The Game Show Forum > The Big Board
Improve One Pricing Game...
Brian44:
--- Quote from: MSTieScott on May 05, 2025, 08:00:29 PM ---
--- Quote from: Jeremy Nelson on May 05, 2025, 06:33:39 PM ---Start Pathfinder off by pricing all three prizes. Give the contestant some kind of insurance marker/pendant of life for each one they get right, then take them away as they misstep on the disco floor.
--- End quote ---
Except if a contestant gets all three prizes correct and then steps to the second and third digits in the price of the car without making a mistake, they've guaranteed themselves a win. So either the game ends awkwardly with the contestant celebrating without having finished walking the correct path (and the host having to explain why) or everybody has to wait while the contestant finishes walking the path -- possibly having to backtrack in the process -- before the foregone conclusion.
--- End quote ---
Then how about about a cash bonus for a perfect playing? This would offset being rewarded with prizes for making mistakes.
pds319:
Spelling Bee - The walk away mechanic should escalate. Almost no one takes the money on the fifth card if they've flipped 4 already because they're already so deep. If the walk away grew, then it could make the end of the game more interesting. When they play the game for cash, it would make a world of difference because no one is taking $1000 (5 cards for guaranteed $5000, or risk it for $25000).
Instead of $1000 printed on the back of the cards, escalating amounts would be on the holding slots ($1000-$5000). Walk away before the first card is revealed, you get $1000 and so on. So if they get 3 cards, they could walk away with up to $3000, but they at least have to play the first two cards. And if they got an R (or N in W-I-N), then they have a more meaningful choice before deciding to flip the last card.
aaron sica:
--- Quote from: Brian44 on May 06, 2025, 04:50:48 AM ---Then how about about a cash bonus for a perfect playing? This would offset being rewarded with prizes for making mistakes.
--- End quote ---
Speaking of a perfect playing this is what I've come up with............In Money Game, if the contestant picks the car numbers first and wins it, they get the total of the money from the cards they didn't pick.
SRIV94:
20 years ago upon the first playing of "Pocket Change" I wrote about this potential tweak. Still think it would work.
--- Quote ---You get 25¢ to start with, but the car costs 50¢ (and stays there). Getting a digit right means you pick an envelope, but getting it wrong means you forego the pick (the "cost" of the car stays the same). This way, you don't automatically pick five envelopes. Rearrange the distribution of the 22 envelopes so that 8 of them are 5¢, 6 of them are 10¢, 4 are 15¢, 2 are 25¢ (and an automatic win, since you'd have 25¢ to start with) and two zeroes, so that you don't get the automatic win for pricing every digit correctly.
This way, the game doesn't take six minutes (as yesterday's playing did). And Bob Drew can still milk the suspense, because if you have even one digit right you have a shot to win the car. A total idjit leaves the stage quickly (as he wouldn't even get an envelope).
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Brian44:
--- Quote from: aaron sica on May 06, 2025, 11:15:10 AM ---
--- Quote from: Brian44 on May 06, 2025, 04:50:48 AM ---Then how about about a cash bonus for a perfect playing? This would offset being rewarded with prizes for making mistakes.
--- End quote ---
Speaking of a perfect playing this is what I've come up with............In Money Game, if the contestant picks the car numbers first and wins it, they get the total of the money from the cards they didn't pick.
--- End quote ---
Haha, you read my mind! Was thinking the exact same thing after submitting my previous comment!
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