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The Game Show Forum => The Big Board => Topic started by: HYHYBT on June 20, 2003, 06:07:20 AM

Title: Bonus games with no relation to the main game
Post by: HYHYBT on June 20, 2003, 06:07:20 AM
The thread on game shows where the bonus round is an almost exact continuation of the main game got me wondering about any shows where the bonus had as little as possible to do with the rest of the show.

The most extreme example I can think of right now would be the 1986 Hollywood Squares, where you drew a key from a bowl and tried it in a car. Nothing to do with celebrities, tic-tac-toe, questions, or even humor. But there ought to be plenty of room between that and, say, High Rollers, Family Feud, and Classic Concentration for an interesting discussion:)
Title: Bonus games with no relation to the main game
Post by: TonicBH on June 20, 2003, 06:12:21 AM
Both versions of Split Second come to mind. the 70s version used the HS86 endgame, while the 1986 version used a LMAD element.
Title: Bonus games with no relation to the main game
Post by: zachhoran on June 20, 2003, 08:16:01 AM
Blackout's endgame had nothing to do with the maingame, nor did CHain Reaction '80 or the Get Rich Quick pilot. Also, the Las Vegas Gambit endgame later in the run was HR's Big Numbers retitled Gambit Galaxy.
Title: Bonus games with no relation to the main game
Post by: Jimmy Owen on June 20, 2003, 08:55:41 AM
Dare I say \"The Big Showdown\"?
Title: Bonus games with no relation to the main game
Post by: BrandonFG on June 20, 2003, 09:34:54 AM
[quote name=\'HYHYBT\' date=\'Jun 20 2003, 05:07 AM\'] The thread on game shows where the bonus round is an almost exact continuation of the main game got me wondering about any shows where the bonus had as little as possible to do with the rest of the show.

 [/quote]
 -The last end game on $ale of the Century
-Wink's TTD (Face the Dragon), just some mindless time-filler bonus round
-Hot Potato
Title: Bonus games with no relation to the main game
Post by: zachhoran on June 20, 2003, 09:47:29 AM
The WInners' board Sale format didn't have much to do with the maingame either. The 2001-02 season Squares bonus round(debuted in Nov 2001) didn't have a whole lot to do with the maingame. The Turnabout CHild's Play bonus was the inverse of the maingame, and to a smaller degree so was Hot Streak's endgame.
Title: Bonus games with no relation to the main game
Post by: Matt Ottinger on June 20, 2003, 10:09:11 AM
[quote name=\'Jimmy Owen\' date=\'Jun 20 2003, 12:55 PM\'] Dare I say "The Big Showdown"? [/quote]
 Well, you certainly beat me to it, that was the first one I came up with.  I remember watching it in my youth and trying to figure out why such an interesting serious quiz game had a bonus round that was entirely chance.
Title: Bonus games with no relation to the main game
Post by: GS Warehouse on June 20, 2003, 10:33:50 AM
[quote name=\'fostergray82\' date=\'Jun 20 2003, 08:34 AM\'] -Hot Potato [/quote]
 Au contraire.  I do see a little resemblance: answer questions; one wrong answer and you're done.
Title: Bonus games with no relation to the main game
Post by: ChuckNet on June 20, 2003, 11:30:41 AM
Quote
The thread on game shows where the bonus round is an almost exact continuation of the main game got me wondering about any shows where the bonus had as little as possible to do with the rest of the show.

How about the HS bonus round used from Nov. 01 until the beginning of the current season?

Chuck Donegan (The Illustrious \"Chuckie Baby\")
Title: Bonus games with no relation to the main game
Post by: beatlefreak84 on June 20, 2003, 12:17:54 PM
Well, you can also think of \"Nick Arcade.\"  Yes, I do realize that the bonus round still dealt with video games, but while the main game involved playing console games and answering questions, the bonus round was, in a sense, an obstacle course a la \"Double Dare.\"  It's definitely very different, and I have seen teams do so well in the front game and then absolutely bomb the bonus game because of its emphasis on physical reactions.

Also, I think \"Remote Control's\" first bonus round might fit here; all the rest of the game has to do with TV; why does the bonus round have to do with figuring out music videos?

Comment at will!

Anthony
Title: Bonus games with no relation to the main game
Post by: clemon79 on June 20, 2003, 12:22:47 PM
[quote name=\'ChuckNet\' date=\'Jun 20 2003, 08:30 AM\'] How about the HS bonus round used from Nov. 01 until the beginning of the current season?
 [/quote]
 I'd agree when it was just \"pick a square, and win a prize\", but then that's not really a bonus round. At least if Tom asks a question and the player agrees or disagrees with the celebrity response, there is SOME tie-in, however lame.

Wow, you guys have done a good job reeling off the better candidates, though...I'd suggest Super Pay Cards' memorization of card positions didn't have much to do with the front game, but at least the cards are there.

Hmm. How about the audience knockout bonus game on The Better Sex?

Or the original bonus mountain on Remote Control, pre-Wheel-Of-Jeopardy? Sure, fit in well with the network it aired on, but how often did they identify videos in the front game?
Title: Bonus games with no relation to the main game
Post by: aaron sica on June 20, 2003, 12:50:20 PM
[quote name=\'HYHYBT\' date=\'Jun 20 2003, 05:07 AM\'] The thread on game shows where the bonus round is an almost exact continuation of the main game got me wondering about any shows where the bonus had as little as possible to do with the rest of the show.

The most extreme example I can think of right now would be the 1986 Hollywood Squares, where you drew a key from a bowl and tried it in a car. Nothing to do with celebrities, tic-tac-toe, questions, or even humor. But there ought to be plenty of room between that and, say, High Rollers, Family Feud, and Classic Concentration for an interesting discussion:) [/quote]
 The syndie run of \"Tic Tac Dough\" is another one I can think of where the bonus round has nothing to do with the main game. Object of the main game is to get tic-tac-toe and answer questions; object of the bonus round is to get to $1,000 or find TIC and TAC - nothing to do with getting three in a row vertically, horizontally, or diagonally.
Title: Bonus games with no relation to the main game
Post by: clemon79 on June 20, 2003, 03:17:42 PM
[quote name=\'aaron sica\' date=\'Jun 20 2003, 09:50 AM\'] The syndie run of "Tic Tac Dough" is another one I can think of where the bonus round has nothing to do with the main game. [/quote]
 And that's all very good, but if you see above, Brandon thought of it first. :)

Funny you should be mentioning TTD, because if you step this way, we'd like to intimately familiarize you with Mr. Patrick Wayne... :)
Title: Bonus games with no relation to the main game
Post by: SRIV94 on June 20, 2003, 03:42:38 PM
[quote name=\'clemon79\' date=\'Jun 20 2003, 11:22 AM\']Or the original bonus mountain on Remote Control, pre-Wheel-Of-Jeopardy? Sure, fit in well with the network it aired on, but how often did they identify videos in the front game?[/quote]
Well, on occasion \"MTV\" was used as one of the nine channels (quelle coincidence, no?) and contestants played some sort of video identification round (usually \"name the artist\").

Doug
Title: Bonus games with no relation to the main game
Post by: PeterMarshallFan on June 20, 2003, 04:12:39 PM
If unsold pilots count, $50,000 A Minute had an endgame that really had nothing to do with the front game except in very loose senses.

Or, dare I say, Super Match from MG/HS had nothing to do with half of the show. :)
Title: Bonus games with no relation to the main game
Post by: aaron sica on June 20, 2003, 05:03:49 PM
[quote name=\'clemon79\' date=\'Jun 20 2003, 02:17 PM\'] Funny you should be mentioning TTD, because if you step this way, we'd like to intimately familiarize you with Mr. Patrick Wayne... :) [/quote]
 Oops - my bad, the thing you notice in long threads..

I'll do anything, but please don't drag me off to the TTD'90 room!
:)
Title: Bonus games with no relation to the main game
Post by: uncamark on June 20, 2003, 06:05:13 PM
Quote
Hmm. How about the audience knockout bonus game on The Better Sex?


\"The Better Sex\" was a game built around whether you were bluffing or not.  In the front game, you were trying to outwit the other team of the opposite sex.  In the end game, you and your teammates were trying to outwit 30 audience members of the opposite sex.  In other words, the end game was an extension of the front game, just with more people against your team.
Title: Bonus games with no relation to the main game
Post by: clemon79 on June 20, 2003, 07:47:31 PM
[quote name=\'uncamark\' date=\'Jun 20 2003, 03:05 PM\'] In the front game, you were trying to outwit the other team of the opposite sex.  In the end game, you and your teammates were trying to outwit 30 audience members of the opposite sex. [/quote]
 You know what, upon further review, you're absolutely right. Aaron, save me a seat in there, we have a date with a rappin' dragon...
Title: Bonus games with no relation to the main game
Post by: combsisthebest on June 20, 2003, 08:24:57 PM
The current run of Beat the Clock on PAX comes to mind.
Title: Bonus games with no relation to the main game
Post by: Winkfan on June 21, 2003, 01:27:00 AM
Also, the Las Vegas Gambit endgame later in the run was HR's Big Numbers retitled Gambit Galaxy.
Oh (GONG SHOW OOPS!)! I was gonna mention that myself! But Zach 'beat me to the punch,' as the great Mary Wells sang back in 1962. (the year of my birth, BTW!)

Cordially,
Tammy Warner--the 'Margo Moser of the Big Board!'
Title: Bonus games with no relation to the main game
Post by: Robert Hutchinson on June 21, 2003, 02:59:43 AM
The first two shows that come to mind are both hosted by Pat Finn. Should I be scared?

Joker's Wild '90: \"As you know, The Joker's Wild is a game of definitions. Well, okay, only in the endgame, really.\"

Shop Til You Drop: Considering the name of the show, it's probably more fair to say that the maingame had nothing to do with the endgame.

What are we calling an \"endgame\" here, exactly? 'Cause I only want to offer the smartass answer of Press Your Luck if it's also accurate.
Title: Bonus games with no relation to the main game
Post by: Brandon Brooks on June 21, 2003, 03:16:01 AM
Quote
Joker's Wild '90: \"As you know, The Joker's Wild is a game of definitions. Well, okay, only in the endgame, really.\"
Actually, this endgame does tie into the show because you are trying to earns spins of the \"reels.\"

Quote
Shop Til You Drop: Considering the name of the show, it's probably more fair to say that the maingame had nothing to do with the endgame.
Wow, that's really an accurate description.

Quote
What are we calling an \"endgame\" here, exactly? 'Cause I only want to offer the smartass answer of Press Your Luck if it's also accurate.
Don't be one.  You know exactly what an endgame is, and you know that PYL doesn't have one.

Brandon Brooks
Title: Bonus games with no relation to the main game
Post by: zachhoran on June 21, 2003, 08:11:19 AM
Technically, the spin round on Second Chance and PYL was called a \"bonus round\" as reported in ATGS several years back. At least it was called that by Jan McCormack, the game's creator.

ANother show to add to this list: Battlestars 81-82
Title: Bonus games with no relation to the main game
Post by: Jimmy Owen on June 21, 2003, 10:16:59 AM
I really didn't mind too much that the bonus games on \"Split Second\" and \"Big Showdown\" didn't require brainpower because it was a reward for your hard work up to that point.  Sorta like first doing your chores and then getting to watch TV or dessert only after cleaning your plate.
Title: Bonus games with no relation to the main game
Post by: ChuckNet on June 21, 2003, 11:45:27 AM
Quote
If unsold pilots count, $50,000 A Minute had an endgame that really had nothing to do with the front game except in very loose senses.

Nope...and it later became the endgame to Double Talk, where it also had nothing to do w/the maingame.

Chuck Donegan (The Illustrious \"Chuckie Baby\")
Title: Bonus games with no relation to the main game
Post by: clemon79 on June 21, 2003, 02:04:19 PM
[quote name=\'zachhoran\' date=\'Jun 21 2003, 05:11 AM\'] Technically, the spin round on Second Chance and PYL was called a "bonus round" as reported in ATGS several years back. At least it was called that by Jan McCormack, the game's creator. [/quote]
 Well, in that case, Jan McCormack was wrong, too. I don't care WHO claims it is, there's a pretty well-established definition of what constitutes an endgame or bonus round, and that ain't it.
Title: Bonus games with no relation to the main game
Post by: Robert Hutchinson on June 21, 2003, 02:08:36 PM
Quote
Actually, [TJW90's] endgame does tie into the show because you are trying to earns spins of the \"reels.\"

I personally wasn't counting the common use of a set piece, especially since it has nothing in common with its use in the main game besides \"pull the lever\". At least the previous TJW endgame had \"reach or surpass X dollars\" as a goal in common with the maingame.

Quote
You know exactly what an endgame is, and you know that PYL doesn't have one.

I was remembering the discussion Zach mentioned. There was also the fact that some people in this thread are talking about endgames, while others are talking about bonus rounds. IMHO, you only get to call something a bonus round when you've won some sort of actual prize in the preceding round(s), what with the use of the word \"bonus\" and all.
Title: Bonus games with no relation to the main game
Post by: gsgalaxy82 on June 21, 2003, 03:40:18 PM
Quote
I personally wasn't counting the common use of a set piece, especially since it has nothing in common with its use in the main game besides \"pull the lever\". At least the previous TJW endgame had \"reach or surpass X dollars\" as a goal in common with the maingame.
My biggest complaint with the second Devil round was the lack of a Joker, or at least something to tie in with the title. It's like, hello, our show is The Joker's Wild! Did someone forget that when they created this bonus game??? C'mon! Ok, there's my rant for the day. Carry on friends.

David
Title: Bonus games with no relation to the main game
Post by: Starkman on June 21, 2003, 06:21:57 PM
the most obvious of course is WBMG from the later years of $ale which also doomed the show. with Split Second and Big Showdown being 2nd and 3rd.

 I would dare to venture that indeed Nick Arcade's endame was nothing at ALL like the front game, the frontgame was precptual puzzles (like get the picture) and quizzer questions mixed with playing console games. the endgame was a physcal stunt quest which often benefited a different type of contestant, it also was way before its time, often contestants couldnt tell where they were on the bluescreen or the bluescreen graphics were out of sync (a fatal error to the contestants in most all cases) it was a good idea but W A Y before it's time.

To that end Get the Picture's endgame was also woefully unrelated, the maingame and power surges (asides from the shuffleboard and ring toss powe surges which were alot like funny money's endgame, do a task to earn pieces off a picture to guess) were perceptual puzzles, the endgame was a simple game of memory recall, I always thought that they should have gone with no power surges in round 2 (which had no meaning to the game unlike the surges in round 1 which gave an actual piece of the puzzle) and instead played a choice of power surge like puzzles as the bonus round.

while not an endgame i must say the 2 player round in Where in the World Carmen Sandiego had nothing to do with anything, it was just a find and line up game that wasnt even intresting and had no real application of geographic knowledge, the ordering the list game in the time version was WAY better IMHO however the endgame in the world version was excellent if they didnt tinker with the clear score.
Title: Bonus games with no relation to the main game
Post by: Michael Brandenburg on June 21, 2003, 06:58:04 PM
Well, I'll add one more to the list: The Magnificent Marble Machine!

   I only got to see a few episodes of it on Cincinnati's WXIX-TV during the summer of 1975, but emcee Art James would tell the game's players that \"you have to earn your marbles\" before they would play the show's front-game -- which, in fact, had nothing at all to do with pinball!

   Instead, the players had to guess words from crossword puzzle-type clues (similar to those that would be later used on NBC's Scrabble, and the first team to correctly guess five words from their corresponding clues got to play the show's giant pinball machine for all the prizes.  (And, on the few episodes of that show I got to see, they only got two balls per game unless they managed to top the game's preset \"Goal Score\" that earned them the third \"Golden Money Ball!\"

   Needless to say, I considered the show's end game a lot better than its main game -- although in retrospect, the show's giant pinball machine was horribly engineered, even incorporating a \"gobble hole\" that real-life pinball machines hadn't had for some 12 years up to that time.


   Michael Brandenburg
   (Now if I had the time, maybe I could build a better MMM from that \"Visual Pinball\" program I turned up last year...)
Title: Bonus games with no relation to the main game
Post by: Neumms on June 22, 2003, 02:55:48 PM
I'd brought up \"Eye Guess\" back at the old place and thought of this same issue. There, the front game is about memorization, then the bonus game is a random calling-out-numbers thing, the only connection being the use of the same board.

One might say that the Showcase Showdown is the one part of TPIR that has nothing to do with prices, thus lacking the critical element of everything else on the show.
Title: Bonus games with no relation to the main game
Post by: clemon79 on June 22, 2003, 06:18:08 PM
[quote name=\'Neumms\' date=\'Jun 22 2003, 11:55 AM\'] One might say that the Showcase Showdown is the one part of TPIR that has nothing to do with prices, thus lacking the critical element of everything else on the show. [/quote]
 Maybe not prices, per se, but it still fits in as well as anything, since the values on the wheel are in cents and the concept is still to reach a set amount without going over.
Title: Bonus games with no relation to the main game
Post by: zachhoran on June 22, 2003, 07:40:10 PM
Play the Percentage's solo player bonus round format was different from the main game. The main game was a Q&A format, but the bonus round had the player pick the five answers out of six that the polled people responded to in a survey question.

BtB85(Rayburn's) main game was Q&A/Puzzle format, but the end game was about doing their idea of \"Stunts\" to earn bank cards and prizes. Btb76 nighttime's end game was more like the TTD syndie 78-86 bonus round(without the tic and tac and with Bust in lieu of a Dragon) than it was the Btb76 main game.

Just Men's uninspired bonus game was nothing to do with the maingame either(pick a key from the keys earned in the maingame and hope it starts the car)

Pitfall's bonus game involved straight Q&A rather than picking the best answer to a survey question as polled by the audience.

Wordplay's maingame had people picking the definition of a word, while the bonus game had people finding the best word that fits two definitions.

Fandango had Q&A for the maingame, but predicting(from two choices given) how a C&W artist answered a certain question

Blank Check's bonus game(at least on the pilot episode) had contestants hoping not to pick the number another contestant chose, while the bonus round had the player hoping not to pick the prize the audience players selected.

Jackpot84(pilot) had a bonus game where the players had to answer Shoot for the Stars/Double Talk-like maingame puzzles rather than solving riddles.

Double Talk's end game was that of the $50K a Minute ABC pilot from 1985.
Title: Bonus games with no relation to the main game
Post by: clemon79 on June 22, 2003, 10:08:45 PM
[quote name=\'zachhoran\' date=\'Jun 22 2003, 04:40 PM\'] Just Men's uninspired bonus game was nothing to do with the maingame either(pick a key from the keys earned in the maingame and hope it starts the car)
 [/quote]
 Except, unlike the Davidson version of Squares, the players were vying to win those keys in the front game, so there was at least that tenuous connection. Also, Betty White's intro usually revolved around the mixing of the correct key in with the bad ones, so really, the keys were a recurring theme throughout the show. On Squares you didn't even SEE the keys until the end.
Title: Bonus games with no relation to the main game
Post by: That Don Guy on June 22, 2003, 10:44:58 PM
Well, I'll add one more to the list: The Magnificent Marble Machine!

   I only got to see a few episodes of it on Cincinnati's WXIX-TV during the summer of 1975, but emcee Art James would tell the game's players that \"you have to earn your marbles\" before they would play the show's front-game -- which, in fact, had nothing at all to do with pinball!

   Instead, the players had to guess words from crossword puzzle-type clues (similar to those that would be later used on NBC's Scrabble, and the first team to correctly guess five words from their corresponding clues got to play the show's giant pinball machine for all the prizes.  (And, on the few episodes of that show I got to see, they only got two balls per game unless they managed to top the game's preset \"Goal Score\" that earned them the third \"Golden Money Ball!\"


Actually, there were a number of versions of the end game on TMMM, all of which involved playing the machine.  (These are the ones I can think of; it's possible that I may have missed one or two.)  In all of them, you only got two balls (not including the money ball, if any); also, after 60 seconds on each ball, the flippers stopped working.
First, the goal started at 15,000, and went down 1000 each time it was not hit.  Later, the start value was 13,000.  Next came the \"Money Ball Marathon\", where the high scorer from every seven games played the Money Ball (the one time I saw the money ball played in this version, there was a 3-way tie, so all three played a Money Ball, with the high score getting the money).
After that, the money ball and the points were removed; instead, the player won a larger prize (either a car or an around-the-world trip) for lighting all seven bumpers.  Finally, the large prize was removed as well, and the object was just to win the prizes associated with each bumper.


As for end games having little or nothing to do with their main games, how about the end game to the NBC version of Chain Reaction, which ended up being the main game on GO! ?

-- Don  (the poster formerly known as \"Helgaforce\")
Title: Bonus games with no relation to the main game
Post by: tommycharles on June 23, 2003, 12:55:04 PM
[quote name=\'combsisthebest\' date=\'Jun 20 2003, 07:24 PM\'] The current run of Beat the Clock on PAX comes to mind. [/quote]
 I dissagree - there's a time limit, a stunt to complete, the only difference is that there is no point that they will stop the clock for reaching your goal prematurely.

That would actually improve the show - stop the clock and pay the contestants if they reach a certain # of tokens (Crystal Mazish, I know, but they would need some kind of scale to stop the clock when they reach the target).
Title: Bonus games with no relation to the main game
Post by: HYHYBT on June 26, 2003, 03:28:24 AM
Quote
Play the Percentage's solo player bonus round format was different from the main game. The main game was a Q&A format, but the bonus round had the player pick the five answers out of six that the polled people responded to in a survey question.

Yes, but both games did revolve around percentages, as the title promised. The players chose questions valued by the percent who got them wrong.

Quote
Wordplay's maingame had people picking the definition of a word, while the bonus game had people finding the best word that fits two definitions.

But in both cases, Wordplay IS a game of definitions. This is turning the game around almost the same way Pyramid does for the Winner's Circle.
Title: Bonus games with no relation to the main game
Post by: cyberjoek on June 26, 2003, 07:59:07 AM
[quote name=\'tommycharles\' date=\'Jun 23 2003, 11:55 AM\']That would actually improve the show - stop the clock and pay the contestants if they reach a certain # of tokens (Crystal Mazish, I know, but they would need some kind of scale to stop the clock when they reach the target).[/quote]
Perhaps insted of that bag a couple of hole-like devices in the walls that would drop them into a box with a scale and a nice big eggcrate display (to go with the retro clock) showing how much they've earned so far (perhaps the coins way differently so some are worth more and some are worth less?)
Just a thought...
-Joe Kavanagh