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My own radio game show!

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chris319:
[quote name=\'gameshowhost1\' date=\'Nov 13 2003, 08:41 AM\'] I do a daily quiz/trivia show here in Huntington, West Virginia.  My 100th show is Monday, Nov.17.  I call it "Take A Chance."  It's simplistic in nature, but very few people win out.  I offer 6 categories, just like Jeopardy!  There are 3 questions in the category.  The caller picks 1 of the 6 categories and I ask  the 1st question.  If answered right a prize is given.  The caller risks losing that prize to move to #2.  If answered right, caller gets both prizes.  The caller risks losing the 2 prizes to move on to #3.  If answered correctly, caller gets all 3 prizes and is registered for a jackpot prize at the end of 6 weeks.  If the caller misses along the way, a consolation prize is given.

I'm at a commercial station here, so the "sales weasels" get me stuff to give away.  I could envision a campus station giving away t-shirts, coupons, college apparel, etc.

I have a theme, sfx of right & wrong answers and an announcer(Adam Nedeff)who is also a member of this board.

The execution comes off very nicely. [/quote]
 How much time do you spend preparing questions each week?

reason1024:
The Don & Mike radio show is able to (more or less successfully) play Match Game, Strip Trivia, and Low-Budget Jep-par-dee.

I'd say start out with one contestant games for your first "season", and then both your audience and your staff will probably be ready for two contestant games.

Good luck,
Mike / reason

chris319:
One point to take into consideration is this: a typical drive-time radio program might intersperse game elements among other show elements such as songs, commercials, traffic reports, etc. Actual game play may last only a few minutes. Contrast this with an entire show devoted to your game, where actual game play might take upwards of 20 minutes during a half-hour show. IOW it's one thing to play a handful of Jeopardy!  or Match Game questions between sets of songs, commercials and traffic reports. It's quite another thing to construct a full 30-minute show based solely around a game without those other program elements.

vtown7:
Hi guys,

Thanks once again for your help.  Good news, we're recording two pilots next week.  The format will be five rounds, with two pairs facing off each other.  The idea is that we'll tinker with it and do a full out launch in January.

Will fill you in with more when it comes time!

Cheers,

Ryan :)

chris319:
How frequently will this show air? Daily? Weekly?

Five rounds of what? If this is going to be a Q&A game, be prepared to spend a substantial amount of time researching and writing questions, probably more time than you realize. Once you get past the obvious "first tier" questions ("Who was President Nixon's vice president?") that you can write off the top of your head, question researching and writing can become a major undertaking in terms of time consumption. I speak from experience on this, and it's why I suggested the WML? format. If all of your material consists of obvious, easy-to-write questions then your game won't be much of a challenge. If you lift material from, say, Trivial Pursuit then you have copyright issues.

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