This was a fun little time waster. Someone has recreated all the the WOF wheel configurations through every era possible. Good quality on the pictures too
http://wheelgenius.deviantart.com/gallery.
Wow! So we go from $25 back in 1975 to $5K today as far as cash wedges on the wheel(not counting the old $10K wedge & the current $1M wedge). My favorite wedge believe it or not was the pink Surprise wedge from the 90\'s. It really stood out. At least the 2-digit spaces back then didn\'t have those evil Goenized diamonds on them.
I liked the Surprise wedge because it gives me nostalgia feels of not only watching the show and playing the Sony ImageSoft game when I was 4 years old, but when Wheel had wheel prizes besides trips.
C\'mon \'Your momma\'s so fat\'!
Call me fanatical, but I actually printed out a bunch of these for use with the wheel that comes in the WOF Deluxe home game. Once you get them sized properly, it actually works pretty well. (I wouldn\'t advise playing at home with the CBS configurations though...)
Why not...?(I wouldn\'t advise playing at home with the CBS configurations though...)
(I wouldn\'t advise playing at home with the CBS configurations though...)
Why not...?
Cheap when you\'re pretending it\'s 1975 is kind of fun. Cheap when you\'re pretending it\'s 1989 and you have a limited budget-- not so much, IMHO. Though it could be good for a few laughs I guess.
I\'m saying that the numbers on the wheel shouldn\'t make a difference, other than that they should increase as the game goes along.
That statement completely takes the fun out of playing with different wheel configurations all together. Though, if that\'s your point, so be it. I never said everybody had to think it was a good idea.
The thing I thought the 1986 box game lacked was fixed by the \"Deluxe\" version.
Ah yes, that lovely Deluxe. So much so that I still have that wheel and a vial of Crazy Glue ready to fix the spokes if it hits the floor.
Tell me the truth, though, guys:
1) When there was more than one option to put the upgrades (like how there were three 250\'s you could have put the 2500 over), where did you put them?
2) Did you really follow the round-to-round changes exactly as they told you?
3) Did you wish they just provided more inserts or new wheels to really make it more true to the show?
Heh, funny.
To be honest, my wheel has gotten old enough that the glue holding the paper on the wheel doesn\'t hold anymore unless I keep one of the inserts clipped in. So if I wanted to go and make the other configurations, or one of my own, I could and clip it in.
Usually, here\'s what I end up doing:
Round 2: 500 goes over the red 150
Round 3: 900 goes over the blue 150, 2500 goes over the brown 250, I leave the 500 on the wheel
Round 4: 5000 goes over the yellow 100, I move the 1000 over to the red 150, and the 500 goes over to the brown 100
The thing we never got the straight answer to, I don\'t think, is whatever happened to those inserts that were shown on the box? There was a yellow 1000, green 1500, blue 2000, red 2500, and an orange... something... underneath them.
Adam Nedeff covered this on his very own web site, but what makes sense is that the box art was from a previous version of the game that would approximate the daytime version as opposed to the nighttime one.The thing we never got the straight answer to, I don\'t think, is whatever happened to those inserts that were shown on the box? There was a yellow 1000, green 1500, blue 2000, red 2500, and an orange... something... underneath them.
Although it wasn\'t the \"Deluxe\" game, I didn\'t like the wheel configuration of the original 1985 Pressman game when I got it as it was taken straight from the daytime show (the 100-200-300-400-500-100, specificaly) so I penciled in an extra \"0\" over that second 100 to make it $1000......
As a kid who almost never watched the daytime version (at least after I started going to school), I always wondered why my board game has so many obvious errors on the wheel. I took it upon myself to write in the negative space around the wheel the \'proper\' nighttime values around every \'incorrect\' one.
But if that\'s the case, why use a $2,500 wedge when the highest value daytime ever used was $2,000?Adam Nedeff covered this on his very own web site, but what makes sense is that the box art was from a previous version of the game that would approximate the daytime version as opposed to the nighttime one.
Oh, yeah, one other thing I always cried foul over when they came out with these games in the 80\'s: the first value after the Bankrupt was 300 and not 350. Never made sense to me why. Sarcastically speaking, were they that worried about our math skills that they thought we couldn\'t work with that number? I understood the 250 replacing the 175 all along, but that 350 should\'ve been there to me. So I taped my own 5 in the proper font and color over the 0.