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The Game Show Forum => The Big Board => Topic started by: SuperMatch93 on June 16, 2013, 11:38:04 PM

Title: If you were reviving Double Dare '76...
Post by: SuperMatch93 on June 16, 2013, 11:38:04 PM

What would you call it?


 


I don\'t think I would call it Double Dare, since too many might confuse that with Marc Summers\' show. Maybe Dare?


Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 16, 2013, 11:44:45 PM

I don\'t think I would call it Double Dare, since too many might confuse that with Marc Summers\' show.


Good, then they would know how I felt when I excitedly turned on my TV in 1987 and saw little kids slipping and sliding in green crap.
Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 16, 2013, 11:52:58 PM
As I type this I have two dozen board game prototype projects sitting on various shelves. Since I\'m so terrible at naming things, they all have names that are descriptively boring. \"Puerto Rico meets Yahtzee,\" \"Space station game with pie rule,\" \"Chutes and Ladders is no longer for kids only and you won\'t want to poke your eyes out.\"

I would delegate naming to somebody else.
Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 17, 2013, 12:14:53 AM


\"Chutes and Ladders is no longer for kids only and you won\'t want to poke your eyes out.\"




 


Cartagena already has two sequels. :)

Title: If you were reviving Double Dare '76...
Post by: Bryce L. on June 17, 2013, 12:18:22 AM

I believe someone on a site of their revival ideas had a concept for Double Dare \'76 and called it \"Dare Devils\"


 


ETA: Just checked, it was posted by Jason Wuthrich on his site.


Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 17, 2013, 12:20:44 AM

Cartagena already has two sequels. :)

That\'s Candy Land. There\'s a difference. :)

Dare Devil/s would be a fine name.
Title: If you were reviving Double Dare '76...
Post by: J.R. on June 17, 2013, 12:25:43 AM

I came up with: \"Dare to Win\". Would that work?


Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 17, 2013, 12:27:39 AM
We could thief \"Who Dares Wins\" from England and Australia.
Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 17, 2013, 12:47:35 AM


 



Cartagena already has two sequels. :)



That\'s Candy Land. There\'s a difference. :)


 


Oh, you\'re right. Good point.



We could thief \"Who Dares Wins\" from England and Australia.




 


It would be awesome to have the Who Dares Wins title be applied to three entirely different formats around the world.

Title: If you were reviving Double Dare '76...
Post by: MikeK on June 17, 2013, 07:54:30 AM
I\'d worry more about game play issues (the dared getting the same money as the darer in a Dare situation with one additional clue, a game ending on 2 questions) than I would about the name of the game.
Title: If you were reviving Double Dare '76...
Post by: Jimmy Owen on June 17, 2013, 08:03:39 AM

\"The clues show you which way to go, but dare you risk to Challenge Your Foe?\"


Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 17, 2013, 09:44:27 AM

I\'d worry more about game play issues (the dared getting the same money as the darer in a Dare situation with one additional clue, a game ending on 2 questions) than I would about the name of the game.

I never really thought of either of thosethings as problems.
Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 17, 2013, 11:13:10 AM
And it\'s not the case, is it? I thought the recipient of a Dare got half-value (so $50 for a Dare and $100 for a Double Dare) if they rose to the challenge. Which I have no problem with: that\'s the advantage you get for getting the correct answer in the first place.
Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 17, 2013, 11:58:40 AM
Correct; what Mike is (probably) referring to:

If I get the subject right I score fifty bucks. I can either sit on that and play a new subject or dare you. If you\'re right the score is now 50-50, and you won that same prize money while having seen another clue. Of course, if you blow it I now have 150-0, and you can\'t take the lead away from me on the double dare because that would make it 150-100.

I just don\'t see the issue there.
Title: If you were reviving Double Dare '76...
Post by: MikeK on June 17, 2013, 12:07:42 PM

Correct; what Mike is (probably) referring to:

If I get the subject right I score fifty bucks. I can either sit on that and play a new subject or dare you. If you\'re right the score is now 50-50, and you won that same prize money while having seen another clue.

Yes, this.
Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 17, 2013, 12:14:05 PM

If I get the subject right I score fifty bucks. I can either sit on that and play a new subject or dare you. If you\'re right the score is now 50-50, and you won that same prize money while having seen another clue.


...under the pressure of potentially giving up double that if you\'re wrong.

(In other words, we agree; I don\'t see the problem either. Seems damned well-balanced if you ask me. The two-question game might be considered an issue, but it\'s very easily solved: play to a higher amount.)
Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 17, 2013, 12:19:32 PM

Yes, this.


Okay, but that\'s the risk/reward scenario: are you sure enough that the next clue will get past them that you are willing to put up your $50 delta at 2-to-1 odds? In the case of the other player, yes, they have seen one extra clue. But before all of that (during the toss-up phase when it was worth the original $50), your only penalty for a wrong answer was coughing up a penalty clue. Now, it\'s straight-up coughing up double the money.

Having that be worth the same $50 makes total sense to me.
Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 17, 2013, 08:54:20 PM
To the point about a game possibly ending after two questions: so what? Joker\'s Wild and Card Sharks could be done quickly, and they seem to be lauded around here. The unpredictability (and inherent excitement therein) makes Double Dare a good game and it could have been a great show. Imagine if Joker\'s Wild didn\'t have the possibility of pairs or higher, and you just chose from three categories that came up. Boring. Double Dare without the daring could take up to nineteen subjects; increasing the length of the race doesn\'t make the game better, just longer. Sure, the Dare and Double Dare can make the game over in a hurry, but isn\'t a game show about risks and rewards and excitement?
Title: If you were reviving Double Dare '76...
Post by: PYLdude on June 17, 2013, 09:45:52 PM

The difference between Double Dare and Card Sharks along with TJW is that there is much more random luck involved on the latter two shows. Double Dare doesn\'t involve 52 cards or a slot machine mechanism that the player has no control over. It puts the contestant in the position where they directly control their fate in the game. 


Title: If you were reviving Double Dare '76...
Post by: Neumms on June 24, 2013, 03:52:21 PM

Here\'s a question, just because I loved that show. Would you change the Spoilers round at all? I loved the concept. I\'d be tempted to play up the Spoilers\' personalities more--or lack of same--a little like The Chase. It did seem, though, like some rounds were hopeless, with more than four clues that seemed like easy gets. 


 


Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 24, 2013, 04:04:07 PM
That\'s a very interesting question; and here\'s my counter-question--how else do you have a bonus round using the Spoilers that is even to both sides. Sure, the contestant doesn\'t win by solving the puzzle (and 20Q showed how uninteresting that race could be) but the champion does have to use a modicum of intuition to play.
Title: If you were reviving Double Dare '76...
Post by: Neumms on June 24, 2013, 04:56:56 PM


That\'s a very interesting question; and here\'s my counter-question--how else do you have a bonus round using the Spoilers that is even to both sides. Sure, the contestant doesn\'t win by solving the puzzle (and 20Q showed how uninteresting that race could be) but the champion does have to use a modicum of intuition to play.




 


I love the idea of Spoilers, don\'t get me wrong, but it\'s sticky. If there are a couple of clues up there that could go either way, the concept works. Then it\'s just a matter of careful writing.


 


Then again, if five clues look like outright gimmies, then it doesn\'t seem like a challenge for the contestant, it\'s more like, \"boy, are they ever tight with the prize money.\" 


 


Maybe there\'s an inherent flaw in a game that has you betting on \"don\'t pass.\" (Another example is the final round of Dog Eat Dog.) Maybe Spoilers would be better if instead of choosing clues, the game is deciding at what point the Spoilers know the answer. (More like the front game but at higher stakes.) 

Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 24, 2013, 05:15:39 PM
That\'d be a way to increase the Dare aspect of it; after each clue you can stop with some amount of money or risk it and give the next one.

The reason I was OK with the final conflict of Dog Eat Dog is that if you were paying attention to your opposition you should be able to figure out who would do well at which categories. That said I think if they were buzz-in face-offs it would have been more interesting.
Title: If you were reviving Double Dare '76...
Post by: Jay Temple on June 25, 2013, 08:30:27 AM

The only thing I might have done differently is to not have all Ph.D.\'s. Instead, I\'d make them part of the contestant pool. The first spoiler to get one right becomes the next contestant, and if no one gets it, then the person who would have joined as a spoiler jumps straight to the game.


Title: If you were reviving Double Dare '76...
Post by: Neumms on June 25, 2013, 01:13:52 PM


The only thing I might have done differently is to not have all Ph.D.\'s. Instead, I\'d make them part of the contestant pool. 




 


Exactly. This was the fundamental problem with Dog Eats Dog. Too many Ph.D.\'s. 


 


I agree in theory it should work, but the questions didn\'t exactly require any depth of knowledge. It may be that top dogs and dog pounds each won 50% of the time, but that seems less due to perception and canniness than the whole contestant pool being dim. I thought the top dog should have the option of fielding the question himself. (If that swings the balance too far, then say top dog must successfully answer or stump on 4 of 5 instead of 3 of 5.)


Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 25, 2013, 01:25:09 PM


The only thing I might have done differently is to not have all Ph.D.\'s. Instead, I\'d make them part of the contestant pool. The first spoiler to get one right becomes the next contestant, and if no one gets it, then the person who would have joined as a spoiler jumps straight to the game.




 


Brilliant! Succinct, logical, and easy to explain to the audience at home.


 


No, wait, what\'s the opposite of that.

Title: If you were reviving Double Dare '76...
Post by: Bryce L. on June 25, 2013, 05:20:48 PM

OK, going back to that revival proposal I\'d seen, instead of the spoilers being Ph.D\'s, they were instead three members of that day\'s studio audience (specifically, the three who had scored the highest on a pre-taping screening test)


Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 25, 2013, 05:30:12 PM
I don\'t remember: which came first--The Better Sex or Double Dare?
Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 25, 2013, 05:31:31 PM

Someone wanna explain to me exactly what the problem was with the Spoilers being learned people? Specifically, why it was such a problem as to be worth going to the trouble of coming up with stupidly convoluted rules or administering a test to the studio audience to fix? \'Cuz I\'m not getting it.


Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 25, 2013, 05:36:03 PM
I liked it that was because there was always someone else to root for if I particularly liked one of them or the champion was a doof.

I wouldn\'t restrict the Spoiler pool to just Ph.D holders; you can be smart and a good quiz show player without eight years of collegiate experience.
Title: If you were reviving Double Dare '76...
Post by: SuperMatch93 on June 25, 2013, 06:22:42 PM


I don\'t remember: which came first--The Better Sex or Double Dare?




 


Double Dare was December \'76, The Better Sex was July \'77.

Title: If you were reviving Double Dare '76...
Post by: Neumms on June 26, 2013, 04:33:11 PM
Damn I loved the casting of the Spoliers. Find the three most awkward doctorate owners you can, then stick them in booths to make it even more awkward. Awkward in a good way, I mean. It strikes me early on they were booed, then Alex put a stop to it.
Title: If you were reviving Double Dare '76...
Post by: carlisle96 on June 26, 2013, 06:19:43 PM


OK, going back to that revival proposal I\'d seen, instead of the spoilers being Ph.D\'s, they were instead three members of that day\'s studio audience (specifically, the three who had scored the highest on a pre-taping screening test)




How about the Spoilers being past champions? You already know they\'re good at the game.

Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 26, 2013, 06:25:42 PM
There\'s a reason that you played for Ben Stein\'s money, or tried to defeat the American Gladiators or indeed to beat the Boring Spoilers.
Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 27, 2013, 01:06:26 AM


Damn I loved the casting of the Spoliers. Find the three most awkward doctorate owners you can, then stick them in booths to make it even more awkward. Awkward in a good way, I mean.




 


This precisely. This is why I wonder why some people have such a hard-on to change it.

Title: If you were reviving Double Dare '76...
Post by: BrandonFG on June 27, 2013, 09:33:36 AM


There\'s a reason that you played for Ben Stein\'s money, or tried to defeat the American Gladiators or indeed to beat the Boring Spoilers.




And this as well. Playing audience members who tested well (or even superchamps) doesn\'t have nearly as much weight as Ph.D.s. Two doctors and a superchamp? MAYbe, but I have no problem with a panel of three docs. $5K was a decent chunk of change in 1977...playing audience members who just happened to have a good day isn\'t really exciting enough to give away 5 grand.

Title: If you were reviving Double Dare '76...
Post by: Bryce L. on June 27, 2013, 10:45:24 AM

One thing I never understood... why didn\'t they ever mention what fields of study the Spoilers had Ph.D.\'s in?


Title: If you were reviving Double Dare '76...
Post by: BrandonFG on June 27, 2013, 11:32:57 AM

Honestly...I don\'t know if there was any relevance in doing so, minus the curiosity factor. The contestant picked clues at random, so there was no advantage there in knowing a doctor\'s field of expertise. However...


 


Stay with me on this one, a lot of rambling speculation to follow...


 


I haven\'t watched an episode in years, so I can\'t remember, but if I am remembering the game correctly, you post a revealed (and incorrectly guessed*) clue to a doctor whose area of expertise has been revealed, it could make the game a little too easy and remove the challenge and mystery. Granted it poses a strategy if you know that Dr. Nick Riviera has a Ph.D. in biology, and a question about chlorophyll comes up. Again, it could also make things a little too easy.


 


*Or did this put the clue out of play?


 


And if none of that made any sense, then they did it \"Just because\".


Title: If you were reviving Double Dare '76...
Post by: TLEberle on June 27, 2013, 12:07:46 PM

*Or did this put the clue out of play?

If the contestant passed on the clue it went unseen by the Spoilers, if the contestant chose to \"give\" the clue, each Spoiler got a chance to guess at it, since none of the three could hear each other.
Title: If you were reviving Double Dare '76...
Post by: clemon79 on June 27, 2013, 02:46:22 PM

And if none of that made any sense, then they did it \"Just because\".



 


I\'m gonna go with this; it sounds a hell of a lot more intimidating to build them up that way. (Otherwise their specialty is pretty irrelevant; it\'s not like the player has much control over the subject being presented to Teh Spoilers.

Title: If you were reviving Double Dare '76...
Post by: Mr. Brown on June 27, 2013, 11:15:32 PM

I remember DVR\'ing \"Double Dare\" on GSN thinking it was the classic Marc Summers game... and was actually not disappointed when I found out it wasn\'t.


Title: If you were reviving Double Dare '76...
Post by: BrandonFG on June 28, 2013, 10:50:04 AM


 



And if none of that made any sense, then they did it \"Just because\".



 


I\'m gonna go with this; it sounds a hell of a lot more intimidating to build them up that way. (Otherwise their specialty is pretty irrelevant; it\'s not like the player has much control over the subject being presented to Teh Spoilers.


 




I checked out an episode last night. For some reason, I thought the player selected which Spoiler he or she wanted to answer. Seeing now that they ask each doctor one by one as Travis mentioned, I totally agree that the specialty is irrelevant.