The Game Show Forum
The Game Show Forum => The Big Board => Topic started by: toetyper on January 25, 2010, 09:01:25 PM
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maybe change the name.; but; the format is solid. has elements of video games; semi educational
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No.
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I can't help but thinking the correct response should be "FORGET IT!".
Furthermore, I would think in the GO GO GO tv landscape it might be a bit more challenging to watch a three minute film than it was before. 500 channels and the internet, after all.
R.
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[quote name=\'toetyper\' post=\'234954\' date=\'Jan 25 2010, 09:01 PM\']maybe change the name.;[/quote]
Yes. IF you change the name and make diaper rash the subject of your material.
You could then call the game Diaper Rash!
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[quote name=\'vtown7\' post=\'234972\' date=\'Jan 26 2010, 07:33 AM\']Furthermore, I would think in the GO GO GO tv landscape it might be a bit more challenging to watch a three minute film than it was before. 500 channels and the internet, after all.[/quote]
Both limited attention span and reduced air time in a current TV show (20-22 minutes compared to about 24-25 back in 1983) would force the stories to be reduced as well. Probably a minute at the most, which could still be feasible.
As much as I like the idea of testing contestants on what they just learned literally a minute ago, I'd honestly just make it a straight trivia game, where each round revolved around a particular category. So while you'd still be quizzed on Marlon Brando, it would be more Q&A on what you already know about him. Besides, you save money on licensing fees as well. :-)
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[quote name=\'Don Howard\' post=\'234973\' date=\'Jan 26 2010, 07:39 AM\']IF you change the name and make diaper rash the subject of your material.
You could then call the game Diaper Rash![/quote]
I think that would be a rash decision.
Get it? Diaper rash? Rash decision??!
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Isn't that element used in the second round of BrainSurge?
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[quote name=\'rebelwrest\' post=\'234978\' date=\'Jan 26 2010, 08:24 AM\']Isn't that element used in the second round of BrainSurge?[/quote]
Correct. Except instead of using facts, the BrainSurge folks do an outrageous story. And then you answer questions about the wacky stuff you just saw.
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The biggest problem with Hit Man was that if you missed any segment of the show, it was difficult to tune in during a game and play along if you weren't well versed on the subject material.
Tyshaun
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[quote name=\'toetyper\' post=\'234954\' date=\'Jan 25 2010, 09:01 PM\']maybe change the name.; but; the format is solid. has elements of video games; semi educational[/quote]
As much as the format for Hit Man intrigued me, I have a better idea. Let's just leave the game on the shelf.
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Also, can we as a group retire the nonsense that Hit Man had anything to do at all with video games? Even when the show was first on, and the height of videogame sophistication was the Atari 5200, I knew that was a ridiculous thing for them to say.
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[quote name=\'Matt Ottinger\' post=\'234983\' date=\'Jan 26 2010, 07:37 AM\']and the height of videogame sophistication was the Atari 5200,[/quote]
Sigh. You're making me nostalgic.
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[quote name=\'clemon79\' post=\'234989\' date=\'Jan 26 2010, 11:07 AM\'][quote name=\'Matt Ottinger\' post=\'234983\' date=\'Jan 26 2010, 07:37 AM\']and the height of videogame sophistication was the Atari 5200,[/quote]
Sigh. You're making me nostalgic.
[/quote]
For ill-conceived joysticks?
/5200 River Raid was damn nifty, though.
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[quote name=\'Sodboy13\' post=\'234992\' date=\'Jan 26 2010, 09:49 AM\']For ill-conceived joysticks?[/quote]
I had an Odyssey 2. Don't talk to me about bad joysticks.
/and they were both better than Colecovision's
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[quote name=\'clemon79\' post=\'234994\' date=\'Jan 26 2010, 01:18 PM\'][quote name=\'Sodboy13\' post=\'234992\' date=\'Jan 26 2010, 09:49 AM\']For ill-conceived joysticks?[/quote]
I had an Odyssey 2. Don't talk to me about bad joysticks.
/and they were both better than Colecovision's
[/quote]
At least yall had joysticks, unlike my Commodore VIC-20 or Intellivision 1, II, and III. I still have callouses in my thumbs and fingers that haven't fully healed 25 years later. ;-)
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[quote name=\'clemon79\' post=\'234994\' date=\'Jan 26 2010, 01:18 PM\']/and they were both better than Colecovision's[/quote]
What's so damn wrong with the ColecoVision?
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[quote name=\'William_S.\' post=\'234998\' date=\'Jan 26 2010, 10:46 AM\']What's so damn wrong with the ColecoVision?[/quote]
Other than the poorly-located fire buttons and those mushroom joysticks that are likely responsible for a solid 20% of the cases of middle-aged arthritis today, nothing at all. :D
/we're talking about controllers that made the Atari 7800's look inspired
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[quote name=\'clemon79\' post=\'234994\' date=\'Jan 26 2010, 01:18 PM\'][quote name=\'Sodboy13\' post=\'234992\' date=\'Jan 26 2010, 09:49 AM\']For ill-conceived joysticks?[/quote]
I had an Odyssey 2. Don't talk to me about bad joysticks.
/and they were both better than Colecovision's
[/quote]
Which my Dad solved by rewiring the Odyssey to use Atari joysticks.
--Mike
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[quote name=\'rebelwrest\' post=\'234978\' date=\'Jan 26 2010, 08:24 AM\']Isn't that element used in the second round of BrainSurge?[/quote]
And the second round of "Legends of the Hidden Temple."
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[quote name=\'mmb5\' post=\'235002\' date=\'Jan 26 2010, 11:11 AM\']Which my Dad solved by rewiring the Odyssey to use Atari joysticks.[/quote]
My first reaction: "You could DO this?"
My second reaction, remembering what I know today about electronics: "Of course you could. Then I wonder why someone didn't make an adapter accessory of some kind, like the one that existed at one time for the Apple II?"
Then I remembered the O2's market share, and sighed.
Oh, would that I had the electronics skills I have today back in 1980...
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[quote name=\'clemon79\' post=\'235004\' date=\'Jan 26 2010, 02:17 PM\']Then I remembered the O2's market share, and sighed.[/quote]
Oh, I remember some long nights at a buddy's house with UFO and their ersatz Pac-Man. What was that called? Yum-yum something? (It still had more to do with Pac-Man than Hit Man did.)
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[quote name=\'clemon79\' post=\'235004\' date=\'Jan 26 2010, 02:17 PM\'][quote name=\'mmb5\' post=\'235002\' date=\'Jan 26 2010, 11:11 AM\']Which my Dad solved by rewiring the Odyssey to use Atari joysticks.[/quote]
My first reaction: "You could DO this?"
My second reaction, remembering what I know today about electronics: "Of course you could. Then I wonder why someone didn't make an adapter accessory of some kind, like the one that existed at one time for the Apple II?"
Then I remembered the O2's market share, and sighed.
Oh, would that I had the electronics skills I have today back in 1980...
[/quote]
Only the first gen O2s had hook-in-the-back joysticks, the later models had hard-wired-to-the-board ones, making it impossible without some serious knowledge. We had a first gen box, so he either just changed the wiring on the hookup control or went to radio shack, got the 9 pin atari controller and added it (I don't recall). We sold it (plus about 30 games) right before the crash for $300, which we used to fund a C-64. About 15 years ago, I found an O2 at a garage sale for $1. I attempted the same thing but it was fail, since it was second gen and the joystick component was the on-the-board variety.
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[quote name=\'Neumms\' post=\'235006\' date=\'Jan 26 2010, 02:41 PM\'][quote name=\'clemon79\' post=\'235004\' date=\'Jan 26 2010, 02:17 PM\']Then I remembered the O2's market share, and sighed.[/quote]
Oh, I remember some long nights at a buddy's house with UFO and their ersatz Pac-Man. What was that called? Yum-yum something? (It still had more to do with Pac-Man than Hit Man did.)
[/quote]
K.C. Munchkin. I recall it being in some ways bettter than Pac-Man, and it was definitely better than 2600 Pac-Man.
Tyshaun
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[quote name=\'mmb5\' post=\'235007\' date=\'Jan 26 2010, 11:47 AM\']Only the first gen O2s had hook-in-the-back joysticks[/quote]
Right, mine is first-gen, which is why I'm weeping like a small child right now. :)
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[quote name=\'tyshaun1\' post=\'235009\' date=\'Jan 26 2010, 11:55 AM\']K.C. Munchkin. I recall it being in some ways bettter than Pac-Man, and it was definitely better than 2600 Pac-Man.[/quote]
...and it got sued off of the market for being just a wee bit too close to Pac-Man. K.C.'s Crazy Chase lasted a wee bit longer because it was more a Serpentine rip-off then a Pac-Man one.
/"Pac-Man? Donkey Kong? Space Invaders? No, those are on Atari."
//"But they licensed Turtles!"
///"Hey, where are you going?"
////Alien Invaders - Plus! my ass
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[quote name=\'clemon79\' post=\'235012\' date=\'Jan 26 2010, 03:49 PM\']...and it got sued off of the market for being just a wee bit too close to Pac-Man. K.C.'s Crazy Chase lasted a wee bit longer because it was more a Serpentine rip-off then a Pac-Man one.[/quote]
...and I'm breaking the law because I still have it.
--Mike
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[quote name=\'mmb5\' post=\'235013\' date=\'Jan 26 2010, 01:06 PM\']...and I'm breaking the law because I still have it.[/quote]
Me too. One of my more prized possessions in my video game collection, in fact. :D (I do wish I hadn't chucked the box years ago, though.)
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Heh, this whole conversation went from Hit Man to Starcade and The Video Game. Here's to stream of consciousness.
Getting back to the original topic, I've considerd Hit Man for my anime shows. I even tested it with my students just before Christmas break. At the time, I had them in teams of 3 or 4. They did OK, but the attention and memory span in this day isn't quite what it used to be. I imagine there is a way to make it work, no matter who the age level, but... hey, if I can get it to go, I'll let you know.
(PS: I'm of the Commodore generation myself. I miss Archon...)
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To answer the OP's topic: No.
But I remember convincing a teacher to use it's format to quiz the class on what they learned after watching those AIT* filmstrips at school.
*AIT - Agency for Instructional Television/Technology; often aired on local public television stations when school was in session.
/loved those AIT psychedelic funky synthesized show openings
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[quote name=\'GameShowGuru\' post=\'235049\' date=\'Jan 27 2010, 12:37 PM\']To answer the OP's topic: No.
But I remember convincing a teacher to use it's format to quiz the class on what they learned after watching those AIT* filmstrips at school.
*AIT - Agency for Instructional Television/Technology; often aired on local public television stations when school was in session.
/loved those AIT psychedelic funky synthesized show openings[/quote]
For those who have no clue on what he's talking about... (http://\"http://www.youtube.com/watch?v=B-in6pIkUII\")
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So this is what an acid trip is like...
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[quote name=\'TheLastResort\' post=\'234976\' date=\'Jan 26 2010, 08:00 AM\'][quote name=\'Don Howard\' post=\'234973\' date=\'Jan 26 2010, 07:39 AM\']IF you change the name and make diaper rash the subject of your material.
You could then call the game Diaper Rash![/quote]
I think that would be a rash decision.
Get it? Diaper rash? Rash decision??!
[/quote]
*Insert Blockbusters Gold Run losing horns*
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[quote name=\'GameShowGuru\' post=\'234997\' date=\'Jan 26 2010, 12:39 PM\']At least yall had joysticks, unlike my Commodore VIC-20 or Intellivision 1, II, and III. I still have callouses in my thumbs and fingers that haven't fully healed 25 years later. ;-)[/quote]
Even that is better than the joysticks for the TI-99/4A - where the keyboard was actually the recommended choice for most games.
/Still turns off Caps Lock to move "up".
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[quote name=\'gamed121683\' post=\'235086\' date=\'Jan 28 2010, 05:46 PM\']For those who have no clue on what he's talking about... (http://\"http://www.youtube.com/watch?v=B-in6pIkUII\")[/quote]
A little part of my early childhood just shed a tear of joy.
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Bumping this up since I found something relevant to this which was buried in one of moving boxes I hadn't touched for 7 months...
[quote name=\'Matt Ottinger\' post=\'234983\' date=\'Jan 26 2010, 11:37 AM\']Also, can we as a group retire the nonsense that Hit Man had anything to do at all with video games? Even when the show was first on, and the height of videogame sophistication was the Atari 5200, I knew that was a ridiculous thing for them to say.[/quote]
Quoting from a press release which came with a Hit Man transparency in my collection, "Host Peter Tomarken poses with the video game-inspired characters from which the name of NBC-TV's new game show 'Hit Man' is derived."
Matt will now kick my ass with his hidden third fist.
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[quote name=\'MikeK\' post=\'239775\' date=\'Apr 20 2010, 05:54 PM\']Quoting from a press release which came with a Hit Man transparency in my collection, "Host Peter Tomarken poses with the video game-inspired characters from which the name of NBC-TV's new game show 'Hit Man' is derived."
Matt will now kick my ass with his hidden third fist.[/quote]
Nice knowing you, Mike...
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[quote name=\'MikeK\' post=\'239775\' date=\'Apr 20 2010, 05:54 PM\']Bumping this up since I found something relevant to this which was buried in one of moving boxes I hadn't touched for 7 months...
[quote name=\'Matt Ottinger\' post=\'234983\' date=\'Jan 26 2010, 11:37 AM\']Also, can we as a group retire the nonsense that Hit Man had anything to do at all with video games? Even when the show was first on, and the height of videogame sophistication was the Atari 5200, I knew that was a ridiculous thing for them to say.[/quote]
Quoting from a press release which came with a Hit Man transparency in my collection, "Host Peter Tomarken poses with the video game-inspired characters from which the name of NBC-TV's new game show 'Hit Man' is derived."
Matt will now kick my ass with his hidden third fist.[/quote]
No, no, this was my point all along. It was a ridiculous thing for THEM (the producers) to say in the first place. I knew that the show was sold to the public as being "inspired" by video games. But as a 22-year-old who at the time enjoyed playing actual video games (yes, on my Atari 5200), I knew after one viewing that this was a crock.
/Do not taunt the hidden third fist.
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[quote name=\'MikeK\' post=\'239775\' date=\'Apr 20 2010, 05:54 PM\']Quoting from a press release which came with a Hit Man transparency in my collection, "Host Peter Tomarken poses with the video game-inspired characters from which the name of NBC-TV's new game show 'Hit Man' is derived."
Matt will now kick my ass with his hidden third fist.[/quote]
Which makes me wonder....... why in the world did Jay Wolpert package the show around a video game theme in the first place? For kids, you tune in because of the "exciting video game action" and find a memory recall quiz that would bore the pants off of you (i.e. me in 1983), and for adults who enjoy quizzes, most were probably turned off by the video game "packaging", which would relegate the show to "doomed to fail" status.
Tyshaun
/ba ba bum bum bum ba power!
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[quote name=\'tyshaun1\' post=\'239785\' date=\'Apr 20 2010, 09:10 PM\']Which makes me wonder....... why in the world did Jay Wolpert package the show around a video game theme in the first place?[/quote]
Consider the producer, among whose other game show creations included:
"Whew!", in which the bonus round consisted of contestants navigating their way past ten life-sized cardboard cutouts of "villains";
"Duel in the Daytime", which according to GSPL (http://\"http://www.usgameshows.net/x.php?show=DuelInTheDaytime&sort=0\") had a set reminiscent of a medieval tournament, complete with trumpet fanfare;
"Pandemonium", where audience members who gave incorrect answers were "beamed off" the show, and featured a bonus round where the player answered questions based on which of the two costumed actors parading across the stage fit a given statement;
"Rodeo Drive", with another unusual bonus round where a player had to identify various celebrities by listening to actors talking about them to inanimate set pieces;
"Shopping Spree", in which one member on each team had to wear various props all over themselves and pose like a statue in a town square so that their partner could divine what items they'd want from the game's shops;
"Skedaddle", admittedly a kid's show, but one of the most bizarre ones to air in the US with kids answering questions posed by three mascot dinosaurs, but not before throwing a tire back and forth between them to determine the question's point value;
"Blackout", probably the least insane show Wolpert created, but still featuring an animated opening where one woman (with head off-screen) blathered on about a random subject while another woman tried to censor her with a Blackout button.
So... Yeah. (http://\"http://tvtropes.org/pmwiki/pmwiki.php/Main/SoYeah\")
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[quote name=\'Loogaroo\' post=\'239792\' date=\'Apr 21 2010, 01:36 AM\']So... Yeah. (http://\"http://tvtropes.org/pmwiki/pmwiki.php/Main/SoYeah\")[/quote]
Well, there goes my night.
/TVTropes. Internet crack.
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Thing is, I see what he was trying to do with creative, but I wonder what could've happened had Wolpert played it straighter. Unlike shows like D/ND, the formats were creative enough and weren't so weak that you needed gimmicks to chrome everything up.
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[quote name=\'Loogaroo\' post=\'239792\' date=\'Apr 21 2010, 02:36 AM\']Consider the producer, among whose other game show creations included:
"Whew!", in which the bonus round consisted of contestants navigating their way past ten life-sized cardboard cutouts of "villains";
"Rodeo Drive", with another unusual bonus round where a player had to identify various celebrities by listening to actors talking about them to inanimate set pieces;[/quote]
slightly off-topic: Do you think, based on the props from this 80s rap video, Oaktown's 3-5-7 were fans of Jay Wolpert's game shows, especially considering Rodeo Drive premiered the year following the release of this video? Coincidence? Maybe.....then again, maybe not.
http://www.youtube.com/watch?v=Rct28hMdbCI...feature=related (http://\"http://www.youtube.com/watch?v=Rct28hMdbCI&feature=related\")
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[quote name=\'Loogaroo\' post=\'239792\' date=\'Apr 21 2010, 02:36 AM\']"Blackout", probably the least insane show Wolpert created, but still featuring an animated opening where one woman (with head off-screen) blathered on about a random subject...[/quote]
Wolpert's wife.