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The Game Show Forum => The Big Board => Topic started by: MikeK on September 10, 2008, 08:36:40 PM

Title: TPiR Wii
Post by: MikeK on September 10, 2008, 08:36:40 PM
The bulletpoints for the DS and Wii games are pretty much the same as what Matt said with a handful of changes...

*  As expected, no Mii support.

*  A local high score list only, no online content.

*  16 pricing games--the 11 DS games plus 3 Strikes, Flip Flop, Freeze Frame, Push Over, and Range Game.

*  Videos are shown for most prizes, with voiceover by Rich for almost everything.

*  Prices are inputted with the 4-directional pad at the top of the Wiimote.

*  Plinko chips are dropped and the Big Wheel is spun with an A-button and Wii motion combination.  If you flick your wrist downward real fast at the Wheel, you can get exactly 6 revolutions of the wheel, give or take a space.  Thus, getting $1.00 shouldn't be too difficult, and adding extra money in the bonus spin should be even easier.

*  There are unlockable videos for reaching specific milestones in the game.  For instance, getting $1 on the Big Wheel unlocks a video of contestants spinning the Wheel and falling down.  The footage ranged from the mid-to-late 1990s.  All of the footage was from before the 30th anniversary year.

I could've probably saved a few bucks by waiting for the price to drop a smidge.  Regardless, I'm very pleased with the game.  I'd agree with Matt that this is an 8 out of 10 game.  I wish there was a way to override Rich altogether.  It's a small gripe for what isn't a bad game.
Title: TPiR Wii
Post by: clemon79 on September 10, 2008, 08:39:59 PM
[quote name=\'MikeK\' post=\'196856\' date=\'Sep 10 2008, 05:36 PM\']
*  As expected, no Mii support.
*  A local high score list only, no online content.
*  16 pricing games--the 11 DS games plus 3 Strikes, Flip Flop, Freeze Frame, Push Over, and Range Game.
*  Videos are shown for most prizes, with voiceover by Rich for almost everything.
*  Prices are inputted with the 4-directional pad at the top of the Wiimote.
[/quote]
My question: with the exception of what you mentioned about the Wheel and Plinko, how much genuine waggle support is there, other'n effectively using the Wiimote as a mouse? (And really, that's exactly what Plinko is.)

I'm trying to gauge how much code they lifted wholesale from the PC Download game.
Title: TPiR Wii
Post by: MikeK on September 10, 2008, 08:50:25 PM
[quote name=\'clemon79\' post=\'196859\' date=\'Sep 10 2008, 08:39 PM\']My question: with the exception of what you mentioned about the Wheel and Plinko, how much genuine waggle support is there, other'n effectively using the Wiimote as a mouse? (And really, that's exactly what Plinko is.)[/quote]
Wiimote rumbling?  The only ones I felt were very subtle rumbles when the Big Wheel slowed down and hit a peg.  I don't recall such rumbling when the Plinko chips fell.

If you're talking about the Wiimote acting as a mouse controller, that's pretty much what it is.  Since I've only played 4 of 16 games thus far, I can't give you a more exact answer.
Title: TPiR Wii
Post by: JayDLewis on September 10, 2008, 10:13:13 PM
[quote name=\'MikeK\' post=\'196856\' date=\'Sep 10 2008, 07:36 PM\']
The bulletpoints for the DS and Wii games are pretty much the same as what Matt said with a handful of changes...

*  As expected, no Mii support.

[/quote]

I asked "JC" over at g-r.net about this. He said that their engine is 2D. Since the Miis are 3D characters...
Title: TPiR Wii
Post by: clemon79 on September 10, 2008, 11:11:10 PM
[quote name=\'JayDLewis\' post=\'196869\' date=\'Sep 10 2008, 07:13 PM\']
I asked "JC" over at g-r.net about this. He said that their engine is 2D. Since the Miis are 3D characters...[/quote]
I see no technical reason why a Mii couldn't be represented as a 2D graphic. There may be legal ones, though...like, in order to use Nintendo's API's, you have to use them in their 3D form, or something. But that doesn't explain the usage of Mii's on the advertising posters in the mall track in MarioKart.
Title: TPiR Wii
Post by: tpirfan28 on September 11, 2008, 01:07:43 PM
Got my copy today.  Pretty much like the PC game, but with the Wiimote (duh.).  I like the fact that the first time you start the game up, boom, you set your character up and you are playing the "three strikes" mode.

I've played Plinko, Cliffhangers, Check-Out, Three Strikes, It's In The Bag, and Hole in One.Solid game, probably more fun with friends instead of by yourself.

EDIT:  Just played Master Key...and when it's time to do the locks, you actually use the remote to turn the keys.
Title: TPiR Wii
Post by: clemon79 on September 11, 2008, 02:07:36 PM
[quote name=\'tpirfan28\' post=\'196907\' date=\'Sep 11 2008, 10:07 AM\']
Hole in One:  Four products instead of five, and I played for a $20,000 cash prize.  $500 bonus for perfect pricing.  Oh, and you use the Wiimote to putt.  Tres cool.

EDIT:  Just played Master Key...and when it's time to do the locks, you actually use the remote to turn the keys.
[/quote]
Okay, I have to give them credit, those are at least slightly creative uses for the Wiimote. I was convinced they were basically gonna port the PC game straight over.
Title: TPiR Wii
Post by: tpirfan28 on September 11, 2008, 03:53:12 PM
After unlocking a couple more video clips, I can say they cover a lot more of Price's history than the 90s.  The two that I unlocked both had Bob with dark hair, and one even had a cutaway with Johnny O in it.

And Race Game's mechanics are a little weird, but I imagine they are ported directly from the PC version.
Title: TPiR Wii
Post by: MikeK on September 11, 2008, 05:09:33 PM
[quote name=\'tpirfan28\' post=\'196907\' date=\'Sep 11 2008, 01:07 PM\']I've played Plinko, Cliffhangers, Check-Out, Three Strikes[/quote]
Those were the games I played in my first attempt, and in that order.

Just a very interesting co-inky-dink/statistical anomaly, considering there are 16 pricing games available.
Title: TPiR Wii
Post by: Hastin on September 11, 2008, 10:44:37 PM
[quote name=\'MikeK\' post=\'196931\' date=\'Sep 11 2008, 02:09 PM\']
Just a very interesting co-inky-dink/statistical anomaly, considering there are 16 pricing games available.
[/quote]

FYI: You'll get the same stack the first time you play on PC as well. Ludia said it's intentional to start with the two most loved TPiR games.
Title: TPiR Wii
Post by: clemon79 on September 11, 2008, 11:00:21 PM
[quote name=\'Hastin\' post=\'196955\' date=\'Sep 11 2008, 07:44 PM\']
FYI: You'll get the same stack the first time you play on PC as well. Ludia said it's intentional to start with the two most loved TPiR games.[/quote]
Clever, considering their initial profit model revolved around having no more than 30 minutes to suck someone in.
Title: TPiR Wii
Post by: Jumpondees on September 11, 2008, 11:07:18 PM
I'm curious to try it out...I've been playing the PC game for a while, and I'm waiting for the good folks at the Pittsburgh Gamefly warehouse to ship my copy across town.
Title: TPiR Wii
Post by: MikeK on September 11, 2008, 11:12:40 PM
Additional items I noticed while playing the game tonight...

*  No bonus spin nor a $1000 bonus for getting $1 in a spinoff.

*  There are some grocery items in small prize games.  For instance, one of the small prizes in a Plinko playing was a 20-pack of toilet paper.

*  This one bugged me just a smidge...  One of the unlockable videos was sponsored by Toyota.  I understand advertising in a free game, but on a console game which cost cash money?  Real tacky.

*  One which gave me a chuckle--if a price in It's in the Bag is matched correctly, the price of the item is added to your total.  After choking at Contestant's Row and blowing IitB while going for both the $16K prize and the unlockable video associated with IitB, my grand total was $8.
Title: TPiR Wii
Post by: clemon79 on September 11, 2008, 11:40:32 PM
[quote name=\'MikeK\' post=\'196964\' date=\'Sep 11 2008, 08:12 PM\']
*  This one bugged me just a smidge...  One of the unlockable videos was sponsored by Toyota.  I understand advertising in a free game, but on a console game which cost cash money?  Real tacky.
[/quote]
I guess you haven't played Burnout Paradise, Battlefield, any of the Tony Hawks, or any EA Sports game published in at least the last five years, hmm? :)

Hell, the hockey game has dynamic boards, they can change the ads over the course of the season. It's really kinda neat to see, which is EXACTLY the reaction that both EA and the advertiser wants me to have.
Title: TPiR Wii
Post by: MikeK on September 12, 2008, 12:07:58 AM
[quote name=\'clemon79\' post=\'196968\' date=\'Sep 11 2008, 11:40 PM\']I guess you haven't played Burnout Paradise, Battlefield, any of the Tony Hawks, or any EA Sports game published in at least the last five years, hmm? :)[/quote]
To answer your (presumably rhetorical) question, I got NHL 08 for the PS2 last week since I read it's the best EA NHL game since NHL 94 for the Genesis, which I'm sure I've raved about here at least once.  (Was $10 new at Micro Center...CHEAP!)  Haven't played NHL 08 yet since the game wants about 4 MB of memory and because of that darned TPiR game.  I'm mulling over what to delete from existing PS2 memory cards since I'm not up to buying more memory for a single game.

The Toyota ad was unexpected.  There were no ads attached to 6 or 7 videos I have unlocked.  It sticks out like a sore thumb.
Title: TPiR Wii
Post by: clemon79 on September 12, 2008, 01:50:38 AM
[quote name=\'MikeK\' post=\'196973\' date=\'Sep 11 2008, 09:07 PM\']
The Toyota ad was unexpected.  There were no ads attached to 6 or 7 videos I have unlocked.  It sticks out like a sore thumb.[/quote]
I see. And since you're playing on the PS2 (which has no onboard storage aside from those memory cards), you're not gonna see ads in games. Makes sense.

Know, though, that many modern Xbox 360 and PS3 and PC games are ad-subsidized.
Title: TPiR Wii
Post by: JayDLewis on September 12, 2008, 09:01:43 AM
[quote name=\'MikeK\' post=\'196964\' date=\'Sep 11 2008, 10:12 PM\']
*  No bonus spin nor a $1000 bonus for getting $1 in a spinoff.
[/quote]

This was explained as being a software-level decision to make life for the programming team easier.

Quote
*  There are some grocery items in small prize games.  For instance, one of the small prizes in a Plinko playing was a 20-pack of toilet paper.

Did Rich say the brand name of the product? Did it not look like an actual PiR product? If so, it was probably a sponsored product.

Quote
*  One which gave me a chuckle--if a price in It's in the Bag is matched correctly, the price of the item is added to your total.

The PC game does this as well. This also applies to Hi1, Check Out, etc.
Title: TPiR Wii
Post by: clemon79 on September 12, 2008, 11:53:58 AM
[quote name=\'JayDLewis\' post=\'197005\' date=\'Sep 12 2008, 06:01 AM\']
This was explained as being a software-level decision to make life for the programming team easier.[/quote]
If including the bonus spin was THAT taxing for the programming team, then they're a rotten programming team. Bottom line.
Title: TPiR Wii
Post by: Neumms on September 12, 2008, 07:06:25 PM
[quote name=\'clemon79\' post=\'196968\' date=\'Sep 11 2008, 10:40 PM\']
[quote name=\'MikeK\' post=\'196964\' date=\'Sep 11 2008, 08:12 PM\']
*  This one bugged me just a smidge...  One of the unlockable videos was sponsored by Toyota.  I understand advertising in a free game, but on a console game which cost cash money?  Real tacky.
[/quote]
I guess you haven't played Burnout Paradise, Battlefield, any of the Tony Hawks, or any EA Sports game published in at least the last five years, hmm? :)
[/quote]

I'm just offended for Barker's sake that it's a Japanese car.
Title: TPiR Wii
Post by: Robert Hutchinson on September 13, 2008, 03:48:13 PM
[quote name=\'clemon79\' post=\'197013\' date=\'Sep 12 2008, 11:53 AM\'][quote name=\'JayDLewis\' post=\'197005\' date=\'Sep 12 2008, 06:01 AM\']This was explained as being a software-level decision to make life for the programming team easier.[/quote]
If including the bonus spin was THAT taxing for the programming team, then they're a rotten programming team. Bottom line.[/quote]
My programming knowledge is very rusty, but if they've got it set up to properly handle A) multiple spinoffs, and B) pre-spinoff ties at $1.00, then I can't see how making the $1,000 bonus trigger during a spinoff is much more complicated than adding a flag or two. All the branches already have to be in place.
Title: TPiR Wii
Post by: clemon79 on September 13, 2008, 04:45:43 PM
[quote name=\'Robert Hutchinson\' post=\'197123\' date=\'Sep 13 2008, 12:48 PM\']
My programming knowledge is very rusty, but if they've got it set up to properly handle A) multiple spinoffs, and B) pre-spinoff ties at $1.00, then I can't see how making the $1,000 bonus trigger during a spinoff is much more complicated than adding a flag or two. All the branches already have to be in place.[/quote]
I have to back down just a tiny bit, because I misunderstood all of this: I was under the impression that the bonus spin wasn't there *at all*, not that this was the only-during-a-spinoff condition.

But Robert's right, all of the hooks are there, this is in fact even easier. (I don't even think it's adding a flag, I think it's bothering to flip the one that's already there. Or worse, they're actively NOT flipping the one that is flipped when it happens in normal play.)

I'm just not sure if I blame the programming team or if I blame whoever wrote the spec for not doing their homework and then throwing the programming team under the bus to mask their own incompetence.