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The game's the same

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ITSBRY:

--- Quote ---I KNEW you were gonna do this.
--- End quote ---

Chris...I wasn't attacking you or trying to make it sound like I was right and you were wrong, so if it seemed that way I apologize.  I was just was just trying to clarify what I meant, that's all.  You bring up some things I hadn't really thought of.  \"Identical\" is not the word I should have used.  Perhaps very very similiar would have been better.


--- Quote ---then to throw out CC because it's missing one element from the game is moronic.
--- End quote ---

I still do not think that the car game in CC fits here.  The puzzle is a huge facet to the front game that's not present in the end game.  You have to solve the puzzle to win (at least from what I remember).  I would consider the puzzle the heart of the game in the front game and the matching tiles the heart of the game in the end game.  With HR, the questions are a means to get control of the dice in the front game.  Removing numbers to get prizes/cash and avoiding bad rolls is the object for both the front and end games.

ITSBRY
itsbry@juno.com

clemon79:
[quote name=\'ITSBRY\' date=\'Jun 18 2003, 10:19 AM\'] Chris...I wasn't attacking you or trying to make it sound like I was right and you were wrong, so if it seemed that way I apologize. [/quote]

No, of course you weren't, I know that, we're talking about GAME SHOWS, fer God's sake, it's hardly a subject worth attacking over :) But I WILL discuss it with a passion, and I expect everyone else to do the same :)


--- Quote ---I would consider the puzzle the heart of the game in the front game and the matching tiles the heart of the game in the end game
--- End quote ---
.

I'd agree with you if the name of the show were \"Rebus\" and not \"Concentration.\"

By your argument, you're suggesting that Double Play from the Narz version of the show is more applicable, 'cuz it's all about solving rebuses. But now there's no matching of squares at ALL. That simply isn't Concentration.

I put forth that while the rebuses are an important part of Concentration, the hook is the matching of prizes, just as people did with decks of playing cards long before Concentration was on TV.

Matt Ottinger:
I'm reminded of Hugh Downs' simple explanation at the beginning of most every show.  \"The object of the game is to solve the puzzle.\"  You typically couldn't do that without making matches, of course, but the original series made it clear that the rebus was the most important part of the show, not the accumulation of pairs.

My personal feeling is that this whole thread is somewhat suspect.  NO show's bonus round is *exactly* like the main game, that would be pretty redundant.  Big Numbers is (arguably) closer to its main game than most other shows, but it DOESN'T have Q&A and it DOESN'T have play/pass strategy and it DOESN'T have columns to clear and prize packages to win, so there are clearly differences.  

Therefore, what's really being asked is which shows have bonus rounds that are closest in game play to their main game, and that's subjective.  Like the classic \"game show/not a game show\" argument, there's simply not one column for \"yes\" and one column for \"no\".  There are just many, many columns of \"This is what I think\".

PeterMarshallFan:
Yahtzee's bonus game was pretty similar to the front game. Celebs write answers, players take turns answering, match answers, roll dice.

beatlefreak84:
Personally, I'm surprised no one mentioned \"Starcade's\" bonus round.  It's almost exactly the same as the previous rounds; the only difference is that you have to beat an average score of a specific number of players instead of just your opponent.

Anthony

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