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Author Topic: Long Discontinued Game Show Practices (that Lasted Longer Than You Thought)  (Read 3206 times)

WilliamPorygon

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Re: Long Discontinued Game Show Practices (that Lasted Longer Than You Thought)
« Reply #45 on: February 18, 2021, 02:11:34 PM »
That's no different than the Idiot Stack that Tomarken would go to on PYL if there weren't enough spins handed out to be interesting.

I suppose that's a fair point too.   :)

TimK2003

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Re: Long Discontinued Game Show Practices (that Lasted Longer Than You Thought)
« Reply #46 on: February 18, 2021, 10:10:54 PM »
Without going into specifics, Bob/Drew had/has a way of knowing where the car and master keys are before walking to the locks, although the specific method is different for each host.

It's up to the host to decide which key the contestant should try first, and because it's so rare for a contestant to find both the car and the master keys, it isn't surprising that in the heat of the moment, he wouldn't remember to do the nonintuitive thing and have the contestant use the master key first. I'd be willing to bet that there's at least one episode out there where Bob did that, too.

I wonder if the "which key to try first" question boiled down to how the show was on time by that point. If the show was running long, go right to the master key and catch up by a minute or two....Need to stretch?  Save the master key for last and milk the suspense for as long as you need to.

Steve Gavazzi

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Re: Long Discontinued Game Show Practices (that Lasted Longer Than You Thought)
« Reply #47 on: February 19, 2021, 12:18:52 AM »
Elaborating a bit on Price's mid-show bumper:  It was cut because the show, not for the first time, lost 30 seconds of program time to ads, and they were getting close to the point where they thought it might start screwing up the format if they didn't find some unimportant stuff to make shorter.  Off the top of my head, around the same time, they also cut about half length of the music on the closed-captioning plugs, stopped doing the ticket plug on Tuesdays and Thursdays, changed Safe Crackers to start with Door #2 already open, and stopped writing full-length copy for non-sponsored groceries.

aaron sica

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Re: Long Discontinued Game Show Practices (that Lasted Longer Than You Thought)
« Reply #48 on: February 19, 2021, 07:26:58 AM »
Elaborating a bit on Price's mid-show bumper:  It was cut because the show, not for the first time, lost 30 seconds of program time to ads, and they were getting close to the point where they thought it might start screwing up the format if they didn't find some unimportant stuff to make shorter.

Not just the when, but the WHY, from someone that I know would know. Another mystery solved. Thank you!!

Mr. Armadillo

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Re: Long Discontinued Game Show Practices (that Lasted Longer Than You Thought)
« Reply #49 on: February 19, 2021, 08:53:29 AM »
TL;DR: If the keys were assigned randomly, each one would win the car 40% of the time, but they're not, and Key #1 wins the car over 80% of the time, though nobody outside of g-r would realize it

Right. I'm just completely baffled that S&P lets that stand when it's so easy to rent a monkey to pull pool balls out of a bag.
The one that surprises me is that they're allowed to present the stack of range cards in Card Game with the $5,000 card on the bottom (or is it top? I don't remember) almost every time.  You could argue that someone presented with a stack of cards has a reasonable expectation that said stack has been shuffled, but they're clearly hiding the $5,000 card where contestants would never draw it. 

In the 201 playings of Card Game with the current range deck (which is only seven cards), the $5,000 card has been drawn a total of 13 times (as opposed to the 29 you'd expect by random chance).