Welcome, Guest. Please login or register.

Author Topic: Wheel of Fortune gameplay elements  (Read 31907 times)

MSTieScott

  • Executive Producer
  • Posts: 1828
Wheel of Fortune gameplay elements
« Reply #90 on: August 11, 2010, 12:48:19 PM »
[quote name=\'wdm1219inpenna\' post=\'245708\' date=\'Aug 11 2010, 03:54 AM\']Suppose all 3 players spin a dollar amount, all 3 call consonants that are not in the puzzle?  If that gets edited out, we, the home viewer, will never know what 3 consonants were already called, yet that event happening would, in effect, not affect the scores at all.[/quote]
Yes, but we've already established that the primary focus of "Wheel of Fortune" is to show a contestant build up a big bank and then additionally win a trip to Jamaica for solving the Prize Puzzle. And in the pursuit of that goal, not telling your audience that the T and the H have already been called isn't a big deal.

wheelloon

  • Member
  • Posts: 349
Wheel of Fortune gameplay elements
« Reply #91 on: August 11, 2010, 12:59:05 PM »
[quote name=\'Mr. Armadillo\' post=\'245714\' date=\'Aug 11 2010, 09:21 AM\'][quote name=\'wheelloon\' post=\'245690\' date=\'Aug 10 2010, 05:21 PM\']OXIDIZED, RAVE REVIEWS, or HO CHI MINH (which are legit puzzles of course, and ones the show actually used, but in practice, took too damn long to get through with the show's caliber of contestants).[/quote]

It doesn't really matter what caliber of contestants you've got if you're trying to get them to guess OXIDIZED...there's no way you're going to get more than three letters revealed before the only consonants left are J, Q, Z, and X.  I have to dispute the claim that that puzzle is 'legitimate', whatever that means.
[/quote]

Legitimate only in the regard that it COULD be used as a puzzle (not some smattering of random words like CUP MASK OF PANTS SCISSORS and calling it a "phrase," THAT is illegitimate), but no, I'd never use OXIDIZED as a puzzle if I was producer of the show. Then again... I wouldn't have had Megaword at all get close to making the cut (yes, that's what it fell under).

FTR, here is the puzzle in action:

http://www.youtube.com/watch?v=OHzQLXHFCoQ

Quote
All the back and forth of the past couple of pages seem to boil down to a main point: in the genre of "game show", where do we strike the balance between "game" and "show"?

See, I don't think that anybody here will argue that the show, circa like 1985 to 1995 was definitely "show," but I think the differences come in whether or not, since then, the game has had too many wrenches thrown in to keep the game show-y and in turn, has hurt the game mechanic itself somehow. Some of the wrenches we, as individuals, might agree with or don't mind having there, some might think the opposite, and our reasons for such differ widely and because of what we expect to see from the show, possibly because of what we, at one time, used to associate with the show.

In my personal case, the "glamor factor" has been lost on Wheel with me, something I always used to hark on and on and on as a youngster about the show, as well as the ability to recognize and root for a good player who knows how the hell to play and what the concept of "letter blends" are, instead of spending half the show banging my head at the idiocy now...
"I'm dressed as one of the most frightening figures known to man...

A TV game show host."--Pat Sajak

clemon79

  • Member
  • Posts: 27554
  • Director of Suck Consolidation
Wheel of Fortune gameplay elements
« Reply #92 on: August 11, 2010, 01:24:51 PM »
[quote name=\'wdm1219inpenna\' post=\'245708\' date=\'Aug 11 2010, 01:54 AM\']Suppose all 3 players spin a dollar amount, all 3 call consonants that are not in the puzzle?  If that gets edited out, we, the home viewer, will never know what 3 consonants were already called,[/quote]
That's right. And since you never see the Used Letter Board, that doesn't matter for you, as far as they are concerned.

And they're right. You're sitting at home saying "But this affects my ability to play along!" and the other 99.999999999999999999% of the viewership has no idea it's even happening. It certainly never leaps to the forefront of my mind and I seem to be able to still solve the puzzles well in advance of the players just fine.
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe

Steve Gavazzi

  • Member
  • Posts: 3280
Wheel of Fortune gameplay elements
« Reply #93 on: August 11, 2010, 03:02:41 PM »
[quote name=\'clemon79\' post=\'245729\' date=\'Aug 11 2010, 01:24 PM\'][quote name=\'wdm1219inpenna\' post=\'245708\' date=\'Aug 11 2010, 01:54 AM\']Suppose all 3 players spin a dollar amount, all 3 call consonants that are not in the puzzle?  If that gets edited out, we, the home viewer, will never know what 3 consonants were already called,[/quote]That's right. And since you never see the Used Letter Board, that doesn't matter for you, as far as they are concerned.

And they're right. You're sitting at home saying "But this affects my ability to play along!" and the other 99.999999999999999999% of the viewership has no idea it's even happening. It certainly never leaps to the forefront of my mind and I seem to be able to still solve the puzzles well in advance of the players just fine.[/quote]
And it really doesn't even prevent the players from calling them again.  (They certainly shouldn't call them, of course, but they can.)
« Last Edit: August 11, 2010, 03:04:18 PM by Steve Gavazzi »

Steve McClellan

  • Member
  • Posts: 870
Wheel of Fortune gameplay elements
« Reply #94 on: August 11, 2010, 03:31:34 PM »
[quote name=\'dale_grass\' post=\'245717\' date=\'Aug 11 2010, 06:42 AM\'][quote name=\'wdm1219inpenna\' post=\'245708\' date=\'Aug 11 2010, 03:54 AM\']If on the other hand all 3 hit Lose A Turn, or all 3 hit Bankrupt in succession, I could see them editing that out perhaps.[/quote]
I agree on three Lose a Turn spins in succession.

As for Bankrupts, the producers might get calls regarding all scores being zeroed from one shot to the next.[/quote]
And I don't think they'd edit it if there were a score change involved.

As a real world example, this is how Round 2 started on my show: Lose A Turn, Bankrupt, bad letter (T), Bankrupt, Bankrupt. As spin #2 was slowing down, they cut to the wheel stopping on spin #5. It's actually semi-conspicuous if you're paying attention, given that the wheel is approaching the Jackpot space, then cuts to the Bankrupt on the other side of the wheel. And Pat seems overly exasperated for just two bad spins.

I have very mixed feelings on the whole thing. Purely from a viewer's perspective, I'd like to see everything. But then, that edit may have been what gave me just enough time to finish my comeback. If so, I <3 zealous editing!

J.R.

  • Member
  • Posts: 3901
Wheel of Fortune gameplay elements
« Reply #95 on: August 11, 2010, 05:50:00 PM »
[quote name=\'Steve McClellan\' post=\'245742\' date=\'Aug 11 2010, 02:31 PM\']As a real world example, this is how Round 2 started on my show[/quote]
Random thought: I think those scoreboards are superior to the ones WOF uses now, but that's me.
-Joe Raygor

chad1m

  • Member
  • Posts: 2867
Wheel of Fortune gameplay elements
« Reply #96 on: August 11, 2010, 05:56:07 PM »
[quote name=\'J.R.\' post=\'245758\' date=\'Aug 11 2010, 05:50 PM\']Random thought: I think those scoreboards are superior to the ones WOF uses now, but that's me.[/quote]Compared to the ones they have now, the first displays make the numbers look squished. I prefer the current ones. (Here's a comparison.)

/Oh God, here we go again.
« Last Edit: August 11, 2010, 06:00:29 PM by chad1m »

DrBear

  • Member
  • Posts: 2512
Wheel of Fortune gameplay elements
« Reply #97 on: August 11, 2010, 06:07:59 PM »
Shame we can't do April Fools on here - I'd start a thread saying "WHEEL SCOREBOARDS CHANGING TO COMIC SANS" and watch this place light up.
This isn't a plug, but you can ask me about my book.

chad1m

  • Member
  • Posts: 2867
Wheel of Fortune gameplay elements
« Reply #98 on: August 11, 2010, 06:23:48 PM »
[quote name=\'DrBear\' post=\'245760\' date=\'Aug 11 2010, 06:07 PM\']I'd start a thread saying "WHEEL SCOREBOARDS CHANGING TO COMIC SANS" and watch this place light up.[/quote] No kidding, I didn't realize we had so many typophiles around these parts. Just make sure it's readable and I'm cool.

jmangin

  • Member
  • Posts: 553
Wheel of Fortune gameplay elements
« Reply #99 on: August 11, 2010, 06:34:57 PM »
[quote name=\'DrBear\' post=\'245760\' date=\'Aug 11 2010, 06:07 PM\']Shame we can't do April Fools on here - I'd start a thread saying "WHEEL SCOREBOARDS CHANGING TO COMIC SANS" and watch this place light up.[/quote]
Please, no Comic Sans.

Matt Ottinger

  • Member
  • Posts: 12852
Wheel of Fortune gameplay elements
« Reply #100 on: August 11, 2010, 08:29:53 PM »
[quote name=\'chad1m\' post=\'245762\' date=\'Aug 11 2010, 06:23 PM\'][quote name=\'DrBear\' post=\'245760\' date=\'Aug 11 2010, 06:07 PM\']I'd start a thread saying "WHEEL SCOREBOARDS CHANGING TO COMIC SANS" and watch this place light up.[/quote] No kidding, I didn't realize we had so many typophiles around these parts.[/quote]
More accurately, we have a relative few who are disproportionately passionate about it.
This has been another installment of Matt Ottinger's Masters of the Obvious.
Stay tuned for all the obsessive-compulsive fun of Words Have Meanings.

WilliamPorygon

  • Member
  • Posts: 387
Wheel of Fortune gameplay elements
« Reply #101 on: August 11, 2010, 09:33:14 PM »
[quote name=\'DrBear\' post=\'245760\' date=\'Aug 11 2010, 06:07 PM\']Shame we can't do April Fools on here - I'd start a thread saying "WHEEL SCOREBOARDS CHANGING TO COMIC SANS" and watch this place light up.[/quote]

Oh, come on.  There's plenty of worse things Wheel could do than that.

dale_grass

  • Member
  • Posts: 1382
Wheel of Fortune gameplay elements
« Reply #102 on: August 12, 2010, 07:29:48 AM »
[quote name=\'Matt Ottinger\' post=\'245773\' date=\'Aug 11 2010, 07:29 PM\']More accurately, we have a relative few who are disproportionately passionate about it.[/quote]
[font=\"Comic Sans MS\"]I've gotten eye rolls in the past when brining up font schemes used in demo textbooks.[/font]  Just one of the things that snag my eyes.

Fedya

  • Member
  • Posts: 2104
Wheel of Fortune gameplay elements
« Reply #103 on: August 12, 2010, 07:55:37 AM »
Just make everything look like a ransom note cut out of different newspapers.
-- Ted Schuerzinger, now blogging at http://justacineast.blogspot.com/

No Fark slashes were harmed in the making of this post

nowhammies10

  • Member
  • Posts: 435
Wheel of Fortune gameplay elements
« Reply #104 on: August 14, 2010, 07:36:33 PM »
Wheel!  Of!  Comic Sans!

« Last Edit: August 22, 2010, 04:46:41 PM by nowhammies10 »