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The Game Show Forum => The Big Board => Topic started by: weaklink75 on September 16, 2004, 04:06:32 PM

Title: Frontgame success/bonus game advantages....
Post by: weaklink75 on September 16, 2004, 04:06:32 PM
I was thinking recently about shows that offer advantages in the bonus round if you are lucky or successful in the front part of the game.

-"Whew" offered an extra second of time in the Gauntlet for every $100 earned in the main game.

-"Trump Card" offered 2 free numbers in the bonus round instead of one if you were able to win without having to use your Trump Card.

-"Go" offered 2 bonus rounds instead of one if a team won in a sweep.

-There was a 5 extra seconds card in "Classic Concentration".

-The Australian WOF offers an extra consonant for every $2000 won in the main game

-The Australian version of "Hot Streak" used front game winnings as a multiplier in the bonus round.

I know there are a lot of others, but do these type of advantages seem good for a bonus round? I mean, I don't know if I would have liked it if the Clark Pyramid gave a contestant 65 seconds instead of 60 if they got 21 points in the front game, but I guess it depends on the game and how difficult the bonus round is to win- I also don't know if it would have been good if they always had the Classic Concentration car round at 35 seconds.
Title: Frontgame success/bonus game advantages....
Post by: Steve Gavazzi on September 16, 2004, 05:23:32 PM
Maybe I'm remembering this wrong, but I'd swear the extra time in Classic Concentration came because the bonus round wasn't won the last time it was played, not because of anything that happened in the front game.
Title: Frontgame success/bonus game advantages....
Post by: aaron sica on September 16, 2004, 05:38:39 PM
I don't know if it was 5 seconds or not, but I am thinking there were also matching cards in the main game to add time to the car game as well, in addition to the time that was accumulated there by not winning it.
Title: Frontgame success/bonus game advantages....
Post by: clemon79 on September 16, 2004, 05:39:57 PM
[quote name=\'Steve Gavazzi\' date=\'Sep 16 2004, 02:23 PM\'] Maybe I'm remembering this wrong, but I'd swear the extra time in Classic Concentration came because the bonus round wasn't won the last time it was played, not because of anything that happened in the front game. [/quote]
 Combination of both. The time bank increased 5 seconds for each loss in the endgame (and I think reset to 35 seconds in the event of a new champion), but later in the show's run a "5 Bonus Car Seconds" prize was added to the board for the second game.

My guess is, if they didn't have a progressive time bank on CC, the base time would have been set at a flat 40 or 45 seconds, or the game itself changed, because the budget was based around very few people winning the endgame with the basetime, and becoming progressively easier. They would need to tweak the game to match that budget with a flat time bank.
Title: Frontgame success/bonus game advantages....
Post by: roadgeek on September 16, 2004, 08:22:47 PM
GSN's Lingo offers a bonus letter in the bonus round for every Lingo made during the front game.
Title: Frontgame success/bonus game advantages....
Post by: zachhoran on September 16, 2004, 08:33:14 PM
The Money Machine maingame format of Eubanks Dream House had a Number Off section of it. Activated only in the second round, a couple who stopped the machine on that square would allow the couple who answered the question correctly an extra number removed from the lock in the Golden Doors round if they won the game. One couple won the Number Off square on their fifth day and ended up with a 50-50 chance of getting the right combination in the end and won.
Title: Frontgame success/bonus game advantages....
Post by: tvwxman on September 16, 2004, 09:23:33 PM
[quote name=\'clemon79\' date=\'Sep 16 2004, 04:39 PM\']

My guess is, if they didn't have a progressive time bank on CC, the base time would have been set at a flat 40 or 45 seconds, or the game itself changed, because the budget was based around very few people winning the endgame with the basetime, and becoming progressively easier. They would need to tweak the game to match that budget with a flat time bank. [/quote]
 Really obscure/hazy memory here.... (Cue the fuzzy wipe like they do on Letterman)....I remember like it was yesterday....

I remember reading an article in USA Today announcing the return of CC...in it, they mention a new bonus in which a contestant has to make 3 matches to win a car...

Could there have been an entirely diff bonus round originally? I think Chris is on to something here...

FWIW, I thought the bonus round was one of the best formatted ever....Start tough, award for mult wins by making it easier.

(Cue fuzzy wipe again to return to present time)

ms
Title: Frontgame success/bonus game advantages....
Post by: Don Howard on September 16, 2004, 09:27:53 PM
During the first week of Scrabble, the money earned in the main game (which was not a flat $500 because this was when "the pot" system was in use) was tripled for whoever won the Scrabble Sprint round that followed.
Title: Frontgame success/bonus game advantages....
Post by: zachhoran on September 16, 2004, 09:32:06 PM
No one has mentioned the Pitfall maingame, where winning a game with one or two points allowed for one pit pass in the bonus, three or four points allowed for two pit passes, and five points allowed for three pit passes.

The original Lingo had a system installed later in the run where how much money a team played for in the bonus round depended on how they had gotten their lingo in the maingame.
Title: Frontgame success/bonus game advantages....
Post by: That Don Guy on September 16, 2004, 09:53:54 PM
I'm not sure if this counts as being "in the main game", but on the CBS version of Beat The Clock, the amount won in the Bonus Shuffle was multiplied by 10 to determine the amount in the final end game stunt.  (It's not quite the same as "that's like saying the Match Game Audience Match determines the amount in the Head-to-Head Match" as the BTC Bonus Shuffle involved both teams.

One I am pretty sure of; on Just Men!, if a contestant got all seven keys in the main game, they got two shots at the car instead of one.

-- Don
Title: Frontgame success/bonus game advantages....
Post by: adamjk on September 16, 2004, 10:15:50 PM
On H2 during it's 5th season, in the bonus round, each time a contestant got back to it, without winning it, they would get a bad key removed for each time they had not won it previously. I believe the Davidson Hollywood Squares did pretty much the same thing with their bonus round, but am not sure. Can someone clarify?

Also, Spilt Second (original) did something similar with their bonus game I believe, taking away a wrong car each time a contestant did not win.
Title: Frontgame success/bonus game advantages....
Post by: zachhoran on September 16, 2004, 10:19:13 PM
[quote name=\'adamjk\' date=\'Sep 16 2004, 09:15 PM\'] On H2 during it's 5th season, in the bonus round, each time a contestant got back to it, without winning it, they would get a bad key removed for each time they had not won it previously. I believe the Davidson Hollywood Squares did pretty much the same thing with their bonus round, but am not sure. Can someone clarify?

Also, Spilt Second (original) did something similar with their bonus game I believe, taking away a wrong car each time a contestant did not win. [/quote]
All of the above are true.
Title: Frontgame success/bonus game advantages....
Post by: Fedya on September 16, 2004, 10:34:12 PM
Chris Lemon wrote:
Quote
My guess is, if they didn't have a progressive time bank on CC, the base time would have been set at a flat 40 or 45 seconds, or the game itself changed, because the budget was based around very few people winning the endgame with the basetime, and becoming progressively easier.

And all this time I thought the budget was based around giving away ridiculously cheap cars like the Subaru Justy.  :-)
Title: Frontgame success/bonus game advantages....
Post by: TLEberle on September 17, 2004, 12:22:26 AM
[quote name=\'adamjk\' date=\'Sep 16 2004, 07:15 PM\'] On H2 during it's 5th season, in the bonus round, each time a contestant got back to it, without winning it, they would get a bad key removed for each time they had not won it previously. I believe the Davidson Hollywood Squares did pretty much the same thing with their bonus round, but am not sure. Can someone clarify?

Also, Spilt Second (original) did something similar with their bonus game I believe, taking away a wrong car each time a contestant did not win. [/quote]

Which doesn't have anything to do with the question at hand.  Winning a game of H2 two games to one didn't give you a better shot at the prize du jour, which is the theme here.

On another note, just how did "Just Men!" play?  It's one of just a few shows I haven't seen any rules for.
Title: Frontgame success/bonus game advantages....
Post by: clemon79 on September 17, 2004, 01:42:22 AM
[quote name=\'TLEberle\' date=\'Sep 16 2004, 09:22 PM\'] On another note, just how did "Just Men!" play?  It's one of just a few shows I haven't seen any rules for. [/quote]
 Betty reads yes/no question. Men secretly select an answer. Contestants alternate calling on men and guessing whether they said yes or no. A correct answer won their key.

Player with the most keys at the end of the game won the right to select one of their keys to try to start the car.

I THINK each round had each player making two picks, but there were three rounds and seven guys, and there was the aforementioned bonus for sweeping all seven keys, so I'm prolly missing something there. But that's the gist.
Title: Frontgame success/bonus game advantages....
Post by: Craig Karlberg on September 17, 2004, 05:04:01 AM
In the Eubanks version of Card Sharks when it involved a car, a player automatically recieved a joker to use in the car round.  During the Noney Cards round, 2 more jokers were hidden in the deck, meaning a player can have as many as 3 shots(out of the 7 cards) to win the car.  The more jokers earned, the better the chances.
Title: Frontgame success/bonus game advantages....
Post by: adamjk on September 17, 2004, 08:40:11 AM
[quote name=\'TLEberle\' date=\'Sep 16 2004, 11:22 PM\'] [quote name=\'adamjk\' date=\'Sep 16 2004, 07:15 PM\'] On H2 during it's 5th season, in the bonus round, each time a contestant got back to it, without winning it, they would get a bad key removed for each time they had not won it previously. I believe the Davidson Hollywood Squares did pretty much the same thing with their bonus round, but am not sure. Can someone clarify?

Also, Spilt Second (original) did something similar with their bonus game I believe, taking away a wrong car each time a contestant did not win. [/quote]

Which doesn't have anything to do with the question at hand.  Winning a game of H2 two games to one didn't give you a better shot at the prize du jour, which is the theme here.

 [/quote]
 If you were a returning champ on said shows, then you it would.
Title: Frontgame success/bonus game advantages....
Post by: tvwxman on September 17, 2004, 09:07:23 AM
[quote name=\'adamjk\' date=\'Sep 17 2004, 07:40 AM\'] [quote name=\'TLEberle\' date=\'Sep 16 2004, 11:22 PM\'] [quote name=\'adamjk\' date=\'Sep 16 2004, 07:15 PM\'] On H2 during it's 5th season, in the bonus round, each time a contestant got back to it, without winning it, they would get a bad key removed for each time they had not won it previously. I believe the Davidson Hollywood Squares did pretty much the same thing with their bonus round, but am not sure. Can someone clarify?

Also, Spilt Second (original) did something similar with their bonus game I believe, taking away a wrong car each time a contestant did not win. [/quote]

Which doesn't have anything to do with the question at hand.  Winning a game of H2 two games to one didn't give you a better shot at the prize du jour, which is the theme here.

 [/quote]
If you were a returning champ on said shows, then you it would. [/quote]
 Adam, go back and read the first post.....We'll wait.

(Waiting for Adam to read)

The original post asked for benefits in the bonus game that came to players for doing well in the front game. Your post, while correct in recognizing the format of H2 and Just Men, is INCORRECT in answering the original question.

You just can't handle rejection well, can you?
Title: Frontgame success/bonus game advantages....
Post by: adamjk on September 17, 2004, 09:16:55 AM
I'm okay with rejection. I just thought I was right about what I was saying in terms of the initial question. By what you guys are saying, the person who mentioned Classic Concentration is wrong too then. Yet you guys didn't even mention that.
Title: Frontgame success/bonus game advantages....
Post by: Don Howard on September 17, 2004, 09:31:44 AM
[quote name=\'Craig Karlberg\' date=\'Sep 17 2004, 04:04 AM\'] In the Eubanks version of Card Sharks when it involved a car, a player automatically recieved a joker to use in the car round.  During the Money Cards round, 2 more jokers were hidden in the deck, meaning a player can have as many as 3 shots(out of the 7 cards) to win the car.  The more jokers earned, the better the chances. [/quote]
 The Money Cards round was the bonus round, not the main game round.
And that's my 1000th post.
Title: Frontgame success/bonus game advantages....
Post by: dzinkin on September 17, 2004, 09:33:25 AM
[quote name=\'adamjk\' date=\'Sep 17 2004, 09:16 AM\'] I'm okay with rejection. I just thought I was right about what I was saying in terms of the initial question. By what you guys are saying, the person who mentioned Classic Concentration is wrong too then. Yet you guys didn't even mention that. [/quote]
No, the person who mentioned Classic Concentration was not wrong.  As you would have known had you bothered to read Chris's post, one of the prizes on the CC front game board in later episodes was five extra seconds for the bonus round.  Therefore, CC does fit into the category of shows in which doing well in the front game gives you an advantage in the bonus round.
Title: Frontgame success/bonus game advantages....
Post by: Jimmy Owen on September 17, 2004, 11:15:46 AM
Well, if you do well in the front round of K!, I mean J!, you have more money to wager in the final round.  I never saw "Every Second Counts," but wasn't the whole premise to earn seconds to use in the bonus round?
Title: Frontgame success/bonus game advantages....
Post by: zachhoran on September 17, 2004, 11:34:41 AM
[quote name=\'Jimmy Owen\' date=\'Sep 17 2004, 10:15 AM\'] I never saw "Every Second Counts," but wasn't the whole premise to earn seconds to use in the bonus round? [/quote]
 The team who earned the most points played the bonus game, and those points were converted to seconds, so yes.

National Lampoon's Funny MOney also subscribed to the points in the maingame=seconds in the bonus round theory.
Title: Frontgame success/bonus game advantages....
Post by: Steve McClellan on September 17, 2004, 02:09:21 PM
Are we forgetting Rayburn's Break the Bank?

If so, good for us! :)
Title: Frontgame success/bonus game advantages....
Post by: adamjk on September 17, 2004, 04:41:19 PM
[quote name=\'dzinkin\' date=\'Sep 17 2004, 08:33 AM\'] [quote name=\'adamjk\' date=\'Sep 17 2004, 09:16 AM\'] I'm okay with rejection. I just thought I was right about what I was saying in terms of the initial question. By what you guys are saying, the person who mentioned Classic Concentration is wrong too then. Yet you guys didn't even mention that. [/quote]
No, the person who mentioned Classic Concentration was not wrong.  As you would have known had you bothered to read Chris's post, one of the prizes on the CC front game board in later episodes was five extra seconds for the bonus round.  Therefore, CC does fit into the category of shows in which doing well in the front game gives you an advantage in the bonus round. [/quote]
I did read that, but that wasn't there from the start. Most of the others were I think, sans the GSN version of Lingo.
Title: Frontgame success/bonus game advantages....
Post by: Dbacksfan12 on September 17, 2004, 04:57:14 PM
[quote name=\'adamjk\' date=\'Sep 17 2004, 03:41 PM\'] [quote name=\'dzinkin\' date=\'Sep 17 2004, 08:33 AM\'] [quote name=\'adamjk\' date=\'Sep 17 2004, 09:16 AM\'] I'm okay with rejection. I just thought I was right about what I was saying in terms of the initial question. By what you guys are saying, the person who mentioned Classic Concentration is wrong too then. Yet you guys didn't even mention that. [/quote]
No, the person who mentioned Classic Concentration was not wrong.  As you would have known had you bothered to read Chris's post, one of the prizes on the CC front game board in later episodes was five extra seconds for the bonus round.  Therefore, CC does fit into the category of shows in which doing well in the front game gives you an advantage in the bonus round. [/quote]
I did read that, but that wasn't there from the start. Most of the others were I think, sans the GSN version of Lingo. [/quote]
 Wrong. Take some responsibility for not reading the posts instead of some lame excuse.
Title: Frontgame success/bonus game advantages....
Post by: adamjk on September 17, 2004, 05:03:04 PM
But I did really read that. Seriously.
Title: Frontgame success/bonus game advantages....
Post by: Frank15 on September 17, 2004, 05:17:36 PM
I'm almost afraid to stick up for Adam here, sticking my own neck out here, but I fear I must.  Dare I say that I do not see how Adam is wrong here.  I think it's all how you interpret the original question.

If a contestant wins the frontgame twice, and the bonus round is made easier the second time around, specifically due to the frontgame being won a second time, then isn't that directly related to how well the frontgame is played?  Namely, that playing the frontgame well enough to win it a second time makes the bonus round easier?

It may be a borderline call, but seriously:  how well the frontgame is played is a factor, namely, in the sense that the more times the frontgame is won, the easier bonus land gets.
Title: Frontgame success/bonus game advantages....
Post by: dzinkin on September 17, 2004, 07:57:43 PM
[quote name=\'adamjk\' date=\'Sep 17 2004, 05:03 PM\'] But I did really read that. Seriously. [/quote]
 Adam, do you remember when you insisted that Stacey's function was to make Lingo run faster, even when it was clear that it wasn't?

Do you remember when you insisted that you weren't obsessed with Family Feud, even when it was clear that you were?

Do you remember when you insisted that you had a legitimate reason to believe that Ray Combs was bipolar, or that Pat Sajak called a female contestant a b**ch, even when it was clear that you didn't?

No one expects you to be right 100% of the time; heck, we don't expect anyone to be right 100% of the time, because no one is perfect.  Admitting when you're wrong isn't fatal; refusing to admit it -- again -- just makes you look foolish.
Title: Frontgame success/bonus game advantages....
Post by: adamjk on September 17, 2004, 08:02:43 PM
I do remember all those things, but I insist that this time, I really did read that 5 seconds square thing mentioned in Chris's post. I swear to God I did.  Nothing you guys tell me, is gonna make me say different. You may believe what you want, but regardless of what you guys think, I DID read the post.
Title: Frontgame success/bonus game advantages....
Post by: clemon79 on September 17, 2004, 08:27:53 PM
[quote name=\'adamjk\' date=\'Sep 17 2004, 05:02 PM\'] I do remember all those things, but I insist that this time, I really did read that 5 seconds square thing mentioned in Chris's post. I swear to God I did.  Nothing you guys tell me, is gonna make me say different. You may believe what you want, but regardless of what you guys think, I DID read the post. [/quote]
 But that isn't the point. You maintained that Classic Concentration did not fit the criteria we were discussing, when in fact it does by virtue of the "5 Bonus Car Seconds" spaces I mentioned in my post. You were using this, as I recall, to suggest that you were being picked on over a previous minimally relevant post.

What you're being told is, instead of making excuses, shut up and take your lumps already.
Title: Frontgame success/bonus game advantages....
Post by: Steve Gavazzi on September 17, 2004, 08:29:36 PM
[quote name=\'adamjk\' date=\'Sep 17 2004, 08:02 PM\'] I do remember all those things, but I insist that this time, I really did read that 5 seconds square thing mentioned in Chris's post. I swear to God I did.  Nothing you guys tell me, is gonna make me say different. You may believe what you want, but regardless of what you guys think, I DID read the post. [/quote]
 Then ya didn't understand it.

For your own sake, Adam, DROP IT.
Title: Frontgame success/bonus game advantages....
Post by: starcade on September 17, 2004, 09:28:58 PM
CC:  Probably at one time there was a card as well, but I do remember the time accumulating until the car was won.

And I'd like to forget "You Can't Win"..., erm.., BtB...
Title: Frontgame success/bonus game advantages....
Post by: ChuckNet on September 17, 2004, 10:31:24 PM
Quote
Betty reads yes/no question. Men secretly select an answer. Contestants alternate calling on men and guessing whether they said yes or no. A correct answer won their key.

And in order to help the contestants in voting, they were allowed to ask each celeb a question before doing so (ex: if the question they were voting on was "Are you a health food nut?", a contestant might ask one celeb "Do you eat a lot of junk food?").

Chuck Donegan (The Illustrious "Chuckie Baby")
Title: Frontgame success/bonus game advantages....
Post by: Don Howard on September 18, 2004, 05:18:20 PM
To steer this discussion back to topic, another prime example would be the pre-Winner's Board and Winner's Big Money Game $ale of the Century. A big win could mean the difference between the fur coat or the luxury car.
Title: Frontgame success/bonus game advantages....
Post by: Game Show Man on September 18, 2004, 07:13:46 PM
[quote name=\'Don Howard\' date=\'Sep 18 2004, 02:18 PM\'] To steer this discussion back to topic, another prime example would be the pre-Winner's Board and Winner's Big Money Game $ale of the Century. A big win could mean the difference between the fur coat or the luxury car. [/quote]
Actually, Don, I think the Shopping Round is, at least to me, arguably the best example of front game success translating to end game advantage.  It's one of the big reasons I myself favor the Shopping Round over the Winner's Board and the WBMG.

Many will agree, I'd say.

Another example: Legends of the Hidden Temple's stunt round awarded "Pendants of Life" which protected the game winners against the Temple Guardians in the endgame.
Title: Frontgame success/bonus game advantages....
Post by: starcade on September 18, 2004, 08:43:56 PM
That's not end-game advantage (The Shopping Round), it determines the endgame situation.  It's not just advantage.
Title: Frontgame success/bonus game advantages....
Post by: Steve McClellan on September 18, 2004, 09:01:17 PM
[quote name=\'Game Show Man\' date=\'Sep 18 2004, 04:13 PM\'] Actually, Don, I think the Shopping Round is, at least to me, arguably the best example of front game success translating to end game advantage.  It's one of the big reasons I myself favor the Shopping Round over the Winner's Board and the WBMG.

Many will agree, I'd say. [/quote]
 I will disagree, however, on the argument that the Shopping Round isn't even an end*game*.

Me? Give me the WBMG anyday. It may not be fully "related" to the show, but at least it's a game, which I find far more interesting (not to mention contestant-friendly) than seeing someone look at some ridiculous small prize and say, "I'll come back tomorrow."
Title: Frontgame success/bonus game advantages....
Post by: uncamark on September 26, 2004, 02:42:12 AM
[quote name=\'gameshowsteve\' date=\'Sep 18 2004, 08:01 PM\'] [quote name=\'Game Show Man\' date=\'Sep 18 2004, 04:13 PM\'] Actually, Don, I think the Shopping Round is, at least to me, arguably the best example of front game success translating to end game advantage.  It's one of the big reasons I myself favor the Shopping Round over the Winner's Board and the WBMG.

Many will agree, I'd say. [/quote]
I will disagree, however, on the argument that the Shopping Round isn't even an end*game*.

Me? Give me the WBMG anyday. It may not be fully "related" to the show, but at least it's a game, which I find far more interesting (not to mention contestant-friendly) than seeing someone look at some ridiculous small prize and say, "I'll come back tomorrow." [/quote]
 But it still goes against the basic premise of the show, which is that the contestants earn money in the quiz portion for the chance to "buy" luxury prizes at ridiculously low prices.

And perhaps not every contestant *wanted* a new Mercedes in their driveway or wanted to pay taxes on $100K worth of prizes and really wanted that European vacation instead.  And remember, they still had to play against two new opponents and win the next day's game for a chance at any bigger prizes--and not every contestant could be that confident.  There are several instances during the original format of the 80s version of contestants bailing out and taking one of the lesser prizes instead of ploughing on to the end of the road.  It's just what you consider important and how much you want to risk your winnings--and you don't start out by wheeling out the car on the first day of a championship and saying that they take it home right now.  You have to smart small and build up from there.
Title: Frontgame success/bonus game advantages....
Post by: Steve McClellan on September 26, 2004, 03:12:02 AM
[quote name=\'uncamark\' date=\'Sep 25 2004, 11:42 PM\']But it still goes against the basic premise of the show[/quote]
I can't be the only one here who watches game shows for the mental exercise, can I?

Several times, I've mentioned liking the WBMG, and every time, the only real retort has been that it doesn't "fit" with the show. My response is, so frickin' what? Instant Bargains were enough to keep the basic premise of buying prizes at ridiculously-low prices intact. With the shopping round in place, most often you had either a contestant turning down a relatively-small prize *coughtaxburdencough* (yawn), or a contstant bailing with a relatively-small prize (oh gee, it'll be at least another week before the end of the show gets interesting again!). The only time the end of the show was reasonably suspenseful was when someone was making, say, the decision of whether to take all the prizes or try to add the cash jackpot to it (in other words, not very often).

The WBMG, on the other hand, was at least somewhat interesting to watch (not to mention possible to play along with!). It actually made me want to watch the last game-related segment on every show, something that no other conclusion did.

So, given the choice between "fitting" and dull, or "out of place" and interesting, I'll take the latter every time. I'm surprised to learn that I may be alone in that decision.
Title: Frontgame success/bonus game advantages....
Post by: ChuckNet on September 26, 2004, 09:34:38 PM
Variety-wise, I think $otC was best in that dept while the Winner's Board format was in place...seemed like it was basically 50-50 between those contestants who were happy to leave w/8 prizes and $13K in cash, and those who just had to risk it all to try for the $50K.

Chuck Donegan (The Illustrious "Chuckie Baby")