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The Game Show Forum => The Big Board => Topic started by: Fladam on October 30, 2009, 12:06:28 AM

Title: How to Improve Wheel
Post by: Fladam on October 30, 2009, 12:06:28 AM
Don't get me wrong, I love wheel.  One of the things I love most is how they seem to introduce new game elements without distracting from the true essence of the show.

That being said, I'm curious how others would try to improve Wheel more.  I've always thought the toss-up rounds would be better if they were worth the same amount each time.  Even better, I think they should start out with a "time bank" that would reduce for every letter shown.

Anyone else have some one-off ideas that would add a twist to Wheel of Fortune?
Title: How to Improve Wheel
Post by: Clay Zambo on October 30, 2009, 11:12:10 AM
Bring back the ceramic dalmatian.  Or, better still, have the Ceramic Dalmatians be the house band.
Title: How to Improve Wheel
Post by: Tony Peters on October 30, 2009, 11:42:23 AM
IMO, while each new element by itself doesn't detract from the game that much, the sum of so many gimmicks detracts from the game and show so much.

For me, there isn't just any one thing that would make Wheel watchable again.  For that, they would have to turn back the clock to 1977ish (daytime) or 1990ish (nighttime).
Title: How to Improve Wheel
Post by: Joe Mello on October 30, 2009, 12:13:23 PM
[quote name=\'Clay Zambo\' post=\'229472\' date=\'Oct 30 2009, 11:12 AM\']Bring back the ceramic dalmatian.[/quote]
Already planned. (http://\"http://www.wheeloffortune.com/minisites/petlovers/?hs317=PetLovers300x250\")  High five!
Title: How to Improve Wheel
Post by: TimK2003 on October 30, 2009, 01:18:17 PM
[quote name=\'Tony Peters\' post=\'229474\' date=\'Oct 30 2009, 11:42 AM\']For me, there isn't just any one thing that would make Wheel watchable again.  For that, they would have to turn back the clock to 1977ish (daytime) or 1990ish (nighttime).[/quote]

Agreed...

This is one game that IMHO has been "mastered" (much like how someone can "master" a pinball machine or video game) -- when there's little challenge left, it's not worth playing (or watching) anymore.

Back in the early NBC games, contestants were all over the letter board picking letters, and not saving the multiple letters for higher dollar spins.  Nowadays, if you don't know that L-N-R-S-T are the first five consonants you pick in any round, it seems that the contestant coordinators will make sure you know before you can play.

You may think that there weren't many tweaks that have distracted from the original concept of Wheel, but Wheel '09 is a far cry from Wheel '7x, because there ARE too many other distractions.
Title: How to Improve Wheel
Post by: JayDLewis on October 30, 2009, 02:13:27 PM
Get rid of the wheel.

/Amidoinitrite?
Title: How to Improve Wheel
Post by: Matt Ottinger on October 30, 2009, 02:23:32 PM
[quote name=\'JayDLewis\' post=\'229489\' date=\'Oct 30 2009, 02:13 PM\']/Amidoinitrite?[/quote]
No.
Title: How to Improve Wheel
Post by: wheelloon on October 30, 2009, 03:15:55 PM
[quote name=\'Tony Peters\' post=\'229474\' date=\'Oct 30 2009, 11:42 AM\']IMO, while each new element by itself doesn't detract from the game that much, the sum of so many gimmicks detracts from the game and show so much.[/quote]
THIS!

*Rant coming, my apologies, all my personal humble opinion, as always, if you risk reading on.*

My major problem, as I've concluded over the past few years, however, I finally conclude can be summed up in one phrase: "Lack of Variety."

What!? With so many gimmicks it has now? Uh huh...

So let's look at the at the 70's through... erm... around 95 Wheel and compare some aspects to today. Again, as said before, just one of these things isn't overtly noticeable, but the whole is the sum of the parts, correct? As sayings go, it's the little things in life that'll be your biggest problems...

1. The Wheel's layout changed a bit from round to round, compared to a single layout for today.
[indent]1b. There were more non-TDV's used, i.e. 250, 750, 1500, (and 175 for Mr. Raygor), like 15 different ones on a regular basis, now only about 10 (and many used only once). How unnecessarily repetitive. [/indent]2. Contestants were chosen who could not only play the game but still also had varying personalities and interests. We're lucky for just one of the two these days.
3. Puzzles had more variety, in terms of subjects they addressed (from somewhat intellectual to pop culture to around the house-ish), as opposed to now where I can't remember the last time Title/Author, Clue, Next Line Please, or the like were used, and at least one puzzle every show, as is joked about often, is some form of "White sandy beach" and offers up a vacation.
4. The show had theme weeks, but the set changed moreso then compared to today (and didn't follow a minimalist interpretation... ever), partly because of more set pieces from then (and the existence of a thought process that a set/theme change takes more than a background change on your monitors), but also...
5. The show had a massive variety of stuff to give away, aka PRIZES. Outside of changing the theme every week, the prizes were changed out every week, giving the show that much more external variety than otherwise.

Merv originally envisioned the set of Wheel, in his own words, as "A stage full of prizes." It had glamour: outrageous pieces of jewelry, gallery-worthy art, vacations of a lifetime (or two), the biggest dream cars (Porsche, BMW, Mercedes, and Corvettes, remember?) etc. Now what do we have? Solely run of the mill vacations, some better than others (not that I wouldn't take just about any of them), but peanuts compared to some of those trips they used to offer ($30k 2 week Oriental cruises, $25k Australian/New Zealand getaways, just a couple off the top of my head), and absolutely... nothing else... No cars, no jewelry, not even any damn Sony electronics which seem like obvious crossover marketing strategies, and stuff I'm certain most any contestant would just as willingly take as a trip to X, Y, or Z. The argument that the show should also give away prizes contestants want also falls flat here, because the show (as has been argued here umpteen times) is meant to entertain viewers, earn money, and get ratings, not give away precisely what each contestant has always wanted. If that were the case, TPIR would've been sunk by the time Woolery left... *ahem*.

Cash is easier to work with, no argument here, but the show is one step away from giving away nothing but such, which takes away any sort of glimmer of glamour and/or surprise (and thus variety) the show once had associated with such. The show was marketed as being a glamorous show, something which is comparatively rare in the TV market from what I've ever seen. It can't be advertised as such anymore I'd say. Modern: yes. Simple: mostly yes. Exciting: at times yes. But, Repetitive: yes.

Predictability and Repetitiveness in TV=bad, we know well. Wheel has become both, greatly in part because it has lost so much of the variety it once had. The basic game itself doesn't provide the genre's greatest variety, I'll be the first to admit (there are only 26 letters in English, you do the math), but it was the show's approach and inherent style during those years that gave it the variety and feel it was at least somewhat popular for. Give a show some variety, you make the show unpredictable again, you make the show surprising again, you make the show lively again, you give the show a new lease on life. This is, IMHO, what Wheel needs to get back now.

Would any of this help Wheel's ratings and/or bottom line? 50/50 maybe at best, I don't have a crystal ball, so I couldn't say either way, but from a loyal fan's view, and the views of a few Joe Schmo's he's discussed the show with before, this would not even remotely make things worse. You could do a lot worse in TV Land...

*Rant concluded, back to lurking, fanboiz mode turned back off.*
Title: How to Improve Wheel
Post by: Mr. Armadillo on October 30, 2009, 03:54:02 PM
[quote name=\'TimK2003\' post=\'229484\' date=\'Oct 30 2009, 12:18 PM\']and not saving the multiple letters for higher dollar spins.[/quote]
Are you saying that people do this today?  Nowadays, you're more likely to get someone who already knows the puzzle to take one (more) spin, call a letter that appears once, and then solve while a letter that appears 2-3 times is ignored.
Title: How to Improve Wheel
Post by: weaklink75 on October 30, 2009, 04:09:41 PM
[quote name=\'wheelloon\' post=\'229493\' date=\'Oct 30 2009, 03:15 PM\'][quote name=\'Tony Peters\' post=\'229474\' date=\'Oct 30 2009, 11:42 AM\']IMO, while each new element by itself doesn't detract from the game that much, the sum of so many gimmicks detracts from the game and show so much.[/quote]
THIS!

*Rant coming, my apologies, all my personal humble opinion, as always, if you risk reading on.*

My major problem, as I've concluded over the past few years, however, I finally conclude can be summed up in one phrase: "Lack of Variety."

What!? With so many gimmicks it has now? Uh huh...

So let's look at the at the 70's through... erm... around 95 Wheel and compare some aspects to today. Again, as said before, just one of these things isn't overtly noticeable, but the whole is the sum of the parts, correct? As sayings go, it's the little things in life that'll be your biggest problems...

1. The Wheel's layout changed a bit from round to round, compared to a single layout for today.
[indent]1b. There were more non-TDV's used, i.e. 250, 750, 1500, (and 175 for Mr. Raygor), like 15 different ones on a regular basis, now only about 10 (and many used only once). How unnecessarily repetitive. [/indent]2. Contestants were chosen who could not only play the game but still also had varying personalities and interests. We're lucky for just one of the two these days.
3. Puzzles had more variety, in terms of subjects they addressed (from somewhat intellectual to pop culture to around the house-ish), as opposed to now where I can't remember the last time Title/Author, Clue, Next Line Please, or the like were used, and at least one puzzle every show, as is joked about often, is some form of "White sandy beach" and offers up a vacation.
4. The show had theme weeks, but the set changed moreso then compared to today (and didn't follow a minimalist interpretation... ever), partly because of more set pieces from then (and the existence of a thought process that a set/theme change takes more than a background change on your monitors), but also...
5. The show had a massive variety of stuff to give away, aka PRIZES. Outside of changing the theme every week, the prizes were changed out every week, giving the show that much more external variety than otherwise.

Merv originally envisioned the set of Wheel, in his own words, as "A stage full of prizes." It had glamour: outrageous pieces of jewelry, gallery-worthy art, vacations of a lifetime (or two), the biggest dream cars (Porsche, BMW, Mercedes, and Corvettes, remember?) etc. Now what do we have? Solely run of the mill vacations, some better than others (not that I wouldn't take just about any of them), but peanuts compared to some of those trips they used to offer ($30k 2 week Oriental cruises, $25k Australian/New Zealand getaways, just a couple off the top of my head), and absolutely... nothing else... No cars, no jewelry, not even any damn Sony electronics which seem like obvious crossover marketing strategies, and stuff I'm certain most any contestant would just as willingly take as a trip to X, Y, or Z. The argument that the show should also give away prizes contestants want also falls flat here, because the show (as has been argued here umpteen times) is meant to entertain viewers, earn money, and get ratings, not give away precisely what each contestant has always wanted. If that were the case, TPIR would've been sunk by the time Woolery left... *ahem*.

Cash is easier to work with, no argument here, but the show is one step away from giving away nothing but such, which takes away any sort of glimmer of glamour and/or surprise (and thus variety) the show once had associated with such. The show was marketed as being a glamorous show, something which is comparatively rare in the TV market from what I've ever seen. It can't be advertised as such anymore I'd say. Modern: yes. Simple: mostly yes. Exciting: at times yes. But, Repetitive: yes.

Predictability and Repetitiveness in TV=bad, we know well. Wheel has become both, greatly in part because it has lost so much of the variety it once had. The basic game itself doesn't provide the genre's greatest variety, I'll be the first to admit (there are only 26 letters in English, you do the math), but it was the show's approach and inherent style during those years that gave it the variety and feel it was at least somewhat popular for. Give a show some variety, you make the show unpredictable again, you make the show surprising again, you make the show lively again, you give the show a new lease on life. This is, IMHO, what Wheel needs to get back now.

Would any of this help Wheel's ratings and/or bottom line? 50/50 maybe at best, I don't have a crystal ball, so I couldn't say either way, but from a loyal fan's view, and the views of a few Joe Schmo's he's discussed the show with before, this would not even remotely make things worse. You could do a lot worse in TV Land...

*Rant concluded, back to lurking, fanboiz mode turned back off.*
[/quote]

I agree to a point- the Prize Puzzles/Prize Wedges/Mystery Round prizes could be more varied, and I don't think they should have gotten rid of the cars in the Bonus Round, but sometimes being comfortable is a good thing as people know what to expect, and it's not like they don't tweak it any at all (the Million Dollar Wedge was the best thing to happen to the show in YEARS).

The big moment will be when Pat and/or Vanna decide to call it a day- which will be sooner rather than later-I'd suspect they might make a major overhaul then (maybe make it look more like some of the modern European versions set-wise).


/You know who would be a good replacement for Vanna? Joanna Krupa...You'd only have to change one letter and add another on the dressing room door...
Title: How to Improve Wheel
Post by: TimK2003 on October 30, 2009, 04:46:22 PM
[quote name=\'wheelloon\' post=\'229493\' date=\'Oct 30 2009, 03:15 PM\']5. The show had a massive variety of stuff to give away, aka PRIZES.
<snip>
Merv originally envisioned the set of Wheel, in his own words, as "A stage full of prizes." It had glamour: outrageous pieces of jewelry, gallery-worthy art, vacations of a lifetime (or two), the biggest dream cars (Porsche, BMW, Mercedes, and Corvettes, remember?) etc. Now what do we have? Solely run of the mill vacations, some better than others (not that I wouldn't take just about any of them), but peanuts compared to some of those trips they used to offer ($30k 2 week Oriental cruises, $25k Australian/New Zealand getaways, just a couple off the top of my head), and absolutely... nothing else...[/quote]

Remember the days when the phrase, "Look at this studio, filled with glamorous prizes" actually meant something?  Now the best you can say is, "Look at this studio, filled with eleventy godzillion colors of light".

Not to mention that in the shopping days, trip prizes would vary from weekend trips to nearby cities (Ojai, Palm Springs, San Diego) to not-the-first-place-I'd-think-of-for-a-game-show-trips (Wisconsin Dells, WI, Asheville, NC*, Calgary, AB,...) to the aforementioned luxury trips.

* -- The Asheville, NC trip was interesting in that the accommodations were at a motor inn (The Downtowner Motor Inn in Downtown Asheville) that, even at that time, was not exactly the "best" hotel in town...I stayed there in 1977, and the neighborhood was starting to get seedy back then.
Title: How to Improve Wheel
Post by: Neumms on October 30, 2009, 05:02:17 PM
[quote name=\'wheelloon\' post=\'229493\' date=\'Oct 30 2009, 02:15 PM\']Merv originally envisioned the set of Wheel, in his own words, as "A stage full of prizes."[/quote]

This may be heresy, but the shopping for prizes--while incredibly charming--never seemed central to the game. Any show giving away varying amounts of cash could theoretically make you buy prizes with the cash before you leave. On "Sale of the Century," on the other hand, buying stuff was actually fundamental to the game.

I recall way back when the $5000 space first appeared and it was exciting to see someone call a letter that popped up more than once. Now there's no unpredictability. Players don't keep spinning once they know the solution. Prizes include $1000 worth of crap on a gift card, rather than $700 a letter. Returning champions gave us someone to root for or against, and now that players are uniformly (and insincerely) enthusiastic, there's no way for any to stand out.

Games do best when there's a chance something out of the ordinary might happen, and "Wheel" has distilled that away.
Title: How to Improve Wheel
Post by: tvrandywest on October 30, 2009, 05:59:47 PM
It's too..... round.

Randy
tvrandywest.com
Title: How to Improve Wheel
Post by: Twentington on October 30, 2009, 10:03:04 PM
[quote name=\'tvrandywest\' post=\'229506\' date=\'Oct 30 2009, 05:59 PM\']It's too..... round.[/quote]

Well played. I'm guessing you're not gunning to take over when Charlie O' retires in 2015. (But who will?)

I agree that Wheel has a great deal of detritus right now, but the essence is still there: Hangman with a wheel. Get money if you call a letter that's up there. Solve the puzzle. Lose the Wild Card to a Bankrupt only two spins after you get it (I swear, this happens about 75% of the time whenever someone nabs a Wild Card!). Get royally screwed when they give you a nigh-impossible bonus puzzle JURY BOX or OAK BUREAU as a bonus puzzle. Listen to Pat make sarcastic jabs at his own career. Dressed-up as it is, it's still Wheel of Fortune.

Not that modern-day Wheel is perfect. I would start by adding a couple more four-digit figures on the Wheel — not for the sake of throwing Mo' Money™ to the contesti, but for the sake of adding an easier way to catch up in case some yutz manages to nab a $2500 S in the puzzle SHE SELLS SEASHELLS BY THE SEASHORE. Even a solitary T at, say, $1750 can mean a world of difference if someone gets a metric buttload of cash early in the game.

I wouldn't mind seeing more than just trips and lots of $$$ offered, but at the same time I understand why they no longer offer anything else. Cars, jewelry, electronics, etc. can all be a huge tax burden. If you win a large prize but only a small amount of cash, you'll probably burn up your (already heavily-taxed) winnings just paying for the insurance on even that nearly featureless $15,000 car, won't you?
Title: How to Improve Wheel
Post by: wheelloon on October 30, 2009, 10:34:51 PM
[quote name=\'Neumms\' post=\'229503\' date=\'Oct 30 2009, 05:02 PM\'][quote name=\'wheelloon\' post=\'229493\' date=\'Oct 30 2009, 02:15 PM\']Merv originally envisioned the set of Wheel, in his own words, as "A stage full of prizes."[/quote]
This may be heresy, but the shopping for prizes--while incredibly charming--never seemed central to the game. Any show giving away varying amounts of cash could theoretically make you buy prizes with the cash before you leave. On "Sale of the Century," on the other hand, buying stuff was actually fundamental to the game.
[/quote]
Naw, not remotely heresy, at least in my book. Your summary on it matches my opinion pretty well too. It was cute, it did provide the variety I liked, but the show was ultimately better without it, in my view. It wasn't like the show didn't had a wide range of other fabulous merchandise on it the next ten years though... :)

Quote
I recall way back when the $5000 space first appeared and it was exciting to see someone call a letter that popped up more than once. Returning champions gave us someone to root for or against, and now that players are uniformly (and insincerely) enthusiastic, there's no way for any to stand out.

Games do best when there's a chance something out of the ordinary might happen, and "Wheel" has distilled that away.
Lack of returning champs are number 2 on my mental WOF complaint list, and you hit one of the big reasons why. Ken Jennings run wasn't exciting because it was just Jeopardy, or because he had the most incredible personality in the world (sometimes, quite the contrary), it was exciting because of his ongoing establishment and his great run of skill/luck/knowledge/*oh my* Fortune. The same could apply to just about any well-crafted game show with such a rule in place. Distilled is a rather good way of describing things at this point.

Quote
I agree to a point- the Prize Puzzles/Prize Wedges/Mystery Round prizes could be more varied, and I don't think they should have gotten rid of the cars in the Bonus Round, but sometimes being comfortable is a good thing as people know what to expect, and it's not like they don't tweak it any at all (the Million Dollar Wedge was the best thing to happen to the show in YEARS).

The big moment will be when Pat and/or Vanna decide to call it a day- which will be sooner rather than later-I'd suspect they might make a major overhaul then (maybe make it look more like some of the modern European versions set-wise).

Just remember back to TPIR circa 2007. I'm not sure how crazy they'll get (also depends if Friedman is still kicking on there then), but if they do too much, that ole alienation factor could come up. I just hope Sony/CBSTVDist spend more time in finding their replacements then was done on TPIR. Pat and Vanna's contracts, IIRC, go through 2014, so I'm waiting to hear an interesting announcement from them both around that time. It will all be interesting, nonetheless. I have to say though, there are a lot of arrows pointing towards much of the success of that show being because of Sajak, in particular, so if that's especially the case, the gang better have their act together when he decides the give the show the wave.

However, again, I could be very wrong. I was very vocal of my non-support for the MDW when it was first announced. And while my approach on including a $1kk top prize on the show, IF I was told I absolutely had to, would have been inherently different, I can't argue against the great buzz and publicity its inclusion brought the show these past two years, along with the bit of ratings spike the show has also had thereafter. So I had a tiny bit of crow come my way, won't be the last time, but hopefully it won't become a trend.
Title: How to Improve Wheel
Post by: brianhenke on October 31, 2009, 12:05:44 AM
[quote name=\'wheelloon\' post=\'229519\' date=\'Oct 30 2009, 10:34 PM\'][quote name=\'Neumms\' post=\'229503\' date=\'Oct 30 2009, 05:02 PM\'][quote name=\'wheelloon\' post=\'229493\' date=\'Oct 30 2009, 02:15 PM\']Merv originally envisioned the set of Wheel, in his own words, as "A stage full of prizes."[/quote]
This may be heresy, but the shopping for prizes--while incredibly charming--never seemed central to the game. Any show giving away varying amounts of cash could theoretically make you buy prizes with the cash before you leave. On "Sale of the Century," on the other hand, buying stuff was actually fundamental to the game.
[/quote]
Naw, not remotely heresy, at least in my book. Your summary on it matches my opinion pretty well too. It was cute, it did provide the variety I liked, but the show was ultimately better without it, in my view. It wasn't like the show didn't had a wide range of other fabulous merchandise on it the next ten years though... :)

Quote
I recall way back when the $5000 space first appeared and it was exciting to see someone call a letter that popped up more than once. Returning champions gave us someone to root for or against, and now that players are uniformly (and insincerely) enthusiastic, there's no way for any to stand out.

Games do best when there's a chance something out of the ordinary might happen, and "Wheel" has distilled that away.
Lack of returning champs are number 2 on my mental WOF complaint list, and you hit one of the big reasons why. Ken Jennings run wasn't exciting because it was just Jeopardy, or because he had the most incredible personality in the world (sometimes, quite the contrary), it was exciting because of his ongoing establishment and his great run of skill/luck/knowledge/*oh my* Fortune. The same could apply to just about any well-crafted game show with such a rule in place. Distilled is a rather good way of describing things at this point.

Quote
I agree to a point- the Prize Puzzles/Prize Wedges/Mystery Round prizes could be more varied, and I don't think they should have gotten rid of the cars in the Bonus Round, but sometimes being comfortable is a good thing as people know what to expect, and it's not like they don't tweak it any at all (the Million Dollar Wedge was the best thing to happen to the show in YEARS).

The big moment will be when Pat and/or Vanna decide to call it a day- which will be sooner rather than later-I'd suspect they might make a major overhaul then (maybe make it look more like some of the modern European versions set-wise).

Just remember back to TPIR circa 2007. I'm not sure how crazy they'll get (also depends if Friedman is still kicking on there then), but if they do too much, that ole alienation factor could come up. I just hope Sony/CBSTVDist spend more time in finding their replacements then was done on TPIR. Pat and Vanna's contracts, IIRC, go through 2014, so I'm waiting to hear an interesting announcement from them both around that time. It will all be interesting, nonetheless. I have to say though, there are a lot of arrows pointing towards much of the success of that show being because of Sajak, in particular, so if that's especially the case, the gang better have their act together when he decides the give the show the wave.

However, again, I could be very wrong. I was very vocal of my non-support for the MDW when it was first announced. And while my approach on including a $1kk top prize on the show, IF I was told I absolutely had to, would have been inherently different, I can't argue against the great buzz and publicity its inclusion brought the show these past two years, along with the bit of ratings spike the show has also had thereafter. So I had a tiny bit of crow come my way, won't be the last time, but hopefully it won't become a trend.
[/quote]
 

  I would like to see more variety in the Prize Puzzles.  Let's say a Prize Puzzle is BUILDING A NEW LAWN DECK, and Pat says, "You won a gift card", then Charlie says that the contestant has won a $5,000 gift card from Lowe's.

   Brian
Title: How to Improve Wheel
Post by: Dbacksfan12 on October 31, 2009, 12:51:41 AM
[quote name=\'brianhenke\' post=\'229526\' date=\'Oct 30 2009, 11:05 PM\']I would like to see more variety in the Prize Puzzles.  Let's say a Prize Puzzle is BUILDING A NEW LAWN DECK, and Pat says, "You won a gift card", then Charlie says that the contestant has won a $5.000 gift card from Lowe's.[/quote]I don't think that even buys a bottle of Coke. :)
Title: How to Improve Wheel
Post by: TLEberle on October 31, 2009, 12:58:29 AM
[quote name=\'brianhenke\' post=\'229526\' date=\'Oct 30 2009, 09:05 PM\']I would like to see more variety in the Prize Puzzles.  Let's say a Prize Puzzle is BUILDING A NEW LAWN DECK,[/quote]No, let's not. Really. A huge turn-off for me has been the "coined" puzzles that aren't anything. If I was in charge, I would slash and burn the category roll. Variations on Person (which does NOT always mean proper name), Place, Thing, Phrase are acceptable. What Are You Doing?, Around the House et al are SO gone.

Quote
and Pat says, "You won a gift card", then Charlie says that the contestant has won a $5.000 gift card from Lowe's.
How is this even interesting? What the hell am I going to do with five grand at Lowe's?
Title: How to Improve Wheel
Post by: Twentington on October 31, 2009, 01:25:27 AM
[quote name=\'TLEberle\' post=\'229529\' date=\'Oct 31 2009, 12:58 AM\']How is this even interesting? What the hell am I going to do with five grand at Lowe's?[/quote]

Buy materials to build your own GS set in the basement? I think that's what most cable game shows do. And they still have $4750 left over afterward!

In all seriousness, I can understand why they don't do it, but I would also love to see more variety in the prize puzzles. Prize puzzles grate on me since they're all some convoluted variation on "I got my toes in the water, ass in the sand", invaribly leading to a tropical vacation. Once in a blue moon you might see some variation on "Damn, is it cold up here, eh?" leading to a Canadian trip, but that's all the variety you get in Prize Puzzle land. Looking through old recaps, I've found that they once offered more than just trips in Prize Puzzles (one was GIZMOS AND GADGETS, leading to a Sony® branded Sony® electronics package courtesy of Sony®). At the very least, go back to having Prize Puzzles only once or twice a week, so the beach bum puzzles are fewer and farther between.
Title: How to Improve Wheel
Post by: TLEberle on October 31, 2009, 01:29:25 AM
[quote name=\'Twentington\' post=\'229533\' date=\'Oct 30 2009, 10:25 PM\'][quote name=\'TLEberle\' post=\'229529\' date=\'Oct 31 2009, 12:58 AM\']How is this even interesting? What the hell am I going to do with five grand at Lowe's?[/quote]

Buy materials to build your own GS set in the basement? [/quote] The gal that lives in the condo beneath me would like a word with you...
Title: How to Improve Wheel
Post by: Twentington on October 31, 2009, 02:21:10 AM
[quote name=\'TLEberle\' post=\'229534\' date=\'Oct 31 2009, 01:29 AM\'][quote name=\'Twentington\' post=\'229533\' date=\'Oct 30 2009, 10:25 PM\'][quote name=\'TLEberle\' post=\'229529\' date=\'Oct 31 2009, 12:58 AM\']How is this even interesting? What the hell am I going to do with five grand at Lowe's?[/quote]

Buy materials to build your own GS set in the basement? [/quote] The gal that lives in the condo beneath me would like a word with you...
[/quote]

Aw hell, do it anyway. Maybe she'll become a convert.
Title: How to Improve Wheel
Post by: ten96lt on October 31, 2009, 05:24:38 AM
I could see why though they're more cash oriented. When watching TPIR, some of the prizes I see I'd be saying "wow I'll keep" if I won, but most of the time it'd be "would I be able to sell this on eBay to pay the taxes and get some money." Where cash you don't have to worry about and most trips people will take anyway.
Title: How to Improve Wheel
Post by: Fedya on October 31, 2009, 09:25:31 AM
[quote name=\'TLEberle\' post=\'229529\' date=\'Oct 31 2009, 12:58 AM\'][quote name=\'brianhenke\' post=\'229526\' date=\'Oct 30 2009, 09:05 PM\']I would like to see more variety in the Prize Puzzles.  Let's say a Prize Puzzle is BUILDING A NEW LAWN DECK,[/quote]No, let's not. Really. A huge turn-off for me has been the "coined" puzzles that aren't anything. If I was in charge, I would slash and burn the category roll. Variations on Person (which does NOT always mean proper name), Place, Thing, Phrase are acceptable. What Are You Doing?, Around the House et al are SO gone. [/quote]
In the past, BUILDING A NEW LAWN DECK would have shown up under the "Event" category, along with a bunch of other things you might do that aren't really events.

(I would have wanted to set an April Fool's Day "Event" puzzle of TAKING A LONG SATISFYING DUMP or somesuch.)
Title: How to Improve Wheel
Post by: Clay Zambo on October 31, 2009, 10:39:53 AM
[quote name=\'Joe Mello\' post=\'229476\' date=\'Oct 30 2009, 12:13 PM\'][quote name=\'Clay Zambo\' post=\'229472\' date=\'Oct 30 2009, 11:12 AM\']Bring back the ceramic dalmatian.[/quote]
Already planned. (http://\"http://www.wheeloffortune.com/minisites/petlovers/?hs317=PetLovers300x250\")  High five!
[/quote]

Sheldon?  His name is SHELDON?  Huh.  Never woulda guessed that.

Nice to see he'll be back, though.
Title: How to Improve Wheel
Post by: Twentington on October 31, 2009, 10:57:33 AM
[quote name=\'Fedya\' post=\'229538\' date=\'Oct 31 2009, 09:25 AM\']In the past, BUILDING A NEW LAWN DECK would have shown up under the "Event" category, along with a bunch of other things you might do that aren't really events.

(I would have wanted to set an April Fool's Day "Event" puzzle of TAKING A LONG SATISFYING DUMP or somesuch.)[/quote]

That would still work under the What Are You Doing? category.
Title: How to Improve Wheel
Post by: tpirfan28 on October 31, 2009, 11:13:54 AM
Ditch two of the tossups...the first and the third.  Interview the contestants left to right, play a $2000 tossup for control and start spinning.  Might actually get more wheel spinning during the show, and not have round 4 start speedup all the time.

The wheel itself: I'd add a $2500 space in round 3 for wheel balance, bring back the free spin *space* (but you'd still have to call a letter to get it, but the space stays on the wheel all the time).

Prize variety in the bonus round.  Yeah, cash is nice, but how about some really glamorous trips?  TPIR/LMAD has been offering some really upscale trips recently...why can't Wheel?  Bring back the cars too.  Keep the million - didn't like it initially, but the chrome is fine.

[quote name=\'TLEberle\' post=\'229529\' date=\'Oct 31 2009, 12:58 AM\']If I was in charge, I would slash and burn the category roll. Variations on Person (which does NOT always mean proper name), Place, Thing, Phrase are acceptable. What Are You Doing?, Around the House et al are SO gone.[/quote]Person/People, Proper Name(s), Place, Thing(s), Phrase.  That's it.  I'm all for it.
Title: How to Improve Wheel
Post by: Matt Ottinger on October 31, 2009, 11:31:34 AM
[quote name=\'Clay Zambo\' post=\'229540\' date=\'Oct 31 2009, 10:39 AM\']Sheldon?  His name is SHELDON?  Huh.  Never woulda guessed that.[/quote]
I think that's a fairly recent development.  Seems like there was a contest.

There's also a lot about Sheldon's "bio" that doesn't exactly ring true.  I certainly don't remember anybody going straight to the ceramic dalmatian before buying more valuable prizes.  Also, "the staff named Sheldon in honor of the man who ran the kennel where Sheldon was born"?  Excuse me?  Sheldon is an inorganic, non-metallic solid prepared by the action of heat and subsequent cooling.  (Thank you, Wikipedia.)
Title: How to Improve Wheel
Post by: Joe Mello on October 31, 2009, 11:43:27 AM
[quote name=\'tpirfan28\' post=\'229544\' date=\'Oct 31 2009, 11:13 AM\']and not have round 4 start speedup all the time.[/quote]
More often than not, it doesn't.  When they're on location, have paired contestants or have to spiel for a long amount of time, that's when R4 starts in speed-up.
Title: How to Improve Wheel
Post by: MikeK on October 31, 2009, 11:54:16 AM
[quote name=\'TLEberle\' post=\'229529\' date=\'Oct 31 2009, 12:58 AM\']
Quote
and Pat says, "You won a gift card", then Charlie says that the contestant has won a $5.000 gift card from Lowe's.
How is this even interesting? What the hell am I going to do with five grand at Lowe's?[/quote]
Buy a snowthrower, buy a new shower stall, get a power washer, fill the garage with power tools and lawn care equipment...  I could easily drop $3000 right now at Lowe's.  $5000, though, is a bit much for me.

/So says the person who has owned a house for two months.
//My, spending other people's $5000 Lowe's gift cards is fun!
Title: How to Improve Wheel
Post by: Twentington on October 31, 2009, 12:45:53 PM
[quote name=\'Joe Mello\' post=\'229546\' date=\'Oct 31 2009, 11:43 AM\'][quote name=\'tpirfan28\' post=\'229544\' date=\'Oct 31 2009, 11:13 AM\']and not have round 4 start speedup all the time.[/quote]
More often than not, it doesn't.  When they're on location, have paired contestants or have to spiel for a long amount of time, that's when R4 starts in speed-up.
[/quote]

Agreed. In the past few weeks, they've had at least two games where they played two full rounds and at a speed-up, and several more where R4 was played in full. I don't think they've started R4 as a speedup at all in the past couple weeks. Granted, there have been some fairly sharp players this month.

I can understand why they go to speed-up every day. It crams in another puzzle if R4 (or R5, if they're really zipping through them) was played in full, and it gives an extra chance at shelling out $6K a letter. Not that I'm a big fan of Mo'Money (is he 5K's cousin?), but I digress.

But is it really necessary to go to speed-up when you have PEPPERO_I PIZZA on the board? Just play it out and don't do a speed-up. Even if someone is dense enough not to call the N (and Lord knows they do occasionally get contestants that dense), or if they have the misfortune (no pun intended) of hitting two or three Bankrupts/Lose a Turns in a row, it'd still take less time than all the speed-up preparation.
Title: How to Improve Wheel
Post by: J.R. on October 31, 2009, 12:52:06 PM
[quote name=\'Matt Ottinger\' post=\'229545\' date=\'Oct 31 2009, 10:31 AM\']I think that's a fairly recent development.  Seems like there was a contest.[/quote]
There was, but the winning entry was something completely different. (http://\"http://gameshow.ipbhost.com/index.php?s=&showtopic=18239&view=findpost&p=219555\")

/The one WOF went with anyway is better than the ultra-cheesy entry that won though.

[quote name=\'Matt Ottinger\' post=\'229545\' date=\'Oct 31 2009, 10:31 AM\']I certainly don't remember anybody going straight to the ceramic dalmatian before buying more valuable prizes.[/quote]
Yeah, isn't the Ceramic Dalmatian's punch line the fact that nobody wanted it and was only purchased by force?
Title: How to Improve Wheel
Post by: Twentington on October 31, 2009, 01:06:25 PM
[quote name=\'J.R.\' post=\'229550\' date=\'Oct 31 2009, 12:52 PM\'][quote name=\'Matt Ottinger\' post=\'229545\' date=\'Oct 31 2009, 10:31 AM\']I certainly don't remember anybody going straight to the ceramic dalmatian before buying more valuable prizes.[/quote]
Yeah, isn't the Ceramic Dalmatian's punch line the fact that nobody wanted it and was only purchased by force?
[/quote]

Ceramic Dalmatian:WOF::Flokati Rug:PYL
Title: How to Improve Wheel
Post by: MizzouRah! on October 31, 2009, 01:19:27 PM
[quote name=\'Twentington\' post=\'229551\' date=\'Oct 31 2009, 12:06 PM\'][quote name=\'J.R.\' post=\'229550\' date=\'Oct 31 2009, 12:52 PM\'][quote name=\'Matt Ottinger\' post=\'229545\' date=\'Oct 31 2009, 10:31 AM\']I certainly don't remember anybody going straight to the ceramic dalmatian before buying more valuable prizes.[/quote]
Yeah, isn't the Ceramic Dalmatian's punch line the fact that nobody wanted it and was only purchased by force?
[/quote]

Ceramic Dalmatian:WOF::Flokati Rug:PYL
[/quote]
I've always wondered if during the last 10 years of network game show revivals if WoF was ever considered a viable option. Seems like this would play out well in a prime time one hour shopping format(heck it worked during the special hour week 30 years ago). Go ahead and bump up the dollar wedge values(that's a given these days) and load the studio w/ high dollar cars and trips. It would be the ultimate gambling game if you're sitting on $50k and staring into the face of a bankrupt. Turn the Ceramic dalmatian into gold and have it sponsored by Cash4gold. The possibilities are endless. Just some random thoughts.
Title: How to Improve Wheel
Post by: MikeK on October 31, 2009, 01:25:13 PM
[quote name=\'MizzouRah!\' post=\'229553\' date=\'Oct 31 2009, 01:19 PM\']I've always wondered if during the last 10 years of network game show revivals if WoF was ever considered a viable option. Seems like this would play out well in a prime time one hour shopping format(heck it worked during the special hour week 30 years ago).[/quote]
If it worked 30+ years ago, why hasn't it been done since?
Title: How to Improve Wheel
Post by: CJBojangles on October 31, 2009, 01:46:18 PM
[quote name=\'ten96lt\' post=\'229537\' date=\'Oct 31 2009, 02:24 AM\']I could see why though they're more cash oriented. When watching TPIR, some of the prizes I see I'd be saying "wow I'll keep" if I won, but most of the time it'd be "would I be able to sell this on eBay to pay the taxes and get some money."[/quote]
Which, as others have stated, the show shouldn't give a crap about. If Joe Blow has to pay $8,000 in taxes on a new car, how does that hurt the show? It's still more interesting to the home viewer to see more variety in prizes than just cash, cash, and more cash. At least IMHO.
Title: How to Improve Wheel
Post by: Jeremy Nelson on October 31, 2009, 02:20:49 PM
Unless they use a wider variety of prizes, ditch the Prize Puzzle.I'm not a big fan of someone getting a $5-8K boost in score just because they solved the puzzle- even more so because the puzzle always mentions a hammock, a tropical drink, an ocean, or a foreign food every single time. At the very least, use your friggin Sony backing for something other than showing a full movie preview for the R1 prize.

I liked it when the mystery wedge offered a car. I wouldn't mind seeing that again.

Other than the mystery wedges, the only four digit money spaces are top dollar spaces. I would like to see the $1000, $1500, and $2000 spaces come back.

Inflate the vowel price....although I imagine this would have already been done if contestants actually bought all the vowels right away.
Title: How to Improve Wheel
Post by: Twentington on October 31, 2009, 02:36:44 PM
[quote name=\'rollercoaster87\' post=\'229559\' date=\'Oct 31 2009, 02:20 PM\']I'm not a big fan of someone getting a $5-8K boost in score just because they solved the puzzle- even more so because the puzzle always mentions a hammock, a tropical drink, an ocean, or a foreign food every single time.[/quote]

I think Kenny Chesney is writing some of these puzzles, honestly.

Speaking of which, that reminds me of one other Wheel pet peeve: Quit telling us who the person is in Proper Name puzzles, unless it's a title commonly associated with them (e.g. "United States President Barack Obama"). I know it gives them extra letters, but do we really need to be told that it's "Country Singer" Kenny Chesney, as if there were another famous person with that name? If they want a bigger puzzle, then use one that's bigger naturally, and save Kenny for a Toss-Up.
Title: How to Improve Wheel
Post by: BrandonFG on October 31, 2009, 04:41:01 PM
[quote name=\'Twentington\' post=\'229560\' date=\'Oct 31 2009, 02:36 PM\']Speaking of which, that reminds me of one other Wheel pet peeve: Quit telling us who the person is in Proper Name puzzles, unless it's a title commonly associated with them (e.g. "United States President Barack Obama"). I know it gives them extra letters, but do we really need to be told that it's "Country Singer" Kenny Chesney, as if there were another famous person with that name? If they want a bigger puzzle, then use one that's bigger naturally, and save Kenny for a Toss-Up.[/quote]
I hate that too. You would think they'd wanna save money by not putting as many letters in a puzzle. Then again, it balances out because it means longer puzzles, which means not as many rounds.

I'd improve Wheel by tightening up with the puzzle writing. A SPECTACULAR POOLSIDE VIEW is not a "Thing", and I don't give two brown nuggets whether it fits the Prize Puzzle trip to Jamaica, it sounds stupid as hell. Ditto for BUYING A NEW CAR being considered an Event.

With the average half-hour show having only 19-22 minutes of content, including intro and closing, I don't see Wheel offering shopping for the whole show. However, I wouldn't mind them bringing it back for a round (say round two). To "shop", you have to land on a special space marked with a $2,500 "gift card". Land on the space and solve the puzzle without hitting Bankrupt, and you go shopping. To eliminate the possibility of long prize descriptions, perhaps make it so that the cheapest prize is at least $500 or $750. It's a slight variation of a "Retro Week" they offered about 10 years ago.

Only drawback is it might take almost as long as another puzzle. To that, I say, eliminate the $2,000 Toss-Up. Hell, eliminate all three of them for all I care.
Title: How to Improve Wheel
Post by: TLEberle on October 31, 2009, 05:01:00 PM
These would probably only work if there was a daytime companion, but if I magically became EP and didn't care about viewership dwindling because the show became challenging, interesting and all that happy crap:

The first player to solve three puzzles wins the game and moves on to the solo game. That means that a match can carryover into another episode. If you solve a puzzle, you keep what you win.
FIXES: I don't care much for someone winning because Pat landed on $5,000, or in some cases, didn't.

The winner of a tossup gets control of the wheel to start the puzzle. No dollar value.
FIXES: The tossups merely distribute control haphazardly, and throw around extra money.

Wheel with top values of 2000-1500-1000, down to 100, coupled with a regressive jackpot that starts at $whatever, and decreases through the round.
FIXES: Players drawing all the money out of the puzzle after it has become obvious to everyone, hopefully this would keep things moving at a decent clip.

One prize added to the wheel each round.
The second round of the show is the Special Round; the Jackpot, the sliver space, Mystery, Big Money or Prize Puzzle
FIXES: When every round has a special theme, they are no longer special.

Bonus has N solves in a minute; reduce by one for each trip to the bonus, determine what to play for by spinning the big wheel.
FIXES: The bonus round as presented currently is either ten seconds of armpit farting, or there's no suspense because the puzzle is revealed after the four extra letters.
Title: How to Improve Wheel
Post by: wheelloon on October 31, 2009, 05:22:05 PM
[quote name=\'rollercoaster87\' date=\'Oct 31 2009, 02:20 PM\']Unless they use a wider variety of prizes, ditch the Prize Puzzle.I'm not a big fan of someone getting a $5-8K boost in score just because they solved the puzzle- even more so because the puzzle always mentions a hammock, a tropical drink, an ocean, or a foreign food every single time. At the very least, use your friggin Sony backing for something other than showing a full movie preview for the R1 prize.

I liked it when the mystery wedge offered a car. I wouldn't mind seeing that again.

Other than the mystery wedges, the only four digit money spaces are top dollar spaces. I would like to see the $1000, $1500, and $2000 spaces come back.

Inflate the vowel price....although I imagine this would have already been done if contestants actually bought all the vowels right away.[/quote]
So were you actually taking notes during part of that conversation you and I were having the other day? ;)

[quote name=\'tpirfan28\' post=\'229544\' date=\'Oct 31 2009, 11:13 AM\']Ditch two of the tossups...the first and the third.  Interview the contestants left to right, play a $2000 tossup for control and start spinning.  Might actually get more wheel spinning during the show, and not have round 4 start speedup all the time.

The wheel itself: I'd add a $2500 space in round 3 for wheel balance, bring back the free spin *space* (but you'd still have to call a letter to get it, but the space stays on the wheel all the time).

Prize variety in the bonus round.  Yeah, cash is nice, but how about some really glamorous trips?  TPIR/LMAD has been offering some really upscale trips recently...why can't Wheel?  Bring back the cars too.  Keep the million - didn't like it initially, but the chrome is fine.[/quote]
I think I hit on most of those same points in my original rant, but they could've easily gotten lost in the fanboiz moment, heh. Nevertheless, have a newsletter/blog/opinion column I can subscribe to, read weekly, link to whenever? I'd love to hear more.

[quote name=\'brianhenke\' post=\'229526\' date=\'Oct 31 2009, 12:05 AM\']I would like to see more variety in the Prize Puzzles.  Let's say a Prize Puzzle is BUILDING A NEW LAWN DECK, and Pat says, "You won a gift card", then Charlie says that the contestant has won a $5,000 gift card from Lowe's.[/quote]
Considering they already have a $1000 gift tag to www.*insert something here*.com or www.*retail giant*.com, if you did that, you might as well bring back shopping and all the Gucci Gift Certificates...

My answer to both? No...

One of umpteen ideas I had to possibly "improve" the prize puzzle idea, and sorta kill two birds with one stone (in making it seem the contestants *might* have to work a little harder to earn the prize, and eliminate the white sandy beaches predictability) was to have it be played in the mystery round with the category not revealed. The category's a mystery, and the puzzle doesn't need to relate to the prize at all, it could just be any puzzle that would fit in any other category they have (or maybe they can use puzzles they, for w/e reason, somehow don't know exactly how to categorize), while expanding upon the R3 "Mystery" theme (which is one of the better ideas, IMHO, the show has had the past few years). It would also somewhat appease a number of people I heard a few years ago saying how they seemed to like the idea of R3 being a sort of "catch-up round" for the show.

YMMV, of course...
Title: How to Improve Wheel
Post by: Jay Temple on October 31, 2009, 06:00:35 PM
I'd like to see exactly two toss-up puzzles, one to start the game and one before the fourth round.
Title: How to Improve Wheel
Post by: HYHYBT on October 31, 2009, 07:42:30 PM
Nothing newer than the introduction of "Before and After" except the toss-ups; bonus is played for the contestant's choice of remaining prizes, 5 consonants and 1 vowel, but each is revealed before the player picks the next.
Title: How to Improve Wheel
Post by: clemon79 on October 31, 2009, 07:45:30 PM
[quote name=\'HYHYBT\' post=\'229569\' date=\'Oct 31 2009, 04:42 PM\']5 consonants and 1 vowel, but each is revealed before the player picks the next.[/quote]
Other than "jacking up the prize budget," how do you feel this will improve the show?
Title: How to Improve Wheel
Post by: Jeremy Nelson on October 31, 2009, 08:25:33 PM
[quote name=\'TLEberle\' post=\'229564\' date=\'Oct 31 2009, 04:01 PM\']1.The first player to solve three puzzles wins the game and moves on to the solo game. That means that a match can carryover into another episode. If you solve a puzzle, you keep what you win.

2. One prize added to the wheel each round. The second round of the show is the Special Round; the Jackpot, the sliver space, Mystery, Big Money or Prize Puzzle

3. Bonus has N solves in a minute; reduce by one for each trip to the bonus, determine what to play for by spinning the big wheel.[/quote]

1. Y'know, I actually like that idea. It rewards the puzzle solving over lucky spins of the wheel. I'd disagree if these were the Woolery days, where it was actually fun to see someone spinning in Round 3 or 4, knowing they still needed a couple thousand to win, but we don't get that anymore.

2. That would cut down a lot of the gimmickry. Love it.

3. I really don't like this. I'd say keep the current bonus round, but give the player an extra consonant for each failed trip.

Although I do think you might be putting the idea of puzzle solving way too far in front of the wheel, I like your concept.
Title: How to Improve Wheel
Post by: TLEberle on October 31, 2009, 09:32:20 PM
[quote name=\'rollercoaster87\' post=\'229572\' date=\'Oct 31 2009, 05:25 PM\']1. Y'know, I actually like that idea. It rewards the puzzle solving over lucky spins of the wheel. I'd disagree if these were the Woolery days, where it was actually fun to see someone spinning in Round 3 or 4, knowing they still needed a couple thousand to win, but we don't get that anymore.[/quote] And when the wheel goes from $100 to $1500 or $2000, even a few thousand dollars can be overcome with good spins and prudent letter calling. But when there's a $4,100 maw between TDV and Next highest dollar value, $20,000 looks like it may as well be a million. And I'd rather the game be won by the person who solves more puzzles, not the person who won when the wheel was most burgeoned with money.

Quote
2. That would cut down a lot of the gimmickry. Love it.
Wheel of Fortune has had some really good things. The problem is when half of the spaces on the wheels have stuff you can pick up, I think that's too much.

Quote
3. I really don't like this. I'd say keep the current bonus round, but give the player an extra consonant for each failed trip.
Here's the thing; you're not really "solving" the problem of the bonus round: that it really isn't ever exciting. And by golly, if you're playing for a Porsche, I think it SHOULD be edge-of-your-seat. And even with the $1m and $100,000 bonuses, it just isn't. Final Jeopardy typically has a clever clue that requires some thought, some overlapping of lists, and allows 30 seconds to come to a happy conclusion. And usually the game hinges on being right or wrong.

Quote
Although I do think you might be putting the idea of puzzle solving way too far in front of the wheel, I like your concept.
I think the wheel should be a vehicle to get to the puzzle solving, and it shouldn't be the deciding factor of who goes on to the solo round. After all, you can spin $5,000 all day but if you don't pick the letters or solve, that cash goes poof.
Title: How to Improve Wheel
Post by: Jay Temple on October 31, 2009, 09:52:16 PM
[quote name=\'clemon79\' post=\'229570\' date=\'Oct 31 2009, 06:45 PM\'][quote name=\'HYHYBT\' post=\'229569\' date=\'Oct 31 2009, 04:42 PM\']5 consonants and 1 vowel, but each is revealed before the player picks the next.[/quote]
Other than "jacking up the prize budget," how do you feel this will improve the show?
[/quote]
It would make the choice of letters more interesting. As for the prize budget, they'd simply have to adjust the puzzle difficulty. My alternate idea is to start with the same 5C+1V, but have puzzles where there are exactly three other consonants and one other vowel uncovered. That way, every player has the same chance of filling the puzzle in completely.
Title: How to Improve Wheel
Post by: Darion Blackwood Daniel on October 31, 2009, 10:07:23 PM
I am already thinking of a few things:

1. Stop offering trips all the time as prizes.  TPIR knows that.  (e.g. CARS)

2. Double Play worthwhile?

3. Raise the top prize to $200,000.
Title: How to Improve Wheel
Post by: clemon79 on October 31, 2009, 11:18:10 PM
[quote name=\'Jay Temple\' post=\'229575\' date=\'Oct 31 2009, 06:52 PM\']It would make the choice of letters more interesting.[/quote]
It would also slow the endgame down to a crawl. And I posit that in order even out for the prize budget the difficulty would have to be increased enough that the choice of letters would no longer be interesting, since the majority of the time it would be something along the lines of "Hell, I dunno. N."
Title: How to Improve Wheel
Post by: Twentington on November 01, 2009, 12:04:32 AM
[quote name=\'clemon79\' post=\'229582\' date=\'Oct 31 2009, 11:18 PM\'][quote name=\'Jay Temple\' post=\'229575\' date=\'Oct 31 2009, 06:52 PM\']It would make the choice of letters more interesting.[/quote]
It would also slow the endgame down to a crawl. And I posit that in order even out for the prize budget the difficulty would have to be increased enough that the choice of letters would no longer be interesting, since the majority of the time it would be something along the lines of "Hell, I dunno. N."
[/quote]

I think the bonus round as fine as is. Sometimes I think they could stand to make the puzzles a bit easier, but after some absolutely asinine bonus puzzles in most of the past 15+ years, they do seem to be reining in the difficulty a bit. Well, there're still SQUEAKING BY (which they've used before) and HAZY MORNING to contend with. Besides, I think the randomness is part of what makes it work: if they made it ascending difficulty, you'd automatically know the $100,000's every time just because the puzzle is something asinine like QUIZZICAL LOOK.

/HAIR DYE is possibly the easiest puzzle that's ever thrown me
//and DUBUQUE IOWA possibly the hardest that I've nailed on just RSTLNE
Title: How to Improve Wheel
Post by: Sodboy13 on November 01, 2009, 01:35:37 AM
[quote name=\'Darion Blackwood Daniel\' post=\'229577\' date=\'Oct 31 2009, 09:07 PM\']3. Raise the top prize to $200,000.[/quote]

When was it brought down from $1,000,000?
Title: How to Improve Wheel
Post by: JasonA1 on November 01, 2009, 01:43:49 AM
While I was never an every day watcher, today's Wheel is as entertaining to me as it was in the past, if not moreso. It lacks variety in certain ways (most of them mentioned here). When a show has made winning $15,000 in one round and $25,000 in the endgame underwhelming, something's not right. But I'd rather have more whizbang in the form of the colors and gift tags and special rounds after years and years of solving puzzles.

Looking back to 88-89 recently, when the show was arguably its most stripped down, there's the same "lack of variety" problem. Contestants day to day rarely broke certain score thresholds, 25k was picked 98% of the time in the bonus, no road trips/set changes, etc. Seems to be the nature of the beast. Friedman should get credit for keeping it interesting.

My changes, very simple: bring more variety to the prizes (but namely in the prize puzzles themselves) and add a few intermediary values to the wheel.

A lot of the other suggestions I see here fall in that category of making WoF a better game, when Wheel has never been about gamesmanship. A person who knows the puzzle early has always been encouraged to push their luck to rack up a total.

Those of you crowing about getting rid of a daily Prize Puzzle must be forgetting the whole SPIN ID tie-in which gives a casual viewer a reason to watch every single day. There's probably a lot of revenue there, otherwise it wouldn't have lasted this long, and grown into most of the show.

And because I can almost sense an argument that Jeopardy! has lasted this long without resorting to gimmickry, I will present the fairly frequent set changes, Clue Crew, dollars doubling, new car bonuses and other changes as counter evidence. Sure it doesn't reek of "we're getting old" as much as the Million Dollar Wedge and everything that preceded it on Wheel, but the function of those "improvements" seems about the same.

[quote name=\'wheelloon\' post=\'229493\' date=\'Oct 30 2009, 03:15 PM\']Merv originally envisioned the set of Wheel, in his own words, as "A stage full of prizes."[/quote]

Wasn't Lin Bolen the catalyst for shopping/prizes?

-Jason
Title: How to Improve Wheel
Post by: wheelloon on November 01, 2009, 02:31:14 AM
[quote name=\'JasonA1\' post=\'229588\' date=\'Nov 1 2009, 02:43 AM\']Wasn't Lin Bolen the catalyst for shopping/prizes?

-Jason[/quote]

She was, but Merv supposedly also was explicit in saying he wanted the show to be prize-oriented, which is where such came from. Both Vanna and Nancy Jones talked about Merv's original vision for the show a bit in a number of interviews in the 80's/90's. This is where the quote was brought up before. Did Merv originally think the show should give away just cash though? Your guess is as good as mine, but I'm very much leaning no.

As for the same prizes being picked, circa 88-89, that's why it was such the WHEEL envelopes introduced next season were so well received, because the "lack of variety, in the bonus round" was exactly the case. But that's also why, wayyy back in the days, I thought incorporating the Wheel into the Bonus Round would be so cool, as it would not only continue the show's supposed theme of "WHEEL of Fortune" but add that much more variety. Of all the things I've ragged on the show about, I'm also just as adamant that with how iconic it is and how incredibly simple yet effective it is, the Bonus Round, in its rules and basic game play, should not be touched. Prize-wise though, it can be lumped in with the rest of the show, as it's still the same basic "problem" and/or concept, and changing the stuff up for grabs shouldn't have to affect the rules of the round without making it that much more potentially and needlessly complicated to explain (thus why the Wild Card tends to, some days, *cues Peter Griffin voice* Really Grind my Gears).

/Still never thought, nor do I think some other game show fans the same, I'd see the day come that Wheel no longer gives away automobiles...
Title: How to Improve Wheel
Post by: Jimmy Owen on November 01, 2009, 04:46:48 AM
The program is as popular as ever, so maybe it ain't broke, but I propose a different mechanism for choosing the letters in the bonus.  Have five mini-wheels with one containing the vowels and the other 4 consisting of consonants.  Maybe throw in a "wild card" space.  Spin the wheels at approx the same time to get your letters.  That would bring wheels back in as part of the game and allow the writers a little more freedom on crafting the puzzles.
Title: How to Improve Wheel
Post by: Dbacksfan12 on November 01, 2009, 04:55:51 AM
[quote name=\'Jimmy Owen\' post=\'229593\' date=\'Nov 1 2009, 04:46 AM\']The program is as popular as ever, so maybe it ain't broke, but I propose a different mechanism for choosing the letters in the bonus.  Have five mini-wheels with one containing the vowels and the other 4 consisting of consonants.  Maybe throw in a "wild card" space.  Spin the wheels at approx the same time to get your letters.  That would bring wheels back in as part of the game and allow the writers a little more freedom on crafting the puzzles.[/quote]Yeah, and when you get X, Q, V, Z, and U...then what?
Title: How to Improve Wheel
Post by: Jimmy Owen on November 01, 2009, 05:13:53 AM
[quote name=\'Modor\' post=\'229594\' date=\'Nov 1 2009, 04:55 AM\'][quote name=\'Jimmy Owen\' post=\'229593\' date=\'Nov 1 2009, 04:46 AM\']The program is as popular as ever, so maybe it ain't broke, but I propose a different mechanism for choosing the letters in the bonus.  Have five mini-wheels with one containing the vowels and the other 4 consisting of consonants.  Maybe throw in a "wild card" space.  Spin the wheels at approx the same time to get your letters.  That would bring wheels back in as part of the game and allow the writers a little more freedom on crafting the puzzles.[/quote]Yeah, and when you get X, Q, V, Z, and U...then what?
[/quote]

Well, on that day, the bonus round might go unwon.  :)  I was thinking of having TVWX and Z configured on the same wheel, so you'd have only one of those letters come up.  Hopefully (if you're a contestant) you'll get the T or the W.
Title: How to Improve Wheel
Post by: Joe Mello on November 01, 2009, 12:04:36 PM
[quote name=\'JasonA1\' post=\'229588\' date=\'Nov 1 2009, 02:43 AM\']Those of you crowing about getting rid of a daily Prize Puzzle must be forgetting the whole SPIN ID tie-in which gives a casual viewer a reason to watch every single day. There's probably a lot of revenue there, otherwise it wouldn't have lasted this long, and grown into most of the show.[/quote]
Which would explain why Jeopardy is doing a similar thing for their viewers.

The Prize Puzzle and 5k prize minimum are bells they can't un-ring, and that probably hampers the game proper more than helps it.
Title: How to Improve Wheel
Post by: CJBojangles on November 01, 2009, 12:10:09 PM
[quote name=\'TLEberle\' post=\'229564\' date=\'Oct 31 2009, 02:01 PM\']The first player to solve three puzzles wins the game and moves on to the solo game. That means that a match can carryover into another episode. If you solve a puzzle, you keep what you win.[/quote]
Y'know, I'm really intrigued by this idea. Although, and this could just be the Halloween hangover, I can't remember any 3-player games in recent history that straddled. I loved when Bergeron Squares did it because it didn't make the game feel so rushed and allowed for more celebrity interaction. I wouldn't mind seeing Wheel try the same approach, but never end the show mid-puzzle.

Maybe incorporate this little wrinkle, and while adding some middle values to the wheel (like your $1000, $1500 or $2000) increase the TDV $500 or even $1,000 each round.
Title: How to Improve Wheel
Post by: BrandonFG on November 01, 2009, 12:12:40 PM
Honestly, I think the bonus round is fine as it is. It's one of those things that has worked for so long (like the Showcase Showdown and Final Jeopardy!), so why alter it? I don't like the idea of getting almost half the alphabet to solve a puzzle, and I'd maybe do something to change that, perhaps just get the RSTLNE, I dunno.

I just think too much is going on with the show for a 22-minute timeslot. However, when I saw the 1978 episode at the Museum of TV and Radio, I was honestly somewhat bored. It was all spin-solve-shop, lather-rinse-repeat. The bonus round helped liven things up a bit, which may be why I enjoy the early-to-mid-80s era. That, and the new set (at the time, c. 1982) added a bit of glitz and glamour to the show. That being said, I think the show hit its stride between 1989-93 or so. Although they lost shopping, the show had just enough variety to keep it from being a pedestrian word game.

I would try and keep the contemporary style of today, mix in some of the 80s glitz (some of the more elaborate prizes, more than just trips), but add some of the variety of the early-90s. Throw in the shopping round I suggested, drop the $2,000 (and maybe even the $3,000) Toss-Ups. I'd maybe even make the shopping round a Prize Puzzle, in that the home viewer wins the same stuff that the contestant buys, and that's the contestant's prize(s). The show could still offer some decent little trips (3-4 days) for under $2,500.
Title: How to Improve Wheel
Post by: Twentington on November 01, 2009, 12:20:19 PM
[quote name=\'Modor\' post=\'229594\' date=\'Nov 1 2009, 04:55 AM\'][quote name=\'Jimmy Owen\' post=\'229593\' date=\'Nov 1 2009, 04:46 AM\']The program is as popular as ever, so maybe it ain't broke, but I propose a different mechanism for choosing the letters in the bonus.[/quote]Yeah, and when you get X, Q, V, Z, and U...then what?
[/quote]

Then you might actually be able to solve a sadistic puzzle like JURY BOX.
Title: How to Improve Wheel
Post by: chad1m on November 01, 2009, 12:38:59 PM
*shrug*
I like Wheel, I don't mind the changes they've made, I don't see any reason to change the core of the game and I'll continue watching at the same regularity I do now.
Title: How to Improve Wheel
Post by: TLEberle on November 01, 2009, 02:43:06 PM
[quote name=\'Darion Blackwood Daniel\' post=\'229577\' date=\'Oct 31 2009, 06:07 PM\']I am already thinking of a few things:1. Stop offering trips all the time as prizes.  TPIR knows that.  (e.g. CARS)[/quote] Hey, look at that. We agree on something; set your stopwatches, friends; this won't happen for a while.

Quote
2. Double Play worthwhile?
I liked it, but I think the problem is that your average contestant wouldn't know how to operate it properly.

Quote
3. Raise the top prize to $200,000.
Written like someone who has a family member balance his checkbook.


[quote name=\'JasonA1\' post=\'229588\' date=\'Oct 31 2009, 10:43 PM\']A lot of the other suggestions I see here fall in that category of making WoF a better game, when Wheel has never been about gamesmanship. A person who knows the puzzle early has always been encouraged to push their luck to rack up a total.[/quote] I totally get this. If I want fate to guide my winning, I'll try out for High Rollers or Press Your Luck. If I want my skill to guide me, I pick Jeopardy! or Concentration.

But they're presenting a game. And as much as the wheel guides the game, I would prefer for the best solver to win the game. That's what guided my changes.

Quote
Those of you crowing about getting rid of a daily Prize Puzzle must be forgetting the whole SPIN ID tie-in which gives a casual viewer a reason to watch every single day. There's probably a lot of revenue there, otherwise it wouldn't have lasted this long, and grown into most of the show.
The Prize Puzzle was just the last one. There's the Hot Pockets Jackpot Round. The THREE gift tags on the wheel. And the promotional consideration spot before the end-of-show chat.

I get that they're out to make money, and that there are companies that are willing to pay for it. But if I want to watch ads, I'll go to the theater and leave when the feature is about to start. I want to watch the game, not footage of a toaster pastry being broken open while the gooey insides spill out.

Quote
And because I can almost sense an argument that Jeopardy! has lasted this long without resorting to gimmickry, I will present the fairly frequent set changes, Clue Crew, dollars doubling, new car bonuses and other changes as counter evidence. Sure it doesn't reek of "we're getting old" as much as the Million Dollar Wedge and everything that preceded it on Wheel, but the function of those "improvements" seems about the same.
I have no love for the Clue Crew; I think they break up the flow of the game and are there to be young fresh faces. The doubling of the money and the cars seemed to balance out the fact that Wheel of Fortune contestants were winning piles of cash for doing quite a bit less heaving lifting.

Jeopardy doesn't give you a chance to look at the set or notice the little things, because if you're not paying attention to the game, you're going to lose your place. On Wheel of Fortune, there really isn't all that much else to do while the wheel is spinning. So you notice the set, the gaudy wheel colors, the awful white outlines, the obnoxious clapping all the time...


[quote name=\'Jimmy Owen\' post=\'229593\' date=\'Nov 1 2009, 01:46 AM\']The program is as popular as ever, so maybe it ain't broke,[/quote] 1) From everything I've seen, Wheel/Jeopardy peaked in the late 80s/early 90s.

2) The point isn't to say "the show is perfect, leave it the way it is. "How to improve Wheel" is the thread title. And that's what I've been trying to do, as opposed to...

Quote
but I propose a different mechanism for choosing the letters in the bonus.  Have five mini-wheels with one containing the vowels and the other 4 consisting of consonants.  Maybe throw in a "wild card" space.  Spin the wheels at approx the same time to get your letters.  That would bring wheels back in as part of the game and allow the writers a little more freedom on crafting the puzzles.
which just insults the intelligence of everyone reading it.
Title: How to Improve Wheel
Post by: Matt Ottinger on November 01, 2009, 02:46:29 PM
[quote name=\'fostergray82\' post=\'229612\' date=\'Nov 1 2009, 12:12 PM\']I don't like the idea of getting almost half the alphabet to solve a puzzle, and I'd maybe do something to change that, perhaps just get the RSTLNE, I dunno.[/quote]
I see this criticism a lot, and I've never understood it.  The bonus puzzles are not created in a vacuum.  The puzzle makers know that RSTLN and E are going to be provided to the contestant, and they craft their bonus puzzles with that in mind.  TENNESSEE TITANS is never going to be the answer to a bonus puzzle.

I realize this started a million years ago, so some younger viewers may not get it, but the reason those letters are spotted to the contestant was that in the early days, when no letters were provided, those were the only letters anybody ever asked for.  It made asking the contestants what letters they wanted something of a joke.  Now, the player's choices matter.
Title: How to Improve Wheel
Post by: Jimmy Owen on November 01, 2009, 03:06:58 PM
[quote name=\'TLEberle\' post=\'229626\' date=\'Nov 1 2009, 02:43 PM\'][quote name=\'Jimmy Owen\' post=\'229593\' date=\'Nov 1 2009, 01:46 AM\']The program is as popular as ever, so maybe it ain't broke,[/quote] 1) From everything I've seen, Wheel/Jeopardy peaked in the late 80s/early 90s.

2) The point isn't to say "the show is perfect, leave it the way it is. "How to improve Wheel" is the thread title. And that's what I've been trying to do, as opposed to...

Quote
but I propose a different mechanism for choosing the letters in the bonus.  Have five mini-wheels with one containing the vowels and the other 4 consisting of consonants.  Maybe throw in a "wild card" space.  Spin the wheels at approx the same time to get your letters.  That would bring wheels back in as part of the game and allow the writers a little more freedom on crafting the puzzles.
which just insults the intelligence of everyone reading it.
[/quote]

How so?  I don't agree. I think you're just being provocative.  I must have said something you didn't like long ago.
Title: How to Improve Wheel
Post by: TLEberle on November 01, 2009, 03:27:37 PM
[quote name=\'Jimmy Owen\' post=\'229629\' date=\'Nov 1 2009, 12:06 PM\']How so?  I don't agree. I think you're just being provocative.  I must have said something you didn't like long ago.[/quote]That's fine; you can not agree all you want; but if you don't understand why having people spin wheels to pick their letters instead of choosing their own letters, there's nothing I can do to help you. I disagree with most of the things you say, which I think you say because you believe they're funny. I just felt compelled to reply this time.
Title: How to Improve Wheel
Post by: Jimmy Owen on November 01, 2009, 03:40:14 PM
[quote name=\'TLEberle\' post=\'229631\' date=\'Nov 1 2009, 03:27 PM\'][quote name=\'Jimmy Owen\' post=\'229629\' date=\'Nov 1 2009, 12:06 PM\']How so?  I don't agree. I think you're just being provocative.  I must have said something you didn't like long ago.[/quote]That's fine; you can not agree all you want; but if you don't understand why having people spin wheels to pick their letters instead of choosing their own letters, there's nothing I can do to help you. I disagree with most of the things you say, which I think you say because you believe they're funny. I just felt compelled to reply this time.
[/quote]

Okay, that's cool.  I'm of the opinion that game shows are a fun genre.  I don't take them as seriously as I probably could.
Title: How to Improve Wheel
Post by: TLEberle on November 01, 2009, 03:42:53 PM
[quote name=\'Jimmy Owen\' post=\'229633\' date=\'Nov 1 2009, 12:40 PM\']Okay, that's cool.  I'm of the opinion that game shows are a fun genre.  I don't take them as seriously as I probably could.[/quote]So am I. where's the fun in telling your winner that the letters he spun aren't in the puzzle? Why is that better than allowing your contestant to pick the letters that will be the most help for him? And that's key. The thread is "how to improve wheel."
Title: How to Improve Wheel
Post by: davemackey on November 01, 2009, 03:52:24 PM
[quote name=\'Matt Ottinger\' post=\'229627\' date=\'Nov 1 2009, 02:46 PM\'][quote name=\'fostergray82\' post=\'229612\' date=\'Nov 1 2009, 12:12 PM\']I don't like the idea of getting almost half the alphabet to solve a puzzle, and I'd maybe do something to change that, perhaps just get the RSTLNE, I dunno.[/quote]
I see this criticism a lot, and I've never understood it.  The bonus puzzles are not created in a vacuum.  The puzzle makers know that RSTLN and E are going to be provided to the contestant, and they craft their bonus puzzles with that in mind.  TENNESSEE TITANS is never going to be the answer to a bonus puzzle.[/quote]

Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.
Title: How to Improve Wheel
Post by: Kevin Prather on November 01, 2009, 03:53:36 PM
[quote name=\'davemackey\' post=\'229635\' date=\'Nov 1 2009, 12:52 PM\']Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.[/quote]
Was Megaword ever used in the bonus round? :)
Title: How to Improve Wheel
Post by: Speedy G on November 01, 2009, 06:40:35 PM
[quote name=\'Kevin Prather\' post=\'229636\' date=\'Nov 1 2009, 03:53 PM\'][quote name=\'davemackey\' post=\'229635\' date=\'Nov 1 2009, 12:52 PM\']Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.[/quote]
Was Megaword ever used in the bonus round? :)
[/quote]
If it was, it was always followed by a 4-letter word.  =D

/I'll take an F, a C, a K, and a vowel.
Title: How to Improve Wheel
Post by: Twentington on November 01, 2009, 09:25:35 PM
[quote name=\'Speedy G\' post=\'229647\' date=\'Nov 1 2009, 06:40 PM\'][quote name=\'Kevin Prather\' post=\'229636\' date=\'Nov 1 2009, 03:53 PM\'][quote name=\'davemackey\' post=\'229635\' date=\'Nov 1 2009, 12:52 PM\']Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.[/quote]
Was Megaword ever used in the bonus round? :)
[/quote]
If it was, it was always followed by a 4-letter word.  =D

/I'll take an F, a C, a K, and a vowel.
[/quote]

You know, you don't have to call the letters in order…

As for the longest one-word bonus puzzle, I think that honor goes to ABBREVIATION.

/why is that such a long word anyway?
Title: How to Improve Wheel
Post by: ten96lt on November 02, 2009, 02:10:46 AM
[quote name=\'Twentington\' post=\'229652\' date=\'Nov 1 2009, 09:25 PM\'][quote name=\'Speedy G\' post=\'229647\' date=\'Nov 1 2009, 06:40 PM\'][quote name=\'Kevin Prather\' post=\'229636\' date=\'Nov 1 2009, 03:53 PM\'][quote name=\'davemackey\' post=\'229635\' date=\'Nov 1 2009, 12:52 PM\']Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.[/quote]
Was Megaword ever used in the bonus round? :)
[/quote]
If it was, it was always followed by a 4-letter word.  =D

/I'll take an F, a C, a K, and a vowel.
[/quote]

You know, you don't have to call the letters in order…

As for the longest one-word bonus puzzle, I think that honor goes to ABBREVIATION.

/why is that such a long word anyway?
[/quote]
I bet if someone did that, they'd be an instant Youtube hit.