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The Game Show Forum => The Big Board => Topic started by: Twentington on June 22, 2011, 01:01:26 AM

Title: Really short-lived rules
Post by: Twentington on June 22, 2011, 01:01:26 AM
While composing my Wheel of Fortune timeline, I noticed that there are three categories that they only used once: Show/Song and Composer/Song in the 1995-96 season, and What Are We Making? in 2007. Also, What's That Song? was used only four times, and they used those 1/2 car wedges for only one week.

Are there any other rules, gameplay elements, etc. that were similarly short-lived? (As in, "lasted way the heck less than a season".) I can think of a couple more off the top of my head:

* Professor Price was played twice, Telephone Game three times, and Double Digits and Bullseye five each (nine if you count the four Double Bullseye playings).

* The "bonus" categories on Jeopardy! Each clue had two correct responses, and a contestant could choose to give them both, or leave the other one. J! Archive has only three instances of this being used.

* Blockbusters' Gold Run/Rush used the $2,500/$5,000 payoff for how long? A month?
Title: Really short-lived rules
Post by: TimK2003 on June 22, 2011, 11:05:01 AM
While composing my Wheel of Fortune timeline, I noticed that there are three categories that they only used once: Show/Song and Composer/Song in the 1995-96 season, and What Are We Making? in 2007. Also, What's That Song? was used only four times, and they used those 1/2 car wedges for only one week.

Are there any other rules, gameplay elements, etc. that were similarly short-lived? (As in, "lasted way the heck less than a season".) I can think of a couple more off the top of my head:


Play The Percentages -- You name it!!
Title: Really short-lived rules
Post by: Jimmy Owen on June 22, 2011, 11:15:32 AM
The half-zeroes on "Chain Reaction" come quickest to mind.
Title: Really short-lived rules
Post by: joker316 on June 22, 2011, 12:34:47 PM
The first bonus round on The Joker's Wild. Six weeks, maybe less.
Title: Really short-lived rules
Post by: parliboy on June 22, 2011, 12:37:25 PM
Eubanks Card Sharks did not originally limit you to one change per line in Money Cards. Instead, you changed up to three times, period, even if it meant changing the same card twice.
Title: Really short-lived rules
Post by: JasonA1 on June 22, 2011, 12:40:19 PM
The rule from Match Game '75 where you couldn't go head-to-head with the same celebrity twice in a row.

Joker's Wild had a slew at the beginning of its life. $150 triples, no question on three jokers, circles around prizes, car on the wheels, 4 wins to get the jackpot, 4 prizes in the jokers/devils game....

Several game shows of recent cable past did retooling after their first tapings. Whammy not giving $1000 from the start, Cram having Graham Elwood hit the buzzer in "The Rant," 1 vs. 100 changing its money ladder, etc.

-Jason
Title: Really short-lived rules
Post by: SRIV94 on June 22, 2011, 12:46:53 PM
GONG gave you 20 seconds for free before you were able to be gonged.  By Week 2, it was 30 seconds.  And by the second or third month, it was 45 seconds.
Title: Really short-lived rules
Post by: Twentington on June 22, 2011, 01:53:37 PM
With the pricing games I mentioned, there's also Shower Game at 10 playings.

Found a lot more short-lived wrinkles from Wheel too:

* Big Money wedge: for the first taping only, any amounts on it (it randomized among $5,000, $7,500, $25,000, Lose a Turn and Bankrupt) couldn't be spent on vowels, but for some reason, they could for the rest of the season. Odd decision to make, IMO.

* Similarly, I've heard mentions that the $10,000 wedge was flipped over and used as a cash space for one week. (Someone else also mentioned an episode where it was placed upside-down by mistake, and a contestant hit it.)

* Hourlong Wheel. Six weeks and it was done.

* Apparently, very early on, there wasn't a gift certificate option in the shopping rounds; if it wasn't enough to buy another prize, or if you wanted to stop shopping, it was "on account" or nothing.

* Buy a Vowel, of course.
Title: Really short-lived rules
Post by: MikeK on June 22, 2011, 02:47:04 PM
* Similarly, I've heard mentions that the $10,000 wedge was flipped over and used as a cash space for one week. (Someone else also mentioned an episode where it was placed upside-down by mistake, and a contestant hit it.)
Not only did someone land on the $10K, but they used the Double Play for that turn.
Title: Really short-lived rules
Post by: Twentington on June 22, 2011, 03:03:38 PM
* Similarly, I've heard mentions that the $10,000 wedge was flipped over and used as a cash space for one week. (Someone else also mentioned an episode where it was placed upside-down by mistake, and a contestant hit it.)
Not only did someone land on the $10K, but they used the Double Play for that turn.

That would be Peter Argyropolous and Deborah Cohen, right?
Title: Really short-lived rules
Post by: Kevin Prather on June 22, 2011, 03:18:07 PM
* Similarly, I've heard mentions that the $10,000 wedge was flipped over and used as a cash space for one week. (Someone else also mentioned an episode where it was placed upside-down by mistake, and a contestant hit it.)
Not only did someone land on the $10K, but they used the Double Play for that turn.
That wasn't when it was upside-down though. It was right side up, and the team got a $20,000 prize instead of $10,000. Interesting, because the $10,000 space is technically a prize, is it not?

As for things that didn't last long: on the first episode of British WWTBAM, an actual phone was used on set for PAF.
Title: Really short-lived rules
Post by: PYLdude on June 22, 2011, 05:24:28 PM
Original Card Sharks- only allowed to change the first card in Money Cards

Back to TPIR for a minute- how many times was Time is Money played before it bit the dust? And there's one that fits the category of short lived rules (what with the 15 second, $500 voucher rule).
Title: Really short-lived rules
Post by: Twentington on June 22, 2011, 05:44:19 PM
That wasn't when it was upside-down though. It was right side up, and the team got a $20,000 prize instead of $10,000. Interesting, because the $10,000 space is technically a prize, is it not?

Any idea when either incident (upside-down on purpose, upside-down by mistake) happened?

Back to TPIR for a minute- how many times was Time is Money played before it bit the dust? And there's one that fits the category of short lived rules (what with the 15 second, $500 voucher rule).

I counted 15, in a timespan just under a full season (September '03-April '04). That would make it closer to Megaword than What Are We Making? in that regard.
Title: Really short-lived rules
Post by: CJBojangles on June 22, 2011, 06:03:56 PM
Back to TPIR for a minute- how many times was Time is Money played before it bit the dust? And there's one that fits the category of short lived rules (what with the 15 second, $500 voucher rule).

Punch-a-Bunch had some whacked-out rules on its first several playings before changing to what we know today.
Title: Really short-lived rules
Post by: jmangin on June 22, 2011, 06:31:45 PM
Another is the pricing game Split Decision and the rule change from 30 seconds to only three chances to guess the right price. It was back to the time-based game within two or three playings.
Title: Really short-lived rules
Post by: Brian44 on June 22, 2011, 06:38:42 PM
Over and over, I keep reading how Penny Ante was played the first five times on TPIR, and every time my head spins. Thankfully it morphed into one of the easiest pricing games on the show.
Title: Really short-lived rules
Post by: William_S. on June 22, 2011, 09:09:57 PM
Scrabble: Spell the Word. See the "Mosquitos" Episode.
Think Fast: +10 for a time bomb find, then again that show was random.
Bumper Stumpers: Play or Just play (Challenge) Nobody used it so.....

that's all I can think of..
Title: Really short-lived rules
Post by: jmangin on June 22, 2011, 10:04:28 PM
Pyramid:
Title: Really short-lived rules
Post by: BrandonFG on June 23, 2011, 12:17:15 AM
When Bergeron's HSq first came back, the winner of the day simply picked a celebrity and won the prize in the envelope (a throwback to Marshall's version). A few months in, the contestant had to successfully agree/disagree with the celebrity's answer. That format remained until November 2001, when the "Double or Nothing" bonus was introduced...that game lasted until the start of the following season.

Didn't "Door #4" on Monty's LMaD have a different setup prior to the "Deal Wheel"?
Title: Really short-lived rules
Post by: TLEberle on June 23, 2011, 12:24:25 AM
Didn't "Door #4" on Monty's LMaD have a different setup prior to the "Deal Wheel"?
Yes it did. </emile>

You were shown a prize of middling value ($1,500-ish) and could keep it or trade it for the contents of #4, which was a cash amount from $1 to $5,000. Far far far less awesome than the wheel in either incarnation.
Title: Really short-lived rules
Post by: Jay Temple on June 23, 2011, 12:30:07 AM
I don't know if I'd quite call this a rule, but here goes. In almost every ten-day event that J! had when I was still watching, the semifinalist in a given trio who had the high score during their quarterfinal match took the champion's podium and chose first. I recall one where Alex announced that the player in that position had been chosen at random.

Their ToC's were the first time I'd seen any sort of rhyme or reason in determining match-ups. (I didn't pay attention to sports at the time.) Their usual system is one that I'd like to see in playoff series, so that home field advantage has to be re-earned.
Title: Really short-lived rules
Post by: WarioBarker on June 23, 2011, 12:42:03 AM
Didn't "Door #4" on Monty's LMaD have a different setup prior to the "Deal Wheel"?
It was a cash amount ranging from $100 to $5,000. Monty offered a "sure thing" prize to the chosen audience member, who could either take that or the unknown cash amount.

http://www.youtube.com/watch?v=oQ0YgM4NhEA

The "Deal Wheel" itself went through a few minor value changes after the car was introduced...and interestingly, the car cue was the 1970s Split Second theme!
Title: Really short-lived rules
Post by: TLEberle on June 23, 2011, 01:00:18 AM
Their ToC's were the first time I'd seen any sort of rhyme or reason in determining match-ups. (I didn't pay attention to sports at the time.) Their usual system is one that I'd like to see in playoff series, so that home field advantage has to be re-earned.
How so?

(If I had my druthers, the MLB playoffs would axe the divisional round, award a spot in the League Championship to the team that won the most games, and let the other two division winners fight to join them. And giving the "home" team a one-game lead right out the gate.)
Title: Really short-lived rules
Post by: DoorNumberFour on June 23, 2011, 02:56:28 AM
Back to TPIR for a minute- how many times was Time is Money played before it bit the dust? And there's one that fits the category of short lived rules (what with the 15 second, $500 voucher rule).

Punch-a-Bunch had some whacked-out rules on its first several playings before changing to what we know today.
Also, Grocery Game carried a $100 bonus for winners during the first few playings.
Title: Really short-lived rules
Post by: Craig Karlberg on June 23, 2011, 04:05:52 AM
Getting back to Penny Ante for a sec, I think I remembered its humble beginnings.  As usual, there were 2 products used(one on each side of the prop).  Each product had a price on it.  The trick is to find its price before you accumulate 100 pennies.  When you find the price of the product, a YES with an arrow pointing to one of the products would show up.  Find both prices before you rack up those 100 pennies & you won the prize,  I thought it was OK, but somehow, there may've been some confusion as to what price went wuth what product even if you used the arrow to point to that product.  Good thing they changed it up tp the more simpler 1 out of 4 price format for each product & the 3 pennies.
Title: Really short-lived rules
Post by: Mr. Matté on June 23, 2011, 07:54:15 AM
On the second ep. of Super Password (I'm guessing the first too, but the situation never came up), the other clue giver could give two clues if the first one didn't have a clue to give (see this (http://www.youtube.com/watch?v=1a80R6XeKkM&t=4m10s)). But by the fourth ep., they ditched that rule (see here (http://www.youtube.com/watch?v=Rzhigk6NBak&t=7m20s)).
Title: Really short-lived rules
Post by: entguy1 on June 23, 2011, 12:34:27 PM
Didn't the first couple of months of "Tattletales" have the off-screen spouse buzzing in after a clue to an embarassing and/or wacky story?
Title: Really short-lived rules
Post by: SRIV94 on June 23, 2011, 12:44:24 PM
Didn't the first couple of months of "Tattletales" have the off-screen spouse buzzing in after a clue to an embarassing and/or wacky story?
Good call.  The format that we became used to came from the "quickie" questions asked after one or two of those "clue" questions.
Title: Really short-lived rules
Post by: TLEberle on June 23, 2011, 12:46:00 PM
It was a cash amount ranging from $100 to $5,000. Monty offered a "sure thing" prize to the chosen audience member, who could either take that or the unknown cash amount.
Gee thanks. Do you have me on ignore or could you just not wait to jump in and participate?
Title: Really short-lived rules
Post by: SRIV94 on June 23, 2011, 12:48:21 PM
Couple from P+:

Opposites allowed for the first few months.
Six clues (three per side) per word (change to four clues [two per side]).

And one that lasted a little longer, but still changed early enough--team who wins the password but doesn't solve the puzzle loses the option for the next password.
Title: Really short-lived rules
Post by: Steve Gavazzi on June 23, 2011, 12:48:34 PM
Also, Grocery Game carried a $100 bonus for winners during the first few playings.
The second and fifth episodes, and it was won even if the contestant lost by not reaching $6.75 (which happened more than you'd think back then).
Title: Really short-lived rules
Post by: clemon79 on June 23, 2011, 12:56:08 PM
Gee thanks. Do you have me on ignore or could you just not wait to jump in and participate?
Well, now, admittedly, if he had you on ignore, he wouldn't see this question, would he? :)
Title: Really short-lived rules
Post by: TLEberle on June 23, 2011, 01:10:53 PM
Gee thanks. Do you have me on ignore or could you just not wait to jump in and participate?
Well, now, admittedly, if he had you on ignore, he wouldn't see this question, would he? :)
Well played and parry'd. I needed the laugh, it is stacking up to be one of Those Days at the office.
Title: Really short-lived rules
Post by: Twentington on June 23, 2011, 01:17:38 PM
If I remember correctly, didn't Lane Reaction (or, if you prefer, Lame Reaction) take about a month of people stinking up the bonus round before adding the "stop the clock" rule?
Title: Really short-lived rules
Post by: TLEberle on June 23, 2011, 01:40:16 PM
If I remember correctly, didn't Lane Reaction (or, if you prefer, Lame Reaction)
Trying joke is trying.

Quote
take about a month of people stinking up the bonus round before adding the "stop the clock" rule?
I thought that it was brought about with the second series of episodes and five-in-sixty. Stopping the clock isn't going to make people smarter during the bonus.
Title: Really short-lived rules
Post by: That Don Guy on June 23, 2011, 04:27:09 PM
Joker's Wild had a slew at the beginning of its life. $150 triples, no question on three jokers, circles around prizes, car on the wheels, 4 wins to get the jackpot, 4 prizes in the jokers/devils game....
The first two, and "4 wins for the jackpot," lasted for the first 10 episodes (something I never would have known had WCBS(?) not discovered the tapes and GSN converted and aired them).  The "circles" end game ran for I think just the first two shows, after which the car (and once that was one, a trip to Mexico) was put directly into the game.  (Anybody remember how long the "leave the show or risk all of your main game winnings" rule lasted?)

A few more to add:

TPIR: in the Dennis James version, originally there was a $1000 bonus (briefly) if you won both prizes in Clock Game and had more than 2 seconds left on the clock.

Celebrity Sweepstakes had a number of changes, but the only two I can think of that might be considered "short-lived" were (a) originally there were three contestants instead of two, and (b) at the end of the show's run, they got rid of having to write down answers before the Homestretch round.

Beat The Clock (Monty Hall version): in the show's last two weeks, both couples played all of the first four stunts (other than only the winners of the first and third stunts playing the second and fourth ones, respectively).

21 (the relatively recent) version changed its payout structure a number of times in a brief period.  The ones I remember were, for each game won:
a) 100K, 200K, 300K, 400K, and then 500K for all wins starting with the fifth;
b) 100K, 200K, 300K, 400K, and then repeat the cycle;
c) 25K, 50K, 100K, 250K, 500K, 750K, 1M, and then repeat the cycle

(I'm not so sure about how brief this one was) Beat the Odds: in a handful of episodes, one of the two "exactly 5 letters" spaces was "7 letters or longer."

Also, how soon into the revised version of The Joker's Wild did they switch from having dollar amounts in the main game to categories?
Title: Really short-lived rules
Post by: clemon79 on June 23, 2011, 04:44:14 PM
TPIR: in the Dennis James version, originally there was a $1000 bonus (briefly) if you won both prizes in Clock Game and had more than 2 seconds left on the clock.
This wasn't short-lived; it merely went on hiatus. ;)
Title: Really short-lived rules
Post by: Neumms on June 23, 2011, 04:46:42 PM
How soon did Wink's "Tic Tac Dough" go from shuffling categories only before X's turn to shuffling before both players chose?

On Musical Chairs, they switched from eliminating a player after each round to keeping all four until the final round and picking them off one by one. Or was it the other way around? They had a bunch of different bonus rounds, too.
Title: Really short-lived rules
Post by: Kevin Prather on June 23, 2011, 04:53:06 PM
21 (the relatively recent) version changed its payout structure a number of times in a brief period.  The ones I remember were, for each game won:
a) 100K, 200K, 300K, 400K, and then 500K for all wins starting with the fifth;
Now THIS I wasn't familiar with...
Title: Really short-lived rules
Post by: Steve Gavazzi on June 23, 2011, 05:05:36 PM
21 (the relatively recent) version changed its payout structure a number of times in a brief period.  The ones I remember were, for each game won:
a) 100K, 200K, 300K, 400K, and then 500K for all wins starting with the fifth;
Now THIS I wasn't familiar with...
Yeah...I think I watched pretty much every episode of that show, and I don't remember this at all.
Title: Really short-lived rules
Post by: Ian Wallis on June 23, 2011, 05:23:35 PM
Quote
The first two, and "4 wins for the jackpot," lasted for the first 10 episodes (something I never would have known had WCBS(?) not discovered the tapes and GSN converted and aired them). The "circles" end game ran for I think just the first two shows, after which the car (and once that was one, a trip to Mexico) was put directly into the game. (Anybody remember how long the "leave the show or risk all of your main game winnings" rule lasted?)


They still had that rule by the time the GSN airings ended (April 1973).  Originally, if you won one "Joker's Jackpot" (by winning three games) you left the show.  Around Feb 1973 they changed the rule that you could stay on and keep playing until you reached the CBS limit of $25,000.
 
I never liked that rule.  It only applied to cash, but if you struck out in the bonus round and lost the next game, you could leave the show with nothing (except some parting gifts).  I always though it you won a game, you should be guaranteed something.

I think it was by the fall of '73 that the "Joker's Jackpot" rule was retired.
Title: Really short-lived rules
Post by: Brian44 on June 23, 2011, 05:27:07 PM
Getting back to Penny Ante for a sec, I think I remembered its humble beginnings.  As usual, there were 2 products used(one on each side of the prop).  Each product had a price on it.  The trick is to find its price before you accumulate 100 pennies.  When you find the price of the product, a YES with an arrow pointing to one of the products would show up.  Find both prices before you rack up those 100 pennies & you won the prize,  I thought it was OK, but somehow, there may've been some confusion as to what price went wuth what product even if you used the arrow to point to that product.  Good thing they changed it up tp the more simpler 1 out of 4 price format for each product & the 3 pennies.

Wow, Craig, after reading your interpretation, my head spun more intensely AND I threw up. :/
Title: Really short-lived rules
Post by: Twentington on June 23, 2011, 06:06:36 PM
So far it looks like the vast majority of these are just "work out the kinks early in the run". This is why I find things like the three one-shot Wheel categories, the "bonus" categories on J!, etc. interesting — since they were short-lived elements introduced well after most of the "kinks" had been worked out, but for some reason it just wasn't working.

I thought that it was brought about with the second series of episodes and five-in-sixty. Stopping the clock isn't going to make people smarter during the bonus.

Huh. I thought for sure something in the bonus round changed about a month or so in.
Title: Really short-lived rules
Post by: PYLdude on June 23, 2011, 06:54:12 PM
Re; the 21 rule. You don't remember it that way because it didn't happen that way. IIRC, there was no $500,000 game until the format was switched up and once you won your fourth game everything restarted.
Title: Really short-lived rules
Post by: NickintheATL on June 23, 2011, 08:16:55 PM
Wow, Craig, after reading your interpretation, my head spun more intensely AND I threw up. :/

How about a fresh explanation?

Two products, eight prices.  Two of the eight prices go with the products.  If you choose a wrong price, an amount of pennies of that price fall down into a hopper.  If you get 100 pennies, the game is over and you lose.  Find both correct prices and you win.

The correct price was indeed indicated by "YES!" and an arrow pointing left or right to the appropriate product.

There are some pictures of this early version over at Golden-Road.net (http://"http://www.golden-road.net/gg/thumbnails.php?album=10")

/Someone had to give a better explanation than Karlberg
Title: Really short-lived rules
Post by: Jay Temple on June 24, 2011, 01:12:13 AM
On Musical Chairs, they switched from eliminating a player after each round to keeping all four until the final round and picking them off one by one. Or was it the other way around? They had a bunch of different bonus rounds, too.
Originally: 3 50's, 3 75's, then eliminate one person after each $100 question
At the end: 3 50's, eliminate 1; 3 75's, eliminate 1; 3 100's, eliminate 1.

Bonus A: One of the week's singers sings lines from 10 songs, contestant has to provide the next line. $100 each, 10 in 60 seconds gets $2,000.
Bonus B: Ten lines from a single song are provided, contestant tries to put them in order.

Originally, they had one of these bonuses. (I think A, but I'm not positive.) Then, for a while, they had no bonus, but they doubled the winner's total. Finally, they went to the other bonus.
Title: Really short-lived rules
Post by: Kevin Prather on June 24, 2011, 05:00:19 AM
50's Twenty-one:

Originally, the contestants played without the aid of the producers.
Title: Really short-lived rules
Post by: Brian44 on June 24, 2011, 06:39:29 AM
/Someone had to give a better explanation than Karlberg

All Hail Nicholas!!!
Title: Really short-lived rules
Post by: golden-road on June 24, 2011, 07:44:50 AM
Originally on Scattergories, there was a tossup to determine who went first, later the challengers went first. Also, in the endgame, the money was "placed" behind a star, and the team had to capture it to win; this changed to capturing three to win.
Title: Really short-lived rules
Post by: Allstar87 on June 24, 2011, 10:29:48 AM
Originally on Scattergories, there was a tossup to determine who went first, later the challengers went first. Also, in the endgame, the money was "placed" behind a star, and the team had to capture it to win; this changed to capturing three to win.

Were the early rules only in place during the first week?
Title: Really short-lived rules
Post by: Steve Gavazzi on June 24, 2011, 12:44:19 PM
50's Twenty-one:

Originally, the contestants played without the aid of the producers.
You win the thread.
Title: Really short-lived rules
Post by: That Don Guy on June 24, 2011, 12:52:47 PM
Another one from 79-80 Beat the Clock: the first time there was a tie going into the Bonus Shuffle, they tossed a coin backstage to decide who went first; after that, the challengers always went first (whenever there were two new couples because of a retiring champion, they tossed a coin to determine who would wear the red "champions" shirts and who the green "challengers" shirts; the green shirts went first in case of a tie).  (In the All-Star version, they always tossed a coin.)

Re; the 21 rule. You don't remember it that way because it didn't happen that way. IIRC, there was no $500,000 game until the format was switched up and once you won your fourth game everything restarted.
For some reason, I had "at first, 100-200-300-400-500 and repeat 500" written down, but I will defer to the masses (especially those of you who saw the reruns on GSN).

Keep in mind that I am also one of those people who is pretty much "convinced" that "Moneymaze" was always one word...
Title: Really short-lived rules
Post by: Kevin Prather on June 24, 2011, 03:11:21 PM
For some reason, I had "at first, 100-200-300-400-500 and repeat 500" written down, but I will defer to the masses (especially those of you who saw the reruns on GSN).
It might be possible that this was the original plan, but it was quickly nixed before air.
Title: Really short-lived rules
Post by: wdm1219inpenna on June 24, 2011, 03:53:25 PM
I don't recall this rule, but apparently on Wink's Tic Tac Dough, in the bonus game, for a very brief time, you had to get EXACTLY $1,000 to win the game.  I don't ever recall seeing an episode with that rule, and haven't been able to find any video of that either.

Price is Right Bullseye I, Bob gave a range for the price of the car, but on the first or first couple of playings, no range was given to the contestant.

When Hi Lo began, the player selected any item, and then I think the price was shown, and they had to select to place it in the HI or the LO row.  Once either the HI or LO row was filled, the other products' prices were revealed, and if they all "fit" in the proper row, the player won.  This was scrapped very soon to the current rule of "Pick out the 3 highest priced products".

Again I've never seen this, or recall having seen it, but the earliest playings of Cliff Hangers involved 4 small prizes instead of 3.

Dice Game car prices when it first debuted could have 7s, 8s, 9s and 0s in the price of the car.  That changed pretty fast I think...

Make Your Move temporarily had two 3-digit prizes and one of the digits "overlapped" in the array, but that got too confusing so they changed it back to the 2, 3 and 4 digit prize thing again.

Pass the Buck, the first few playings had 8 numbers instead of 6 on the board, and all 3 picks had to be earned by passing the buck.  That changed soon to the 6 numbers and 2 pricing of grocery items + 1 free pick given rule.

During the first playing, or maybe the first few, of Pocket Change, all 5 numbers had to be filled in by the contestant, the first one hadn't been given for free.
Title: Really short-lived rules
Post by: clemon79 on June 24, 2011, 04:18:17 PM
I don't recall this rule, but apparently on Wink's Tic Tac Dough, in the bonus game, for a very brief time, you had to get EXACTLY $1,000 to win the game.  I don't ever recall seeing an episode with that rule, and haven't been able to find any video of that either.
And I'm gonna call shenanigans on that, because I saw the very first episode of the nighttime show (the first episode to use the Tic-Tac-Dragon game), and this was never the case near as I remember.

Citation needed. Proof or Not Real. Etc.
Title: Really short-lived rules
Post by: SRIV94 on June 24, 2011, 04:27:13 PM
I don't recall this rule, but apparently on Wink's Tic Tac Dough, in the bonus game, for a very brief time, you had to get EXACTLY $1,000 to win the game.  I don't ever recall seeing an episode with that rule, and haven't been able to find any video of that either.
And I'm gonna call shenanigans on that, because I saw the very first episode of the nighttime show (the first episode to use the Tic-Tac-Dragon game), and this was never the case near as I remember.

Citation needed. Proof or Not Real. Etc.

Seconded.  "Oh, you ended up with $1,050.  You win nothing."
Title: Really short-lived rules
Post by: Brian44 on June 24, 2011, 04:29:19 PM
During the first playing, or maybe the first few, of Pocket Change, all 5 numbers had to be filled in by the contestant, the first one hadn't been given for free.

Actually I liked it better that way as it gave the game a little more of a Ten Chances feel to it.
Title: Really short-lived rules
Post by: irismason42 on June 24, 2011, 04:40:01 PM
For NYSI, for the series premiere episode only, during the Finals round, when a player buzzed in and scored, her opponent is "locked-out" as long as she keeps scoring and until she makes the wrong call. For the first 3 Child's Play episodes, in the Fast Play round(and I'm sure many of you remember if you have those early episodes in your collection), the Fast Play round was played in 2 parts, the first half of the FP round was only worth 1 point for a correct answer and for some reason, when a player buzzed-in with a wrong guess, their opponent got a chance to hear the full definition before answering and the second half of FP was worth 2 points for each correct answer. After 3 episodes, the FP round is worth 2 points per correct answer permanently. The very early WOF episodes used the daytime Round 1 configuration and had the "turn their backs" in mid-round format and had FIVE commercial breaks like the daytime version had at the time. Originally, for the first few weeks of CBS Card Sharks, in the Money Cards, the player could change any number of cards in any line, now it was possible that the player could change all 3 cards in a single line. In Greed's progressive jackpot format, in the Terminator round, a player could be automatically disqualified if they buzzed-in before Chuck even finishes reading the question fully even if they give a correct answer.
Title: Really short-lived rules
Post by: WarioBarker on June 24, 2011, 06:34:18 PM
I don't recall this rule, but apparently on Wink's Tic Tac Dough, in the bonus game, for a very brief time, you had to get EXACTLY $1,000 to win the game. I don't ever recall seeing an episode with that rule, and haven't been able to find any video of that either.
Circa 1983, and you had to get either $1,000 exactly or Tic and Tac. Much like the 1990 bonus round, you could end up being (ahem) "boxed in" to where you had to find the instant-win space(s).
Title: Really short-lived rules
Post by: Steve Gavazzi on June 24, 2011, 07:29:03 PM
Price is Right Bullseye I, Bob gave a range for the price of the car, but on the first or first couple of playings, no range was given to the contestant.
On the first two playings of Bullseye, there was no range.  On the third and fourth playings, there was a $500 range given.  On the last playing, the range was done away with, and the contestant was told that the price had been rounded to the nearest $10.  I've wondered if the game might have survived with these rules for at least a little while had the contestant not made numerous bids that her previous guesses had already ruled out.

Dice Game car prices when it first debuted could have 7s, 8s, 9s and 0s in the price of the car.  That changed pretty fast I think...
Not that fast.  The best I've been able to narrow the change down to is sometime after January 31, 1977, and no later than June 29, 1977.

Make Your Move temporarily had two 3-digit prizes and one of the digits "overlapped" in the array, but that got too confusing so they changed it back to the 2, 3 and 4 digit prize thing again.
The game debuted in the fall, was played for about three months, was removed from the rotation for the remainder of that season, came back the next fall with the strange rules, and went back to the normal ones two playings later.

During the first playing, or maybe the first few, of Pocket Change, all 5 numbers had to be filled in by the contestant, the first one hadn't been given for free.
Just the first playing.
Title: Really short-lived rules
Post by: tpirfan28 on June 24, 2011, 07:32:00 PM
How long did Match Game PM only have two rounds?
Title: Really short-lived rules
Post by: Dbacksfan12 on June 24, 2011, 07:57:33 PM
I don't recall this rule, but apparently on Wink's Tic Tac Dough, in the bonus game, for a very brief time, you had to get EXACTLY $1,000 to win the game.  I don't ever recall seeing an episode with that rule, and haven't been able to find any video of that either.
And I'm gonna call shenanigans on that, because I saw the very first episode of the nighttime show (the first episode to use the Tic-Tac-Dragon game), and this was never the case near as I remember.

Citation needed. Proof or Not Real. Etc.
Well, allegedly, this came in sometime during the run, not off the bat.

Note I said allegedly.  I couldn't find any episodes featuring the bonus game on Youtube from 1983 itself.
Title: Really short-lived rules
Post by: SRIV94 on June 24, 2011, 09:57:45 PM
How long did Match Game PM only have two rounds?
One season, IIRC.
Title: Really short-lived rules
Post by: Marc412 on June 24, 2011, 09:57:58 PM
For the first several episodes of Cash Cab, each game started with 5 $25 questions instead of just 4.
Title: Really short-lived rules
Post by: SamJ93 on June 25, 2011, 12:54:21 AM
Don't forget the "Buy a Vowel" space that existed for at least the first few months of Wheel (long enough, at least, to find its way into the first MB home game).  I've never been quite clear on whether contestants could still buy vowels even without landing on the space, though.
Title: Really short-lived rules
Post by: clemon79 on June 25, 2011, 03:00:32 AM
Well, allegedly, this came in sometime during the run, not off the bat.

Note I said allegedly.  I couldn't find any episodes featuring the bonus game on Youtube from 1983 itself.
Then my declaration of shenanigans stands, since nobody but nobody seems to be able to cite any proof whatsoever.
Title: Really short-lived rules
Post by: clemon79 on June 25, 2011, 03:01:36 AM
Don't forget the "Buy a Vowel" space that existed for at least the first few months of Wheel (long enough, at least, to find its way into the first MB home game).  I've never been quite clear on whether contestants could still buy vowels even without landing on the space, though.
They could.
Title: Really short-lived rules
Post by: NickintheATL on June 25, 2011, 09:07:13 AM
How long did Match Game PM only have two rounds?

The entire first season.
Title: Really short-lived rules
Post by: Twentington on June 25, 2011, 11:32:46 AM
Don't forget the "Buy a Vowel" space that existed for at least the first few months of Wheel (long enough, at least, to find its way into the first MB home game).  I've never been quite clear on whether contestants could still buy vowels even without landing on the space, though.
They could.

Which makes one wonder why they bothered with a wedge in the first place. I mean if you hit Buy a Vowel and didn't have the money, or all the vowels were revealed, you lost your turn, right?
Title: Really short-lived rules
Post by: Kevin Prather on June 25, 2011, 04:02:40 PM
Which makes one wonder why they bothered with a wedge in the first place. I mean if you hit Buy a Vowel and didn't have the money, or all the vowels were revealed, you lost your turn, right?
If buying the vowel was compulsory upon landing upon the space, that's the only thing that would make the space relevant. If you can buy a vowel when not on the space, and you can not buy a vowel when on the space, then the space might has well have been "Would You Like A Cookie".
Title: Really short-lived rules
Post by: SamJ93 on June 25, 2011, 04:55:34 PM
If buying the vowel was compulsory upon landing upon the space, that's the only thing that would make the space relevant. If you can buy a vowel when not on the space, and you can not buy a vowel when on the space, then the space might has well have been "Would You Like A Cookie".

Throw in the toss-up puzzle lockouts from 25 years later, and the space could say "Hit the Buzzer, Win a Cookie!"

/too obscure?
Title: Really short-lived rules
Post by: Steve Gavazzi on June 25, 2011, 05:15:38 PM
Throw in the toss-up puzzle lockouts from 25 years later, and the space could say "Hit the Buzzer, Win a Cookie!"

/too obscure?
Nah, I don't think so.

/HEEEEEEEEEEEEEEEEY, CAT!
Title: Really short-lived rules
Post by: Jay Temple on June 25, 2011, 08:32:40 PM
Which makes one wonder why they bothered with a wedge in the first place. I mean if you hit Buy a Vowel and didn't have the money, or all the vowels were revealed, you lost your turn, right?
I don't know what happened if there were none left. I don't recall seeing a game in which a person with an insufficient bank landed on a space. However, I did see a still once that showed a negative bank. It would appear that such a player was compelled to buy a vowel, and this was the result.
Title: Really short-lived rules
Post by: tvwxman on June 25, 2011, 09:10:13 PM
I don't recall this rule, but apparently on Wink's Tic Tac Dough, in the bonus game, for a very brief time, you had to get EXACTLY $1,000 to win the game.  I don't ever recall seeing an episode with that rule, and haven't been able to find any video of that either.
And I'm gonna call shenanigans on that, because I saw the very first episode of the nighttime show (the first episode to use the Tic-Tac-Dragon game), and this was never the case near as I remember.

Citation needed. Proof or Not Real. Etc.
Well, allegedly, this came in sometime during the run, not off the bat.

Note I said allegedly.  I couldn't find any episodes featuring the bonus game on Youtube from 1983 itself.
I cannot show proof, other than to say that I remember this as well. I thought it was an odd change, and can't for the life of me imagining it lasted that long.

But I do remember it....and all I have to back it up is my reputation. ;)
Title: Really short-lived rules
Post by: WarioBarker on June 25, 2011, 10:25:09 PM
I did see a still once that showed a negative bank. It would appear that such a player was compelled to buy a vowel, and this was the result.
Where did you see the picture? I tried various searches on Google, to no avail (and I'm fully aware that it may have been in a book).
Title: Really short-lived rules
Post by: Jimmy Owen on June 25, 2011, 11:45:37 PM
I did see a still once that showed a negative bank. It would appear that such a player was compelled to buy a vowel, and this was the result.
Where did you see the picture? I tried various searches on Google, to no avail.
If it's not on the wikipedia or the google, it didn't happen.
Title: Really short-lived rules
Post by: Jeremy Nelson on June 26, 2011, 09:55:48 AM
Don't forget the "Buy a Vowel" space that existed for at least the first few months of Wheel (long enough, at least, to find its way into the first MB home game).  I've never been quite clear on whether contestants could still buy vowels even without landing on the space, though.
They could.

Which makes one wonder why they bothered with a wedge in the first place. I mean if you hit Buy a Vowel and didn't have the money, or all the vowels were revealed, you lost your turn, right?
I think the box game's rules state that if you don't have the cash to buy a vowel, you lose your turn.
Title: Really short-lived rules
Post by: Tony Peters on June 26, 2011, 05:56:50 PM
If it's not on the wikipedia or the google, it didn't happen.
It could be argued that if it's on "the wikipedia" (sic), it didn't happen;).
Title: Really short-lived rules
Post by: Jay Temple on June 26, 2011, 06:55:38 PM
I did see a still once that showed a negative bank. It would appear that such a player was compelled to buy a vowel, and this was the result.
Where did you see the picture? I tried various searches on Google, to no avail.

(EDIT: Yes, I am fully aware that it may have been in a book.)
At the World's Fair in 1982, there was a program about electricity. There was a quick montage of things powered by electricity, and TV tuned to that moment of WoF was part of it.

ETA my own question. I remember the MG rule about choosing a new celeb for the 10x match. Did FF have a rule at some point about rotating the team members in Fast Money?
Title: Really short-lived rules
Post by: Jimmy Owen on June 26, 2011, 07:05:04 PM
If it's not on the wikipedia or the google, it didn't happen.
It could be argued that if it's on "the wikipedia" (sic), it didn't happen;).
Agreed! The internet has elevated fanboi blather to the level of the New York Times.  At least you had to have a printing press once upon a time.