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Game Changing GS Computer/Video Games

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Jeremy Nelson:

--- Quote from: MSTieScott on August 15, 2025, 03:34:46 PM ---
--- Quote from: Jeremy Nelson on August 15, 2025, 02:50:47 PM ---EDIT: I couldn’t stop myself. Giving Jellyvision the license to make Millionaire games was a masterstroke and it is a shame and a half that no other developer sought to use them to make other home  games.

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But I disagree fairly strongly with you about Millionaire. The adaptation of Fastest Finger was clever, but enough other aspects missed the mark that it didn't feel enough like playing the show. (I acknowledge they were probably under a tight deadline to capitalize on the show's popularity.)

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My fault for not providing clarity- My claim was directed towards the atmosphere/presentation more than the gameplay itself. Truth be told, I couldn't pick up on the issues you pointed out at 13, but they definitely make sense. Now knowing the deadline they were under, I'm actually more impressed and wondered what they could've done with more time.

pds319:
The two games I hold in high regard are specifically the 1998 PC versions of Wheel of Fortune and Jeopardy! Both were very true to their shows while also running great on even lower end machines. FMV Vanna and Alex, along with Charlie and Johnny, elevated what was mind-blowing in the 1995 PC games. It really felt like they were made by a team (Artech Studios) that understood the source material, seen previous games, and knew how to make new ones sing. My high school buddies and I played the hell out of J!. To this day, when someone is taking too long for anything, we will hand wave them and say, "...Pick again" in our best Alex voice. And did I mention you had to type in the response? It seems a robust game material database in 2025 only needs include multiple choice Q&A...

Unfortunately, the Playstation versions, the 2nd and 2003 editions didn't keep everything as smooth as the 1st. The Playstation would have to stop to load the video and it made for a disjointed experience. The later PC editions tried to be bigger with more video and features but at the cost of smoothness and optimization (even on beefier comps). The 2003 versions were just reskinned 2nd editions with new videos, but they were just a little sloppier than the previous outing.

aaron sica:
The one to me that was game-changing was the first one I ever played and knew about - the original WoF computer game in 1987. I spent literally hours the first night playing it. At the age of 12, I had a few board games, but that was the first computer game I ever had that was based on a game show.

Joe Mello:

--- Quote from: MSTieScott on August 15, 2025, 03:34:46 PM ---
--- Quote from: Jeremy Nelson on August 15, 2025, 02:50:47 PM ---EDIT: I couldn’t stop myself. Giving Jellyvision the license to make Millionaire games was a masterstroke and it is a shame and a half that no other developer sought to use them to make other home  games.

--- End quote ---

It's funny... as I read the first part of your post, my immediate thought was You Don't Know Jack, but that's just an example of a well-executed computer game, not a game show home game.
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I had the package that came with the slam buzzers (and also Jeopardy??) so I feel that was particularly revelatory.

The peripherals for Buzz and its offshoots still feel like the gold standard for hobbyist game show hosts.

aaron sica:
Additionally, I'm honestly surprised, back in the '90s, that the longest-running daytime game show never got little more than a piss-poor GameTek version (that couldn't even get the pricing game names right). In the mid to late '90s, I always envisioned a version with the real pricing games and computer graphics superimposed over certain spots in the game when needed.

Arguably the best version was the unofficial one that BugJon made.




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