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The Game Show Forum => The Big Board => Topic started by: tvmitch on December 10, 2009, 08:13:16 PM

Title: TPiR Cheat Sheet
Post by: tvmitch on December 10, 2009, 08:13:16 PM
My sister called today to say she and her college band are going to a TPiR taping over spring break. Her band is registered as a group so she is guaranteed to get in. Beyond the traditional audition advice, I want to make a Cheat Sheet for them to study in case they get called up.

Formatted something like:

Quote
Ten Chances
The prices in this game always end in zero. If in doubt, remember that the prices always end in zero.
Any other quick suggestions I can add to the sheet? Let's keep it on topic and relevant to the current rotation of pricing games...

Sidenote: the group is 50 members and they were told to split up between tapings on a Tuesday. My first thought of advice to them would be to design different group shirts for each taping. Right? I would think that two people wearing the same shirts on different shows wouldn't get called?
Title: TPiR Cheat Sheet
Post by: CJBojangles on December 10, 2009, 08:18:05 PM
I'm pretty sure they still do this... but the game "Now... or Then" always has four "Now"s and two "Then"s.
Title: TPiR Cheat Sheet
Post by: Strikerz04 on December 10, 2009, 08:39:40 PM
About 7 years ago, for my AP statistics course, I did a craptacular, yet A-worthy collaborative paper on "Price." I can try to pull it up for you sometime in the next couple of days.
Title: TPiR Cheat Sheet
Post by: chris319 on December 10, 2009, 09:37:35 PM
Aren't there strategy guides on golden-road.net?
Title: TPiR Cheat Sheet
Post by: tpirfan28 on December 10, 2009, 09:38:40 PM
When in doubt, small prizes (the items in Plinko/Cliffhangers/Secret X) are expensive anymore.  Except for the TPIR 2010 games - $20/PC, $30/DS, $40/Wii.

Also it would pay to just simply pay attention to your surroundings.  If you can (I've never been to the studio), listen to descriptions and look at stuff - especially in Now or Then...if it says NEW on the pack...
Title: TPiR Cheat Sheet
Post by: JayDLewis on December 10, 2009, 10:46:50 PM
Safe Crackers always ends in 0 too.

IUFBs are never less than $400 and are rarely over $3K.
Title: TPiR Cheat Sheet
Post by: Twentington on December 10, 2009, 11:29:29 PM
From what I've seen, there're often $x99s on Clock Game.
Title: TPiR Cheat Sheet
Post by: Dbacksfan12 on December 10, 2009, 11:50:19 PM
If you're playing a game such as "Bonkers", ignore the crowd and get as many guesses as possible in.
Title: TPiR Cheat Sheet
Post by: Unrealtor on December 10, 2009, 11:50:39 PM
Going $20-$30-$40 in order will usually win you Cliff Hangers and get you all three of the prizes/picks in Spelling Bee.

Designer prizes are usually way more than you would expect if you aren't familiar with the brand.
Title: TPiR Cheat Sheet
Post by: Plinko85 on December 11, 2009, 12:15:20 AM
Nowadays, add about $10,000 to your showcase guess for every trip.
Title: TPiR Cheat Sheet
Post by: Steve Gavazzi on December 11, 2009, 12:28:08 AM
Golden Road:  The first two prices will never contain repeating digits.

Secret "X":  Should she happen to get this for a car, make sure to mark the bottom row.  It's a Roger trick that I don't know if the current staff knows about, but every car playing for at least the last 10 years he produced had the secret X on the bottom.

Push Over:  The first price is always wrong.

...God, there aren't nearly as many of these as there used to be.
Title: TPiR Cheat Sheet
Post by: Bill Neuweiler on December 11, 2009, 12:51:46 AM
[quote name=\'Steve Gavazzi\' post=\'232092\' date=\'Dec 11 2009, 12:28 AM\']Golden Road:  The first two prices will never contain repeating digits.

Secret "X":  Should she happen to get this for a car, make sure to mark the bottom row.  It's a Roger trick that I don't know if the current staff knows about, but every car playing for at least the last 10 years he produced had the secret X on the bottom.

Push Over:  The first price is always wrong.

...God, there aren't nearly as many of these as there used to be.[/quote]

I was just thinking that very same thing.
Title: TPiR Cheat Sheet
Post by: clemon79 on December 11, 2009, 02:59:44 AM
[quote name=\'Steve Gavazzi\' post=\'232092\' date=\'Dec 10 2009, 09:28 PM\']Secret "X":  Should she happen to get this for a car, make sure to mark the bottom row.  It's a Roger trick that I don't know if the current staff knows about, but every car playing for at least the last 10 years he produced had the secret X on the bottom.[/quote]
Out of a sample size of....?
Quote
...God, there aren't nearly as many of these as there used to be.
I just don't see this as a bad thing. At all.
Title: TPiR Cheat Sheet
Post by: Craig Karlberg on December 11, 2009, 04:12:53 AM
[quote name=\'Modor\' post=\'232088\' date=\'Dec 10 2009, 11:50 PM\']If you're playing a game such as "Bonkers", ignore the crowd and get as many guesses as possible in.[/quote]

Not only Bonkers, but it also applies to Race Game.

Dice Game:  Rolling either a 1 or 6 will always insure you of winning a car because there are no 0s & no # higher than 6(unless you somehow misunderstand THAT part of the game).
Title: TPiR Cheat Sheet
Post by: Steve Gavazzi on December 11, 2009, 08:38:23 AM
[quote name=\'Craig Karlberg\' post=\'232099\' date=\'Dec 11 2009, 04:12 AM\']Dice Game:  Rolling either a 1 or 6 will always insure you of winning a car because there are no 0s & no # higher than 6(unless you somehow misunderstand THAT part of the game).[/quote]
That's not a trick, ya dip.
Title: TPiR Cheat Sheet
Post by: BrandonFG on December 11, 2009, 08:59:14 AM
[quote name=\'Unrealtor\' post=\'232089\' date=\'Dec 10 2009, 11:50 PM\']Going $20-$30-$40 in order will usually win you Cliff Hangers and get you all three of the prizes/picks in Spelling Bee.[/quote]
For Cliff Hangers, I think this may also work with 15-25-35...

I don't know how often this works but occasionally on Money Game, the last two digits are the lowest number divisible by 5. It's been a couple of years since I've seen that happen, though...

Wasn't there something about paint sealant making the car price a certain amount? I remember it causing a stir on the board a few years ago...
Title: TPiR Cheat Sheet
Post by: DoorNumberFour on December 11, 2009, 09:58:38 AM
Double Prices: If the prize is a pair of something, always go with $xx98.
Title: TPiR Cheat Sheet
Post by: cmjb13 on December 11, 2009, 03:04:40 PM
I'm not sure if this still applies, but the unrevealed price of Bonkers used to be seen from the front row.
Title: TPiR Cheat Sheet
Post by: SteveR on December 11, 2009, 03:18:43 PM
[quote name=\'DoorNumberFour\' post=\'232121\' date=\'Dec 11 2009, 09:58 AM\']Double Prices: If the prize is a pair of something, always go with $xx98.[/quote]
Broader scale -- go with the price that ends in an EVEN number!

(Also applies to Switch, One Right Price, maybe even Two For One)
Title: TPiR Cheat Sheet
Post by: Mr. Bill on December 12, 2009, 04:48:59 AM
Ten Chances:

The small prizes always end in 0.  Knowing that will save you more chances for the car.
Title: TPiR Cheat Sheet
Post by: WilliamPorygon on December 12, 2009, 04:53:43 AM
Squeeze Play - if the 2nd and 4th digits of the setup are the same (i.e. 49795), the digit between them (the 3rd one) is almost always the one that needs to be removed.

[quote name=\'Craig Karlberg\' post=\'232099\' date=\'Dec 11 2009, 04:12 AM\']Dice Game:  Rolling either a 1 or 6 will always insure you of winning a car because there are no 0s & no # higher than 6(unless you somehow misunderstand THAT part of the game).[/quote]
Yeah Craig, I'm always sick of people messing that up.  Drew even flat out tells the contestants that rolling only 1's and 6's will get them the car for free, and yet contestants mess that up more frequently than the ending in 0's in 10 chances!  Auugh!  *throws TV out window*

\Oh, by the way, I was being sarcastic.
\\Well duh!
Title: TPiR Cheat Sheet
Post by: Steve Gavazzi on December 12, 2009, 03:55:16 PM
[quote name=\'Mr. Bill\' post=\'232164\' date=\'Dec 12 2009, 04:48 AM\']Ten Chances:

The small prizes always end in 0.[/quote]
All of the prices end in 0.
Title: TPiR Cheat Sheet
Post by: tvmitch on December 12, 2009, 06:19:40 PM
Thanks for everyone's help so far. There are some good tips on this list.
Title: TPiR Cheat Sheet
Post by: dale_grass on December 12, 2009, 08:58:13 PM
If you're a female, ask the host to see his dressing room after the show.  He'll then louse up the game and award you the prize.

Sorry, wrong host.
Title: TPiR Cheat Sheet
Post by: davemackey on December 12, 2009, 09:28:11 PM
[quote name=\'Twentington\' post=\'232085\' date=\'Dec 10 2009, 11:29 PM\']From what I've seen, there're often $x99s on Clock Game.[/quote]
Clock Game prizes are never more than $999.
Title: TPiR Cheat Sheet
Post by: NickS on December 12, 2009, 10:32:59 PM
If you have six or seven dollars going into the last number in Lucky Seven, simple math dictates saying a 4 or a 5 equals a win.  Not necessarily a "cheat," per se, but still advice for someone that could be up there.
Title: TPiR Cheat Sheet
Post by: Steve Gavazzi on December 12, 2009, 11:23:02 PM
[quote name=\'TeppanYaki\' post=\'232206\' date=\'Dec 12 2009, 10:32 PM\']If you have six or seven dollars going into the last number in Lucky Seven, simple math dictates saying a 4 or a 5 equals a win.[/quote]
Actually, it's saying 5 if you have at least $5 left -- Lucky $even never uses zeroes.
Title: TPiR Cheat Sheet
Post by: Jeremy Nelson on December 13, 2009, 12:25:10 AM
Now Or Then
There's always one product that wasn't around during the Then date. Start there.

Grocery Game
Save the cheapest product for last.

Check Out
If you think you overpriced one item, make sure to underprice another to balance it out.
Title: TPiR Cheat Sheet
Post by: NickS on December 13, 2009, 05:56:48 AM
[quote name=\'Steve Gavazzi\' post=\'232207\' date=\'Dec 12 2009, 10:23 PM\'][quote name=\'TeppanYaki\' post=\'232206\' date=\'Dec 12 2009, 10:32 PM\']If you have six or seven dollars going into the last number in Lucky Seven, simple math dictates saying a 4 or a 5 equals a win.[/quote]
Actually, it's saying 5 if you have at least $5 left -- Lucky $even never uses zeroes.
[/quote]

You know, I had that inkling but didn't go for it.  I stand corrected.  Does/has Bob or Drew mentioned that at all - that there are no zeroes in the car?
Title: TPiR Cheat Sheet
Post by: Mr. Bill on December 13, 2009, 10:26:43 AM
[quote name=\'davemackey\' post=\'232202\' date=\'Dec 12 2009, 09:28 PM\'][quote name=\'Twentington\' post=\'232085\' date=\'Dec 10 2009, 11:29 PM\']From what I've seen, there're often $x99s on Clock Game.[/quote]
Clock Game prizes are never more than $999.
[/quote]
Usually.  Last season, they were using 4 digit prizes up to nearly $3000, with no help by Drew.  When that happened when Bob was around, and they were playing for a car, for example, he would at least tell them it was between $X,000 and $Y,000 first.  If they didn't remember that, well, tough luck.

But, after last year's miserable track record for playing it, they've gone back to 3 digit prizes.

BTW, it used to be that the second one was always worth more than the first.  But just in the last couple weeks, they reversed that and had the higher priced prize first.
Title: TPiR Cheat Sheet
Post by: DoorNumberFour on December 13, 2009, 12:22:47 PM
Cover-Up - Screwing up the first number on purpose essentially guarantees you extra tries.

/I learned this one the hard way
Title: TPiR Cheat Sheet
Post by: Steve Gavazzi on December 13, 2009, 01:02:24 PM
[quote name=\'Mr. Bill\' post=\'232212\' date=\'Dec 13 2009, 10:26 AM\']BTW, it used to be that the second one was always worth more than the first.  But just in the last couple weeks, they reversed that and had the higher priced prize first.[/quote]
That's because they've been having the second thing you bid on be part of a larger package.  It sorta bothers me that it's lower than the first price sometimes, but it's a lot better than what they were doing last season.
Title: TPiR Cheat Sheet
Post by: dale_grass on December 13, 2009, 01:03:38 PM
[quote name=\'DoorNumberFour\' post=\'232213\' date=\'Dec 13 2009, 01:22 PM\']Cover-Up - Screwing up the first number on purpose essentially guarantees you extra tries.

/I learned this one the hard way[/quote]
What's your threshold on 'essential guarantees'?  If a player guesses on the next four digits, the probability he/she will get at least one number right is only 2/3.  (With any luck the second digit will be obvious, but sometimes it isn't.)
Title: TPiR Cheat Sheet
Post by: TLEberle on December 13, 2009, 02:11:38 PM
[quote name=\'Modor\' post=\'232088\' date=\'Dec 10 2009, 08:50 PM\']If you're playing a game such as "Bonkers", ignore the crowd and get as many guesses as possible in.[/quote]I would take this further: if you play this, don't wait by the big blue button to find out if you're right. Be back at the board to have another go. Essentially the running part becomes a Shuttle Run. Regarding the price, have an idea of what the 1000s will be; that reduces the number of guesses you'll need to eight/


[quote name=\'Craig Karlberg\' post=\'232099\' date=\'Dec 11 2009, 01:12 AM\']Not only Bonkers, but it also applies to Race Game.[/quote]No it doesn't. Ignore this guy.


[quote name=\'DoorNumberFour\' post=\'232213\' date=\'Dec 13 2009, 09:22 AM\']Cover-Up - Screwing up the first number on purpose essentially guarantees you extra tries.

/I learned this one the hard way[/quote]Except when you get all four numbers wrong, which guarantees that you look foolish for overpricing a car by $20,000.

For Grand Game, ignore the posted target price. At each step, pick the least expensive thing on the counter. Repeat as necessary until you've won the top prize.
Title: TPiR Cheat Sheet
Post by: DoorNumberFour on December 13, 2009, 02:11:57 PM
[quote name=\'dale_grass\' post=\'232215\' date=\'Dec 13 2009, 01:03 PM\'][quote name=\'DoorNumberFour\' post=\'232213\' date=\'Dec 13 2009, 01:22 PM\']Cover-Up - Screwing up the first number on purpose essentially guarantees you extra tries.

/I learned this one the hard way[/quote]
What's your threshold on 'essential guarantees'?  If a player guesses on the next four digits, the probability he/she will get at least one number right is only 2/3.  (With any luck the second digit will be obvious, but sometimes it isn't.)
[/quote]
That's very true. However, more often than not (including the day I was on) I've seen the second number be completely obvious, so I guess this strategy depends on that second number being obvious.

Then, of course, once that second number lights up, you've already eliminated a lot of choices from the last couple of columns.
Title: TPiR Cheat Sheet
Post by: WilliamPorygon on December 13, 2009, 03:29:53 PM
[quote name=\'TLEberle\' post=\'232218\' date=\'Dec 13 2009, 02:11 PM\']For Grand Game, ignore the posted target price. At each step, pick the least expensive thing on the counter. Repeat as necessary until you've won the top prize.[/quote]
The way I'd do Grand Game, is that if there's a product that's very obviously below the target price (and there's almost always one or two of them), save it for last, since at $1,000 going for $10,000 is the only point at which you have to risk your winnings to continue.  If your other picks are right, you'll not have to be worried about risking the $1,000.  If one of your other picks is wrong, you still get the money you were up to at that point.

(Yes, I realize it's essentially a difference of $100, tops.  But if one of your picks is wrong you're not getting the $10K anyway, and I'm sure most people would rather have $100 than not have $100.)
Title: TPiR Cheat Sheet
Post by: That Don Guy on December 13, 2009, 03:31:42 PM
[quote name=\'TeppanYaki\' post=\'232210\' date=\'Dec 13 2009, 02:56 AM\'][quote name=\'Steve Gavazzi\' post=\'232207\' date=\'Dec 12 2009, 10:23 PM\'][quote name=\'TeppanYaki\' post=\'232206\' date=\'Dec 12 2009, 10:32 PM\']If you have six or seven dollars going into the last number in Lucky Seven, simple math dictates saying a 4 or a 5 equals a win.[/quote]
Actually, it's saying 5 if you have at least $5 left -- Lucky $even never uses zeroes.
[/quote]

You know, I had that inkling but didn't go for it.  I stand corrected.  Does/has Bob or Drew mentioned that at all - that there are no zeroes in the car?
[/quote]
There was a time when the last digit was zero about half the time - most likely to trap people with $5 left who would guess 5 and assume they would win.

-- Don
Title: TPiR Cheat Sheet
Post by: That Don Guy on December 13, 2009, 03:36:40 PM
Sorry about the "second post" - I couldn't get the multiple quotes in a single reply working.

[quote name=\'DoorNumberFour\' post=\'232213\' date=\'Dec 13 2009, 09:22 AM\']Cover-Up - Screwing up the first number on purpose essentially guarantees you extra tries.

/I learned this one the hard way[/quote]
Be careful - at least one person has gotten all of the digits wrong on the first try.  (It wasn't anything stupid; they guessed 19 for the first two digits which were actually 20.)

My suggestion: if you have an idea what the second digit is, make the first digit right but the second digit wrong.

Also:
Hole In One (Or Two) - if you are sure about the order of four or five of the prices, put them in order first, even if the leftovers are definitely lower than the most expensive one.  You won't win the cash bonus, but that places you reasonably close to the hole.

-- Don
Title: TPiR Cheat Sheet
Post by: JayDLewis on December 13, 2009, 04:09:45 PM
9 times out of 10* the first 2 digits of Cover Up are very obvious.

For Bonkers, always go with the odds. If the digit shown is 3, put the paddle on the top.



*4 out of 5 dentists agree with this, 95% of the time
Title: TPiR Cheat Sheet
Post by: Unrealtor on December 13, 2009, 05:46:44 PM
You're better off making only one change at a time in Race Game and Bonkers. Also, use the prize description and explanation of the rules to think about what your first guesses are going to be.

If you don't get at least two cars in the first roll on Let 'Em Roll, take the money. The probability of getting all five cars is pretty low, and this is probably the highest amount of cash available. If you have two cars showing and either have only one more roll or a substantial amount of money (more than $3K) offered, give it some serious thought.
Title: TPiR Cheat Sheet
Post by: Mr. Armadillo on December 14, 2009, 05:36:10 PM
[quote name=\'clemon79\' post=\'232098\' date=\'Dec 11 2009, 01:59 AM\'][quote name=\'Steve Gavazzi\' post=\'232092\' date=\'Dec 10 2009, 09:28 PM\']Secret "X":  Should she happen to get this for a car, make sure to mark the bottom row.  It's a Roger trick that I don't know if the current staff knows about, but every car playing for at least the last 10 years he produced had the secret X on the bottom.[/quote]
Out of a sample size of....?[/quote]
As a rule of thumb, the value of the prize is actually a pretty good indicator of where the X is going to be, since more people cover the top row than the bottom row.  Cheap prize = X in the middle, expensive prize = X on the bottom, average prize = X will tend toward the top/middle.

Since anyone with three X's is required to cover the middle, it would be far too easy to win a car if they put the X in the middle.  They know that more people cover the top row than the bottom row (for the same reason that Wheel of Fortune puzzles rarely use the bottom row of the puzzleboard), so they put it on the bottom for prizes they really, really don't want won.

[quote name=\'That Don Guy\' post=\'232232\' date=\'Dec 13 2009, 02:36 PM\']My suggestion: if you have an idea what the second digit is, make the first digit right but the second digit wrong.[/quote]

This.  For Cover Up, start with your second guess for the second digit, not your first guess.  You'd much rather be proved wrong about the second digit by accidentally getting it right than by accidentally getting it wrong.

Pass the Buck:  Pick 1 and/or 6.  The producers know that fewer people pick these two numbers than the other four, so the car is more likely to be hidden there.  (A few years ago, it was so reliable that those two numbers held the $5,000 and the car that I would seriously consider picking again if I revealed the car with my first pick.  I don't believe if it's still that reliable, but you still want to pick those two numbers.)

While we're along these lines, don't even think about punching a corner in Punch-A-Bunch.

Plinko:  Always drop the chips from the middle of the board.  Wherever the chip is dropped from, it's more likely to land in the spot directly under where it's dropped from than any other individual slot.

Clock Game:  As a wise man once told me "Hundreds, fifties, tens, ones."  If you have a plan, you'll win this every time, and here's the plan I'd use.  Start with $800, and increase or decrease your bid in $100 increments until you've narrowed it down to $x00-$x99.  Then guess $x50.  If Drew says 'higher', guess $x60, $x70, $x80, and $x90 until you know the tens digit; if he says 'lower', guess $x40, $x30, $x20, and $x10.  Finally, once you've got the $10 range, just say, for instance, "Eight ninety one-two-three-four-five-six-seven-eight-nine" and you've got it.

Spelling Bee:  Taking the money is never the right move statistically (in fact, with five cards, you will win the car roughly 75% of the time), but if you're just not feeling it, go ahead and take the cash.  Don't let the audience sway you; it's your money, not theirs, and they don't know any better than you do what's on the other side of those cards.

Ten Chances (I know it's been posted, but this cannot be said enough):  Always, always, ALWAYS put the 0 at the end.  You're guaranteed at least two chances at the car at a minimum, and will actually win this game well over 50% of the time if you have any pricing acuity whatsoever.

Here's a tip not for any pricing games, but for Contestant's Row:  If you're not the last bidder, never $1-up anyone else, but if you are the last bidder, your bid should always be either $1 or $1 more than one of the other three bids.

As for the cheat sheet itself, two things; first, put a screenshot of each pricing game next to the tip.  That way, should they actually get on stage, they'll recognize the game immediately and be more likely to recall the tip.

Second...make damn sure that nobody actually takes one of these into the studio, or even the waiting areas outside TVC, for that matter.  While not technically a 'prize list', the staffers probably wouldn't be too keen on seeing one of these floating around.
Title: TPiR Cheat Sheet
Post by: clemon79 on December 14, 2009, 05:39:59 PM
[quote name=\'Mr. Armadillo\' post=\'232287\' date=\'Dec 14 2009, 02:36 PM\'][quote name=\'clemon79\' post=\'232098\' date=\'Dec 11 2009, 01:59 AM\'][quote name=\'Steve Gavazzi\' post=\'232092\' date=\'Dec 10 2009, 09:28 PM\']Secret "X":  Should she happen to get this for a car, make sure to mark the bottom row.  It's a Roger trick that I don't know if the current staff knows about, but every car playing for at least the last 10 years he produced had the secret X on the bottom.[/quote]
Out of a sample size of....?[/quote]
As a rule of thumb, the value of the prize is actually a pretty good indicator of where the X is going to be, since more people cover the top row than the bottom row.  Cheap prize = X in the middle, expensive prize = X on the bottom, average prize = X will tend toward the top/middle.[/quote]
...which answers my question not at all.
Title: TPiR Cheat Sheet
Post by: Mr. Armadillo on December 14, 2009, 05:41:27 PM
Oh, the question was literal?  Sorry, my mistake.  Without looking at the data, I'd probably guess 7 or 8.
Title: TPiR Cheat Sheet
Post by: clemon79 on December 14, 2009, 06:03:47 PM
[quote name=\'Mr. Armadillo\' post=\'232289\' date=\'Dec 14 2009, 02:41 PM\']Oh, the question was literal?  Sorry, my mistake.  Without looking at the data, I'd probably guess 7 or 8.[/quote]
I'm also not interested in a guess. Steve made the assertion so I am sure he can give me the number. (If he so chooses, of course.)
Title: TPiR Cheat Sheet
Post by: Mr. Bill on December 14, 2009, 08:05:23 PM
[quote name=\'Mr. Armadillo\' post=\'232287\' date=\'Dec 14 2009, 05:36 PM\']While we're along these lines, don't even think about punching a corner in Punch-A-Bunch.[/quote]
Don't punch all the corners anyway.  And only think about it if you have three or four punches.  The big money is sometimes there.  I remember a long time ago they let Janice punch one just for kicks.  She punched the top right corner and found $10,000!
Title: TPiR Cheat Sheet
Post by: Kevin Prather on December 14, 2009, 08:19:29 PM
[quote name=\'Mr. Bill\' post=\'232306\' date=\'Dec 14 2009, 05:05 PM\'][quote name=\'Mr. Armadillo\' post=\'232287\' date=\'Dec 14 2009, 05:36 PM\']While we're along these lines, don't even think about punching a corner in Punch-A-Bunch.[/quote]
Don't punch all the corners anyway.  And only think about it if you have three or four punches.  The big money is sometimes there.  I remember a long time ago they let Janice punch one just for kicks.  She punched the top right corner and found $10,000!
[/quote]
I could swear the rule was, at one time, ALWAYS punch the corners.
Title: TPiR Cheat Sheet
Post by: Steve Gavazzi on December 14, 2009, 10:20:46 PM
[quote name=\'clemon79\' post=\'232291\' date=\'Dec 14 2009, 06:03 PM\'][quote name=\'Mr. Armadillo\' post=\'232289\' date=\'Dec 14 2009, 02:41 PM\']Oh, the question was literal?  Sorry, my mistake.  Without looking at the data, I'd probably guess 7 or 8.[/quote]I'm also not interested in a guess. Steve made the assertion so I am sure he can give me the number. (If he so chooses, of course.)[/quote]
Actually, I can't -- I don't know the answer off-hand, and I don't have most of the "non-car games played for cars" list for Season 28.  It's just something I know from a couple friends who kept track of it over the years.

As for Punch a Bunch's corners...that usually depends on how much money they want to give away that day!
Title: TPiR Cheat Sheet
Post by: J.R. on December 15, 2009, 12:57:53 AM
Sometimes, they don't even put anything in the holes :)

http://www.youtube.com/watch?v=cgue3sVlej4 (http://\"http://www.youtube.com/watch?v=cgue3sVlej4\")
Title: TPiR Cheat Sheet
Post by: vtown7 on December 15, 2009, 06:33:47 AM
[quote name=\'Mr. Bill\' post=\'232306\' date=\'Dec 14 2009, 08:05 PM\'][quote name=\'Mr. Armadillo\' post=\'232287\' date=\'Dec 14 2009, 05:36 PM\']While we're along these lines, don't even think about punching a corner in Punch-A-Bunch.[/quote]
Don't punch all the corners anyway.  And only think about it if you have three or four punches.  The big money is sometimes there.  I remember a long time ago they let Janice punch one just for kicks.  She punched the top right corner and found $10,000!
[/quote]

Perhaps this is the clip you speak of, Senor Bill?

http://www.youtube.com/watch?v=1ZrX2Yz5TWA...feature=related (http://\"http://www.youtube.com/watch?v=1ZrX2Yz5TWA&feature=related\")

Ryan.
Title: TPiR Cheat Sheet
Post by: That Don Guy on December 15, 2009, 03:49:45 PM
[quote name=\'Mr. Bill\' post=\'232306\' date=\'Dec 14 2009, 05:05 PM\'][quote name=\'Mr. Armadillo\' post=\'232287\' date=\'Dec 14 2009, 05:36 PM\']While we're along these lines, don't even think about punching a corner in Punch-A-Bunch.[/quote]Don't punch all the corners anyway.  And only think about it if you have three or four punches.  The big money is sometimes there.  I remember a long time ago they let Janice punch one just for kicks.  She punched the top right corner and found $10,000![/quote]
Did Janice actually select a corner, or was it a case of somebody punching a corner with his/her last punch, stopping with the next-to-last punch, and when Bob wanted to look at the last punch, the contestant suggested that Janice do it, so she did - and let out a scream when she saw the $10,000 on it?

(We may be thinking of two different things, and there were years when I went without TPIR - thanks a lot, Group W Talk Shows - but the only time I saw Janice look at a punch was the one I mentioned.)

As for the "corner" theory, if the slips are placed at random, at least one corner will have $10,000 or higher about 2 times out of 7.  Of course, it helps to win four punches...
(Speaking of which, did anyone ever win fewer than two punches?)

And going back to the "cheat sheet," here's an old rule we can erase: in Five Price Tags, it used to be that the first price was almost always "true".

-- Don
Title: TPiR Cheat Sheet
Post by: Kevin Prather on December 15, 2009, 07:43:44 PM
[quote name=\'That Don Guy\' post=\'232351\' date=\'Dec 15 2009, 12:49 PM\'](Speaking of which, did anyone ever win fewer than two punches?)[/quote]
In the clip from the post right before yours, the lady only had 1 punch.
Title: TPiR Cheat Sheet
Post by: Jeremy Nelson on December 15, 2009, 11:20:51 PM
[quote name=\'Kevin Prather\' post=\'232361\' date=\'Dec 15 2009, 06:43 PM\'][quote name=\'That Don Guy\' post=\'232351\' date=\'Dec 15 2009, 12:49 PM\'](Speaking of which, did anyone ever win fewer than two punches?)[/quote]
In the clip from the post right before yours, the lady only had 1 punch.
[/quote]
I'm just citing tpir.tv, but apparently there was someone who found the $10K with only one punch.
EDIT: Just saw the clip, and Bob cited it.
Title: TPiR Cheat Sheet
Post by: Steve Gavazzi on December 16, 2009, 01:00:22 AM
[quote name=\'That Don Guy\' post=\'232351\' date=\'Dec 15 2009, 03:49 PM\']As for the "corner" theory, if the slips are placed at random, at least one corner will have $10,000 or higher about 2 times out of 7.[/quote]
I don't know about the other slips, but the $10,000 and $25,000 are not placed randomly.
Title: TPiR Cheat Sheet
Post by: dale_grass on December 20, 2009, 09:44:34 PM
[quote name=\'Steve Gavazzi\' post=\'232388\' date=\'Dec 16 2009, 01:00 AM\'][quote name=\'That Don Guy\' post=\'232351\' date=\'Dec 15 2009, 03:49 PM\']As for the "corner" theory, if the slips are placed at random, at least one corner will have $10,000 or higher about 2 times out of 7.[/quote]
I don't know about the other slips, but the $10,000 and $25,000 are not placed randomly.
[/quote]
OK, I'll bite.  How do the producers decide where the big slips go?  Do they keep track of which holes are punched, then place the big amounts in the ones that are punched the least?
Title: TPiR Cheat Sheet
Post by: Steve Gavazzi on December 20, 2009, 11:08:01 PM
[quote name=\'dale_grass\' post=\'232606\' date=\'Dec 20 2009, 09:44 PM\'][quote name=\'Steve Gavazzi\' post=\'232388\' date=\'Dec 16 2009, 01:00 AM\'][quote name=\'That Don Guy\' post=\'232351\' date=\'Dec 15 2009, 03:49 PM\']As for the "corner" theory, if the slips are placed at random, at least one corner will have $10,000 or higher about 2 times out of 7.[/quote]I don't know about the other slips, but the $10,000 and $25,000 are not placed randomly.
[/quote]OK, I'll bite.  How do the producers decide where the big slips go?  Do they keep track of which holes are punched, then place the big amounts in the ones that are punched the least?[/quote]
I don't know how things are done now (although I have a hunch it's still something like this), but yes, Roger kept track of how often each hole got punched and used that data to decide where to place at least some of the slips.  Saying that he'd put the big amounts in the holes that were punched the least is oversimplifying things, though -- it depended on how much money he wanted to give away that day.
Title: TPiR Cheat Sheet
Post by: Mr. Armadillo on December 21, 2009, 02:18:02 PM
Exactly.

My reasoning for my statement earlier of 'NEVER punch the corners' basically took that line of thought and extended it to just much money the current staff wants to give away on that, or any other, day.

/But the word 'MEDITERANEAN' on a plasma is so much more exciting than a new car!
Title: TPiR Cheat Sheet
Post by: Mr. Bill on December 21, 2009, 02:31:14 PM
[quote name=\'vtown7\' post=\'232331\' date=\'Dec 15 2009, 06:33 AM\'][quote name=\'Mr. Bill\' post=\'232306\' date=\'Dec 14 2009, 08:05 PM\'][quote name=\'Mr. Armadillo\' post=\'232287\' date=\'Dec 14 2009, 05:36 PM\']While we're along these lines, don't even think about punching a corner in Punch-A-Bunch.[/quote]
Don't punch all the corners anyway.  And only think about it if you have three or four punches.  The big money is sometimes there.  I remember a long time ago they let Janice punch one just for kicks.  She punched the top right corner and found $10,000!
[/quote]

Perhaps this is the clip you speak of, Senor Bill?

http://www.youtube.com/watch?v=1ZrX2Yz5TWA...feature=related (http://\"http://www.youtube.com/watch?v=1ZrX2Yz5TWA&feature=related\")

Ryan.
[/quote]
No, Ryan.  But I wasn't aware of this one.  It was the second time she'd done it apparently because she signals two fingers and says something about having had two turns at the board and implying she'd found the $10,000 both times.  Notice, too, how shocked Bob looks and how quickly he starts disclaiming that none of the talent or production staff (aside from whoever actually decides what goes where and stuffs the holes) have any advance knowledge of the location of the money amounts.

I'm sure the way things show up on You Tube it will only be a matter of time before somebody finds it and uploads it.