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5 Least Favorite Current Pricing Games

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bossjock967:

--- Quote from: daveromanjr on December 17, 2024, 10:12:30 AM ---1. Microwave The Cat

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I only liked this one when Gene Wood was doing the fee plugs.

whewfan:

--- Quote from: Mr. Brown on December 23, 2024, 06:56:44 PM ---1. Stack the Deck: it's just too damn hard and not fun to watch, especially given the fact that it gives away "normal" cars. Maybe if it gave away luxury vehicles it might be more enjoyable.

2. Gridlock!: This is easily the worst of the newest games. It's clunky as hell, slow for what it is, and what the heck is the theme? Traffic? Were they really going for a stuck in traffic theme?

3. Gas Money (under its current rules): I would LOVE to see the show bring back the original "Deal or No Deal"-style rules, where you're stuck with your original choice throughout the game.

I don't have a 4 & 5. lol

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From when I first saw Stack the Deck, I thought "It's an okay game." Certainly more fun if the contestant gets all three choices right, and this game is easy to set up a loss.

Gridlock is definitely flawed in terms of execution. In the first playing, I thought it was cool to see the animation of cars crashing with the wrong choices, but apparently when they showed the numbers the contestant chose on the screen, the audience thought the contestant was right (maybe the contestant too). So, I think they stopped using the screen. It's too bad the cars they use DON'T "crash" with the wrong choices.

Gas Money- I know Roger didn't like the rule change. I recall he said that their rule change made the game more like a clone of Danger Price, with it being "Don't pick the right price for the car and eliminate the wrong prices" For me, the original format was basically a reverse of 5 Price Tags. With the rule change, you're not committed to a choice for the right price. I think they felt eliminating picking the right price first making the game easier to win.


Jeremy Nelson:

--- Quote from: wdm1219inpenna on December 18, 2024, 05:27:47 PM ---This Plinko idea is intriguing.

Are you suggesting the game be played with just one chip total?

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Yep. Every small prize you get right increases the multiplier on your one drop. My concern in my idea was that there'd be a lot of buildup for only one seven second moment, but really, that's no different than Rat Race or Hole in One.


--- Quote from: Dbacksfan12 on December 17, 2024, 11:10:22 PM ---
--- Quote from: Jeremy Nelson on December 17, 2024, 10:25:15 PM ---My idea of “small prizes increase a multiplier for one single chip drop” got lost in the mail somewhere.

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That's not the worst idea I've heard.  Out of curiosity, are you keeping the zeroes, or do they disappear at some point?

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Get rid of the zeroes. The $100 slots can stay.


--- Quote from: Kevin Prather on December 18, 2024, 10:59:11 PM ---I think the last thing they need to do is cheapen a Plinko win by making it easier. By all means, eliminate the zeros and beef up the other prizes, but leave the ultimate goal alone. Five chips in the center.

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i don't think it's cheapening the outcome if nobody has won the top prize over roughly 1,000 playings of the game. We can't point to a single example of "this is a doable feat", and rarely have we ever been able to see someone do it three times, let alone five.

I'd be more amenable to your thought on this if the money half of Plinko was a game of skill, but it's got lottery game show-levels of randomness. If the game were Hole In One-ish, where contestants aimed for a $10,000 cup (there's an idea), then sure, ultimate goal and all that jazz.

aaron sica:

--- Quote from: whewfan on December 23, 2024, 11:29:08 PM ---Gas Money- I know Roger didn't like the rule change. I recall he said that their rule change made the game more like a clone of Danger Price

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Actually, when he discussed the rule change, he never mentioned Danger Price.

WilliamPorygon:

--- Quote from: whewfan on December 23, 2024, 11:29:08 PM ---
Gridlock is definitely flawed in terms of execution. In the first playing, I thought it was cool to see the animation of cars crashing with the wrong choices, but apparently when they showed the numbers the contestant chose on the screen, the audience thought the contestant was right (maybe the contestant too). So, I think they stopped using the screen. It's too bad the cars they use DON'T "crash" with the wrong choices.


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I've been saying pretty much since the game debuted, but there should be a traffic light on the prop. When Drew asks "Is (s)he right?" the green or red light lights up. Easy for everybody to understand and then they can ditch the awkwardness of playing two sound effects at once on the reveals because it's not immediately intuitive what the revving engine and squealing tire sounds mean.

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