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What I don't like about Combs' Feud
Casey:
I'm a child of the 80's, so I grew up watching Combs' Feud, and it's the version I remember best. After having GSN for a while though and watching Dawson's Feud, there are a couple of things about the Combs' Feud I just don't like.
1) On the Combs' version, while a family is playing, you often see the opposing team heckling the team that is playing. While they may have been encouraged to do that by the contestant coordinators, I don't like it. It makes the show seem more mean spirited than it is and it makes the show too "loud" for my taste.
2) Don't like the play or pass rule being eliminated. Same as on Super Password, it takes away a strategic option.
I find now that I can't really stand watching Combs' Feud anymore. The Dawson version just seemed friendlier (up until the 400 point rule when there was no time left in the 1/2 hour except to get through 6 or 7 questions).
aaron sica:
[quote name=\'isucgv\' date=\'Dec 21 2003, 05:54 PM\'] 1) On the Combs' version, while a family is playing, you often see the opposing team heckling the team that is playing. While they may have been encouraged to do that by the contestant coordinators, I don't like it. It makes the show seem more mean spirited than it is and it makes the show too "loud" for my taste.
2) Don't like the play or pass rule being eliminated. Same as on Super Password, it takes away a strategic option.
[/quote]
I agree and disagree with you...:)
1) About heckling, I agree with you there...With the crossing of arms to make an "X" for a strike, and stuff, yeah....That's where Dawson's version was a bit better..
2) The play-or-pass option, I liked in Ray's version....I rarely saw a team "pass" on Dawson's version..I would imagine that's why the rule was omittted.
Another thing I like that you didn't mention, is when the other family tries to steal, Ray would ask each one of them for a quick answer and then ask the head of the family for an answer. This, IMHO, was better than the whole family shouting answers at the same time and the buzzer sounding in quick succession for an answer from the head of the family.
BrandonFG:
[quote name=\'isucgv\' date=\'Dec 21 2003, 05:54 PM\'] I'm a child of the 80's, so I grew up watching Combs' Feud, and it's the version I remember best. After having GSN for a while though and watching Dawson's Feud, there are a couple of things about the Combs' Feud I just don't like.
1) On the Combs' version, while a family is playing, you often see the opposing team heckling the team that is playing. While they may have been encouraged to do that by the contestant coordinators, I don't like it. It makes the show seem more mean spirited than it is and it makes the show too "loud" for my taste.
2) Don't like the play or pass rule being eliminated. Same as on Super Password, it takes away a strategic option.
I find now that I can't really stand watching Combs' Feud anymore. The Dawson version just seemed friendlier (up until the 400 point rule when there was no time left in the 1/2 hour except to get through 6 or 7 questions). [/quote]
I'm pretty indifferent about the heckling, but I definitely understand where you're coming from.
One thing Combs used to do that I liked: he'd reveal the remaining Fast Money answers if a team got their 200 early.
JasonA1:
The heckling came across as really immature. To me, it just showed the teams had poor sportsmanship.
Omitting play/pass was good and I kinda like the one-answer-at-a-time format. The only problem is you get no real influence on the captain in the quiet huddle.
Oh, back to play/pass. Just think about it: is there any advantage to passing? 7 answers, you feel it's difficult. So why not take the most obvious answers, get three strikes, and have the other team struggle for one of the remaining answers? If somebody remembers/knows/figures out a good time to pass, I'd like to know. My mind's stuck.
As for the 400 point rule, I kinda liked it. It came across as a neat game. It got a lot of questions in, which I like, but then again it has the same problem as the Louie format. The last questions decide the entire game. I do play with it when my friends and I use the Feud presentation software, and so far after two games, one was actually seesaw with the earlier rounds having some effect on the rest.
-Jason
clemon79:
[quote name=\'JasonA1\' date=\'Dec 21 2003, 06:57 PM\'] Oh, back to play/pass. Just think about it: is there any advantage to passing? 7 answers, you feel it's difficult. So why not take the most obvious answers, get three strikes, and have the other team struggle for one of the remaining answers? If somebody remembers/knows/figures out a good time to pass, I'd like to know. My mind's stuck.
[/quote]
I remember a particularly successful family on the Dawson version of the show would pass anytime there were more than 5 answers on the board, because they had a knack for plucking off one of the obscure answers the other team couldn't get and stealing.
At the same time, in hockey, back in the day, a player serving a minor 2:00 penalty stayed in the penalty box (and therefore his team played a man down) until the penalty expired. Well, the Montreal Canadiens got SO GOOD at scoring on the power play that they could reel off multiple goals in a 2:00 period. The league changed the rules so that the player with the least time remaining in their minor penalty is released from the box when a goal is scored against them.
My point? My point is that maybe the two rules were altered for similar reasons: hockey should not be a game of power plays, and Feud should not be a game of stealing.
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