The Game Show Forum

The Game Show Forum => The Big Board => Topic started by: alfonzos on July 22, 2015, 06:16:29 PM

Title: Labor-intensive Series
Post by: alfonzos on July 22, 2015, 06:16:29 PM
My main quarrel with Celebrity Name Game is how little thought goes into the episodes. The game is derivative of Pyramid and the subjects (at least in the episode I saw) are names to be found in the tabloids. It must have taken the producer the better part of an afternoon to come up with a season’s worth of material. I could have more fun with my own friends and come up with more diverse material.

This made me think of other shows which might require a minimum and maximum effort of producers. Having never worked on the actual production of game show series, this would be conjecture.

Minimum effort:
The Face is Familiar (second format) – Cut up publicity stills of famous people. That seems pretty easy.
Beat the Odds – Once the game board using with the spinning letters has been built, all you need is someone standing by with a dictionary to verify responses.
Dealer’s Choice – Like Beat the Odds except the theme is gambling; not wordplay.
Pay Cards! – Choose twenty cards for each game. That seems simple.
Temptation (1967) – All you need are prizes for each round.
Password: TOS – The Oxford Dictionary lists over 170,000 words classified as common. A small fraction would suitable for gameplay. Witness that “cozy” is used as a password three times on the DVD set. Granted, the producers did make an effort to make interesting combinations of celebrities with passwords. It was fun to see Bob Denver being stumped by the password “skipper,” a word he says dozens of times on each episode of “Gilligan’s Island” and eventually a modestly endowed actress will have to give clues for “voluptuous.”

Maximum effort:
The Gong Show – Auditioning acts for a daily show must have been a Herculean task.
Everybody’s Talking! – The book “Short-lived Television Series” by Westly Hyatt recalls how much trouble editing the films were.
Don Adams Screen Test – The producers had to make sets to duplicated two movies each show and edit together the outtakes.
It Could be You! and Truth or Consequences – The logistics of performing reunions in the days of live television must have been a nightmare.
To Tell the Truth – Having to find an interesting person and coach two other people to be that person day in and day out must have been quite the burden.
Play Your Hunch – Which was basically To Tell the Truth with objects. It doesn’t surprise me that this is the longest running G-T property that has never been revived.

What are your thoughts?
Title: Re: Labor-intensive Series
Post by: TLEberle on July 22, 2015, 06:20:03 PM
My main quarrel with Celebrity Name Game is how thought goes into the episodes. The game is derivative of Pyramid and the subjects (at least in the episode I saw) are names to be found in the tabloids.
Except that they aren't. There's five categories ten deep that all share a defining characteristic.

There's plenty of reasons to not like Celebrity Name Game and I'm sure you would agree with them, but this is stretching too far.
Title: Re: Labor-intensive Series
Post by: BrandonFG on July 22, 2015, 08:25:43 PM
Password seems simple to do on the surface, but I'd think there's the searching for words that play well on TV, and figuring out whether they can be stretched out for ten descriptions, or simply two. If the latter, you have potentially boring television.

Wheel puzzles also seem simple enough, even more so until about the mid-90s, when the producers started adding gratuitous extra words and calling routine (read: mundane) stuff an "Event"*. I've said before that Vanna's first puzzle, "GENERAL HOSPITAL", would now be "EMMY AWARD WINNING SOAP GENERAL HOSPITAL", so I think finding a way to get a challenging enough descriptor makes things a little more difficult, even if they do serve as clues to the puzzle.

Honestly, I would think most word games are still going to be difficult to write for. Throwing a bunch of random words or names together doesn't mean the job is easy. I remember writing words for someone's Pyramid game years ago...cobbling seven of a particular anything that are also easy to describe is tough. Same goes for six good Winner's Circle categories.

I imagine Deal or No Deal couldn't have been too difficult. :-P

/*Calling it "What Are You Doing?" doesn't make it any less silly
Title: Re: Labor-intensive Series
Post by: TLEberle on July 22, 2015, 08:55:18 PM
words that play well on TV,
Thank you for mentioning this. A game show is meant to be watched by an audience, so attention must be paid to how the material will work to the home viewer (Pro Tip: having random yokels solve an entire crossword puzzle in thirty minutes will have a success rate comparable to having other random yokels doing improvisational comedy with a professional troupe.) Wheel of Fortune must strike a balance between players never giving up control and not being able to put letters on the board. Family Feud games should have different subjects and the lower half of the board should still be answers where you do the V8 forehead slap when they're revealed.

Having played my share of internet games, it's not an easy thing to do. When the material is good it is a blast. When it is badly done it is like having teeth pulled, and it is folly to assume that a game show's material just miracles itself out of nothing.
Title: Re: Labor-intensive Series
Post by: chris319 on July 22, 2015, 10:27:18 PM
Quote
A game show is meant to be watched by an audience, so attention must be paid to how the material will work to the home viewer

You know more about game shows than 99.999% of all people in or out of the game show business.
Title: Re: Labor-intensive Series
Post by: Kniwt on July 23, 2015, 09:03:15 AM
Maximum effort:

Any time on The Cube when the contestant doesn't get all 500 balls of Expulsion on the first attempt. :)
Title: Re: Labor-intensive Series
Post by: Marc412 on July 23, 2015, 10:41:48 AM
Quiz shows, especially ones like Jeopardy! and The Chase where they ask more than 100 questions an hour, are pretty labor-intensive too.
Title: Re: Labor-intensive Series
Post by: Marc412 on July 23, 2015, 10:43:34 AM
Maximum effort:

Any time on The Cube when the contestant doesn't get all 500 balls of Expulsion on the first attempt. :)
They could just use a vacuum to pick them all up, then pour them into the box again.
Title: Re: Labor-intensive Series
Post by: PYLdude on July 23, 2015, 10:49:19 AM
Quiz shows, especially ones like Jeopardy! and The Chase where they ask more than 100 questions an hour, are pretty labor-intensive too.

I worked on a quizzer that was basically a Jeopardy derivative with a lightning round for a local college. You wanna talk about labor intensive, here ya go. We played with five categories the whole game, five questions each in the first two rounds and fifteen for the lightning round. That's 125 total questions, a good chunk of which went unused because only thirty were used in the lightning round and the main game never seemed to make it to the end before we called time.
Title: Re: Labor-intensive Series
Post by: Fedya on July 23, 2015, 03:50:04 PM
That's what the Jeopardy categories "Leftovers" and "Potpourri" are for.  :)
Title: Re: Labor-intensive Series
Post by: Chief-O on July 23, 2015, 06:20:25 PM
I've always thought of "Now You See It" and how difficult it must've been to put together the boards for each round. You'd have to include multiple answer words, plus all the surrounding letters and things......not to mention words occasionally blending with other adjacent words.
Title: Re: Labor-intensive Series
Post by: clemon79 on July 23, 2015, 07:03:50 PM
I've always thought of "Now You See It" and how difficult it must've been to put together the boards for each round. You'd have to include multiple answer words, plus all the surrounding letters and things......not to mention words occasionally blending with other adjacent words.

Easiest way to do that would be to build your board of word chains, and then pick out which ones you want to write clues around. Honestly I don't think it would be that hard for someone decent at wordplay.
Title: Re: Labor-intensive Series
Post by: Unrealtor on July 24, 2015, 12:54:11 AM
I'm somewhat curious how The Joker's Wild and Bullseye compared to other trivia-based shows. I assume they did a lot of recycling, but I also figure that they had to have a lot of material ready to go for each game just in case the contestants kept going back to the same category over and over.
Title: Re: Labor-intensive Series
Post by: BrandonFG on July 24, 2015, 01:30:04 AM
In addition to creating enough questions for either show, I imagine overwriting the questions was a task as well, being they could get kinda verbose...especially when a new Chevette was on the line. ;) Now that you mention it, I do wonder whether the writers compiled a couple dozen questions for the often-used categories (i.e. "Faces in the News").

I imagine Tic Tac Dough was a little tougher to write for, given you had to provide several questions for nine categories, in case of a shuffle. Then, write several questions for nine more categories, being the show straddled. Of course, this leads me back to my point about having an arsenal of material for repeat categories...

Also on the more labor intensive side, how about the Nick version of Double Dare, with all the cleaning up? Marc Summers' OCD notwithstanding, that had to be an interesting show to prepare.
Title: Re: Labor-intensive Series
Post by: TLEberle on July 24, 2015, 01:37:36 AM
I imagine Tic Tac Dough was a little tougher to write for, given you had to provide several questions for nine categories, in case of a shuffle. Then, write several questions for nine more categories, being the show straddled. Of course, this leads me back to my point about having an arsenal of material for repeat categories...
Note that on Wink's desk you can see two rows of cards, pink and blue. For every vanilla category you need questions for the outer boxes and the "tougher" ones for the middle. Plus the questions for the various red boxes as well. So, yeah, for a show where the questions were about as hard as a lay-up on a seven-foot hoop they certainly needed a bunch of them. On Bullseye you could have any of eight categories come up at one time, and even if one question was all you needed to get over the finish line you still need to fulfill the contract, so there's that too. I don't recall who it was or what the total was, but somebody here mentioned how deep the stacks were on Joker's Wild.
Title: Re: Labor-intensive Series
Post by: tvmitch on July 24, 2015, 06:35:01 AM
I don't recall who it was or what the total was, but somebody here mentioned how deep the stacks were on Joker's Wild.
I would imagine for those B/E shows, that the goal would be to write "x" questions for a given category, maybe the more frequently rotated categories would get more frequent rotation. Maybe it was a focus more on that, than "we need to have 100 questions ready for the next show."
Title: Re: Labor-intensive Series
Post by: DoorNumberFour on July 24, 2015, 08:26:58 AM
I've always thought of "Now You See It" and how difficult it must've been to put together the boards for each round. You'd have to include multiple answer words, plus all the surrounding letters and things......not to mention words occasionally blending with other adjacent words.

Easiest way to do that would be to build your board of word chains, and then pick out which ones you want to write clues around. Honestly I don't think it would be that hard for someone decent at wordplay.

That's exactly how I do it when I write Now You See It boards for the Game Show Gauntlet. Put your board together, Google one of the words in it, find an interesting fact about that word, flip it into a question.
Title: Re: Labor-intensive Series
Post by: chris319 on July 29, 2015, 10:24:36 PM
You don't want to play Q&A material against a clock. That's one of the things that killed Whew! You also need to come in with a mountain of material and that requires writers, who don't work for free.
Title: Re: Labor-intensive Series
Post by: chris319 on July 29, 2015, 10:31:44 PM
Child's Play had to be pretty labor intensive and expensive with all of that pre-production.
Title: Re: Labor-intensive Series
Post by: mbclev on August 10, 2015, 03:05:25 AM
You don't want to play Q&A material against a clock. That's one of the things that killed Whew! You also need to come in with a mountain of material and that requires writers, who don't work for free.

That's how most high-school quizzes do it, especially near the end of the show.  As for that "mountain of material", for example, I think "It's Academic" has to come up with about over 7300 questions for all of its versions nationwide in a single season.  (Granted, the show might recycle some questions every several years.)  Plus, a lot of the production staff in Washington, D.C. also are question writers themselves (they write the questions for all versions nationwide).

Full disclosure:  I'm now the honorary historian of the entire "It's Academic" quiz franchise.
Title: Re: Labor-intensive Series
Post by: Kevin Prather on August 10, 2015, 11:59:54 AM

Full disclosure:  I'm now the honorary historian of the entire "It's Academic" quiz franchise.

Oh joy.