The Game Show Forum

The Game Show Forum => The Big Board => Topic started by: TimK2003 on March 06, 2012, 02:11:06 AM

Title: Hardest Game Show To Understand
Post by: TimK2003 on March 06, 2012, 02:11:06 AM
After reading the thread on "You Don't Say" over the last week or so and seeing how a few people had a hard time understanding the object of the show at first, this poser crossed my mind:

Have there been any game shows in the past that you saw that took a while for you to grasp the concept &/or format of the show, or were there any shows that you never could understand due to confusing &/or silly rules?
Title: Hardest Game Show To Understand
Post by: chad1m on March 06, 2012, 02:13:03 AM
It took me an episode and a half to understand everything that was going on with Who's Still Standing?, simply because they didn't bother fleshing it out or explaining much on-air.
Title: Hardest Game Show To Understand
Post by: Craig Karlberg on March 06, 2012, 03:48:57 AM
Most confusing?  How about Play the Percentages.  Just when you think you had it figured out, they either change the rules/format/set or tinker with the bonus round every so often, I could never get it squared down permanently.
Title: Hardest Game Show To Understand
Post by: BrandonFG on March 06, 2012, 09:04:35 AM
Reading the rules to Whew! and Go confused me on paper. I didn't understand either until finally seeing an episode.

It also took me awhile to figure out the 90s version of It Takes Two's bonus round. I could never wrap my head around Dick's explanation of being within 20% (or whatever the percentage was)...
Title: Hardest Game Show To Understand
Post by: dazztardly on March 06, 2012, 11:26:16 AM
Most confusing?  How about Play the Percentages.  Just when you think you had it figured out, they either change the rules/format/set or tinker with the bonus round every so often, I could never get it squared down permanently.

It was certainly difficult to keep up with. Some members of the staff at Barry & Enright, even jokingly refered to Percentages as "Game Du Jour".
Title: Hardest Game Show To Understand
Post by: Matt Ottinger on March 06, 2012, 12:21:55 PM
I've said before that one of my favorite games to show a non-fan is Three on a Match, especially since the episodes we have are from so late in the run.  I'm sure they explained the rules a lot more in the early going, but dropping a novice into the middle of that show without some explanation is almost guaranteed to make his head explode.
Title: Hardest Game Show To Understand
Post by: Vahan_Nisanian on March 06, 2012, 01:18:55 PM
It's been said that Jay Wolpert games took seemingly forever to understand. But I was able to understand Whew!, Hit Man, and Shopping Spree in no time.
Title: Hardest Game Show To Understand
Post by: Dbacksfan12 on March 06, 2012, 01:26:27 PM
It's been said that Jay Wolpert games took seemingly forever to understand. But I was able to understand Whew!, Hit Man, and Shopping Spree in no time.
One of these is not like the others.
Title: Hardest Game Show To Understand
Post by: MSTieScott on March 06, 2012, 02:01:58 PM
I was watching "Wheel of Fortune" with a friend who hadn't seen the show in about five years. When a contestant landed on the $1,000,000 wedge, we had to pause for nearly a full minute while I explained how it worked. Pause again for the Free Play wedge. Pause again for the Mystery Round. If one of the newer categories had come up, we would have had to pause again.
Title: Hardest Game Show To Understand
Post by: TLEberle on March 06, 2012, 02:18:01 PM
I was watching "Wheel of Fortune" with a friend who hadn't seen the show in about five years. When a contestant landed on the $1,000,000 wedge, we had to pause for nearly a full minute while I explained how it worked. Pause again for the Free Play wedge. Pause again for the Mystery Round. If one of the newer categories had come up, we would have had to pause again.
I can understand for the Free Play wedge since it isn't explicitly called out or explained during the show; but really? You had to explain the $1m wedge and the Mystery Wedge? You couldn't just say "That's a special case, it'll get explained when it happens?"

/Maybe Jim Caldwell wasn't so far off after all.
Title: Hardest Game Show To Understand
Post by: William_S. on March 06, 2012, 03:08:37 PM
The Debt bonus round still confuses me to this day. I get winning the front part (get all 10 in 60secs). But it's when you lose that part is where things get confusing.
Title: Hardest Game Show To Understand
Post by: TLEberle on March 06, 2012, 03:14:44 PM
The Debt Bonus Round still Confuses me to this day. I get winning the front part (get all 10 in 60secs). But it's when you lose that part is where things get confusing.
It does? "You won $4,000 in the first two rounds of the game. You can bet that amount on a question from your Specialty Subject. Get it right and you double that amount to $8,000. Get it wrong and you leave with the $1,000 consolation. Or you can choose to pass on that and keep the $4,000 that you've won to this point."

How is that hard?
Title: Hardest Game Show To Understand
Post by: Steve Gavazzi on March 06, 2012, 03:28:50 PM
How is that hard?
You're saying this to a person who's still employing random capitalization.
Title: Hardest Game Show To Understand
Post by: TLEberle on March 06, 2012, 03:33:06 PM
How is that hard?
You're saying this to a person who's still employing random capitalization.
I didn't See that. You're right, I shall learn to temper my expectations in the future. ;)
Title: Hardest Game Show To Understand
Post by: parliboy on March 06, 2012, 03:38:46 PM
The Debt Bonus Round still Confuses me to this day. I get winning the front part (get all 10 in 60secs). But it's when you lose that part is where things get confusing.

simplified and syntactically awkward:  (Maybe that means I should learn Python)

int winnings = moneyEarnedSoFar
if getOutOfDebt == "Win"
winnings = debt
 case (betYourDebt)
"Win": winnings *= 2
"Lose": winnings = 1000 + (500 * (getOutOfDebt=="Win"))
"Pass": break  // nothing happens
Title: Hardest Game Show To Understand
Post by: J.R. on March 06, 2012, 03:45:33 PM
You're saying this to a person who's still employing random capitalization.
And the same person who crapped his pants over the existence of Michigan J. Frog...

I thought the rules of "Whew!" were massively confusing for a while and honestly tempered my enjoyment of it until I could finally nail them down.
Title: Hardest Game Show To Understand
Post by: TLEberle on March 06, 2012, 03:52:19 PM
I thought the rules of "Whew!" were massively confusing for a while and honestly tempered my enjoyment of it until I could finally nail them down.
What brought you over the hurdle? For all the times that I read the blurb in the Encyclopedia and the rule-by-rule sheet on Randy's web site, the whole thing didn't coalesce into a pile of awesome until I actually saw the game played on video. (That applies for Instant Reaction/Go, as well.)
Title: Hardest Game Show To Understand
Post by: J.R. on March 06, 2012, 04:02:55 PM
the whole thing didn't coalesce into a pile of awesome until I actually saw the game played on video. (That applies for Instant Reaction/Go, as well.)
That was it, watching the shows and paying closer attention to the game.

Would it be fair to say Wolpert had a bad tendency to make game shows for game show fans and not really the general public?
Title: Hardest Game Show To Understand
Post by: whewfan on March 06, 2012, 04:06:25 PM
It's been said that Jay Wolpert games took seemingly forever to understand. But I was able to understand Whew!, Hit Man, and Shopping Spree in no time.
One of these is not like the others.

Of those listed, I think the easiest to catch on to was Shopping Spree. It was fairly simple... Go shopping for items in "stores" for a total stranger, based only on the items on their clothing, then get the right items from each store in the shortest time possible. The bonus game was also quite simple. Using items on a wall, grab the right item associated with a famous person. Wait till You Have Kids, another Wolpert show, was also quite simple to understand, although not really interesting to watch. Parents are asked questions about parenting and try to match the answer of a parenting "expert" (Dr. Ellen Winters was the "expert" for the first season, but after some of her so called expertise was challenged by other experts and viewers, she was replaced in the second season) IMO the bonus round of WTYHK was the only exciting part, and Jay Wolpert knows how to do awesome bonus games.
Title: Hardest Game Show To Understand
Post by: TLEberle on March 06, 2012, 04:11:06 PM
IMO the bonus round of WTYHK was the only exciting part, and Jay Wolpert knows how to do awesome bonus games.
"Heads or Tails?"
"Heads!"
"No, wrong, Tails. Heads or Tails?"
Title: Hardest Game Show To Understand
Post by: Matt Ottinger on March 06, 2012, 04:12:06 PM
the whole thing didn't coalesce into a pile of awesome until I actually saw the game played on video. (That applies for Instant Reaction/Go, as well.)
That was it, watching the shows and paying closer attention to the game.
I think there's a difference, though, between watching a game that's hard to follow and reading an explanation that doesn't make sense until you see the show.  I show my students Go every year, and they instantly get it.  It is not a hard game to understand.

I will admit here, for the first time ever, that when 16-year-old me watched the premiere of Family Feud, I didn't understand how Fast Money worked.  For someone who understood the bonus round to the 1975 version of Password, this was infinitely embarrassing.
Title: Hardest Game Show To Understand
Post by: Bryce L. on March 06, 2012, 04:17:03 PM
The Debt Bonus Round still Confuses me to this day. I get winning the front part (get all 10 in 60secs). But it's when you lose that part is where things get confusing.

Just remember this:
A) Win part 1, and lose part 2, and you leave with $1,500.
B) Lose part 1, and lose part 2, and you leave with $1,000.

Could it be more clear than that?
Title: Hardest Game Show To Understand
Post by: Bryce L. on March 06, 2012, 04:20:19 PM
the whole thing didn't coalesce into a pile of awesome until I actually saw the game played on video. (That applies for Instant Reaction/Go, as well.)
That was it, watching the shows and paying closer attention to the game.

Would it be fair to say Wolpert had a bad tendency to make game shows for game show fans and not really the general public?

Depends on your view of a "bad" tendency. If you are specifically catering to a niche audience, then Wolpert's concept's are awesome. If you are trying to do a show that will be a ratings hit regardless of the demographics, not so much.
Title: Hardest Game Show To Understand
Post by: clemon79 on March 06, 2012, 04:21:25 PM
I think there's a difference, though, between watching a game that's hard to follow and reading an explanation that doesn't make sense until you see the show.  I show my students Go every year, and they instantly get it.  It is not a hard game to understand.
I strongly suspect that the explanation most people are going on is the official-rules-by-legal-release that Randy posted on his site way back when, which absolutely would make the game confusing to someone who knew nothing about it otherwise, 'cuz legalese. I remember asking Mom to explain it to me ('cuz I was in school, of course) after the premiere, and she was able to get the point across in about two minutes.
Title: Hardest Game Show To Understand
Post by: MikeK on March 06, 2012, 04:25:57 PM
IMO the bonus round of WTYHK was the only exciting part, and Jay Wolpert knows how to do awesome bonus games.
"Heads or Tails?"
"Heads!"
"No, wrong, Tails. Heads or Tails?"
I know where you're going with this statement, but it was not a random event like a coin toss.  There was reasoning behind why a situation was OK or not OK.
Title: Hardest Game Show To Understand
Post by: Bryce L. on March 06, 2012, 04:26:26 PM
the whole thing didn't coalesce into a pile of awesome until I actually saw the game played on video. (That applies for Instant Reaction/Go, as well.)
That was it, watching the shows and paying closer attention to the game.
I think there's a difference, though, between watching a game that's hard to follow and reading an explanation that doesn't make sense until you see the show.  I show my students Go every year, and they instantly get it.  It is not a hard game to understand.

I will admit here, for the first time ever, that when 16-year-old me watched the premiere of Family Feud, I didn't understand how Fast Money worked.  For someone who understood the bonus round to the 1975 version of Password, this was infinitely embarrassing.

Just a minute... you got the 1975 Password end-game rules right off the rib? My hat's off to you, sir.
From personal experience, for a 12-year-old boy who read encyclopedias and did long-division problems just to pass the time, taking about 3 or 4 read-throughs of Chris Lambert's writeup of the 1975 Password rules to get them to sink in, was a bit of a humbling moment for me.
As said above, I tip my hat to you, Mr. Ottinger.
Title: Hardest Game Show To Understand
Post by: Matt Ottinger on March 06, 2012, 04:29:33 PM
Just a minute... you got the 1975 Password end-game rules right off the rib? My hat's off to you, sir.
From personal experience, for a 12-year-old boy who read encyclopedias and did long-division problems just to pass the time, taking about 3 or 4 read-throughs of Chris Lambert's writeup of the 1975 Password rules to get them to sink in, was a bit of a humbling moment for me.
As said above, I tip my hat to you, Mr. Ottinger.
Well again, reading about it and seeing it in action are two different things.  Let's not lose sight of the bigger point here:  I didn't understand how Fast Money worked.  This is not a hat-tipping moment.
Title: Hardest Game Show To Understand
Post by: Bryce L. on March 06, 2012, 04:57:24 PM
Just a minute... you got the 1975 Password end-game rules right off the rib? My hat's off to you, sir.
From personal experience, for a 12-year-old boy who read encyclopedias and did long-division problems just to pass the time, taking about 3 or 4 read-throughs of Chris Lambert's writeup of the 1975 Password rules to get them to sink in, was a bit of a humbling moment for me.
As said above, I tip my hat to you, Mr. Ottinger.
Well again, reading about it and seeing it in action are two different things.  Let's not lose sight of the bigger point here:  I didn't understand how Fast Money worked.  This is not a hat-tipping moment.

Fair point.
Title: Hardest Game Show To Understand
Post by: MSTieScott on March 06, 2012, 06:40:44 PM
You had to explain the $1m wedge and the Mystery Wedge? You couldn't just say "That's a special case, it'll get explained when it happens?"
The contestant actually landed on the $1,000,000 wedge, and since my friend reacted, "A million dollars?!?", I had to explain all the hoops (because Pat doesn't have time to talk through the full process, and to the casual viewer's eyes, the wedge is just sitting in front of the contestant like any other prize wedge).

And by that point, since we had gone through pauses for the $1,000,000 wedge and Free Play, might as well take the time for the Mystery Round, too.

(Discussing game shows with my friend was a look into how John Q. Public sees the genre. For example, he felt that $50,000 was an insufficient payout for a prime time game show, regardless of the quality of the game itself. Though he was able to identify excessive padding to fill an hour.)
Title: Hardest Game Show To Understand
Post by: TLEberle on March 06, 2012, 09:27:47 PM
Most confusing?  How about Play the Percentages.  Just when you think you had it figured out, they either change the rules/format/set or tinker with the bonus round every so often, I could never get it squared down permanently.
There might have been some confusing bits regarding money and winning, but in each case the game was easy to follow: what percentage of a polling group correctly answered the question, and the other version became Twenty-Five.

I think there's a difference, though, between watching a game that's hard to follow and reading an explanation that doesn't make sense until you see the show.  I show my students Go every year, and they instantly get it.  It is not a hard game to understand.
Over Thanksgiving, I hoodwinked my entire family into playing Go, and after ironing out the rules and procedures, everyone dug it. When I tried again on Christmas Eve with half the same people and half different, it went really badly. One never knows, do one.

I know where you're going with this statement, but it was not a random event like a coin toss.  There was reasoning behind why a situation was OK or not OK.
Aside from the credential thing, you're right, it was more than just dumb luck, but I didn't think it was all that exciting to watch those years ago, partly because you were trying to match an opinion, and you had nothing to go on. I suppose Match-Up would have been a better analogy.
Title: Hardest Game Show To Understand
Post by: clemon79 on March 06, 2012, 09:32:04 PM
Over Thanksgiving, I hoodwinked my entire family into playing Go, and after ironing out the rules and procedures, everyone dug it. When I tried again on Christmas Eve with half the same people and half different, it went really badly. One never knows, do one.
One of the potential problems with party games that require any sort of pop-culture knowledge whatsoever is that if you have *one* person in the group who is pop-culture-blind, and the game requires any kind of individual effort (like Go and its variants do), the whole thing comes crashing down because that person basically turns into a huge pool of quicksand.
Title: Hardest Game Show To Understand
Post by: TLEberle on March 06, 2012, 09:38:24 PM
One of the potential problems with party games that require any sort of pop-culture knowledge whatsoever is that if you have *one* person in the group who is pop-culture-blind, and the game requires any kind of individual effort (like Go and its variants do), the whole thing comes crashing down because that person basically turns into a huge pool of quicksand.
Since I had put together the material, I don't recall there being an inordinate amount of cards devoted to pop culture. I think some people just didn't buy in or couldn't wrap their brain around the premise. But everyone else understood it, and my cousin will probably want me to bring it to the next familial deal.
Title: Hardest Game Show To Understand
Post by: fishbulb on March 06, 2012, 09:41:24 PM
I don't see what was so difficult about You Don't Say!  I was five years old and I understood it.  And Tom Kennedy explained how the game was played at the start of every show.
Title: Hardest Game Show To Understand
Post by: clemon79 on March 06, 2012, 09:41:45 PM
I think some people just didn't buy in or couldn't wrap their brain around the premise.
Well, same problem. We played Catch Phrase last Friday, and one of our number just freezes up under any kind of time pressure. So the beeping disc got to them, and there it usually stayed.
Title: Hardest Game Show To Understand
Post by: Twentington on March 06, 2012, 09:45:45 PM
You had to explain the $1m wedge and the Mystery Wedge? You couldn't just say "That's a special case, it'll get explained when it happens?"
The contestant actually landed on the $1,000,000 wedge, and since my friend reacted, "A million dollars?!?", I had to explain all the hoops (because Pat doesn't have time to talk through the full process, and to the casual viewer's eyes, the wedge is just sitting in front of the contestant like any other prize wedge).

And by that point, since we had gone through pauses for the $1,000,000 wedge and Free Play, might as well take the time for the Mystery Round, too.

I also constantly found myself explaining Wheel's rules every time my sister's boyfriend was over. This included the Million Dollar Wedge and Free Play, too.

The one that surprises me, though, was that our last two exchange students — both of whom seemed perfectly fluent in English, particularly since the second one had lived in the US before — both needed Jeopardy! explained to them.
Title: Hardest Game Show To Understand
Post by: William_S. on March 06, 2012, 11:58:26 PM
Thanks to Parliboy & Bryce L as well as Travis for helping me understand that bonus round. Travis had it more spot on. I had the chance to recheck it on You Tube and followed along.


It does? "You won $4,000 in the first two rounds of the game.

Let's say I have oh.. $5,726 in debt, okay.

It does? "You won $4,000 in the first two rounds of the game. You can bet that amount on a question from your Specialty Subject. Get it right and you double that amount to $8,000. Get it wrong and you leave with the $1,000 consolation. Or you can choose to pass on that and keep the $4,000 that you've won to this point."

How is that hard?
Ok from that I'd end up with $2,274 after that. Should I fail the first and win the second. Okay the way you put that, it seems more clear. Thank you sir.

You're saying this to a person who's still employing random capitalization.
....really?


And the same person who crapped his pants over the existence of Michigan J. Frog...

http://rs441.pbsrc.com/albums/qq135/UpchukCBR/AwJeezNotThisShitAgain.jpg~c200 We're really gonna beat this dead horse to a bloody pulp now are we?

First off, I've haven't used 1337 or LEET for some of you since 1997, or was it 1998?  So why are you jumping on me with this improper punctuation? Last I checked, everything was fine.
Second, I get it now people! I'm sorry for having a dislike for certain character for it's main channel from which it derives. That's for another forum post. You don't see me getting on someone Else's case for having a hate or love for an object of some kind. So please can we just move on and drop it already?
Title: Hardest Game Show To Understand
Post by: William_S. on March 07, 2012, 12:20:12 AM
Getting back on subject, yet changing it up a bit (sorta) It seems like whenever I try to show people a game of Chain Reaction, they just don't get the rules. I mean how hard can it be to figure out a game that has two words at the end of a chain grid and must be filled in one word at a time?

Let me explain and see if I'm just making things hard for any "Joe Q Liquor"

In each round a chain will consist of Seven words, the first and last words are already filled in.
Players will fill in the words by answering what the following or preceding word is . The words are filled in one letter at a time
until the player solves it. If right, They'll receive One point a letter, and Two points a letter for any line that has a "+" in it.
The first team to Fifty points will win the game!!

By the time I finish it that they start calling random letters. As if was hard to comprehend. So I tell them they have to chose where they want the first letter, before the bottom or after the top? to which they reply....Ok "X" on the top.... -_-..... And you those on the Dylan Lane show were dumb!
Title: Hardest Game Show To Understand
Post by: Matt Ottinger on March 07, 2012, 12:32:51 AM
You're saying this to a person who's still employing random capitalization.
....really?

You don't see me getting on someone Else's case for having a hate or love for an Object of some kind.
Yes.  Really.
Title: Hardest Game Show To Understand
Post by: Steve Gavazzi on March 07, 2012, 12:35:37 AM
You're saying this to a person who's still employing random capitalization.
....really?
Um, yes.  Why would it surprise you that that would stand out?

By the time I finish it that they start calling random letters. As if was hard to comprehend.
Actually, yes, that is hard to comprehend, because it's an absolutely horrible explanation.  If I didn't know how Chain Reaction worked and you tried to use that hot mess to explain it to me, not only would I still not know how it worked, I'd think I did and be wrong.
Title: Hardest Game Show To Understand
Post by: TLEberle on March 07, 2012, 12:42:08 AM
"You're going to see a chain of words; the ones at the top and bottom are visible. Each word relates somehow to the one above or below it. On your turn you can ask to reveal the next letter in the word above or below the words revealed to that point, then you get to guess. A correct guess keeps control for your team and scores you points for each letter in the word. A wrong guess means the other team takes control of the game."
Title: Hardest Game Show To Understand
Post by: Adam Nedeff on March 07, 2012, 04:14:30 AM
My two nominees for this subject: The Bob Eubanks version of "Dream House." A friend in West Virginia had a first-gen copy of the finale and after watching it, I still didn't have a firm grasp on how the main game worked. Also, the David Sparks version of "Cross-Wits." I hated it as a kid, then got nine episodes in a DVD trade, and just recently watched the DVD and remembered the problem I had with it. There were nine episodes on that disc, and at no point in the entire disc did anybody bother explaining how score was kept. For a game show that didn't have any visible score display on the set, you can see how that's a problem.

"Well, at the end of the second puzzle, Diane has 185 points, and Todd has 130 points."
"Why?"
"We'll be right back!"
Title: Hardest Game Show To Understand
Post by: clemon79 on March 07, 2012, 11:59:37 AM
For a game show that didn't have any visible score display on the set, you can see how that's a problem.
Yeah, I had a huge problem with this too, especially since they didn't do score updates on the fly either, even with the Chyroned scores. Just a horrifically done show, top to bottom.
Title: Hardest Game Show To Understand
Post by: Neumms on March 07, 2012, 12:08:47 PM
I remember asking Mom to explain it to me ('cuz I was in school, of course) after the premiere, and she was able to get the point across in about two minutes.

I fondly recall my mom explaining Whew! to me, too. It took her five minutes and some paper. The basic rules seem straightforward, but there was much to leave you scratching your head. I just saw the final episode in which someone reached the top level without the Longshot, knew the answer, yet lost because Tom couldn't spit the blooper out fast enough. Yeah, I know them's the rules, but it's guaranteed to make a less rabid fan say "@#$%*!," not "whew."
Title: Hardest Game Show To Understand
Post by: clemon79 on March 07, 2012, 12:16:41 PM
I fondly recall my mom explaining Whew! to me, too. It took her five minutes and some paper.
Crazy childhood memories department: I still remember the example of a blooper she gave me: Peaches and cake.
Title: Hardest Game Show To Understand
Post by: Neumms on March 07, 2012, 12:22:01 PM
I fondly recall my mom explaining Whew! to me, too. It took her five minutes and some paper.
Crazy childhood memories department: I still remember the example of a blooper she gave me: Peaches and cake.

Ha! It's a shame Wolpert never tried the bloopers-as-format-for-questions idea again. Or that nobody swiped it.
Title: Hardest Game Show To Understand
Post by: WarioBarker on March 07, 2012, 12:35:00 PM
Ha! It's a shame Wolpert never tried the bloopers-as-format-for-questions idea again. Or that nobody swiped it.
PAX's Balderdash bonus game and NBC's Singing Bee (at least the board game rendition of it) say "Yo."
Title: Hardest Game Show To Understand
Post by: clemon79 on March 07, 2012, 12:46:56 PM
Ha! It's a shame Wolpert never tried the bloopers-as-format-for-questions idea again. Or that nobody swiped it.
Know how I know you've never seen Balderdash?
Title: Hardest Game Show To Understand
Post by: Jimmy Owen on March 07, 2012, 01:34:56 PM
Loved seeing the Solari boards turn, but in order to get a chance at the Super Jackpot! the planets had to align just the right way.
Title: Hardest Game Show To Understand
Post by: alfonzos on March 07, 2012, 05:51:17 PM
BTB '76 gets my prize for the most convoluted explantion about how the gameboard works. Treasure Isle gets the runner-up position.
Title: Hardest Game Show To Understand
Post by: GameShowFan on March 11, 2012, 09:38:11 PM
It also took me awhile to figure out the 90s version of It Takes Two's bonus round. I could never wrap my head around Dick's explanation of being within 20% (or whatever the percentage was)...

As the guy who fed those ranges to Dick before he revealed a win or loss... the range for a win varied on the answer that we came up with (either in my research or for the stunt in question). Pain. In. The. Ass.

Had we gotten a second series, we had something different in mind, but we never got that chance.

'Brian
Title: Hardest Game Show To Understand
Post by: TLEberle on March 11, 2012, 09:40:17 PM
Had we gotten a second series, we had something different in mind, but we never got that chance.
I don't think "be within a given range" is that bad, but I've been playing heaps of Wits and Wagers in the last month, and that game is all about questions like "how many employees does Google have?", plus I get along just fine with numbers, so the idea of being within 25% up or down of the correct answer isn't hard to get.
Title: Hardest Game Show To Understand
Post by: Matt Ottinger on March 11, 2012, 10:05:58 PM
I don't think "be within a given range" is that bad, but I've been playing heaps of Wits and Wagers in the last month, and that game is all about questions like "how many employees does Google have?", plus I get along just fine with numbers, so the idea of being within 25% up or down of the correct answer isn't hard to get.
While I typically don't like game shows simplifying themselves to appeal to a larger, dumber crowd, this sort of percentage-range thing is simply too mathy-weird for an average viewer.  Especially, IIRC, in the case of It Takes Two, where the ranges weren't necessarily consistent from show to show.  People are confused by Final Jeopardy wagering strategies, and that's just addition and subtraction.
Title: Hardest Game Show To Understand
Post by: WilliamPorygon on March 12, 2012, 04:35:34 AM
I remember watching Clark's It Takes Two after school back in the day, and while I enjoyed the front game, I agree that the bonus round was completely baffling.  I eventually sort of figured out the "within a percentage of the right answer" idea they were going for, but the lack of explanation the show gave made it far more confusing than it should have been.  All they ever said was "If the answer is between X and Y you win" with no clue whatsoever as to how they came up with those numbers, and the fact that sometimes the X in that statement would be zero only made it feel more like they were just pulling numbers out of their asses until it happened enough times for me to eventually figure out it meant the contestants severely lowballed the answer.

(Semi-related:  I recall years ago, on the long defunct MSN board that was the forerunner to Golden-Road.net, during a rather long losing streak for the Check-Out game, I suggested they could normalize the difficulty by making the difference you had to be within 10% instead of a flat amount like $2.  I ended up coming to the conclusion that, even properly explained, that would be too confusing for "Joe Plinko" to understand.)
Title: Hardest Game Show To Understand
Post by: CeleTheRef on March 13, 2012, 08:30:45 AM
initially The Price Is Right was perceived as this in Italy .  it took a few episodes to become successful.
Title: Hardest Game Show To Understand
Post by: parliboy on March 13, 2012, 03:43:21 PM
Quote from: WilliamPorygon link=topic=22924.msg279449#msg279449 date=[url="tel:1331541334"
1331541334[/url]]
I remember watching Clark's It Takes Two after school back in the day, and while I enjoyed the front game, I agree that the bonus round was completely baffling.  I eventually sort of figured out the "within a percentage of the right answer" idea they were going for, but the lack of explanation the show gave made it far more confusing than it should have been.  All they ever said was "If the answer is between X and Y you win" with no clue whatsoever as to how they came up with those numbers, and the fact that sometimes the X in that statement would be zero only made it feel more like they were just pulling numbers out of their asses until it happened enough times for me to eventually figure out it meant the contestants severely lowballed the answer.
Two problems clashed here: 1) they showed the episodes out of order and 2) Clark ran the show as if it had been on the air awhile. Things that would normally be explained in greater detail in early airings of the show weren't.

Quote
(Semi-related:  I recall years ago, on the long defunct MSN board that was the forerunner to Golden-Road.net, during a rather long losing streak for the Check-Out game, I suggested they could normalize the difficulty by making the difference you had to be within 10% instead of a flat amount like $2.  I ended up coming to the conclusion that, even properly explained, that would be too confusing for "Joe Plinko" to understand.)

Also, normalizing the difficulty means they cannot control the difficulty, which means they cannot exert proper budget controls when that game is played. Consider games with normalized difficulty, like, say, Secret X. The only things they can do for that game are a) find things at surprising MSRP and then swerve the contestant, and b) place the X at the bottom more often, since historically that was the least likely location.
Title: Hardest Game Show To Understand
Post by: WhammyPower on March 13, 2012, 06:01:16 PM
Even today, BBC's new game show Breakaway was hard to understand after the rules explanation... once it got going, it all came together.

/Anybody gonna make it available on torrents and/or YouTube?
Title: Hardest Game Show To Understand
Post by: Johnissoevil on March 13, 2012, 06:39:55 PM
One I will admit I didn't understand when I was a kid was the rule for winning the IUFB on TPIR.  I used to be baffled by how a contestant would win and get on stage to play a pricing game when they didn't even bid the exact price on an item.  I then figured out at around 7 years old that it was the person who came closest without going over, something Bob had CLEARLY said right before bidding on the first IUFB of the show.