The Game Show Forum
The Game Show Forum => The Big Board => Topic started by: Dbacksfan12 on April 22, 2007, 04:00:25 PM
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Per Marc Green in this thread (http://\"http://www.golden-road.net/modules/newbb/viewtopic.php?topic_id=2870&viewmode=flat&order=ASC&type=&mode=0&start=0\"), Penny Ante is gone.
Of course, the diehards chimed in with their "intellegent" comments, including this gem:
"This is the wort DAY EVER!!!!!!!!!!!"
Wow.
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I'm not much for spelling flames, but given the context, this is too good to miss (emphasis mine):
[quote name=\'Modor\' post=\'150734\' date=\'Apr 22 2007, 04:00 PM\']
Of course, the diehards chimed in with their "intellegent" comments, including this gem:
[/quote]
Wow indeed.
I don't know what's making you decide that starting fights for the sake of starting fights is a good idea, but since you've been warned and have refused to stop -- never mind the continued general slams against Golden-Road on the basis of individual posters -- welcome to the Isolation Booth. How long you stay in there is ultimately up to you.
Anyone wishing to discuss Penny Ante and/or its retirement is welcome to reply in this thread. Comments about Mark's behavior should be directed to Behind the Scenes.
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Honestly, I have no idea why anyone was so surprised that Penny Ante was retired, and I said as much over there. I mean, seriously...the game hadn't been played in almost five years. I'm more shocked that Time Is Money still officially isn't retired.
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It's a pity, since Penny Ante was one of the more straight-forward games that tested pricing knowledge, rather than dumb luck. But it's not going to make me lose sleep at night, either.
A serious question; weren't they working on a new prop and new rules for Penny Ante? It seems odd that the crowd would just throw up their hands and say "Screw you guys, I'm going home!" and stop construction.
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[quote name=\'Steve Gavazzi\' post=\'150751\' date=\'Apr 22 2007, 04:46 PM\']
Honestly, I have no idea why anyone was so surprised that Penny Ante was retired, and I said as much over there.
[/quote]
It was broken, right? (I mean, mechanically.) Seems to me that given the option between coming up with a new quickie game (and with due respect to one of Our Benevolent Moderators, that can't be difficult) and spending time, money, and effort retreading an old warhorse that really took more time than it deserved, you'd go with the fresh and new every time. So you're dead right.
I'm more shocked that Time Is Money still officially isn't retired.
I would imagine that This Game Sucks doesn't even deserve the attention needed to do *that*.
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[quote name=\'TLEberle\' post=\'150752\' date=\'Apr 22 2007, 04:54 PM\']
A serious question; weren't they working on a new prop and new rules for Penny Ante?
[/quote]
They still can, right? If it's a new prop and new rules, why not give it a new name and introduce it with much fanfare as a new game?
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I believe the story is that it was decided to retire the game due to the constant malfunctions, so the prop was placed in outside storage. At some point, someone (Bob?) decided the game should be replaced in the rotation. By that time, it was too late as it had rained and ruined the Penny Ante prop.
I think it was Bob who wanted the game back in rotation, so I'm assuming since Bob is retiring, the rest of the staff didn't see it necessary to bring it back.
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Good riddance, I guess. And it took them HOW long to decide on that?!
[quote name=\'clemon79\' post=\'150760\' date=\'Apr 22 2007, 05:45 PM\']
They still can, right? If it's a new prop and new rules, why not give it a new name and introduce it with much fanfare as a new game?
[/quote]
Because they'd complain about its similarities. People did that when Clearance Sale debuted.
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[quote name=\'TonicBH\' post=\'150771\' date=\'Apr 22 2007, 07:57 PM\']
Because they'd complain about its similarities. People did that when Clearance Sale debuted.
[/quote]
By "they" do you mean "a statistically-significant amount of the TPiR viewing audience?" Because, if not, then screw what "they" think.
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[quote name=\'TonicBH\' post=\'150771\' date=\'Apr 22 2007, 10:57 PM\']
[quote name=\'clemon79\' post=\'150760\' date=\'Apr 22 2007, 05:45 PM\']
They still can, right? If it's a new prop and new rules, why not give it a new name and introduce it with much fanfare as a new game?
[/quote]
Because they'd complain about its similarities. People did that when Clearance Sale debuted.
[/quote]
True, but the game CS is similar to is still being played. Since Penny Ante's now out of the rotation, there might be less complaining.
Truthfully, I thought Time Is Money would be dropped before Penny Ante. But ob-la-di, ob-la-da, life goes on.
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Just to be clear, there were never any new rules planned for Penny Ante -- just a new board.
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I think, even if one looks just at the hardcore fans, most of the appeal of Penny Ante was the board. (It was certainly what I found mildly interesting.)
And I still say that Hi-(Mid-)Lo Switcheroo was a good idea packaged poorly.
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On a slightly unrelated note, now that Penny Ante is officially retired, I think that Identity could use the reveal from the game.
"Number 6 is my Pretzel Chef."
*contestant hits button, lights go from contestant podia up to the number of the stranger*
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[quote name=\'mitchgroff\' post=\'150796\' date=\'Apr 23 2007, 10:17 AM\']
*contestant hits button, lights go from contestant podia up to the number of the stranger*
[/quote]
That would actually look really slick, especially if there was a Jackpot-style layout of numbers near the contestant. :)
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It's was opined in the g-r.net chat this morning that perhaps the number of pricing games is being cut back - some temporarily, some permanently - to give the new host less of a headache in learning All Those Games.
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[quote name=\'clemon79\' post=\'150799\' date=\'Apr 23 2007, 01:24 PM\']
That would actually look really slick, especially if there was a Jackpot-style layout of numbers near the contestant. :)
[/quote]
And then we could add a shuflepuck...
I guess the idea just doesn't look enough like anything that's been done on Deal or No Deal, though...which means we won't see it in Identity. Pity.
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[quote name=\'mitchgroff\' post=\'150810\' date=\'Apr 23 2007, 02:06 PM\']
[quote name=\'clemon79\' post=\'150799\' date=\'Apr 23 2007, 01:24 PM\']
That would actually look really slick, especially if there was a Jackpot-style layout of numbers near the contestant. :)
[/quote]
And then we could add a shuflepuck...
I guess the idea just doesn't look enough like anything that's been done on Deal or No Deal, though...which means we won't see it in Identity. Pity.
[/quote]
They could also have a sign with the occupation that could be placed on a stand next to the job holder so the home audience would not forget the vocation within the two minutes between the contestant's guess and the reveal. :)
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[quote name=\'davemackey\' post=\'150808\' date=\'Apr 23 2007, 10:59 AM\']
It's was opined in the g-r.net chat this morning that perhaps the number of pricing games is being cut back - some temporarily, some permanently - to give the new host less of a headache in learning All Those Games.
[/quote]
Oy. Barker had to memorize about 40-70 games for nearly 2 decades, why cut the new guy some slack? This just means it'll be basically Plinko, Grand Game and other assorted games ad nauseum for the next season.
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[quote name=\'TonicBH\' post=\'150816\' date=\'Apr 23 2007, 02:51 PM\']
[quote name=\'davemackey\' post=\'150808\' date=\'Apr 23 2007, 10:59 AM\']
It's was opined in the g-r.net chat this morning that perhaps the number of pricing games is being cut back - some temporarily, some permanently - to give the new host less of a headache in learning All Those Games.
[/quote]
Oy. Barker had to memorize about 40-70 games for nearly 2 decades, why cut the new guy some slack? This just means it'll be basically Plinko, Grand Game and other assorted games ad nauseum for the next season.
[/quote]
Well, not really. When Bob started there were, what, three or four games? While he had to learn all of the games eventually, he never had to learn 70+ games all at once right from the start as the new host would have to do.
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[quote name=\'TV Favorites\' post=\'150819\' date=\'Apr 23 2007, 02:29 PM\']
Well, not really. When Bob started there were, what, three or four games? While he had to learn all of the games eventually, he never had to learn 70+ games all at once right from the start as the new host would have to do.
[/quote]
Exactly. They could bag a dozen of them with barely anyone noticing. Clearance Sale, for example. Joker. Secret X. Barker's Bargain Bar (which presents an obvious problem anyway).
Still, given that O'Hurley and Hamilton have been actors who presumably learned lines, it doesn't seem THAT hard to prepare for the job. And Newton's young and energetic, so he shouldn't have any trouble either.
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Anyone know off the top of their head how many games Tom Kennedy and/or Doug Davidson had to learn as they started?
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Doug Davidson only had to learn 9 games: Plinko, Clock Game, Hole in One, Make Your Mark, Grand Game, 3 Strikes, Golden Road, Cliff Hangers, and Safe Crackers (ten, if you count the showcase range game).
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You know, I know very little about Davidson's version of the show, but I'm willing to bet he started out with more car games than Golden Road, 3 Strikes, and Hole in One.
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Davidson's show had more than 9. Race Game and Magic # were 2 of the other games you didn't mention, among others.
Not sure how much Bob (or Dennis James) needed to memorize at the start. Yes, the first week had 5 games, but the next three weeks had at least one new game plus the various tweaks each game was going through. (Source: gr.net FAQ).
Kennedy had a bucketload to memorize. I'm thinking 30 off the top of my head, but I could be wrong.
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There were 27 games played on the Kennedy version of TPIR.
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[quote name=\'WhammyPower\' post=\'150833\' date=\'Apr 23 2007, 06:57 PM\']
Doug Davidson only had to learn 9 games: Plinko, Clock Game, Hole in One, Make Your Mark, Grand Game, 3 Strikes, Golden Road, Cliff Hangers, and Safe Crackers (ten, if you count the showcase range game).
[/quote]
WhammyPower's source (http://\"http://en.wikipedia.org/wiki/The_New_Price_Is_Right_%281994%29\"), which he misunderstood. The list of pricing games on that page are the ones which had differences compared to the daytime show. Anyhow, I have two episodes of Davidson PiR with playings of One Away, Magic # (Davidson liked talking about the leever on the geezmo), and Superball!!, among other games.
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[quote name=\'mitchgroff\' post=\'150796\' date=\'Apr 23 2007, 01:17 PM\']
*contestant hits button, lights go from contestant podia up to the number of the stranger*
[/quote]
You know, I would actually consider watching the show if it did something like that... :-)
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I wasn't going to post this list, because I don't know how far into the run each game appeared...but I think I misunderstood the question, so I guess I will.
The games used on the Kennedy version were:
1. Any Number
2. Cliff Hangers
3. Clock Game
4. Danger Price
5. Dice Game
6. Double Prices
7. Golden Road
8. Grand Game
9. Grocery Game
10. Hi Lo
11. Lucky Seven
12. Money Game
13. Most Expensive
14. One Away
15. 1 Right Price
16. Pick a Pair
17. Plinko
18. Punch a Bunch
19. Race Game
20. Range Game
21. Safe Crackers
22. Secret "X"
23. Shell Game
24. Squeeze Play
25. Switcheroo
26. Take Two
27. 3 Strikes
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[quote name=\'MikeK\' post=\'150838\' date=\'Apr 23 2007, 08:01 PM\']
WhammyPower's source (http://\"http://en.wikipedia.org/wiki/The_New_Price_Is_Right_%281994%29\"), which he misunderstood. The list of pricing games on that page are the ones which had differences compared to the daytime show. Anyhow, I have two episodes of Davidson PiR with playings of One Away, Magic # (Davidson liked talking about the leever on the geezmo), and Superball!!, among other games.
[/quote]
Add Ten Chances, Any Number, Most Expensive, Lucky $even, Money Game, Shell Game, Squeeze Play, and Secret X, and that's just looking through a few pages of the Golden Gallery of TNPiR pics over at Golden-Road.
[quote name=\'fostergray82\' post=\'150840\' date=\'Apr 23 2007, 08:03 PM\']
[quote name=\'mitchgroff\' post=\'150796\' date=\'Apr 23 2007, 01:17 PM\']
*contestant hits button, lights go from contestant podia up to the number of the stranger*
[/quote]
You know, I would actually consider watching the show if it did something like that... :-)
[/quote]
If they don't have the Joker's Wild warble/spin sound, I wouldn't watch. It would be really cool though......
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[quote name=\'clemon79\' post=\'150799\' date=\'Apr 23 2007, 01:24 PM\']
[quote name=\'mitchgroff\' post=\'150796\' date=\'Apr 23 2007, 10:17 AM\']
*contestant hits button, lights go from contestant podia up to the number of the stranger*
[/quote]
That would actually look really slick, especially if there was a Jackpot-style layout of numbers near the contestant. :)
[/quote]
It would actually make Deal or No Deal somewhat bearable to watch again -- Contestant hits new green button next to the red Deal button, lights run across the floor to the respective case, small electric shock to model who pops open...the briefcase, that is...for the reveal.
If they used that Penny Ante reveal sequence on Deal or No Deal, they might be able to squeeze in another half game in the hour.
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[quote name=\'Steve Gavazzi\' post=\'150843\' date=\'Apr 23 2007, 08:13 PM\']
I wasn't going to post this list, because I don't know how far into the run each game appeared...but I think I misunderstood the question, so I guess I will.
The games used on the Kennedy version were:
(Ridonkulously long list deleted)
[/quote]
I don't want to sound egotisitical or presumptuous, but...did you get that list from a source other than my site? Because I went strictly by what I have in my 40 episodes on DVD-R and make a point to cover myself by saying "There were at least 27 games in rotation." I'm just saying I'm a fan of Tom, but I don't want to be considered the definitive reference source for his version of TPIR. He may have had other games for all I know.
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[quote name=\'Adam Nedeff\' post=\'150849\' date=\'Apr 23 2007, 10:55 PM\']
I don't want to sound egotisitical or presumptuous, but...did you get that list from a source other than my site?[/quote]
Actually, yes. I've been lucky enough to see a spreadsheet made from Roger's stats with the overall win/loss records for Kennedy's entire run, and the 27 games you have listed are the only ones that were played. Truthfully, your page totally slipped my mind tonight, or I would have just linked there and said that you had a comprehensive list.
And I can understand why you'd be wondering if I'd copied the list off of your site...Lord knows there have been times when I've stuck something into my TPIR FAQ and seen it misquoted on Wikipedia half an hour later.