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JasonA1:
--- Quote from: BillCullen1 on August 27, 2025, 11:44:08 AM ---I actually liked the original format of Trivia Trap where they had to avoid picking the correct answer. I didn't see anything wrong with that.
--- End quote ---
Agreed. I've said it before, but it's the whole game of Danger Price on TPIR, and it doesn't seem to irk people there. The issue is trying to book questions where far fewer people know the correct answer outright. I just skimmed two episodes, and only knew 1 out of the 10 first round questions, so that's good. But we can see from the show's lack of success that enough viewers didn't like it, regardless. Maybe they found it tedious in a pre-WWTBAM time where no shows hung on any one question for that long. Maybe the material was TOO esoteric for the audience, lending to a "who cares?" vibe.
-Jason
MSTieScott:
--- Quote from: JasonA1 on August 27, 2025, 02:21:17 PM ---But we can see from the show's lack of success that enough viewers didn't like it, regardless. Maybe they found it tedious in a pre-WWTBAM time where no shows hung on any one question for that long. Maybe the material was TOO esoteric for the audience, lending to a "who cares?" vibe.
--- End quote ---
To be fair, enough viewers also didn't like the more traditional Q&A rounds when the show switched to those.
If we're trying to pinpoint why Trivia Trap failed, there are plenty of reasons, and probably more than one of them are correct. I could point out the show's formidable competition in that time slot or the fact that pure trivia before noon is a tough sell in general.
But seeing as Trivia Trap failed equally quickly on Buzzr, my best guess is that a trivia game show needs something more than just Q&A to succeed. Jeopardy! has categorization and rapid-fire material; Millionaire has high stakes. I agree that "eliminate wrong answers" was the better format and the better chance the show had to survive, but without speed or high stakes, it isn't engaging enough.
Clay Zambo:
A hotter hot-take than the one about host language:
TPiR was a better game before it became an hour-long show. The Showcase Showdown wheel may be iconic, but it is a game of chance having nothing to do with pricing. Let the top winner and the runner-up play the Showcase and be done with it.
aaron sica:
--- Quote from: Clay Zambo on August 29, 2025, 12:56:35 PM ---A hotter hot-take than the one about host language:
TPiR was a better game before it became an hour-long show. The Showcase Showdown wheel may be iconic, but it is a game of chance having nothing to do with pricing. Let the top winner and the runner-up play the Showcase and be done with it.
--- End quote ---
I agreed with this, until I really stopped and thought about it....By doing it the way they do, they really cut down on the amount of cash and prizes given out in one day if say, the top winner's won a car or something else expensive, and then turns around and wins the showcase.
JasonA1:
--- Quote from: Clay Zambo on August 29, 2025, 12:56:35 PM ---TPiR was a better game before it became an hour-long show. The Showcase Showdown wheel may be iconic, but it is a game of chance having nothing to do with pricing. Let the top winner and the runner-up play the Showcase and be done with it.
--- End quote ---
I never had a strong feeling one way or the other, because the half-hour format has a big dose of luck when it comes to which IUFB you win, and which pricing game you get to play as a result. Not to mention all the variance in when you're called, where you get to stand, and where you fall in the bidding. Price (1972-on) was never a great game for the people in the studio, but it's sure great to play along with from home.
-Jason
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