 2 to BB, and PAC)
2-9-18-16-13-3-5-11-7-4
2-10-16-8 (Lands on small bucks + a spin)

The 5th pattern, which Larsen doesn't seem to use, gets you to Box 8 with ease.

2-4-12-17-8
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Jeremy Nelson on December 18, 2011, 11:58:00 AM
I really think the Second Chance incident is an urban myth.

I don't know about this incident you're referring to, but I have a clear memory of discovering a pattern on the Second Chance board, without even a VCR to help me out. There was a square close (next?) to the big-money square, which would flash twice about a half-second apart; a split-second after the second flash, the big-money square would light up. I should check out some online videos to verify this.


Charles
The Second Chance board was a pattern. If I remember reading correctly, it was one pattern, but with 64 "moves" in the sequence. I would moreso have a hard time believing the Second Chance myth because the board moves so darn fast. It would require not only a great memory to remember the pattern under such pressure, but prime hand-eye coordination to stop the board precisely as well. But then again, without changing slides, you'd only have to pay attention in the sequence to where the devils AREN'T, rather than finding the only two safe squares.

On a new PYL, why not set the pattern to random number generator, with the only set rule being that every number must come up at least once in every 25 pulls (I.e. selecting any string of 25 consecutive spaces in a board sequence, every number should come up)

I think Chris is right in that the board, while electronically-driven, was not PC-driven.
The Big Bucks documentary showed some sort of console that ran the patterns, so yes, that is correct. If the pattern selection was random, that was done manually, since there were buttons on that console to change the board pattern.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: chris319 on December 18, 2011, 01:20:28 PM
They probably had the patterns burned into an EPROM.

Another thing they could do to trip up pattern memorizers is to introduce a delay into all three plungers. Sometimes it's on, sometimes it's off, at random. The delay would have to be longer than the period one box is on.

BTW, who was in charge of daytime at CBS when they put on PYL?
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Jeremy Nelson on December 18, 2011, 02:27:10 PM
Another thing they could do to trip up pattern memorizers is to introduce a delay into all three plungers. Sometimes it's on, sometimes it's off, at random. The delay would have to be longer than the period one box is on.
But then you have no sense of control when you're hitting the button. As someone playing a game for potentially a whole lot of money, I'd appreciate it if the board stops when I hit my plunger. Otherwise, you have a lot of people crying shenanigans. AND you're switching up the delay speed? If this is happening during the game, that's a definite no-no.

Even if it is consistent (i.e. producers telling players that for this taping day, the plunger has a half second delay when stopping the board), that may work on the speed of a Second Chance pattern, but there will be a VERY noticeable gap if the light bounces at PYL speed.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 18, 2011, 02:46:03 PM
On a new PYL, why not set the pattern to random number generator, with the only set rule being that every number must come up at least once in every 25 pulls (I.e. selecting any string of 25 consecutive spaces in a board sequence, every number should come up)
Because under that rule it is theoretically possible for:

Stop me any time, because I can keep going for a while.

The "bounce" effect they had was aesthetically pleasing. You want to maintain that. It is possible, but not absolutely trivial, to maintain that in a randomized fashion. I would posit that any attempt to do so in one single rule either a) fails due to lack of thinking it out (as above), or b) is so restrictive so as to not really be all that random.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 18, 2011, 02:49:11 PM
But then you have no sense of control when you're hitting the button. As someone playing a game for potentially a whole lot of money, I'd appreciate it if the board stops when I hit my plunger. Otherwise, you have a lot of people crying shenanigans. AND you're switching up the delay speed? If this is happening during the game, that's a definite no-no.
Yeah, the first time someone hits the button, the delay kicks in, and it bounces to a Whammy, someone at home is going to notice it and smell a rat. And even if the production comes clean and says "Yeah, we have this random delay that comes up sometimes to prevent another Michael Larsen," well, now the folks at home know that hitting the button isn't *really* hitting the button. And at that point, why bother having the button?
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Dbacksfan12 on December 18, 2011, 02:49:20 PM
BTW, who was in charge of daytime at CBS when they put on PYL?
Per a 1994 TV guide article, Michael Brockman (http://"http://www.fortunecity.com/lavendar/westbridge/448/pyl-art1.htm")
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Unrealtor on December 18, 2011, 11:45:56 PM
But then you have no sense of control when you're hitting the button. As someone playing a game for potentially a whole lot of money, I'd appreciate it if the board stops when I hit my plunger. Otherwise, you have a lot of people crying shenanigans. AND you're switching up the delay speed? If this is happening during the game, that's a definite no-no.
Yeah, the first time someone hits the button, the delay kicks in, and it bounces to a Whammy, someone at home is going to notice it and smell a rat. And even if the production comes clean and says "Yeah, we have this random delay that comes up sometimes to prevent another Michael Larsen," well, now the folks at home know that hitting the button isn't *really* hitting the button. And at that point, why bother having the button?

ISTR that it was not uncommon for the slide projectors to appear to switch after someone had hit the button (presumably just due to the time it took for the bulbs to warm up/cool down). If anyone complained about that, it wasn't judged to be a big enough problem to fix.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 18, 2011, 11:51:14 PM
ISTR that it was not uncommon for the slide projectors to appear to switch after someone had hit the button (presumably just due to the time it took for the bulbs to warm up/cool down). If anyone complained about that, it wasn't judged to be a big enough problem to fix.
Point taken, but I think the bouncing light is more tightly tied to the button, as it were.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Jeremy Nelson on December 18, 2011, 11:57:21 PM
But then you have no sense of control when you're hitting the button. As someone playing a game for potentially a whole lot of money, I'd appreciate it if the board stops when I hit my plunger. Otherwise, you have a lot of people crying shenanigans. AND you're switching up the delay speed? If this is happening during the game, that's a definite no-no.
Yeah, the first time someone hits the button, the delay kicks in, and it bounces to a Whammy, someone at home is going to notice it and smell a rat. And even if the production comes clean and says "Yeah, we have this random delay that comes up sometimes to prevent another Michael Larsen," well, now the folks at home know that hitting the button isn't *really* hitting the button. And at that point, why bother having the button?
ISTR that it was not uncommon for the slide projectors to appear to switch after someone had hit the button (presumably just due to the time it took for the bulbs to warm up/cool down). If anyone complained about that, it wasn't judged to be a big enough problem to fix.
There were times where the slide would have already started fading and segueing into the replacement, but the slides never did a full rotation after the button was hit. That's part of the mechanics of the board. I suppose they could have used TV screens and made the whole operation cost a whole lot more, but either way, it's still different than putting a delay on the buzzers. The slides still changed quick enough where a fade out/fade in was a non issue.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: chris319 on December 19, 2011, 12:43:59 AM
Another thing they could do to trip up pattern memorizers is to introduce a delay into all three plungers. Sometimes it's on, sometimes it's off, at random. The delay would have to be longer than the period one box is on.
But then you have no sense of control when you're hitting the button.
That's the whole idea, to throw off pattern memorizers. I think the producers wanted it to look like a random event like a slot machine, where you have no control over where the tumblers would stop. Joker was already using slot machine tumblers at the time and spinning a wheel like WOF would be too slow.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 19, 2011, 12:53:22 AM
That's the whole idea, to throw off pattern memorizers. I think the producers wanted it to look like a random event like a slot machine, where you have no control over where the tumblers would stop.
Then you don't put the stop trigger on a button. Period. At least not as an instant-stop.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: chris319 on December 19, 2011, 01:04:44 AM
That's the whole idea, to throw off pattern memorizers. I think the producers wanted it to look like a random event like a slot machine, where you have no control over where the tumblers would stop.
Then you don't put the stop trigger on a button. Period. At least not as an instant-stop.
Well then how do you stop the board? If the house stops the board then it could seem as if the fix is in.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 19, 2011, 01:13:33 AM
Well then how do you stop the board? If the house stops the board then it could seem as if the fix is in.
Did anyone think the fix was in on The Joker's Wild? Lord knows they had a reason to.

My point is that I think it looks stupid on TV for there to be a one-bounce delay between the button and the actual stoppage, and in fact I think it looks no less fishy than the house doing it outright. If the button's going to stop the board, have it stop the board. If you're worried about pattern memorizers, then you either a) put in enough patterns so they can't be memorized (which is what they did when they realized that it was actually an issue), or b) figure out how to randomize the board (like we've been talking about). But you know as well as anyone that first and foremost we're making TV here, so it needs to look good.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: dale_grass on December 19, 2011, 01:46:03 AM
... first and foremost we're making TV here, so it needs to look good.

In that case, I vote for this guy:

[media]http://www.youtube.com/watch?v=QHv9OJAsVWc[/media]

Watch his other videos.  I dare you.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: clemon79 on December 19, 2011, 02:06:14 AM
Watch his other videos.  I dare you.
I lasted exactly eleven seconds.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: PYLdude on December 19, 2011, 03:19:43 AM
... first and foremost we're making TV here, so it needs to look good.

In that case, I vote for this guy:

[media]http://www.youtube.com/watch?v=QHv9OJAsVWc[/media]

Watch his other videos.  I dare you.

Oh my lord...What exactly would you call this? A Let's Play video?
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Craig Karlberg on December 19, 2011, 04:21:11 AM
Actually, it's more like those video game runs that show up on there(i.e. Wheel of Fortune & Jeopardy!).  Only in this case, he was trying to "out Larsen himself".
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: pacdude on December 20, 2011, 11:05:59 AM
Watch his other videos.  I dare you.
I lasted exactly eleven seconds.

Minute-five. Dude sounds like has one of those throat boxes.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: DoorNumberFour on December 20, 2011, 10:55:20 PM
Watch his other videos.  I dare you.
I lasted exactly eleven seconds.

Minute-five. Dude sounds like has one of those throat boxes.
I made it a minute into the beginning, then watched the last 5 minutes.

Talk about having a voice you just wanna slap.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: Lirodon on December 26, 2011, 09:21:53 PM
Well, either they did some set updates in the middle of the run like MtWI that just so happened to coincidentally fix this, or they caught on to you:

The set now has two screens. The 1-9 "boxes" are now in a horizontal row on this new screen, and do NOT use the offending animation. Not only does this make the clue screen a little tidier, this also of course, fixes that problem.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: PYLdude on December 26, 2011, 09:40:29 PM
Watch his other videos.  I dare you.
I lasted exactly eleven seconds.

Minute-five. Dude sounds like has one of those throat boxes.

Well, at least he's not as bad as this guy who LPs Wheel of Fortune games by recording his television while playing and pretends like he's playing along with the show.

[youtube]http://www.youtube.com/watch?v=CeWoWE5p0fw&feature=related[/youtube]
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: TLEberle on December 26, 2011, 09:51:25 PM
He had a 120 game run of $8,000,000.

Before his account got suspended. How about that. He has played enough to know the value of the round-two prize. Sigh.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: PYLdude on December 26, 2011, 09:53:21 PM
He had a 120 game run of $8,000,000.

Before his account got suspended. How about that. He has played enough to know the value of the round-two prize. Sigh.

So did I. The only difference between he and I is that I was just playing to play the game, not to record it and put it on YouTube.

(Granted, YouTube didn't exist at the time, but you get my point! ;))
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: TLEberle on December 26, 2011, 09:56:35 PM
So did I. The only difference between he and I is that I was just playing to play the game, not to record it and put it on YouTube.

(Granted, YouTube didn't exist at the time, but you get my point! ;))
Absolutely. I had Wheel of Fortune for NES, N64, DOS and Win98. And I played to beat my previous best, and that was it.

I rather liked the solitaire version: you have eight free spins to get through the game. Every time you don't retain control of the wheel (letter not in puzzle, penalty space, solve fail) you lose one of 'em. Survive to the end and you play the bonus game.

ObOriginalContent: With clues of Seattle, He Does Windows, Explorer and Multi-Billionaire, last week's contestant borked the $250,000 round with a guess of Steve Jobs. Herp to the derp, my darling.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: MikeK on December 26, 2011, 10:21:15 PM
Before his account got suspended. How about that. He has played enough to know the value of the round-two prize. Sigh.
10 minutes to Wapner.

How does an account get suspended on a PSX?  Is it just his way of saying his memory card crapped out on him?  Sucks to be him, account "suspension" or otherwise.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: TLEberle on December 26, 2011, 10:25:41 PM
Dunno. Maybe it was God telling him to get up off the couch and to go get some fresh air.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: PYLdude on December 26, 2011, 10:40:12 PM
Before his account got suspended. How about that. He has played enough to know the value of the round-two prize. Sigh.
10 minutes to Wapner.

How does an account get suspended on a PSX?  Is it just his way of saying his memory card crapped out on him?  Sucks to be him, account "suspension" or otherwise.

I think he probably meant his old YouTube account- I don't believe the PSX had online capability.
Title: You Deserve It flub: dollar amounts revealed beforehand!
Post by: MikeK on December 26, 2011, 11:03:01 PM
Before his account got suspended. How about that. He has played enough to know the value of the round-two prize. Sigh.
How does an account get suspended on a PSX?  Is it just his way of saying his memory card crapped out on him?  Sucks to be him, account "suspension" or otherwise.
I think he probably meant his old YouTube account- I don't believe the PSX had online capability.
So what I'm getting out of this is he uploaded most every of his PSX WoF games?  Oyyyyyyy.  That or my belief about the save data on the PSX memory card being deleted or getting corrupted.

The PSX didn't have online abilities.  It would have been quite a feat to get a gaming system online in 1995.