[quote name=\'Matt Ottinger\' date=\'Jan 13 2005, 11:39 AM\']In that sense, Half-Off is probably the WORST example, because you've only got a one in 16 chance to win with pure luck. Double Prices and other games are fifty-fifty.
Dice Game is unusual (unique?) in that a contestant could conceivably win it without making a single decision. If all of the player's rolls are either "1", "6" or the correct number, then a win is automatic. Every other game that I can think of requires some sort of choice by a player, even a blind one.
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I see what you're saying.
"Let 'Em Roll" is the best example of what I'm talking about--in that you get one roll no matter how badly you price the small prizes involved, and with that one roll you can't do any worse than win $500 (with a 1/32 chance of winning the car; worse than the 1/16 chance of winning $10,000 in "Half-Off" but there's no other guaranteed prize). If the rolls in "Let 'Em Roll" were ALL earned, then that would NOT be an example of a game you can win "simply by walking up on stage." Contrast that with "Five Price Tags," in which you cannot win the car without guessing "true or false" correctly for at least one of the small prizes, then you have to guess the correct price of the car.
As you say, it's all semantics. Yes, almost all TPiR games involve choices in some way, shape or form, but I consider "picking a number between 1 and 6 where cash or a car may be hidden" to be a less strenuous exercise (requires complete luck) than picking whether a jacuzzi costs $4,367 or $5,219 (requires some degree of brainwork, but people often luck into guessing correctly).
I guess at this point we agree to disagree?
Doug