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The Game Show Forum => The Big Board => Topic started by: Shredder on January 04, 2005, 10:49:51 PM

Title: TPIR Impossibilities...
Post by: Shredder on January 04, 2005, 10:49:51 PM
Is TPIR Prepaired for the day when BOTH contestants are within 100$'s of their showcase bid?  Anyone know if there is a rule for the unlikley event that this would happen?
Title: TPIR Impossibilities...
Post by: Matt Ottinger on January 04, 2005, 10:52:44 PM
[quote name=\'Shredder\' date=\'Jan 4 2005, 11:49 PM\']Is TPIR Prepaired for the day when BOTH contestants are within 100$'s of their showcase bid?  Anyone know if there is a rule for the unlikley event that this would happen?[/quote]
Bob covers for that possibility every day.

"IF you are the winner AND you are $250 or less away..."
Title: TPIR Impossibilities...
Post by: zachhoran on January 04, 2005, 10:59:01 PM
[quote name=\'Shredder\' date=\'Jan 4 2005, 10:49 PM\']Is TPIR Prepaired for the day when BOTH contestants are within 100$'s of their showcase bid?  Anyone know if there is a rule for the unlikley event that this would happen?
[snapback]69946[/snapback]
[/quote]

If both player miss their showcases by the same amount(without getting over) and said amount is $250 or less, then both players win both showcases. Bob joked once that if that happens, the show goes bankrupt and they go their separate ways
Title: TPIR Impossibilities...
Post by: BrandonFG on January 04, 2005, 11:26:46 PM
[quote name=\'zachhoran\' date=\'Jan 4 2005, 10:59 PM\'][quote name=\'Shredder\' date=\'Jan 4 2005, 10:49 PM\']Is TPIR Prepaired for the day when BOTH contestants are within 100$'s of their showcase bid?  Anyone know if there is a rule for the unlikley event that this would happen?
[snapback]69946[/snapback]
[/quote]

If both player miss their showcases by the same amount(without getting over) and said amount is $250 or less, then both players win both showcases. Bob joked once that if that happens, the show goes bankrupt and they go their separate ways
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[/quote]

And if it happens, we'll be sure to give you dibs on posting the spoiler. :-P
Title: TPIR Impossibilities...
Post by: Craig Karlberg on January 05, 2005, 04:47:05 AM
Here's another one:

You'll never have to worry about having 0 rolls in "Let 'Em Roll" because Bob says clearly that the player is garrunteed at least 1 ROLL of the 5 cubse.  But it's not impossible to roll ALL 5 cars on the cubes in that 1 roll though the odds are long at best.
Title: TPIR Impossibilities...
Post by: Don Howard on January 05, 2005, 07:11:27 AM
[quote name=\'zachhoran\' date=\'Jan 4 2005, 10:59 PM\'][quote name=\'Shredder\' date=\'Jan 4 2005, 10:49 PM\']Is TPIR Prepaired for the day when BOTH contestants are within 100$'s of their showcase bid?  Anyone know if there is a rule for the unlikley event that this would happen?
[snapback]69946[/snapback]
[/quote]
If both player miss their showcases by the same amount(without getting over) and said amount is $250 or less, then both players win both showcases. Bob joked once that if that happens, the show goes bankrupt and they go their separate ways.
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What day was it? What was Bob wearing that day? How many pricing games were won? What time was sunset in Fairbanks, Alaska that night? What'd I have for dinner?
Title: TPIR Impossibilities...
Post by: tvwxman on January 05, 2005, 08:33:17 AM
[quote name=\'Craig Karlberg\' date=\'Jan 5 2005, 04:47 AM\']Here's another one:

You'll never have to worry about having 0 rolls in "Let 'Em Roll" because Bob says clearly that the player is garrunteed at least 1 ROLL of the 5 cubse. 
[snapback]69971[/snapback]
[/quote]


No Friggin Kidding, Einstein.

And, you'll never have to worry about someone getting 11 chances to win a car on "Ten Chances". Because Bob says clearly that the game is called "Ten Chances".

GEEZ! Craig, think before you post!
Title: TPIR Impossibilities...
Post by: byrd62 on January 05, 2005, 09:54:34 AM
I am reminded of a clip I once saw, from back in the late 1970's when the rule was "less than $100 away".  The first contestant was $30 off.  Bob told her "you'll win both showcases unless [contestant #2] is closer."  Sure enough, contestant #2 was, with a difference of $29.
Title: TPIR Impossibilities...
Post by: CJBojangles on January 05, 2005, 10:22:02 AM
[quote name=\'byrd62\' date=\'Jan 5 2005, 09:54 AM\']I am reminded of a clip I once saw, from back in the late 1970's when the rule was "less than $100 away".  The first contestant was $30 off.  Bob told her "you'll win both showcases unless [contestant #2] is closer."  Sure enough, contestant #2 was, with a difference of $29.
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I, at that point, from showcase trends, would have infered that contestant #2 was the winner instantly, because otherwise they would have started with showcase bidder #2, and revealed the DSW with showcase bidder #1 second.  How long has this been the case? Has it always been a question of suspense whose total is revealed first? Is it at all?

[quote name=\'Craig Karlberg\' date=\'Jan 5 2005, 04:47 AM\']You'll never have to worry about having 0 rolls in "Let 'Em Roll" because Bob says clearly that the player is garrunteed at least 1 ROLL of the 5 cubse. But it's not impossible to roll ALL 5 cars on the cubes in that 1 roll though the odds are long at best.
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[/quote]

A contestant *could* however get no punches in Punch-A-Bunch, no prizes in Bonus Game, and no tag choices in Five Price Tags.
Title: TPIR Impossibilities...
Post by: Matt Ottinger on January 05, 2005, 10:55:16 AM
[quote name=\'CJBojangles\' date=\'Jan 5 2005, 11:22 AM\']I, at that point, from showcase trends, would have infered that contestant #2 was the winner instantly, because otherwise they would have started with showcase bidder #2, and revealed the DSW with showcase bidder #1 second.  How long has this been the case? Has it always been a question of suspense whose total is revealed first? Is it at all?[/quote]
Over on Usenet, somebody, I forget who (maybe even somebody who's still here with us) had something I think he called his $2000 Rule.  He said that if the first showcase bid they reveal is less than $2000 away, then the second one will be even closer.  His reasoning was exactly the same as yours above.

The nice thing about the reveal on the showcases is that it's not necessary to reveal the winner last, like it would be on Let's Make A Deal, for example.  I'm sure TPTB decide after the bids are in which one they want to reveal first for the best dramatic effect.
Title: TPIR Impossibilities...
Post by: SRIV94 on January 05, 2005, 11:08:53 AM
[quote name=\'CJBojangles\' date=\'Jan 5 2005, 09:22 AM\']A contestant *could* however get no punches in Punch-A-Bunch, no prizes in Bonus Game, and no tag choices in Five Price Tags.
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[/quote]
TTBOMK, there are at least three TPiR games where you can win something even without getting anything right:

The aforementioned "Let 'Em Roll" (guaranteed $500)
"Pass the Buck" (guaranteed one pick--yes, you could win nothing but you could also win the car without getting a single buck passed)
"Plinko" (guaranteed one chip--you could win $10,000 without getting a single digit correct)

I do have a question about "Half Off"--do you still get to pick a box even if you don't pick any of the correct half off prices?  If so, that would be four.  There may be others.

And sorry, CJ, you just missed by one in our "race to 70,000 posts."  Better luck next time.  :)

Doug
Title: TPIR Impossibilities...
Post by: zachhoran on January 05, 2005, 11:19:02 AM
[quote name=\'SRIV94\' date=\'Jan 5 2005, 11:08 AM\']

I do have a question about "Half Off"--do you still get to pick a box even if you don't pick any of the correct half off prices?  If so, that would be four.  There may be others.


Doug
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Yes, you'd get to pick a box regardless.

You could eliminate the wrong boxes all three times in the now-retired Fortune Hunter and still end up with the box with the $5K in it.
Title: TPIR Impossibilities...
Post by: sshuffield70 on January 05, 2005, 11:29:59 AM
[quote name=\'CJBojangles\' date=\'Jan 5 2005, 10:22 AM\'][quote name=\'byrd62\' date=\'Jan 5 2005, 09:54 AM\']I am reminded of a clip I once saw, from back in the late 1970's when the rule was "less than $100 away".  The first contestant was $30 off.  Bob told her "you'll win both showcases unless [contestant #2] is closer."  Sure enough, contestant #2 was, with a difference of $29.
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[/quote]

I, at that point, from showcase trends, would have infered that contestant #2 was the winner instantly, because otherwise they would have started with showcase bidder #2, and revealed the DSW with showcase bidder #1 second.  How long has this been the case? Has it always been a question of suspense whose total is revealed first? Is it at all?
[snapback]70001[/snapback]
[/quote]

I have a copy of that clip.  My thought is they could have easily started with the other player since they knew that they were both under $100.  Otherwise, for better effect, I'd go for the current DSW last.
Title: TPIR Impossibilities...
Post by: clemon79 on January 05, 2005, 12:02:50 PM
[quote name=\'zachhoran\' date=\'Jan 5 2005, 09:19 AM\']You could eliminate the wrong boxes all three times in the now-retired Fortune Hunter and still end up with the box with the $5K in it.
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Hey, Zach, why don't you give us the complete list of retired pricing games that also share this characteristic? You know you're aching to do it. In fact, I'd like you to do it in binary ASCII. Should take a month or so. Get to work.
Title: TPIR Impossibilities...
Post by: GSWitch on January 05, 2005, 12:19:37 PM
[quote name=\'zachhoran\' date=\'Jan 4 2005, 09:59 PM\'][quote name=\'Shredder\' date=\'Jan 4 2005, 10:49 PM\']Is TPIR Prepaired for the day when BOTH contestants are within 100$'s of their showcase bid?  Anyone know if there is a rule for the unlikley event that this would happen?
[snapback]69946[/snapback]
[/quote]

If both player miss their showcases by the same amount(without getting over) and said amount is $250 or less, then both players win both showcases. Bob joked once that if that happens, the show goes bankrupt and they go their separate ways
[snapback]69948[/snapback]
[/quote]

I could just imagine that happening!  One contestant (Larry) would win $10,000 on Grand Game while another contestant (Betty) wins Triple Play, then both Larry & Betty win $11,000 as well.  What would you have along with Larry & Betty winning BOTH SHOWCASES, TWO GRAND SLAMS!
Title: TPIR Impossibilities...
Post by: SRIV94 on January 05, 2005, 12:24:13 PM
Wow.

Doug (don'tcha just love these one word posts?)
Title: TPIR Impossibilities...
Post by: Ian Wallis on January 05, 2005, 12:36:33 PM
Quote
I am reminded of a clip I once saw, from back in the late 1970's when the rule was "less than $100 away". The first contestant was $30 off. Bob told her "you'll win both showcases unless [contestant #2] is closer." Sure enough, contestant #2 was, with a difference of $29.


That's one reason why I like the unusual-number bids.  If I ever got to the Showcase, I'd bid something like $xx,xx2 just to lessen the possibility of something like that happening.  I find it refreshing when somebody bids something like $23,467 on a showcase.  Years ago, Bob even mentioned duringIUFBs, that everybody always bids so "boringly" - or something to that effect - referring to the fact that most people will bid $650, 675, 700, etc.
Title: TPIR Impossibilities...
Post by: Don Howard on January 05, 2005, 12:38:52 PM
[quote name=\'Ian Wallis\' date=\'Jan 5 2005, 12:36 PM\']Years ago, Bob even mentioned duringIUFBs, that everybody always bids so "boringly" - or something to that effect - referring to the fact that most people will bid $650, 675, 700, etc.
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[/quote]
Someone in Contestants' Row became my hero when instead of bidding $1 in the belief (which was correct) that the other three bids were over, he bid $69.
Don't recall the exact date or color scheme on the set, but stand by for Horanization.
Title: TPIR Impossibilities...
Post by: ClockGameJohn on January 05, 2005, 12:39:48 PM
[quote name=\'Ian Wallis\' date=\'Jan 5 2005, 12:36 PM\']Years ago, Bob even mentioned duringIUFBs, that everybody always bids so "boringly" - or something to that effect - referring to the fact that most people will bid $650, 675, 700, etc.
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[/quote]

Might sound boring, but statistically IUFB prices do end in round numbers like that.
Title: TPIR Impossibilities...
Post by: Ian Wallis on January 05, 2005, 12:43:53 PM
Quote
I'm sure TPTB decide after the bids are in which one they want to reveal first for the best dramatic effect.


I had always thought that if the first reveal was OVER, then the second one always would be too.  If only one contestant was OVER, they'd always be revealed last.  Admittedly, I don't watch every single day, but this had always been the case whenever I'd seen this senario.  However, there was a show I saw not too long ago where the first reveal was OVER, and the second wasn't (I think they missed by several thousand dollars), so I kind of surprised they reversed the trend that day.
Title: TPIR Impossibilities...
Post by: Ian Wallis on January 05, 2005, 12:48:09 PM
Quote
Someone in Contestants' Row became my hero when instead of bidding $1 in the belief (which was correct) that the other three bids were over, he bid $69.
Don't recall the exact date or color scheme on the set, but stand by for Horanization.


There was a recent show where a lady bid $6 on an IUFB, and Bob made special mention of the fact that it was the first time anybody had ever bid $6!  IIRC, she didn't win, but did get up on stage later in the show.
Title: TPIR Impossibilities...
Post by: ClockGameJohn on January 05, 2005, 01:15:59 PM
[quote name=\'Ian Wallis\' date=\'Jan 5 2005, 12:43 PM\']
Quote
I'm sure TPTB decide after the bids are in which one they want to reveal first for the best dramatic effect.


I had always thought that if the first reveal was OVER, then the second one always would be too.  If only one contestant was OVER, they'd always be revealed last.  Admittedly, I don't watch every single day, but this had always been the case whenever I'd seen this senario.  However, there was a show I saw not too long ago where the first reveal was OVER, and the second wasn't (I think they missed by several thousand dollars), so I kind of surprised they reversed the trend that day.
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Dramatic effect is definately the norm.  OVER means nothing, since someone bid $80,000+ for a Showcase in Season 31 and it was clear she wasn't going to win.  There have been instances when the reveal wasn't so spectacular (too obvious), however generally they will do their best to build up the suspense.
Title: TPIR Impossibilities...
Post by: BrandonFG on January 05, 2005, 02:39:51 PM
[quote name=\'Craig Karlberg\' date=\'Jan 5 2005, 04:47 AM\']Here's another one:

You'll never have to worry about having 0 rolls in "Let 'Em Roll" because Bob says clearly that the player is garrunteed at least 1 ROLL of the 5 cubse.  But it's not impossible to roll ALL 5 cars on the cubes in that 1 roll though the odds are long at best.
[snapback]69971[/snapback]
[/quote]

But it's happened once or twice. I know it went down once last season, and Bob remarked that it had never happened. But someone on this board said it happened at least once before.
Title: TPIR Impossibilities...
Post by: Dbacksfan12 on January 05, 2005, 02:44:02 PM
[quote name=\'CJBojangles\' date=\'Jan 5 2005, 10:22 AM\']A contestant *could* however get no punches in Punch-A-Bunch, no prizes in Bonus Game, and no tag choices in Five Price Tags.
[/quote]
They would; however; promoptly be awarded a bowling buddy.

Using math; there is a 1:2 chance that each die will roll a "CAR". Your odds of winning the car are therefore 1:32...better odds of winning $7500; which is 1:7776?
Title: TPIR Impossibilities...
Post by: Steve McClellan on January 05, 2005, 02:52:27 PM
[quote name=\'fostergray82\' date=\'Jan 5 2005, 11:39 AM\'][A one-roll Let 'em Roll win has] happened once or twice. [/quote]
Well, solely from a mathematical standpoint, it should happen once every 32 playings, so that's not at all surprising.

Quote
I know it went down once last season, and Bob remarked that it had never happened. But someone on this board said it happened at least once before.
Gee, I wonder who...

[quote name=\'zachhoran\' date=\'Jun 14 2004, 08:00 AM\']For only the second time in the game's five year history(and the second time in a row), a contestant gets five cars in their first roll in Let 'Em Roll on today's show. Bob and Roger say it's the first time that has happened. They must have forgotten the game's last playing where it happened(though in that case, one of the dice fell off the table and had to be re-rolled)
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[/quote]
Title: TPIR Impossibilities...
Post by: clemon79 on January 05, 2005, 04:42:48 PM
[quote name=\'SRIV94\' date=\'Jan 5 2005, 10:24 AM\']Wow.
Doug (don'tcha just love these one word posts?)
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No need for more. You summed it up perfectly.
Title: TPIR Impossibilities...
Post by: clemon79 on January 05, 2005, 04:46:26 PM
[quote name=\'Dsmith\' date=\'Jan 5 2005, 12:44 PM\']They would; however; promoptly be awarded a bowling buddy.
[/quote]
Don't speak for the Bowling Buddy Awards Committee like that.

A person simply having a run of bad luck can go 0-for 4 or 5. Such a feat might get a fake-ass Misplay Of The Day from one of our other members, but to receive the coveted Mah-Rone Du Jour requires a truly special effort. As in, short-yellow-bus special.
Title: TPIR Impossibilities...
Post by: Dbacksfan12 on January 05, 2005, 05:35:51 PM
[quote name=\'clemon79\' date=\'Jan 5 2005, 04:46 PM\']A person simply having a run of bad luck can go 0-for 4 or 5.
[/quote]
Luck has nothing to do with not being able to tell whether a piece of merchandise is "Higher" or "Lower".
Title: TPIR Impossibilities...
Post by: zachhoran on January 05, 2005, 07:33:28 PM
[quote name=\'SRIV94\' date=\'Jan 5 2005, 11:08 AM\']
TTBOMK, there are at least three TPiR games where you can win something even without getting anything right:

The aforementioned "Let 'Em Roll" (guaranteed $500)
"Pass the Buck" (guaranteed one pick--yes, you could win nothing but you could also win the car without getting a single buck passed)
"Plinko" (guaranteed one chip--you could win $10,000 without getting a single digit correct)


[snapback]70007[/snapback]
[/quote]

A contestant can blow all three small prizes in SPelling Bee and still get one of the CAR cards with their two free cards. It's happened before.

A contestant can be way off on their guesses for all five products in Check-Out and still win as long as their total for all five guesses is within $2 high or low.
Title: TPIR Impossibilities...
Post by: Kevin Prather on January 05, 2005, 08:02:20 PM
[quote name=\'zachhoran\' date=\'Jan 5 2005, 04:33 PM\'][quote name=\'SRIV94\' date=\'Jan 5 2005, 11:08 AM\']
TTBOMK, there are at least three TPiR games where you can win something even without getting anything right:

The aforementioned "Let 'Em Roll" (guaranteed $500)
"Pass the Buck" (guaranteed one pick--yes, you could win nothing but you could also win the car without getting a single buck passed)
"Plinko" (guaranteed one chip--you could win $10,000 without getting a single digit correct)


[snapback]70007[/snapback]
[/quote]

A contestant can blow all three small prizes in SPelling Bee and still get one of the CAR cards with their two free cards. It's happened before.

A contestant can be way off on their guesses for all five products in Check-Out and still win as long as their total for all five guesses is within $2 high or low.
[snapback]70125[/snapback]
[/quote]

Which can actually be utilized. If you bid way under on a product, and you realize it before the end of the game, you can compensate.

In some cases, you can actually tell the difference between poor bidding and justification, but there are bound to be some people to throw around "misplays" either way.
Title: TPIR Impossibilities...
Post by: clemon79 on January 05, 2005, 08:03:03 PM
[quote name=\'Dsmith\' date=\'Jan 5 2005, 03:35 PM\'][quote name=\'clemon79\' date=\'Jan 5 2005, 04:46 PM\']A person simply having a run of bad luck can go 0-for 4 or 5.
[/quote]
Luck has nothing to do with not being able to tell whether a piece of merchandise is "Higher" or "Lower".
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[/quote]
Sure it does. Say you happen to get a group of prizes you know nothing about? I've been shopping for a stick blender lately. I go on TPiR, I see a stick blender, I know what it costs. I go on TPiR, I see a gravy boat, I'm screwed. No fault of my own, just the bad luck of getting items outside of my body of knowledge.
Title: TPIR Impossibilities...
Post by: Kevin Prather on January 05, 2005, 08:05:29 PM
[quote name=\'clemon79\' date=\'Jan 5 2005, 05:03 PM\'][quote name=\'Dsmith\' date=\'Jan 5 2005, 03:35 PM\'][quote name=\'clemon79\' date=\'Jan 5 2005, 04:46 PM\']A person simply having a run of bad luck can go 0-for 4 or 5.
[/quote]
Luck has nothing to do with not being able to tell whether a piece of merchandise is "Higher" or "Lower".
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[/quote]
Sure it does. Say you happen to get a group of prizes you know nothing about? I've been shopping for a stick blender lately. I go on TPiR, I see a stick blender, I know what it costs. I go on TPiR, I see a gravy boat, I'm screwed. No fault of my own, just the bad luck of getting items outside of my body of knowledge.
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[/quote]

Well put. Unless you obsess over supermarket products, there will be luck involved. Same goes for any quiz show. You're bound to hit questions you don't know. Someone getting shut out on J! doesn't usually get labeled as a misplay, so why getting shut out on TPiR?
Title: TPIR Impossibilities...
Post by: Frank15 on January 05, 2005, 08:12:38 PM
[quote name=\'zachhoran\' date=\'Jan 5 2005, 07:33 PM\']A contestant can be way off on their guesses for all five products in Check-Out and still win as long as their total for all five guesses is within $2 high or low.[/quote]
Suddenly, that infernal Hanson song is getting stuck in my head....
Title: TPIR Impossibilities...
Post by: Desperado on January 05, 2005, 08:24:00 PM
[quote name=\'clemon79\' date=\'Jan 5 2005, 08:03 PM\']I've been shopping for a stick blender lately.[/quote]
What the h*ll is a stick blender anyway???
Title: TPIR Impossibilities...
Post by: SRIV94 on January 05, 2005, 08:49:02 PM
[quote name=\'zachhoran\' date=\'Jan 5 2005, 06:33 PM\']A contestant can blow all three small prizes in SPelling Bee and still get one of the CAR cards with their two free cards. It's happened before.

A contestant can be way off on their guesses for all five products in Check-Out and still win as long as their total for all five guesses is within $2 high or low.
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"Spelling Bee" I'll grant you.  You get two free picks just by winning your way up on stage and getting that game assigned to you.  So that makes five.

"Check Out" is a little trickier, only in that you're not allowed any freebies--you still have to price each product (which, as Kevin pointed out, could actually be a strategic device in some cases).  But unlike the other five games mentioned ("Spelling Bee," "Let Em Roll," "Pass The Buck," "Half Off" and "Plinko") where you could win something just for essentially getting up on stage, you can't do that in "Check Out."

Doug
Title: TPIR Impossibilities...
Post by: Kevin Prather on January 05, 2005, 08:55:51 PM
Hell, you can win any game without any effort if they screw something up, as has happened a number of times in recent months.
Title: TPIR Impossibilities...
Post by: clemon79 on January 05, 2005, 09:25:08 PM
[quote name=\'Desperado\' date=\'Jan 5 2005, 06:24 PM\'][quote name=\'clemon79\' date=\'Jan 5 2005, 08:03 PM\']I've been shopping for a stick blender lately.[/quote]
What the h*ll is a stick blender anyway???
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[/quote]

That's an awfully hostile way to ask about a fairly innocuous piece of kitchen equipment. :)

This:

http://www.amazon.com/exec/obidos/tg/detai...garden&n=507846 (http://\"http://www.amazon.com/exec/obidos/tg/detail/-/B00004S9GX/qid=1104978208/sr=8-1/ref=pd_csp_1/103-2687018-1316669?v=glance&s=home-garden&n=507846\")

...is a stick blender. Great for chopping herbs, pureeing soups and sauces, and many other applications.
Title: TPIR Impossibilities...
Post by: curtking on January 05, 2005, 09:32:47 PM
[quote name=\'SRIV94\' date=\'Jan 5 2005, 08:49 PM\']"Spelling Bee" I'll grant you.  You get two free picks just by winning your way up on stage and getting that game assigned to you.  So that makes five.
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You can win $4K-$6K in prizes in Temptation without any effort. (Unless you consider "quitting" to be effort...)

And what about the can of French's Fried Onions you get at the start of Golden Road? <g>

Curt
Title: TPIR Impossibilities...
Post by: Kevin Prather on January 05, 2005, 09:36:05 PM
[quote name=\'curtking\' date=\'Jan 5 2005, 06:32 PM\']
And what about the can of French's Fried Onions you get at the start of Golden Road? <g>

Curt
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[/quote]

Don't grin, Curt. You have no idea what the black market value on that stuff is. ;-)
Title: TPIR Impossibilities...
Post by: SRIV94 on January 05, 2005, 09:46:35 PM
[quote name=\'curtking\' date=\'Jan 5 2005, 08:32 PM\'][quote name=\'SRIV94\' date=\'Jan 5 2005, 08:49 PM\']"Spelling Bee" I'll grant you.  You get two free picks just by winning your way up on stage and getting that game assigned to you.  So that makes five.
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You can win $4K-$6K in prizes in Temptation without any effort. (Unless you consider "quitting" to be effort...)
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We've got six (which is more than the current number of wins of my alma mater's one-time proud basketball program).

Technically, you still have to go through the motions of trying to pick each digit for the car before you're given the opportunity to walk away, but that's a great call nonetheless.

Doug
Title: TPIR Impossibilities...
Post by: zachhoran on January 05, 2005, 10:00:21 PM
[quote name=\'curtking\' date=\'Jan 5 2005, 09:32 PM\']
You can win $4K-$6K in prizes in Temptation without any effort. (Unless you consider "quitting" to be effort...)


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But what could one win on Temptation Island without any effort.....
Title: TPIR Impossibilities...
Post by: Kevin Prather on January 05, 2005, 10:36:44 PM
[quote name=\'zachhoran\' date=\'Jan 5 2005, 07:00 PM\'][quote name=\'curtking\' date=\'Jan 5 2005, 09:32 PM\']
You can win $4K-$6K in prizes in Temptation without any effort. (Unless you consider "quitting" to be effort...)


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[/quote]

But what could one win on Temptation Island without any effort.....
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[/quote]

More than you could ever imagine, Zach...
Title: TPIR Impossibilities...
Post by: sshuffield70 on January 05, 2005, 11:30:53 PM
[quote name=\'zachhoran\' date=\'Jan 5 2005, 10:00 PM\'][quote name=\'curtking\' date=\'Jan 5 2005, 09:32 PM\']
You can win $4K-$6K in prizes in Temptation without any effort. (Unless you consider "quitting" to be effort...)


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[/quote]

But what could one win on Temptation Island without any effort.....
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[/quote]

I don't know which was worse.....that comment or Ashlee Simpson's singing.

Seems like they both deserve something.....

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
Title: TPIR Impossibilities...
Post by: That Don Guy on January 05, 2005, 11:54:13 PM
[quote name=\'SRIV94\' date=\'Jan 5 2005, 09:46 PM\']We've got six (which is more than the current number of wins of my alma mater's one-time proud basketball program).
[/quote]

(#1-6: Let 'Em Roll, Plinko, 1/2 Off, Spelling Bee, Pass the Buck, Check-Out)
#7: Hole In One Or Two - you can win the car even if the second price is lower than the first one.
#8: Dice Game (roll a combination of 1s/6s/correct digits)
#9 (a stretch, but so is Check-Out): Hit Me - you can stand on the first two cards and it is possible for the house to go over.

(And if you're counting retired games, include On The Nose and, to a lesser extent, Mystery Price (you can bid, say, $1 on each item) and Give Or Keep (you get the three items you "kept" even if they total less than the items you "gave").  If winning one item counts, add Trader Bob, as losing players kept the last item received in a trade.)

Meanwhile, there are the games where you can know every price and still not win the main prize:
Plinko
Punch-A-Bunch
3 Strikes
Secret X
Joker
Spelling Bee
1/2 Off
Let 'Em Roll
Pass The Buck
Hole In One Or Two (at least two people have missed from the closest line, although this was back in the "Hole in One" days)
Card Game (if the "range" is $500, you can, for example, draw to within $600 of the car and then draw a 7, putting you over)
(although Bob never says it any more, I assume there is always an ace and a 10 in "Hit Me")

-- Don
Title: TPIR Impossibilities...
Post by: Kevin Prather on January 06, 2005, 12:03:13 AM
[quote name=\'That Don Guy\' date=\'Jan 5 2005, 08:54 PM\']Card Game (if the "range" is $500, you can, for example, draw to within $600 of

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I was actually thinking about this the other day. Is there a rule against using aces as negative numbers to bring your bid down? They do say you can make them anything you wish.
Title: TPIR Impossibilities...
Post by: clemon79 on January 06, 2005, 12:13:45 AM
[quote name=\'whoserman\' date=\'Jan 5 2005, 10:03 PM\']I was actually thinking about this the other day. Is there a rule against using aces as negative numbers to bring your bid down? They do say you can make them anything you wish.
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I would think there must be. Otherwise the game is reduced to simply bidding on the car, since you would draw until you pulled an ace and then say "I'd like my bid to be X."

(Personally, I liked it back in the day when the maximum bid on an ace was the same $1,000 you got for a face card.)
Title: TPIR Impossibilities...
Post by: CarShark on January 06, 2005, 10:11:16 AM
[quote name=\'clemon79\' date=\'Jan 6 2005, 12:13 AM\'](Personally, I liked it back in the day when the maximum bid on an ace was the same $1,000 you got for a face card.)
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At least saving the ace for later would make sense strategy-wise then.
Title: TPIR Impossibilities...
Post by: clemon79 on January 06, 2005, 11:36:12 AM
[quote name=\'STYDfan\' date=\'Jan 6 2005, 08:11 AM\'][quote name=\'clemon79\' date=\'Jan 6 2005, 12:13 AM\'](Personally, I liked it back in the day when the maximum bid on an ace was the same $1,000 you got for a face card.)
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At least saving the ace for later would make sense strategy-wise then.
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Well, back in the day you didn't get to hold onto it, either.  I believe those two innovations were introduced to the game at the same time.

(Just shut up now, Zach.)
Title: TPIR Impossibilities...
Post by: SRIV94 on January 06, 2005, 02:16:24 PM
[quote name=\'That Don Guy\' date=\'Jan 5 2005, 10:54 PM\'][quote name=\'SRIV94\' date=\'Jan 5 2005, 09:46 PM\']We've got six (which is more than the current number of wins of my alma mater's one-time proud basketball program).
[/quote]

(#1-6: Let 'Em Roll, Plinko, 1/2 Off, Spelling Bee, Pass the Buck, Check-Out)
#7: Hole In One Or Two - you can win the car even if the second price is lower than the first one.
#8: Dice Game (roll a combination of 1s/6s/correct digits)
#9 (a stretch, but so is Check-Out): Hit Me - you can stand on the first two cards and it is possible for the house to go over.

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[/quote]
My take is that these games are games that can be won without the game having to be played.  You still have to make the putt in "HI1O2" to win the car.  I see your point about "Dice Game," but it does take some skill to be able to roll the 1, 6 or proper digit in all four rolls ("Plinko" is similar, but you do get one free chip just for playing).  Contrast that with the other games, where you could win something essentially just by standing on stage.

And I thought we had established that "Temptation" was number 6 (you do get four prizes for doing nothing, but you only keep them if you walk away or go for the car and get it).

Doug
Title: TPIR Impossibilities...
Post by: Matt Ottinger on January 06, 2005, 10:16:20 PM
[quote name=\'SRIV94\' date=\'Jan 6 2005, 03:16 PM\'] I see your point about "Dice Game," but it does take some skill to be able to roll the 1, 6 or proper digit in all four rolls [/quote]
I think you mean it takes some luck.

At least I hope that's what you mean.
Title: TPIR Impossibilities...
Post by: starcade on January 06, 2005, 10:58:21 PM
[quote name=\'Matt Ottinger\' date=\'Jan 6 2005, 10:16 PM\'][quote name=\'SRIV94\' date=\'Jan 6 2005, 03:16 PM\'] I see your point about "Dice Game," but it does take some skill to be able to roll the 1, 6 or proper digit in all four rolls [/quote]
I think you mean it takes some luck.

At least I hope that's what you mean.
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[/quote]

1/81 if the four numbers are all 1 or 6.

More likely than that if they aren't -- all the way down to 1/16 if all four numbers (of the price of the car, not the rolls, as above) are not 1 or 6.
Title: TPIR Impossibilities...
Post by: MSTieScott on January 06, 2005, 11:05:11 PM
[quote name=\'clemon79\' date=\'Jan 6 2005, 12:13 AM\'](Personally, I liked it back in the day when the maximum bid on an ace was the same $1,000 you got for a face card.)
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[/quote]

Not I. With the current rules, an ace means we're spared the tedium of watching a contestant draw cards for two minutes straight (especially when it's one of those contestants who has to look to the audience for every decision every single time). And since the show is crunched for time every day anyway, an early ace really helps the rest of the show stay relaxed.

--
Scott Robinson
Title: TPIR Impossibilities...
Post by: SRIV94 on January 06, 2005, 11:22:06 PM
[quote name=\'Matt Ottinger\' date=\'Jan 6 2005, 09:16 PM\'][quote name=\'SRIV94\' date=\'Jan 6 2005, 03:16 PM\'] I see your point about "Dice Game," but it does take some skill to be able to roll the 1, 6 or proper digit in all four rolls [/quote]
I think you mean it takes some luck.

At least I hope that's what you mean.
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[/quote]
What I was thinking (which is probably dead wrong) is that someone who was comfortable enough with dice could skillfully roll a 1 or a 6 on command.  That's where I got the skill aspect.  Taking luck into the equation kind of went without saying, in my jaded and misguided view (but there are quite a number of TPiR games where luck and skill both play a part).

The main point that I was trying to make, though, is that you can't win "Dice Game" simply by walking up on stage (unlike "Half Off" [1/16 chance to win $10,000] or "Pass The Buck" [2/3 chance to win at least $1000; 1/6 to win a car] or "Let 'Em Roll" [$500 guaranteed] where you conceivably could).

I took very little probability in school, so perhaps Starcade could help me compute this--what are the odds of rolling five cars in one roll on "Let 'Em Roll" (15 cars, 5 $1500s, 5 $1000s and 5 $500s)?

Doug
Title: TPIR Impossibilities...
Post by: Steve Gavazzi on January 07, 2005, 12:11:33 AM
[quote name=\'That Don Guy\' date=\'Jan 5 2005, 11:54 PM\'](#1-6: Let 'Em Roll, Plinko, 1/2 Off, Spelling Bee, Pass the Buck, Check-Out)
#7: Hole In One Or Two - you can win the car even if the second price is lower than the first one.
#8: Dice Game (roll a combination of 1s/6s/correct digits)
#9 (a stretch, but so is Check-Out): Hit Me - you can stand on the first two cards and it is possible for the house to go over.

(And if you're counting retired games, include On The Nose and, to a lesser extent, Mystery Price (you can bid, say, $1 on each item) and Give Or Keep (you get the three items you "kept" even if they total less than the items you "gave").  If winning one item counts, add Trader Bob, as losing players kept the last item received in a trade.)
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Well, if we're going for some kind of count, throw Finish Line in there along with Give or Keep.
Title: TPIR Impossibilities...
Post by: Steve McClellan on January 07, 2005, 12:41:06 AM
[quote name=\'SRIV94\' date=\'Jan 6 2005, 08:22 PM\']I took very little probability in school, so perhaps Starcade could help me compute this--what are the odds of rolling five cars in one roll on "Let 'Em Roll" (15 cars, 5 $1500s, 5 $1000s and 5 $500s)?
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[/quote]

Hmm...

[quote name=\'gameshowsteve\' date=\'Jan 5 2005, 11:52 AM\'][quote name=\'fostergray82\' date=\'Jan 5 2005, 11:39 AM\'][A one-roll Let 'em Roll win has] happened once or twice. [/quote]
Well, solely from a mathematical standpoint, it should happen once every 32 playings, so that's not at all surprising.
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[/quote]

(Each cube has three of six sides showing cars - the odds are (1/2)^5.)
Title: TPIR Impossibilities...
Post by: SRIV94 on January 07, 2005, 10:22:20 AM
[quote name=\'gameshowsteve\' date=\'Jan 6 2005, 11:41 PM\']Hmm...

[quote name=\'gameshowsteve\' date=\'Jan 5 2005, 11:52 AM\'][quote name=\'fostergray82\' date=\'Jan 5 2005, 11:39 AM\'][A one-roll Let 'em Roll win has] happened once or twice. [/quote]
Well, solely from a mathematical standpoint, it should happen once every 32 playings, so that's not at all surprising.
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[/quote]

(Each cube has three of six sides showing cars - the odds are (1/2)^5.)
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[/quote]
Whoops.  See, if we could have more than seven messages per page, I might've remembered that (yeah--that's the ticket).  :)

Doug
Title: TPIR Impossibilities...
Post by: GS Warehouse on January 07, 2005, 02:47:12 PM
[quote name=\'starcade\' date=\'Jan 6 2005, 10:58 PM\']1/81 if the four numbers are all 1 or 6.

More likely than that if they aren't -- all the way down to 1/16 if all four numbers (of the price of the car, not the rolls, as above) are not 1 or 6.
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Let's assume you don't roll any ones or sixes, and none of the numbers you roll match the actual number.  If you always go with the odds (higher on 2 or 3, lower on 4 or 5), your odds increase from 50% to 70% (14 out of 20) for each number.

[font=\"Courier\"]# 1 2 3 4 5 6
2 W - R R R R
3 W W - R R R
4 R R R - W W
5 R R R R - W[/font]
(R = right; W = wrong)

In this case, the odds of winning increase from 1/16 (6.25%) to (0.70) ^ 4 = 24.01%.
Title: TPIR Impossibilities...
Post by: starcade on January 07, 2005, 08:56:13 PM
I'm talking actually cinching it...

If each of the four numbers is 1 or 6, there's a 1/3 chance on each roll.  (1/3)^4 = 1/81 to roll them all or get the free guess.

If all of them are not 1 or 6, then you get the right number or the two free guesses.  1/2 chance of that, and 1/16 for the four rolls.

So the probabilities of a cinch win are somewhere in that area.

The "odds" do come into play, but how many times have we seen "higher than a 2" end up a 1???
Title: TPIR Impossibilities...
Post by: starcade on January 07, 2005, 08:57:27 PM
[quote name=\'MSTieScott\' date=\'Jan 6 2005, 11:05 PM\'][quote name=\'clemon79\' date=\'Jan 6 2005, 12:13 AM\'](Personally, I liked it back in the day when the maximum bid on an ace was the same $1,000 you got for a face card.)
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[/quote]

Not I. With the current rules, an ace means we're spared the tedium of watching a contestant draw cards for two minutes straight (especially when it's one of those contestants who has to look to the audience for every decision every single time). And since the show is crunched for time every day anyway, an early ace really helps the rest of the show stay relaxed.

--
Scott Robinson
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[/quote]

Agreed.  I'd let an ace be "what is your bid on the car?", even if it does have to go backwards...
Title: TPIR Impossibilities...
Post by: starcade on January 07, 2005, 08:59:45 PM
[quote name=\'SRIV94\' date=\'Jan 6 2005, 11:22 PM\'][quote name=\'Matt Ottinger\' date=\'Jan 6 2005, 09:16 PM\'][quote name=\'SRIV94\' date=\'Jan 6 2005, 03:16 PM\'] I see your point about "Dice Game," but it does take some skill to be able to roll the 1, 6 or proper digit in all four rolls [/quote]
I think you mean it takes some luck.

At least I hope that's what you mean.
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[/quote]
What I was thinking (which is probably dead wrong) is that someone who was comfortable enough with dice could skillfully roll a 1 or a 6 on command.  That's where I got the skill aspect.  Taking luck into the equation kind of went without saying, in my jaded and misguided view (but there are quite a number of TPiR games where luck and skill both play a part).

The main point that I was trying to make, though, is that you can't win "Dice Game" simply by walking up on stage (unlike "Half Off" [1/16 chance to win $10,000] or "Pass The Buck" [2/3 chance to win at least $1000; 1/6 to win a car] or "Let 'Em Roll" [$500 guaranteed] where you conceivably could).

I took very little probability in school, so perhaps Starcade could help me compute this--what are the odds of rolling five cars in one roll on "Let 'Em Roll" (15 cars, 5 $1500s, 5 $1000s and 5 $500s)?

Doug
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[/quote]

(1/2)^5 = 1/32.

3 cars out of every 6-sided die means 1/2 chance to roll a car on one die.  Five dice as an independent event at that point.
Title: TPIR Impossibilities...
Post by: Robert Hutchinson on January 08, 2005, 08:46:38 PM
If all the numbers in a Dice Game price are 3s and 4s, and a contestant always plays the odds, they stand a 100% chance of winning.

Lessee . . . assuming the numbers in Dice Game were randomly generated (which they aren't), if you always played the odds, your chances of a win would be (1/3 of 6/6) + (1/3 of 5/6) + (1/3 of 4/6) = 5/6, or 83.33333%. Applying a little common sense to the first and last numbers (which Dice Game contestants actually seem to be able to do most of the time) makes a win even more likely.
Title: TPIR Impossibilities...
Post by: Dbacksfan12 on January 09, 2005, 02:27:27 AM
[quote name=\'starcade\' date=\'Jan 7 2005, 08:59 PM\'](1/2)^5 = 1/32.
[/quote]
This was covered 5 pages ago; if not sooner.
Title: TPIR Impossibilities...
Post by: SRIV94 on January 09, 2005, 04:30:10 PM
[quote name=\'Dsmith\' date=\'Jan 9 2005, 01:27 AM\'][quote name=\'starcade\' date=\'Jan 7 2005, 08:59 PM\'](1/2)^5 = 1/32.
[/quote]
This was covered 5 pages ago; if not sooner.
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[/quote]
You can blame me for that one.  I didn't see GameShowSteve's post on the subject before I had posted my question to Starcade, which had prompted the response.  Mea culpa.

Doug
Title: TPIR Impossibilities...
Post by: Matt Ottinger on January 13, 2005, 12:39:47 PM
[quote name=\'SRIV94\' date=\'Jan 7 2005, 12:22 AM\']What I was thinking (which is probably dead wrong) is that someone who was comfortable enough with dice could skillfully roll a 1 or a 6 on command.  That's where I got the skill aspect.  Taking luck into the equation kind of went without saying, in my jaded and misguided view (but there are quite a number of TPiR games where luck and skill both play a part).[/quote]
I think you're asking a lot for an average person to handle unfamiliar, oversized dice and skillfully manipulate them to the desired result.  In discussions like this, it's a lot easier to assume that dice are random.

Quote
The main point that I was trying to make, though, is that you can't win "Dice Game" simply by walking up on stage (unlike "Half Off" [1/16 chance to win $10,000] or "Pass The Buck" [2/3 chance to win at least $1000; 1/6 to win a car] or "Let 'Em Roll" [$500 guaranteed] where you conceivably could).
Here, I guess it's a matter of semantics.  As far as I can tell, it's possible to win every single pricing game with some amount of luck, or as you put it "simply by walking up on stage".  In that sense, Half-Off is probably the WORST example, because you've only got a one in 16 chance to win with pure luck.  Double Prices and other games are fifty-fifty.

Dice Game is unusual (unique?) in that a contestant could conceivably win it without making a single decision.  If all of the player's rolls are either "1", "6" or the correct number, then a win is automatic.   Every other game that I can think of requires some sort of choice by a player, even a blind one.
Title: TPIR Impossibilities...
Post by: SRIV94 on January 13, 2005, 01:15:25 PM
[quote name=\'Matt Ottinger\' date=\'Jan 13 2005, 11:39 AM\']In that sense, Half-Off is probably the WORST example, because you've only got a one in 16 chance to win with pure luck.  Double Prices and other games are fifty-fifty.

Dice Game is unusual (unique?) in that a contestant could conceivably win it without making a single decision.  If all of the player's rolls are either "1", "6" or the correct number, then a win is automatic.   Every other game that I can think of requires some sort of choice by a player, even a blind one.
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[/quote]
I see what you're saying.  

"Let 'Em Roll" is the best example of what I'm talking about--in that you get one roll no matter how badly you price the small prizes involved, and with that one roll you can't do any worse than win $500 (with a 1/32 chance of winning the car; worse than the 1/16 chance of winning $10,000 in "Half-Off" but there's no other guaranteed prize).  If the rolls in "Let 'Em Roll" were ALL earned, then that would NOT be an example of a game you can win "simply by walking up on stage."  Contrast that with "Five Price Tags," in which you cannot win the car without guessing "true or false" correctly for at least one of the small prizes, then you have to guess the correct price of the car.

As you say, it's all semantics.  Yes, almost all TPiR games involve choices in some way, shape or form, but I consider "picking a number between 1 and 6 where cash or a car may be hidden" to be a less strenuous exercise (requires complete luck) than picking whether a jacuzzi costs $4,367 or $5,219 (requires some degree of brainwork, but people often luck into guessing correctly).

I guess at this point we agree to disagree?  :)

Doug
Title: TPIR Impossibilities...
Post by: Matt Ottinger on January 13, 2005, 01:52:55 PM
[quote name=\'SRIV94\' date=\'Jan 13 2005, 02:15 PM\']As you say, it's all semantics.  Yes, almost all TPiR games involve choices in some way, shape or form, but I consider "picking a number between 1 and 6 where cash or a car may be hidden" to be a less strenuous exercise (requires complete luck) than picking whether a jacuzzi costs $4,367 or $5,219 (requires some degree of brainwork, but people often luck into guessing correctly).

I guess at this point we agree to disagree?  :)[/quote]
Well, kinda, I guess.  I don't see how a game like Double Prices requires some degree of brainwork.  It requests some, and you'll have a better chance to win if you use it.  But if the player doesn't have any clue, then there's still a completely random one in two chance that she'll win anyway.   In that sense, there's no difference at all between pointing to $4,367 as the price of the jacuzzi and pointing to "3" as the number that hides the car.

To me, the difference between a game of total or almost-total luck and a game that gives you a choice is that a good player might LOSE a game of luck despite doing everything right.
Title: TPIR Impossibilities...
Post by: SRIV94 on January 13, 2005, 02:52:43 PM
[quote name=\'Matt Ottinger\' date=\'Jan 13 2005, 12:52 PM\']To me, the difference between a game of total or almost-total luck and a game that gives you a choice is that a good player might LOSE a game of luck despite doing everything right.
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Well said.  From that standpoint, you are absolutely correct.

You know, you oughta go on a game show.  Maybe a couple.  You got the smarts.  :)

Doug
Title: TPIR Impossibilities...
Post by: aaron sica on January 13, 2005, 03:02:20 PM
[quote name=\'SRIV94\' date=\'Jan 13 2005, 02:52 PM\']You know, you oughta go on a game show.  Maybe a couple.  You got the smarts.  :)

Doug
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[/quote]

He probably should have went on that "Sale of the Century" show...Too bad they don't make it any more...;)
Title: TPIR Impossibilities...
Post by: J.R. on January 13, 2005, 03:13:28 PM
[quote name=\'aaron sica\' date=\'Jan 13 2005, 03:02 PM\'][quote name=\'SRIV94\' date=\'Jan 13 2005, 02:52 PM\']You know, you oughta go on a game show.  Maybe a couple.  You got the smarts.  :)

Doug
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[/quote]

He probably should have went on that "Sale of the Century" show...Too bad they don't make it any more...;)
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Hey, I'll bet Matt could of really given that Ken Jennings a real run for his money! Too bad Ken's been defeated...

-Joe R.
Title: TPIR Impossibilities...
Post by: Jimmy Owen on January 13, 2005, 06:14:27 PM
[quote name=\'JRaygor\' date=\'Jan 13 2005, 03:13 PM\'][quote name=\'aaron sica\' date=\'Jan 13 2005, 03:02 PM\'][quote name=\'SRIV94\' date=\'Jan 13 2005, 02:52 PM\']You know, you oughta go on a game show.  Maybe a couple.  You got the smarts.  :)

Doug
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[/quote]

He probably should have went on that "Sale of the Century" show...Too bad they don't make it any more...;)
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[/quote]

Hey, I'll bet Matt could of really given that Ken Jennings a real run for his money! Too bad Ken's been defeated...

-Joe R.
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Well, I know for a fact that Matt has had every answer to every question ever asked on "Quizbusters."
Title: TPIR Impossibilities...
Post by: Kevin Prather on January 13, 2005, 07:11:06 PM
And if that falls through, I hear Rogaine is looking for prospective spokesmen.

*runs far away*
Title: TPIR Impossibilities...
Post by: Matt Ottinger on January 13, 2005, 09:49:30 PM
Banned.

All of you.  Banned.
Title: TPIR Impossibilities...
Post by: SRIV94 on January 13, 2005, 10:02:59 PM
[quote name=\'Matt Ottinger\' date=\'Jan 13 2005, 08:49 PM\']Banned.

All of you.  Banned.
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[/quote]
Geez--a guy tries to pay you a simple compliment.  Hmpfh!  :)

Doug
Title: TPIR Impossibilities...
Post by: Robert Hutchinson on January 13, 2005, 11:34:34 PM
[quote name=\'Matt Ottinger\' date=\'Jan 13 2005, 09:49 PM\']Banned.

All of you.  Banned.
[/quote]

What, not even a home game?
Title: TPIR Impossibilities...
Post by: Dbacksfan12 on January 14, 2005, 03:16:01 PM
[quote name=\'Matt Ottinger\' date=\'Jan 13 2005, 09:49 PM\']Banned.

All of you.  Banned.
[/quote]
Uh oh. And I just sent you the Bosley Hair Restoration kit yesterday.
Was a pleasure.