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Game shows overdue for a remake

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TLEberle:
I envision something where the winner of the day finishes with some amount, and can then increase her bank account by that figure by playing several different rounds and then decides on a trip, a car or bonanza, rather than you can win a quarter-million just for reaching $117 after the speed round.

Jeremy Nelson:

--- Quote from: TLEberle on August 16, 2024, 01:03:05 PM ---I envision something where the winner of the day finishes with some amount, and can then increase her bank account by that figure by playing several different rounds and then decides on a trip, a car or bonanza, rather than you can win a quarter-million just for reaching $117 after the speed round.

--- End quote ---
My thoughts were along this line, because I do think the shopping element is important. Shorten the showroom and make it four prizes and the cash ($100k). The player can stop with their cash total from the front game and buy whatever prize is at their current score level, or they can wager their score money on a final question round (just take the 10 in 60 from Temptation since it's short). If they win, they get the prize at whatever level they jump to, and if they lose, they lose that wagered money and go down to the kitchen appliances. Either way they win something, but the 10 in 60 seems to have a win rate where it's a pretty well earned win.

SuperMatch93:
^I had a bonus round idea similar to that a while back:


--- Quote from: SuperMatch93 on August 24, 2023, 11:07:08 PM ---Your total at the end of the game is your baseline for shopping, with the same sale prices as the old show. The contestant is asked questions (more difficult than the main game ones) at $50 a pop and given the category before each one. A wrong answer gives them a strike, and three strikes ends the bonus round and forfeits any additional dollars won (leaving them with what their main game total could afford). Once they have two strikes the risk element comes into play: after hearing the category they could cash out at whatever level they were at, or go on.

I had a primetime version in mind sans returning champions for this.

--- End quote ---

TimK2003:
 
--- Quote ---
Pacing is also a major consideration - even in the 1987 version, they struggled to fit a full match into one episode, and there were many instances of the time's-up bell ringing just before the Big Numbers could be played. I can only imagine how much less time is available to producers in a half-hour timeslot nowadays.

--- End quote ---

Blame some of it on those stupid mini-games they added as prizes. Especially when won in mid-match, they were such a momentum stopper in the overall main game.

As far as the other prizes they may have added to the columns each game, they could cut out the pre-taped modeling segments and just ramble off the prizes once won, ala Classic Concentration with the non-sponsored prizes announced by name only.  You could also limit prizes in each column to either 3 or 4 prizes to save more time in the long run ‐‐ more full columns more often

Loogaroo:
I disagree - the mini-games were the only way they could incorporate premium prizes like high-end trips and cars into the mix. And since they always incorporated the dice into the mini-games, you could at least get more mileage out of your main gimmick that way.

No, the problem was that almost nobody was willing to risk losing the game. Even in situations where the only bad roll was a 3, even in games where the columns had nothing but cash ($1K in column 1, $3K in 2, and $5K in 3 was done several times over the course of the run), players could not be convinced to roll the dice. And it's not even that they were holding out for a bonus round with a big jackpot; even in 1987 a $10K bonus round was considered middle-of-the-road, and the odds of winning it weren't that great. So players were actively avoiding the game's primary mechanic to play a bonus round with maybe a 15% win rate. That's not good television, whether or not you have the mini-games.

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