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New "Concentration" set idea

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chris319:
This is a director's nightmare. Try drawing a 4 x 3 box around the contestants and the prize slips. The contestants' heads are at the bottom of the frame and you shoot way off the boundaries of the contestant area. It gets worse if you go 16 x 9.

Robert Hutchinson:
The designs on the 25 squares (unturned) are what's driving me to distraction. I can't even imagine how distracting they'd be when the rebus begins to be revealed.

And, if you don't mind me asking, what did you use to draw that? Because it's in desperate need of some geometric regularity.

DjohnsonCB:
[quote name=\'Robert Hutchinson\' date=\'Jul 10 2003, 07:09 PM\']

And, if you don't mind me asking, what did you use to draw that? Because it's in desperate need of some geometric regularity. [/quote]
 I did the entire thing on my computer using the Paint program, and the logo was a scanned copy from my copy of the Classic Concentration book.  I used the \"glowing edge\" option, then colored the logo and letters.  I thought at first of making \"Concentration\" all orange while keeping the logo blue, which might have looked okay, but I decided to use different colors for each letter because orange accents were so common to colorcast games of that era.

Of course, this is not necessarily to scale.  the host and contestant sections might not have to be up against each other.  All previous versions of the show had the players just below the prize boards as my version shows, but the dimensions were likely more camera-friendly on the actual shows.  I don't claim to be as skilled an artist as some of you, but I tried my best with the resources I had.

clemon79:
[quote name=\'chris319\' date=\'Jul 10 2003, 02:31 PM\'] It gets worse if you go 16 x 9. [/quote]
 While I agree fully with your shot blocking, I dunno if Concentration is the best example for experimentation with widescreen shooting. No matter WHAT you do, you're gonna have space to fill on the flanks, because the board by necessity needs to be a 4x3 ratio.

I would guess the BEST thing to do for that would be to have some superfluous set elements on either side of the board (maybe a vertical representation of the logo on either side)...somehthing that would complement a 16x9 shot, but isn't necessary on a 4x3 television.

My vision is a floor-to-ceiling (well, not the CEILING, that's pretty high in a studio, but you get the idea) video wall, unadorned (let it be its own adornment, the items you can show on it when it's not actually being used for gameplay are endless) with the aforementioned set pieces on either side.

DjohnsonCB:
Okay...I made it, you saw it, you hated it.  So I started work on a second proposal that--even if you don't care for this one either--you're sure to at least like better than the last one (no 1974 TPIR pseudo-hexagons).  I adopted Chris Lemon's proposal about the board in the center, and the host and player areas flanking either side.  I'm leaving town till tomorrow so it'll take some time before it gets finished.  Think you can wait? [ducking]

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