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Author Topic: Budgeting Question on Luck-Based Shows  (Read 18937 times)

calliaume

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Re: Budgeting Question on Luck-Based Shows
« Reply #15 on: September 30, 2025, 10:29:41 PM »
There was also way more interaction with Lacey and Susannah on the CBS version than with any of the dealers on the NBC version. Not necessarily as a budget saver; Goodson noticed Wheel’s success with Vanna and probably said, “We can do that.”

Was the pushes-are-ties rule added as a result of having four straight threes in the Money Cards on the Perry version?

Neumms

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Re: Budgeting Question on Luck-Based Shows
« Reply #16 on: October 01, 2025, 12:16:04 AM »
I don't think the commercial load changed. Bob did get more chatty and they added things like the audience polling groups to eat up time.

I’ve also seen that Goodson wanted more comedy than Perry’s version had, along the lines of Bruce’s Play Your Cards Right.

Adam Nedeff

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Re: Budgeting Question on Luck-Based Shows
« Reply #17 on: October 01, 2025, 02:47:11 PM »
Somewhere soon into the run of CS '86, they had more commercials to limit the number of money cards rounds played per episode. The '78 version tried to jam pack the number of questions asked and move the show along. The '86 version ended up being a somewhat slower pace.
If the network added commercials to the show, it would have been something that they would have done anyway regardless of what show was in that time slot. You can easily control the number of times Money Cards is played by how the game is paced. Just tell your host to slow it down, chat with the contestants longer. Chat with the audience poll group longer. Go over the rules more slowly. Build a little suspense before flipping each card.

The perfect example of this: Watch how Bill Cullen paces Blockbusters for about ten episodes after Pat & Liz McCarthy have won $120,000. Bill moves the show really, REALLY slowly to space out the frequency of Gold Run for a while.

davidhammett

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Re: Budgeting Question on Luck-Based Shows
« Reply #18 on: October 11, 2025, 10:14:10 AM »
To answer Jeremy—David Hammett was hired on to the Greed crew to figure out how best to have reasonable odds for the top shelf questions.
Sort of.  Greed was the only show I worked with that I saw from development to wrap party.  My initial contribution was helping them determine the relative difficulty of questions with multiple answers; whereas Millionaire featured a 1 in 4 chance of being right just by guessing, the 4 out of 6 question on Greed was 1 in 15.  (Being good at math was an asset for getting involved with Dick Clark Productions.)  Later, I was at each taping in front of a large dry-erase board with a camera trained on it to project to Chuck Woolery what each player's stake in the game was; I'd update the totals as the game progressed.  (The monitor he saw was located between the middle two contestants; you can sometimes see a small portion of it during wide shots.)

My later work with shows concentrated more on average payouts, although in some instances I'd have to point out that averages didn't tell the whole story... wide swings in the payouts, especially for a short series, might also be important.  Occasionally my observations would lead to changes during the development of a show.  For example, Russian Roulette eventually understood the first questions needed to be $150 instead of $100 because the scores might need to be divided three ways at some point.  On another show (that did not get picked up), I had to stop them from introducing a game element that might have them dividing a player's total by zero.  And so it goes.