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The Game Show Forum => The Big Board => Topic started by: PYLdude on March 18, 2020, 04:57:41 AM

Title: The crux of Concentration.
Post by: PYLdude on March 18, 2020, 04:57:41 AM
I recently went on a trip through the archives and found a older discussion about the use of bonus rounds on the 1970s and 1980s editions of Concentration. Specifically, I felt that there really was no wrong answer as to which was more fitting/superior, but what it came down to was what you felt was the more important part of the gameplay. If you feel it's the rebuses then Double Play was the way to go, and if it was the matchmaking element then it was the car game.

So I figured, especially now that both series have found a spot on our televisions again, I'd repose the question.

What do you think is the more important part of the Concentration game? The puzzle solving or the matching? And is there really a wrong answer?
Title: Re: The crux of Concentration.
Post by: Clay Zambo on March 18, 2020, 07:19:36 AM
Why not do both? How about a 16-square board, 45 seconds to match as many pairs as you can, then reveal the matched spaces to solve a puzzle for the grand prize?

(Personally I preferred Double Play, but I like the Car Round too. I don’t think there is *a* right answer.
Title: Re: The crux of Concentration.
Post by: calliaume on March 18, 2020, 08:10:44 AM
I liked both end games, but obviously it was a lot easier and cheaper to do the 1980s matching game than creating six puzzles per episode as was done in the Narz version. The 1980s version is also more interesting to the viewer, rather than watching the contestant go "Uh...." for 10 seconds.

As for overall, you've got to be able to solve the puzzles to win anything. (Which is why I might not have been a very good contestant.)
Title: Re: The crux of Concentration.
Post by: chrisholland03 on March 18, 2020, 08:25:47 AM
I think the episodes of CC airing on Buzzr now (best 2 out of 3 puzzles plays car match) is my favorite Concentration format.  The pacing is right, you get the speed-solve element from the Narz version if you go to a 3rd puzzle, and a bonus round that has multiple facets played once per show.

If only they had ditched those stupid palm trees...

 
Title: Re: The crux of Concentration.
Post by: BrandonFG on March 18, 2020, 09:55:18 AM
I think both made a great use of the skills of the game (DP the revises, CC the matching). I think I lean more towards CC because it was a guaranteed car on the line.
Title: Re: The crux of Concentration.
Post by: TLEberle on March 18, 2020, 10:13:57 AM
Why not do both? How about a 16-square board, 45 seconds to match as many pairs as you can, then reveal the matched spaces to solve a puzzle for the grand prize?
I literally proffered this exact idea however many months ago as a way to marry the two elements together. One of the great things about Concentration is that it has two intertwined elements and it isn't like "answer a question for the chance to do X", it is that you have to be good at both parts of the game. Everything about it works on all cylinders for me.

Quote
(Personally I preferred Double Play, but I like the Car Round too. I don’t think there is *a* right answer.
The original run went nearly fifteen years without any sort of end game. I can see how that would get dry too. The right answer seems to be whatever you grew up with or are most fond of is your right answer.

Assuming I'm Lord High Commissioner of Game Shows: put smallish prizes or money amounts on the end game board, and solving the accompanying puzzle is worth $5,000. Alternating episodes would allow the contestant to match the trunk, engine and cabin of an automobile to win that in the main game. I'd go back to a thirty square board to allow the main game to breathe as well with an aim towards having one main puzzle then a bonus round per show.
Title: Re: The crux of Concentration.
Post by: KrisW73 on March 18, 2020, 11:55:22 AM

Assuming I'm Lord High Commissioner of Game Shows: put smallish prizes or money amounts on the end game board, and solving the accompanying puzzle is worth $5,000. Alternating episodes would allow the contestant to match the trunk, engine and cabin of an automobile to win that in the main game. I'd go back to a thirty square board to allow the main game to breathe as well with an aim towards having one main puzzle then a bonus round per show.

I like this concept - what would you do in the case of a miracle solve (like "Night Court")?
Title: Re: The crux of Concentration.
Post by: TLEberle on March 18, 2020, 12:08:25 PM
Part of the problem with a game like Concentration is that it can be over very quickly or it can take what feels like forever. (And we've also increased the amount of time of the end game as well. I would love if a game took as long as it did and was spread across whatever editions were recorded and chunkified appropriately so that if someone solved it early everyone would tuck into the next game and off they went. "We started a game with a few minutes to go yesterday so here's how that resolved."
Title: Re: The crux of Concentration.
Post by: Clay Zambo on March 18, 2020, 12:31:21 PM
Why not do both? How about a 16-square board, 45 seconds to match as many pairs as you can, then reveal the matched spaces to solve a puzzle for the grand prize?
I literally proffered this exact idea however many months ago as a way to marry the two elements together.

I knew such a good idea couldn’t have been wholly mine!
Title: Re: The crux of Concentration.
Post by: KrisW73 on March 18, 2020, 12:49:53 PM
Part of the problem with a game like Concentration is that it can be over very quickly or it can take what feels like forever. (And we've also increased the amount of time of the end game as well. I would love if a game took as long as it did and was spread across whatever editions were recorded and chunkified appropriately so that if someone solved it early everyone would tuck into the next game and off they went. "We started a game with a few minutes to go yesterday so here's how that resolved."

Perfect - I like it!
Title: Re: The crux of Concentration.
Post by: tvwxman on March 19, 2020, 06:07:57 AM
I have my own ideas for a Concentration revival that involve....charades.

Just kidding.

Question about "Double Play", which I preferred as a bonus....when did they switch to the 9 number board, and what did you have to do to play for the car? none of the eps currently out there have the answer.
Title: Re: The crux of Concentration.
Post by: TLEberle on March 19, 2020, 06:12:18 AM
Either match the pair of car cards among the nine boxes or have a car showing when the one wild card was revealed, which put every prize revealed to that point at stake.
Title: Re: The crux of Concentration.
Post by: Bryce L. on March 19, 2020, 06:43:06 AM
One question I'm hoping to have answered by these episodes (assuming the nine-number board is present in this batch), is what happens if you find the Wild Card on your first pick.
Title: Re: The crux of Concentration.
Post by: clemon79 on March 19, 2020, 12:39:48 PM
(assuming the nine-number board is present in this batch)

I did not read this as "batch" at first.

Quote
is what happens if you find the Wild Card on your first pick.

IIRC you play for the next thing you pick.
Title: Re: The crux of Concentration.
Post by: Neumms on March 19, 2020, 05:11:55 PM
Classic Concentration made such smart changes to the main game. Going to 25 squares. Revealing the natural match after a wild card. Getting rid of forfeits. The changes were far less severe than Narz's three squares in a turn.

I thought Double Play was goofy. Rebuses should be pretty straightforward when you see the whole thing, and I don't like a climactic grand prize game in only 10 seconds. (I didn't like it on Scrabble, either.)

My idea for a show format: self-contained, two puzzles out of three, the third puzzle a tie-breaker with hands on buzzers. If one player wins both regular games, he plays the third puzzle against the clock for extra seconds in the end game. I'd use the car game format but with dollar amounts. Then they could put cars in the main game, either halves of the car or a random shot.



Title: Re: The crux of Concentration.
Post by: JakeT on March 19, 2020, 09:12:31 PM
I have my own ideas for a Concentration revival that involve....charades.

I much prefer "Concentration" when it is a game of definitions... ;D

JakeT
Title: Re: The crux of Concentration.
Post by: JakeT on March 19, 2020, 09:36:42 PM
"Triple Play" mystery solved...

https://www.youtube.com/watch?v=-XQVRa04FJU

JakeT
Title: Re: The crux of Concentration.
Post by: alfonzos on March 21, 2020, 05:05:45 PM
I would prefer either a twenty five frame board or three wild cards but not both. Three wild cards means over one-third of the board is revealed by lucky guesses. Granted, the best prizes but reveal the least helpful parts of the rebus but I object to the concept of revealing so much the puzzle in such a manner.
Title: Re: The crux of Concentration.
Post by: calliaume on March 21, 2020, 08:04:01 PM
I would prefer either a twenty five frame board or three wild cards but not both.
With 25 squares, you've either got to have three wild cards or one (or one item that doesn't match anything).
Title: Re: The crux of Concentration.
Post by: TLEberle on March 21, 2020, 08:15:40 PM
You could start the game by revealing a single space that doesn't help solving the puzzle or have a Free Look on the board.
Title: Re: The crux of Concentration.
Post by: Otm Shank on March 22, 2020, 03:27:39 AM
My preference on the Takes is that they allow the winning contestant to pull from their opponent's board after solving the puzzle. It was a little too acrimonious for what is supposed to be a fun back-and-forth game. It was compounded when a player lost their prize and solved, and then Jack or Alex was left lamenting on what they didn't win. It also didn't make sense (although when time is short, what can you do?) that a player was penalized for unused Take cards just because time ran short in the round.

I get it, though. The takes went both ways for the production company, rather than increasing the frequency of wins of the major prize on the board.
Title: Re: The crux of Concentration.
Post by: byrd62 on March 22, 2020, 02:28:48 PM
You could start the game by revealing a single space that doesn't help solving the puzzle or have a Free Look on the board.

A few times on Classic Concentration with Alex Trebek, some rounds led off with 2 puzzle parts being revealed.
Title: Re: The crux of Concentration.
Post by: chris319 on March 22, 2020, 11:39:29 PM
When you watch the end game of Classic Concentration, do you find yourself playing along or just watching passively?

It doesn't seem that there's much opportunity to play along as the viewer can't call for squares to be revealed, and there's the time element.

And you can't win a faaaaaaaaaaaaaaaabulous car.
Title: Re: The crux of Concentration.
Post by: BrandonFG on March 23, 2020, 12:09:49 AM
Watching on Buzzr, I find myself yelling where the match was ("No, dummy...the Tercel is #8! Number 7 is the Spectrum!") instead of actually playing along.

But yeah, point taken about Double Play having more play-along value. It just feels so anticlimactic to do two puzzles for the bedroom set instead of the Vega.
Title: Re: The crux of Concentration.
Post by: TLEberle on March 23, 2020, 12:25:27 AM
I do both. I call the matches and curse contestants that can’t finish the job after seeing each square once.
Title: Re: The crux of Concentration.
Post by: Jeremy Nelson on March 23, 2020, 03:53:51 PM
When you watch the end game of Classic Concentration, do you find yourself playing along or just watching passively?

It doesn't seem that there's much opportunity to play along as the viewer can't call for squares to be revealed, and there's the time element.

And you can't win a faaaaaaaaaaaaaaaabulous car.

That being said, you can't win any of the other bonus round prizes on any other game show, but the tension and high stakes keep us all watching anyway. A good bonus round will keep you engaged no matter the prize. I hosted Pyramid at NAQT nationals last year and had a suite full of other staffers glued to the game when the Winner's Circle was about to be played.

I like both, but it is a little deflating to get to the Double Play board and watch the winner play for a smaller prize through no fault of their own. Conversely, it's really exciting when they're able to play for multiple prizes.